Beispiel #1
0
    def fini(self, clientPrb=None, ctx=None, woEvents=False):
        super(EpicBattleTrainingEntity, self).fini(clientPrb=clientPrb,
                                                   ctx=ctx,
                                                   woEvents=woEvents)
        clientPrb = prb_getters.getClientPrebattle()
        if clientPrb is not None:
            clientPrb.onPlayerGroupChanged -= self.__prb_onPlayerGroupChanged
        remove = g_eventBus.removeListener
        for event in self.__loadEvents:
            remove(event, self.__handleViewLoad, scope=EVENT_BUS_SCOPE.LOBBY)

        if not woEvents:
            aliasToLoad = [
                PREBATTLE_ALIASES.EPICBATTLE_LIST_VIEW_PY,
                PREBATTLE_ALIASES.EPIC_TRAINING_ROOM_VIEW_PY
            ]
            if not self.canSwitch(ctx) and g_eventDispatcher.needToLoadHangar(
                    ctx, self.getModeFlags(), aliasToLoad):
                g_eventDispatcher.loadHangar()
            g_eventDispatcher.removeEpicTrainingFromCarousel(False)
            self.storage.suspend()
        else:
            g_eventDispatcher.removeEpicTrainingFromCarousel(False,
                                                             closeWindow=False)
        return FUNCTIONAL_FLAG.UNDEFINED
 def _populate(self):
     if self.prbDispatcher:
         funcState = self.prbDispatcher.getFunctionalState()
         if not funcState.isInLegacy(PREBATTLE_TYPE.EPIC_TRAINING):
             g_eventDispatcher.removeEpicTrainingFromCarousel(False)
             return
     super(EpicBattleTrainingRoom, self)._populate()
Beispiel #3
0
 def fini(self, clientPrb=None, ctx=None, woEvents=False):
     result = super(EpicBattleTrainingIntroEntity, self).fini()
     if not woEvents:
         if not self.canSwitch(ctx):
             g_eventDispatcher.loadHangar()
         g_eventDispatcher.removeEpicTrainingFromCarousel()
     else:
         g_eventDispatcher.removeEpicTrainingFromCarousel(closeWindow=False)
     return result
 def _populate(self):
     super(EpicBattlesList, self)._populate()
     funcState = self.prbDispatcher.getFunctionalState()
     if not funcState.isInLegacy(PREBATTLE_TYPE.EPIC_TRAINING):
         g_eventDispatcher.removeEpicTrainingFromCarousel()
         return
     self.addListener(
         events.TrainingSettingsEvent.UPDATE_EPIC_TRAINING_SETTINGS,
         self._createTrainingRoom,
         scope=EVENT_BUS_SCOPE.LOBBY)
Beispiel #5
0
 def fini(self, clientPrb=None, ctx=None, woEvents=False):
     result = super(EpicBattleTrainingIntroEntity, self).fini()
     if not woEvents:
         aliasToLoad = [PREBATTLE_ALIASES.EPICBATTLE_LIST_VIEW_PY, PREBATTLE_ALIASES.EPIC_TRAINING_ROOM_VIEW_PY]
         if not self.canSwitch(ctx) and g_eventDispatcher.needToLoadHangar(ctx, self.getModeFlags(), aliasToLoad):
             g_eventDispatcher.loadHangar()
         g_eventDispatcher.removeEpicTrainingFromCarousel()
     else:
         g_eventDispatcher.removeEpicTrainingFromCarousel(closeWindow=False)
     return result