Beispiel #1
0
    def check_legal(self, x):
        rel_x1, rel_y1, rel_x2, rel_y2, rel_x3, rel_y3, grasp_ratio, cw1, ch1 = x
        settings[0]['do_gui'] = self.do_gui
        kitchen = Kitchen2D(**settings[0])
        gripper = Gripper(kitchen, (5, 8), 0)
        cup = ks.make_cup(kitchen, (0, 0), 0, cw1, ch1, 0.5)
        spoon = ks.make_spoon(kitchen, (5, 10), 0, 0.2, 3, 1.)
        gripper.set_grasped(spoon, grasp_ratio, (5, 10), 0)
        dposa1, dposa2 = gripper.get_scoop_init_end_pose(
            cup, (rel_x1, rel_y1), (rel_x3, rel_y3))
        gripper.set_grasped(spoon, grasp_ratio, dposa1[:2], dposa1[2])
        g2 = gripper.simulate_itself()
        collision = g2.check_point_collision(dposa1[:2], dposa1[2])

        if collision:
            return False
        collision = g2.check_point_collision(dposa2[:2], dposa2[2])

        if collision:
            return False
        self.kitchen = kitchen
        self.gripper = gripper
        self.cup = cup
        self.spoon = spoon
        return True
Beispiel #2
0
    def check_legal(self, x):
        grasp_ratio, rel_x, rel_y, dangle, cw1, ch1, cw2, ch2 = x
        dangle *= np.sign(rel_x)
        settings[0]['do_gui'] = self.do_gui
        kitchen = Kitchen2D(**settings[0])
        gripper = Gripper(kitchen, (5, 8), 0)
        cup1 = ks.make_cup(kitchen, (0, 0), 0, cw1, ch1, 0.5)
        cup2 = ks.make_cup(kitchen, (-15, 0), 0, cw2, ch2, 0.5)
        gripper.set_grasped(cup2, grasp_ratio, (-15, 0), 0)
        gripper.set_position((rel_x, rel_y), 0)
        if not kitchen.planning:
            g2 = gripper.simulate_itself()
            _, collision = g2.check_path_collision((rel_x, rel_y), 0,
                                                   (rel_x, rel_y), dangle)

            if collision:
                return False
        self.kitchen = kitchen
        self.gripper = gripper
        self.cup1 = cup1
        self.cup2 = cup2
        return True
Beispiel #3
0
    def check_legal(self, x):
        # for now, check always returns true
        # n_stirs are always 5, ignore it for now
        rel_pos1_x, rel_pos1_y, rel_pos2_x, rel_pos2_y, cup_w, cup_h, grasp_ratio = x

        # creates the Box2D world objects to execute this action
        kitchen = Kitchen2D(**settings[0])
        gripper = Gripper(kitchen, (5, 8), 0)
        cup = ks.make_cup(kitchen, (0, 0), 0, cup_w, cup_h, 0.5)

        stirrer = ks.make_stirrer(kitchen, (0, 3.5), 0., 0.2, 5., 0.5)
        gripper.set_grasped(stirrer, 0.8, (10, 10), 0)

        # stirrer = ks.make_stirrer(kitchen, (0.5,1.0), 0, 0.2, 5., 0.5)
        # print gripper.set_grasped(stirrer, 0.8, (0.5,1.0), 0)
        dposa1, dposa2 = gripper.get_stir_init_end_pose(
            cup, (rel_pos1_x, rel_pos1_y), (rel_pos2_x, rel_pos2_y))
        # print gripper.set_grasped(stirrer, grasp_ratio, dposa1[:2], dposa1[2])

        # seems that it almost never has collision
        g2 = gripper.simulate_itself()
        collision = g2.check_point_collision(
            dposa1[:2], dposa1[2]) and g2.check_point_collision(
                dposa2[:2], dposa2[2])
        if collision:
            return False

        # print {"rel_pos1_x": rel_pos1_x, "rel_pos1_y": rel_pos1_y, "rel_pos2_x" : rel_pos2_x, \
        # "rel_pos2_y": rel_pos2_y, "cup_w": cup_w, "cup_h": cup_h, "grasp_ratio": grasp_ratio, \
        # "dposa1": dposa1, "dposa2": dposa2}

        self.kitchen = kitchen
        self.gripper = gripper
        self.cup = cup
        self.stirrer = stirrer
        return True