def cradle():
    ground = GroundBase()
    ground.parse_args()
    delay = 0.5
    while True:
        for x in range(1, 4):
            ground.set_nodes(set_color(x))
            time.sleep(delay)
        for x in range(3, 1, -1):
            ground.set_nodes(set_color(x))
            time.sleep(delay)
Beispiel #2
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def main():
    ground = GroundBase()
    ground.argparse.add_argument("--gif", help="Path to GIF file to load")
    ground.parse_args()

    file_path = ground.args.gif
    im = Image.open(file_path)
    palette = im.getpalette()
    pixels = im.load()
    width, height = im.size
    try:  # per the docs, duration may not be present
        frame_delay = im.info.duration / 1000  # value is in ms
    except AttributeError:
        frame_delay = 0.1
    temp_im = Image.new("RGB", im.size)
    while True:
        im.putpalette(palette)
        temp_im.paste(im)
        frame = Frame(source="gif:{}".format(file_path),
                      width=width,
                      height=height,
                      image=temp_im)
        #print(pixels)
        ground.set_nodes_frame(frame)
        time.sleep(frame_delay)
        try:
            im.seek(im.tell() + 1)
        except EOFError:
            im.seek(0)
Beispiel #3
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def main():
    ground = GroundBase()
    ground.argparse.add_argument("--patch_file",
                                 help="Path to file with node patch",
                                 default="./node_patch.json")
    ground.argparse.add_argument("--serial_port",
                                 help="Serial port to outpute path",
                                 default="")
    ground.argparse.add_argument("--downsample_res",
                                 help="Size to reduce image to before sending to nodes, XxY",
                                 default="10x10")
    ground.parse_args()

    patch = {}
    with open(ground.args.patch_file, "r") as patch_file:
        patch = {int(pix): loc for pix, loc in json.load(patch_file).items()}
    
    down_res = [int(val) for val in ground.args.downsample_res.split("x")]

    nodes = NodeOutput(patch, ground.args.serial_port, down_res)

    ground.register_frame_received(nodes.handle_frame)
    ground.wait_for_frames()
def main():
    ground = GroundBase()
    ground.parse_args()
    nodes = dict()
    degrees = 0

    frame_delay = 0.01
    while True:

        degrees += 1

        # Map each node to a closes
        for node_id in [1, 3, 2, 4]:
            nodes[node_id] = color(degrees + node_id * 15)
            ground.set_nodes(nodes)
            time.sleep(frame_delay)
Beispiel #5
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def main():
    ground = GroundBase()
    ground.parse_args()
    nodes = dict()
    packet_index = 0

    frame_delay = 0.1
    while True:
        packet_index += 1
        r = 255 if (packet_index % 8 >= 4) else 0
        g = 255 if (packet_index % 4 >= 2) else 0
        b = 255 if packet_index % 2 else 0
        a = 255

        # Map each node to a closes
        for node_id in range(6):
            nodes[node_id] = (r, g, b, a)
            ground.set_nodes(nodes)
            time.sleep(frame_delay)
Beispiel #6
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def main():
    ground = GroundBase()
    ground.parse_args()

    file_path = "color_bars.jpg"
    #file_path = "pixels2.bmp"
    im = Image.open(file_path)
    print(im, im.getpixel((0, 0)))
    pixels = im.load()
    for j in range(im.height):
        for i in range(im.width):
            print(i, j, pixels[i, j])

    width, height = im.size
    frame = Frame(source="color_bars", width=width, height=height, image=im)
    print(type(frame.image), frame.width, frame.height, frame.image.size,
          frame.image.getpixel((0, 0)))
    while True:
        ground.send_frame(frame)
        time.sleep(1)
Beispiel #7
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    def __init__(self):
        super().__init__()
        ground = GroundBase()
        ground.parse_args()
        
        self.image_queue = Queue()
        self.receive_thread = GroundThread(target=ground.wait_for_frames,
                                           queue=self.image_queue)
        print('a')
        ground.register_frame_received(self.receive_thread.handle_frame)
        print('c')
        self.receive_thread.new_frame_signal.connect(self.show_frame)
        print('d')
        self.receive_thread.start()
        print('b')

        self.setWindowTitle("Constellation Viewer")
        self.setGeometry(10, 10, 100, 100)
        self.label = QLabel(self)
        self.label.setText("No Image Yet")

        print("created app")
        self.show()
Beispiel #8
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def boom(node):
    ground = GroundBase()
    ground.parse_args()
    delay = 0.01
    while True:
        for i in range(1, 10):
            ground.set_nodes(red(node))
            time.sleep(1.0/i)
            ground.set_nodes(black(node))
            time.sleep(1.0/i)
        ground.set_nodes(ready(node))
        time.sleep(delay)
        ground.set_nodes(arm(node))
        time.sleep(delay)
        ground.set_nodes(fire(node))
        time.sleep(10)
Beispiel #9
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def main():
    ground = GroundBase()
    ground.parse_args()
    ground.register_frame_received(handle_frame)
    ground.wait_for_frames()