Beispiel #1
0
 def _populate(self):
     View._populate(self)
     self.__currIgrType = self.igrCtrl.getRoomType()
     g_prbLoader.setEnabled(True)
     self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT,
                      self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT,
                      self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.GameEvent.SCREEN_SHOT_MADE,
                      self.__handleScreenShotMade, EVENT_BUS_SCOPE.GLOBAL)
     self.addListener(events.GameEvent.HIDE_LOBBY_SUB_CONTAINER_ITEMS,
                      self.__hideSubContainerItems, EVENT_BUS_SCOPE.GLOBAL)
     self.addListener(events.GameEvent.REVEAL_LOBBY_SUB_CONTAINER_ITEMS,
                      self.__revealSubContainerItems,
                      EVENT_BUS_SCOPE.GLOBAL)
     self.addListener(events.LobbySimpleEvent.TURN_LOBBY_DRAGGING_ON,
                      self.__turnLobbyDraggingOn, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.LobbySimpleEvent.TURN_LOBBY_DRAGGING_OFF,
                      self.__turnLobbyDraggingOff, EVENT_BUS_SCOPE.LOBBY)
     g_playerEvents.onEntityCheckOutEnqueued += self._onEntityCheckoutEnqueued
     g_playerEvents.onAccountBecomeNonPlayer += self._onAccountBecomeNonPlayer
     viewLifecycleHandler = _LobbySubViewsLifecycleHandler()
     self.__viewLifecycleWatcher.start(self.app.containerManager,
                                       [viewLifecycleHandler])
     self.igrCtrl.onIgrTypeChanged += self.__onIgrTypeChanged
     battlesCount = self.itemsCache.items.getAccountDossier().getTotalStats(
     ).getBattlesCount()
     epicBattlesCount = self.itemsCache.items.getAccountDossier(
     ).getEpicBattleStats().getBattlesCount()
     self.lobbyContext.updateBattlesCount(battlesCount, epicBattlesCount)
     self.fireEvent(
         events.GUICommonEvent(events.GUICommonEvent.LOBBY_VIEW_LOADED))
     self.bwProto.voipController.invalidateMicrophoneMute()
Beispiel #2
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 def _populate(self):
     View._populate(self)
     self.__currIgrType = self.igrCtrl.getRoomType()
     g_prbLoader.setEnabled(True)
     self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT,
                      self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT,
                      self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.GameEvent.SCREEN_SHOT_MADE,
                      self.__handleScreenShotMade, EVENT_BUS_SCOPE.GLOBAL)
     g_playerEvents.onEntityCheckOutEnqueued += self._onEntityCheckoutEnqueued
     g_playerEvents.onAccountBecomeNonPlayer += self._onAccountBecomeNonPlayer
     viewLifecycleHandler = _LobbySubViewsLifecycleHandler()
     self.__viewLifecycleWatcher.start(self.app.containerManager,
                                       [viewLifecycleHandler])
     self.igrCtrl.onIgrTypeChanged += self.__onIgrTypeChanged
     battlesCount = self.itemsCache.items.getAccountDossier().getTotalStats(
     ).getBattlesCount()
     epicBattlesCount = self.itemsCache.items.getAccountDossier(
     ).getEpicBattleStats().getBattlesCount()
     self.lobbyContext.updateBattlesCount(battlesCount, epicBattlesCount)
     self.fireEvent(
         events.GUICommonEvent(events.GUICommonEvent.LOBBY_VIEW_LOADED))
     self.bwProto.voipController.invalidateMicrophoneMute()
     if self.tenYearsEventController.isEnabled():
         self.soundManager.playInstantSound(
             TenYearsEventSounds.EV_10Y_COUNTDOWN_ENTRY_POINT)
 def _populate(self):
     View._populate(self)
     self.__getInitialData()
     if self._currentVehicleInvId != -1:
         g_clientUpdateManager.addCallbacks({'inventory': self.onInventoryChanged})
     g_clientUpdateManager.addCurrencyCallback(Currency.CREDITS, self.onCreditsChange)
     g_clientUpdateManager.addCurrencyCallback(Currency.GOLD, self.onGoldChange)
     g_clientUpdateManager.addCallbacks({'cache.mayConsumeWalletResources': self.onGoldChange})
Beispiel #4
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 def _populate(self):
     View._populate(self)
     self.__getInitialData()
     if self._currentVehicleInvId != -1:
         g_clientUpdateManager.addCallbacks({'inventory': self.onInventoryChanged})
     g_clientUpdateManager.addCallbacks({'stats.credits': self.onCreditsChange,
      'stats.gold': self.onGoldChange,
      'cache.mayConsumeWalletResources': self.onGoldChange})
 def _populate(self):
     View._populate(self)
     self.__getInitialData()
     if self._currentVehicleInvId != -1:
         g_clientUpdateManager.addCallbacks({'inventory': self.onInventoryChanged})
     g_clientUpdateManager.addCallbacks({'stats.credits': self.onCreditsChange,
      'stats.gold': self.onGoldChange,
      'cache.mayConsumeWalletResources': self.onGoldChange})
Beispiel #6
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    def _populate(self):
        BigWorld.player().resyncDossiers()
        self.fireEvent(LobbySimpleEvent(LobbySimpleEvent.HIDE_HANGAR, True))
        View._populate(self)
        credits, gold = g_itemsCache.items.stats.money
        self.as_setCreditsS(credits)
        self.as_setGoldS(gold)
        g_playerEvents.onDossiersResync += self.__pe_onDossiersResync
        g_clientUpdateManager.addCallbacks({
            'stats.gold':
            self.onGoldUpdate,
            'stats.credits':
            self.onCreditsUpdate,
            'cache.mayConsumeWalletResources':
            self.onGoldUpdate,
            'account.attrs':
            self.onCameraUpdate,
            'inventory.1.compDescr':
            self.onVehiclesUpdate,
            'cache.vehsLock':
            self.__cv_onChanged
        })
        g_itemsCache.onSyncCompleted += self.__pe_onShopResync
        game_control.g_instance.igr.onIgrTypeChanged += self.__onIGRTypeChanged
        g_currentVehicle.onChanged += self.__cv_onChanged
        g_hangarSpace.onSpaceCreate += self.__hs_onSpaceCreate
        g_eventsCache.onSyncCompleted += self.__onEventsCacheSyncCompleted
        vehDescr = None
        vehType = None
        if g_currentVehicle.isPresent():
            vehDescr = CustomizationHelper.getUpdatedDescriptor(
                g_currentVehicle.item.descriptor)
            vehType = vehDescr.type
            VehicleCustomizationModel.setVehicleDescriptor(vehDescr)
        self.__steps = len(_VEHICLE_CUSTOMIZATIONS)
        for customization in _VEHICLE_CUSTOMIZATIONS:
            sectionName = customization['sectionName']
            interface = customization['interface'](
                sectionName, vehDescr.type.customizationNationID,
                customization['type'], customization['position'])
            interface.onDataInited += self.__ci_onDataInited
            interface.onCustomizationChangeSuccess += self.__ci_onCustomizationChangeSuccess
            interface.onCustomizationChangeFailed += self.__ci_onCustomizationChangeFailed
            interface.onCustomizationDropSuccess += self.__ci_onCustomizationDropSuccess
            interface.onCustomizationDropFailed += self.__ci_onCustomizationDropFailed
            interface.onCurrentItemChange += self.__ci_onCurrentItemChanged
            self.__interfaces[sectionName] = interface
            interface.updateSlotsPosition(vehDescr)
            interface.setFlashObject(self.flashObject, setScript=False)
            interface.fetchCurrentItem(vehDescr)
            interface.invalidateViewData(vehType)

        if not self.__steps:
            self.__finishInitData()
        self.setupContextHints(TUTORIAL.CUSTOMIZATION)
        return
Beispiel #7
0
 def _populate(self):
     View._populate(self)
     g_prbLoader.setEnabled(True)
     self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT, self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT, self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     self.app.loaderManager.onViewLoadInit += self.__onViewLoadInit
     self.app.loaderManager.onViewLoaded += self.__onViewLoaded
     self.app.loaderManager.onViewLoadError += self.__onViewLoadError
     self.__showBattleResults()
     if self.app.browser is not None and constants.IS_CHINA:
         self.app.browser.checkBattlesCounter()
     return
Beispiel #8
0
 def _populate(self):
     View._populate(self)
     g_prbLoader.setEnabled(True)
     self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT,
                      self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT,
                      self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     self.app.loaderManager.onViewLoadInit += self.__onViewLoadInit
     self.app.loaderManager.onViewLoaded += self.__onViewLoaded
     self.app.loaderManager.onViewLoadError += self.__onViewLoadError
     self.__showBattleResults()
     if self.app.browser is not None and constants.IS_CHINA:
         self.app.browser.checkBattlesCounter()
     return
Beispiel #9
0
 def _populate(self):
     View._populate(self)
     self.__currIgrType = gui.game_control.g_instance.igr.getRoomType()
     g_prbLoader.setEnabled(True)
     self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT, self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT, self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     self.app.loaderManager.onViewLoadInit += self.__onViewLoadInit
     self.app.loaderManager.onViewLoaded += self.__onViewLoaded
     self.app.loaderManager.onViewLoadError += self.__onViewLoadError
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     self.__showBattleResults()
     self.fireEvent(events.GUICommonEvent(events.GUICommonEvent.LOBBY_VIEW_LOADED))
     keyCode = CommandMapping.g_instance.get('CMD_VOICECHAT_MUTE')
     if not BigWorld.isKeyDown(keyCode):
         VOIP.getVOIPManager().setMicMute(True)
Beispiel #10
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 def _populate(self):
     View._populate(self)
     self.as_enableS(True)
     self._servers.onServersStatusChanged += self.__updateServersList
     connectionManager.onRejected += self._onLoginRejected
     g_playerEvents.onLoginQueueNumberReceived += self._onHandleQueue
     g_playerEvents.onKickWhileLoginReceived += self._onKickedWhileLogin
     g_playerEvents.onAccountShowGUI += self._clearLoginView
     self.as_setVersionS(getFullClientVersion())
     self.as_setCopyrightS(_ms(MENU.COPY), _ms(MENU.LEGAL))
     self.__loadRandomBgImage()
     if self.__capsLockCallbackID is None:
         self.__capsLockCallbackID = BigWorld.callback(0.1, self.__checkUserInputState)
     g_sessionProvider.getCtx().lastArenaUniqueID = None
     self._setData()
     self._showForm()
     return
Beispiel #11
0
 def _populate(self):
     View._populate(self)
     self.__currIgrType = gui.game_control.g_instance.igr.getRoomType()
     g_prbLoader.setEnabled(True)
     self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT, self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT, self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.GameEvent.SCREEN_SHOT_MADE, self.__handleScreenShotMade, EVENT_BUS_SCOPE.GLOBAL)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     self.app.loaderManager.onViewLoadInit += self.__onViewLoadInit
     self.app.loaderManager.onViewLoaded += self.__onViewLoaded
     self.app.loaderManager.onViewLoadError += self.__onViewLoadError
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     self.__showBattleResults()
     battlesCount = g_itemsCache.items.getAccountDossier().getTotalStats().getBattlesCount()
     g_lobbyContext.updateBattlesCount(battlesCount)
     self.fireEvent(events.GUICommonEvent(events.GUICommonEvent.LOBBY_VIEW_LOADED))
     self.bwProto.voipController.invalidateMicrophoneMute()
Beispiel #12
0
 def _populate(self):
     View._populate(self)
     self.__currIgrType = self.igrCtrl.getRoomType()
     g_prbLoader.setEnabled(True)
     self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT, self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT, self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.GameEvent.SCREEN_SHOT_MADE, self.__handleScreenShotMade, EVENT_BUS_SCOPE.GLOBAL)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     self.app.loaderManager.onViewLoadInit += self.__onViewLoadInit
     self.app.loaderManager.onViewLoaded += self.__onViewLoaded
     self.app.loaderManager.onViewLoadError += self.__onViewLoadError
     self.igrCtrl.onIgrTypeChanged += self.__onIgrTypeChanged
     self.__showBattleResults()
     battlesCount = g_itemsCache.items.getAccountDossier().getTotalStats().getBattlesCount()
     g_lobbyContext.updateBattlesCount(battlesCount)
     self.fireEvent(events.GUICommonEvent(events.GUICommonEvent.LOBBY_VIEW_LOADED))
     self.bwProto.voipController.invalidateMicrophoneMute()
    def _populate(self):
        BigWorld.player().resyncDossiers()
        self.fireEvent(LobbySimpleEvent(LobbySimpleEvent.HIDE_HANGAR, True))
        View._populate(self)
        credits, gold = g_itemsCache.items.stats.money
        self.as_setCreditsS(credits)
        self.as_setGoldS(gold)
        g_playerEvents.onDossiersResync += self.__pe_onDossiersResync
        g_clientUpdateManager.addCallbacks({'stats.gold': self.onGoldUpdate,
         'stats.credits': self.onCreditsUpdate,
         'cache.mayConsumeWalletResources': self.onGoldUpdate,
         'account.attrs': self.onCameraUpdate,
         'inventory.1.compDescr': self.onVehiclesUpdate,
         'cache.vehsLock': self.__cv_onChanged})
        g_itemsCache.onSyncCompleted += self.__pe_onShopResync
        game_control.g_instance.igr.onIgrTypeChanged += self.__onIGRTypeChanged
        g_currentVehicle.onChanged += self.__cv_onChanged
        g_hangarSpace.onSpaceCreate += self.__hs_onSpaceCreate
        g_eventsCache.onSyncCompleted += self.__onEventsCacheSyncCompleted
        vehDescr = None
        vehType = None
        if g_currentVehicle.isPresent():
            vehDescr = CustomizationHelper.getUpdatedDescriptor(g_currentVehicle.item.descriptor)
            vehType = vehDescr.type
            VehicleCustomizationModel.setVehicleDescriptor(vehDescr)
        self.__steps = len(_VEHICLE_CUSTOMIZATIONS)
        for customization in _VEHICLE_CUSTOMIZATIONS:
            sectionName = customization['sectionName']
            interface = customization['interface'](sectionName, vehDescr.type.customizationNationID, customization['type'], customization['position'])
            interface.onDataInited += self.__ci_onDataInited
            interface.onCustomizationChangeSuccess += self.__ci_onCustomizationChangeSuccess
            interface.onCustomizationChangeFailed += self.__ci_onCustomizationChangeFailed
            interface.onCustomizationDropSuccess += self.__ci_onCustomizationDropSuccess
            interface.onCustomizationDropFailed += self.__ci_onCustomizationDropFailed
            interface.onCurrentItemChange += self.__ci_onCurrentItemChanged
            self.__interfaces[sectionName] = interface
            interface.updateSlotsPosition(vehDescr)
            interface.setFlashObject(self.flashObject, setScript=False)
            interface.fetchCurrentItem(vehDescr)
            interface.invalidateViewData(vehType)

        if not self.__steps:
            self.__finishInitData()
        self.setupContextHints(TUTORIAL.CUSTOMIZATION)
        return
Beispiel #14
0
    def _populate(self):
        View._populate(self)
        credits, gold = g_itemsCache.items.stats.money
        self.as_setCreditsS(credits)
        self.as_setGoldS(gold)
        g_clientUpdateManager.addCallbacks({
            'stats.gold':
            self.onGoldUpdate,
            'stats.credits':
            self.onCreditsUpdate,
            'cache.mayConsumeWalletResources':
            self.onGoldUpdate,
            'account.attrs':
            self.onCameraUpdate,
            'inventory.1.compDescr':
            self.onVehiclesUpdate
        })
        g_playerEvents.onShopResync += self.__pe_onShopResync
        g_currentVehicle.onChanged += self.__cv_onChanged
        vehDescr = None
        vehType = None
        if g_currentVehicle.isPresent():
            vehDescr = g_currentVehicle.item.descriptor
            vehType = vehDescr.type
            VehicleCustomizationModel.setVehicleDescriptor(vehDescr)
        self.__steps = len(_VEHICLE_CUSTOMIZATIONS)
        for customization in _VEHICLE_CUSTOMIZATIONS:
            sectionName = customization['sectionName']
            interface = customization['interface'](
                sectionName, vehDescr.type.customizationNationID,
                customization['position'])
            interface.onDataInited += self.__ci_onDataInited
            interface.onCustomizationChangeSuccess += self.__ci_onCustomizationChangeSuccess
            interface.onCustomizationChangeFailed += self.__ci_onCustomizationChangeFailed
            interface.onCustomizationDropSuccess += self.__ci_onCustomizationDropSuccess
            interface.onCustomizationDropFailed += self.__ci_onCustomizationDropFailed
            interface.onCurrentItemChange += self.__ci_onCurrentItemChanged
            self.__interfaces[sectionName] = interface
            interface.setFlashObject(self.flashObject, setScript=False)
            interface.fetchCurrentItem(vehDescr)
            interface.invalidateViewData(vehType)

        if not self.__steps:
            self.__finishInitData()
        return
Beispiel #15
0
 def _populate(self):
     View._populate(self)
     self.__currIgrType = gui.game_control.g_instance.igr.getRoomType()
     g_prbLoader.setEnabled(True)
     self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT, self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT, self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.GameEvent.SCREEN_SHOT_MADE, self.__handleScreenShotMade, EVENT_BUS_SCOPE.GLOBAL)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     self.app.loaderManager.onViewLoadInit += self.__onViewLoadInit
     self.app.loaderManager.onViewLoaded += self.__onViewLoaded
     self.app.loaderManager.onViewLoadError += self.__onViewLoadError
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     self.__showBattleResults()
     battlesCount = g_itemsCache.items.getAccountDossier().getTotalStats().getBattlesCount()
     g_lobbyContext.updateBattlesCount(battlesCount)
     self.fireEvent(events.GUICommonEvent(events.GUICommonEvent.LOBBY_VIEW_LOADED))
     keyCode = CommandMapping.g_instance.get('CMD_VOICECHAT_MUTE')
     if not BigWorld.isKeyDown(keyCode):
         VOIP.getVOIPManager().setMicMute(True)
Beispiel #16
0
 def _populate(self):
     View._populate(self)
     self.__currIgrType = gui.game_control.g_instance.igr.getRoomType()
     g_prbLoader.setEnabled(True)
     self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT, self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT, self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.GameEvent.SCREEN_SHOT_MADE, self.__handleScreenShotMade, EVENT_BUS_SCOPE.GLOBAL)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     self.app.loaderManager.onViewLoadInit += self.__onViewLoadInit
     self.app.loaderManager.onViewLoaded += self.__onViewLoaded
     self.app.loaderManager.onViewLoadError += self.__onViewLoadError
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     self.__showBattleResults()
     battlesCount = g_itemsCache.items.getAccountDossier().getTotalStats().getBattlesCount()
     g_lobbyContext.updateBattlesCount(battlesCount)
     self.fireEvent(events.GUICommonEvent(events.GUICommonEvent.LOBBY_VIEW_LOADED))
     keyCode = CommandMapping.g_instance.get('CMD_VOICECHAT_MUTE')
     if not BigWorld.isKeyDown(keyCode):
         VOIP.getVOIPManager().setMicMute(True)
Beispiel #17
0
 def _populate(self):
     View._populate(self)
     self._serversDP = ServersDataProvider()
     self._serversDP.setFlashObject(self.as_getServersDPS())
     self.as_enableS(True)
     self._servers.onServersStatusChanged += self.__updateServersList
     connectionManager.onRejected += self._onLoginRejected
     connectionManager.onKickWhileLoginReceived += self._onKickedWhileLogin
     connectionManager.onQueued += self._onHandleQueue
     g_playerEvents.onAccountShowGUI += self._clearLoginView
     self.as_setVersionS(getFullClientVersion())
     self.as_setCopyrightS(_ms(MENU.COPY), _ms(MENU.LEGAL))
     ScaleformFileLoader.enableStreaming([getPathForFlash(_LOGIN_VIDEO_FILE)])
     self.__backgroundMode.show()
     if self.__capsLockCallbackID is None:
         self.__capsLockCallbackID = BigWorld.callback(0.1, self.__checkUserInputState)
     g_sessionProvider.getCtx().lastArenaUniqueID = None
     self._setData()
     self._showForm()
     return
 def _populate(self):
     View._populate(self)
     self._serversDP = ServersDataProvider()
     self._serversDP.setFlashObject(self.as_getServersDPS())
     self.as_enableS(True)
     self._servers.onServersStatusChanged += self.__updateServersList
     self.connectionMgr.onRejected += self._onLoginRejected
     self.connectionMgr.onKickWhileLoginReceived += self._onKickedWhileLogin
     self.connectionMgr.onQueued += self._onHandleQueue
     self.connectionMgr.onLoggedOn += self._onLoggedOn
     g_playerEvents.onAccountShowGUI += self._clearLoginView
     g_playerEvents.onEntityCheckOutEnqueued += self._onEntityCheckoutEnqueued
     g_playerEvents.onAccountBecomeNonPlayer += self._onAccountBecomeNonPlayer
     self.as_setVersionS(getFullClientVersion())
     self.as_setCopyrightS(_ms(MENU.COPY), _ms(MENU.LEGAL))
     self.sessionProvider.getCtx().lastArenaUniqueID = None
     self._loginMode.init()
     self.update()
     if self.__capsLockCallbackID is None:
         self.__capsLockCallbackID = BigWorld.callback(0.0, self.__checkUserInputState)
     return
Beispiel #19
0
 def _populate(self):
     View._populate(self)
     self._serversDP = ServersDataProvider()
     self._serversDP.setFlashObject(self.as_getServersDPS())
     self.as_enableS(True)
     self._servers.onServersStatusChanged += self.__updateServersList
     connectionManager.onRejected += self._onLoginRejected
     connectionManager.onKickWhileLoginReceived += self._onKickedWhileLogin
     connectionManager.onQueued += self._onHandleQueue
     g_playerEvents.onAccountShowGUI += self._clearLoginView
     self.as_setVersionS(getFullClientVersion())
     self.as_setCopyrightS(_ms(MENU.COPY), _ms(MENU.LEGAL))
     if BigWorld.isLowProductivityPC():
         self._showOnlyStaticBackground()
     else:
         self._showBackground()
     if self.__capsLockCallbackID is None:
         self.__capsLockCallbackID = BigWorld.callback(0.1, self.__checkUserInputState)
     g_sessionProvider.getCtx().lastArenaUniqueID = None
     self._setData()
     self._showForm()
     return
Beispiel #20
0
 def _populate(self):
     View._populate(self)
     self._serversDP = ServersDataProvider()
     self._serversDP.setFlashObject(self.as_getServersDPS())
     self.as_enableS(True)
     self._servers.onServersStatusChanged += self.__updateServersList
     connectionManager.onRejected += self._onLoginRejected
     connectionManager.onKickWhileLoginReceived += self._onKickedWhileLogin
     connectionManager.onQueued += self._onHandleQueue
     g_playerEvents.onAccountShowGUI += self._clearLoginView
     self.as_setVersionS(getFullClientVersion())
     self.as_setCopyrightS(_ms(MENU.COPY), _ms(MENU.LEGAL))
     ScaleformFileLoader.enableStreaming(
         [getPathForFlash(_LOGIN_VIDEO_FILE)])
     self.__backgroundMode.show()
     if self.__capsLockCallbackID is None:
         self.__capsLockCallbackID = BigWorld.callback(
             0.1, self.__checkUserInputState)
     g_sessionProvider.getCtx().lastArenaUniqueID = None
     self._setData()
     self._showForm()
     return
Beispiel #21
0
 def _populate(self):
     View._populate(self)
     self._serversDP = ServersDataProvider()
     self._serversDP.setFlashObject(self.as_getServersDPS())
     self.as_enableS(True)
     self._servers.onServersStatusChanged += self.__updateServersList
     connectionManager.onRejected += self._onLoginRejected
     connectionManager.onKickWhileLoginReceived += self._onKickedWhileLogin
     connectionManager.onQueued += self._onHandleQueue
     g_playerEvents.onAccountShowGUI += self._clearLoginView
     self.as_setVersionS(getFullClientVersion())
     self.as_setCopyrightS(_ms(MENU.COPY), _ms(MENU.LEGAL))
     if BigWorld.isLowProductivityPC():
         self._showOnlyStaticBackground()
     else:
         self._showBackground()
     if self.__capsLockCallbackID is None:
         self.__capsLockCallbackID = BigWorld.callback(
             0.1, self.__checkUserInputState)
     g_sessionProvider.getCtx().lastArenaUniqueID = None
     self._setData()
     self._showForm()
     return
    def _populate(self):
        View._populate(self)
        credits, gold = g_itemsCache.items.stats.money
        self.as_setCreditsS(credits)
        self.as_setGoldS(gold)
        g_clientUpdateManager.addCallbacks({'stats.gold': self.onGoldUpdate,
         'stats.credits': self.onCreditsUpdate,
         'cache.mayConsumeWalletResources': self.onGoldUpdate,
         'account.attrs': self.onCameraUpdate,
         'inventory.1.compDescr': self.onVehiclesUpdate})
        g_playerEvents.onShopResync += self.__pe_onShopResync
        g_currentVehicle.onChanged += self.__cv_onChanged
        vehDescr = None
        vehType = None
        if g_currentVehicle.isPresent():
            vehDescr = g_currentVehicle.item.descriptor
            vehType = vehDescr.type
            VehicleCustomizationModel.setVehicleDescriptor(vehDescr)
        self.__steps = len(_VEHICLE_CUSTOMIZATIONS)
        for customization in _VEHICLE_CUSTOMIZATIONS:
            sectionName = customization['sectionName']
            interface = customization['interface'](sectionName, vehDescr.type.customizationNationID, customization['position'])
            interface.onDataInited += self.__ci_onDataInited
            interface.onCustomizationChangeSuccess += self.__ci_onCustomizationChangeSuccess
            interface.onCustomizationChangeFailed += self.__ci_onCustomizationChangeFailed
            interface.onCustomizationDropSuccess += self.__ci_onCustomizationDropSuccess
            interface.onCustomizationDropFailed += self.__ci_onCustomizationDropFailed
            interface.onCurrentItemChange += self.__ci_onCurrentItemChanged
            self.__interfaces[sectionName] = interface
            interface.setFlashObject(self.flashObject, setScript=False)
            interface.fetchCurrentItem(vehDescr)
            interface.invalidateViewData(vehType)

        if not self.__steps:
            self.__finishInitData()
        return
Beispiel #23
0
 def _populate(self):
     View._populate(self)
     self.init()
     self.as_setdata()