Beispiel #1
0
 def getInfo(self, svrEvents, pCur=None, pPrev=None, noProgressInfo=False):
     res = super(_LinkedSetQuestInfo, self).getInfo(svrEvents, pCur, pPrev,
                                                    noProgressInfo)
     missionName = getLocalizedMissionNameForLinkedSetQuest(self.event)
     questName = getLocalizedQuestNameForLinkedSetQuest(self.event)
     res['description'] = _ms(LINKEDSET.QUEST_CARD_TITLE,
                              mission_name=missionName,
                              quest_name=questName)
     return res
 def getPostBattleInfo(self, svrEvents, pCur, pPrev, isProgressReset, isCompleted, progressData):
     bonuses = self.event.getBonuses()
     if not bonuses:
         return None
     else:
         res = super(_LinkedSetQuestInfo, self).getPostBattleInfo(svrEvents, pCur, pPrev, isProgressReset, isCompleted, progressData)
         res['title'] = getLocalizedQuestNameForLinkedSetQuest(self.event)
         progresses = res.get('progressList', [])
         if progresses and len(progresses) == 1:
             curProgress = progresses[0]
             curProgress['description'] = getLocalizedQuestDescForLinkedSetQuest(self.event)
         return res
Beispiel #3
0
    def _getBodyData(self):
        missions = []
        for quests in self._questMissions:
            status = None
            checkStates = []
            groupIsCompleted = isAllQuestsCompleted(quests)
            groupIsAvailable = groupIsCompleted or hasAtLeastOneAvailableQuest(quests)
            if not groupIsAvailable:
                status = formatErrorTextWithIcon(_ms(LINKEDSET.NOT_AVAILABLE))
            else:
                isSingleQuest = len(quests) == 1
                if not groupIsCompleted and isSingleQuest:
                    status = _ms(LINKEDSET.MISSION_NOT_COMPLETE)
                else:
                    checkStates = [ quest.isCompleted() for quest in quests ]
            missionID = getLinkedSetMissionIDFromQuest(quests[0])
            if groupIsAvailable:
                uiDecoration = RES_ICONS.getLinkedSetMissionItemActive(missionID)
            else:
                uiDecoration = RES_ICONS.getLinkedSetMissionItemDisable(missionID)
            advisable = self.eventsCache.getAdvisableQuests()
            advisableQuests = [ quest for quest in quests if quest.getID() in advisable ]
            isCornerEnable = bool(len(settings.getNewCommonEvents(advisableQuests)))
            missions.append({'eventID': str(missionID),
             'title': _ms(LINKEDSET.getMissionName(missionID)),
             'status': status,
             'isAvailable': True,
             'isCornerEnable': isCornerEnable,
             'uiPicture': RES_ICONS.getLinkedSetMissionIconItem(missionID),
             'uiDecoration': uiDecoration,
             'checkStates': checkStates})

        result = {'title': _ms(getLocalizedQuestNameForLinkedSetQuest(self.mainQuest)),
         'description': _ms(getLocalizedQuestDescForLinkedSetQuest(self.mainQuest)),
         'isButtonUseTokenEnabled': self.linkedSet.hasLinkedSetFinishToken(),
         'buttonUseTokenLabel': _ms(LINKEDSET.USE_THE_TOKEN),
         'uiDecoration': RES_ICONS.MAPS_ICONS_LINKEDSET_LINKEDSET_BGR_LANDING,
         'missions': missions}
        return result
Beispiel #4
0
 def getTitle(self):
     return _ms(getLocalizedQuestNameForLinkedSetQuest(self.mainQuest))
Beispiel #5
0
 def _getViewDataForAvailableMission(self):
     selectedQuest = self._quests[self._selectedQuestID]
     isCompleted = selectedQuest.isCompleted()
     isAvailable = isCompleted or selectedQuest.isAvailable().isValid
     if isCompleted:
         cardStatus = formatOkTextWithIcon(_ms(LINKEDSET.COMPLETED))
     elif isAvailable:
         cardStatus = _ms(LINKEDSET.AVAILABLE)
     else:
         cardStatus = formatErrorTextWithIcon(_ms(LINKEDSET.NOT_AVAILABLE))
     if len(self._quests) > 1:
         cardTitle = _ms(LINKEDSET.QUEST_CARD_TITLE,
                         mission_name=_ms(
                             LINKEDSET.getMissionName(self._missionID)),
                         quest_name=getLocalizedQuestNameForLinkedSetQuest(
                             selectedQuest))
     else:
         cardTitle = getLocalizedQuestNameForLinkedSetQuest(selectedQuest)
     if isCompleted:
         return self._getViewData(
             title=cardTitle,
             status=cardStatus,
             info=_ms(LINKEDSET.COMPLETED),
             task=_ms(LINKEDSET.REWARD_FOR_COMPLETED_QUEST,
                      quest_name=cardTitle),
             isBackOverlay=isCompleted,
             isMovie=False,
             back=self.getMissionCompleteBackground(self._missionID),
             awards=self.getAwardsFromQuest(selectedQuest))
     elif isAvailable:
         isMovie = self.isQuestBackgroundIsMovie(selectedQuest)
         if isMovie:
             self._setupFlashAnimTexts()
             back = _getQuestItemActiveAnimBackground(
                 self._missionID, self._selectedQuestID + 1)
         else:
             back = self.getQuestActiveBackground(self._missionID,
                                                  self._selectedQuestID + 1)
         if self.isPlayBootcampMission():
             questName = getLocalizedQuestNameForLinkedSetQuest(
                 selectedQuest)
             if self.bootcamp.runCount():
                 btnStartLabel = LINKEDSET.CONTINUE_QUEST_BTN
             else:
                 btnStartLabel = LINKEDSET.START_QUEST_BTN
             btnStartLabel = _ms(btnStartLabel, quest_name=questName)
         else:
             btnStartLabel = None
         progressValue = None
         curProgress, maxProgress = getProgressFromQuestWithSingleAccumulative(
             selectedQuest)
         if curProgress is not None and maxProgress:
             cardStatus = makeHtmlString(
                 'html_templates:lobby/quests/linkedSet',
                 'questProgressTemplate', {
                     'curValue': curProgress,
                     'maxValue': maxProgress
                 })
             progressValue = curProgress * 100 // maxProgress
         return self._getViewData(
             title=cardTitle,
             status=cardStatus,
             description=getLocalizedQuestDescForLinkedSetQuest(
                 selectedQuest),
             isBackOverlay=isCompleted,
             isMovie=isMovie,
             back=back,
             awards=self.getAwardsFromQuest(selectedQuest),
             btnStartLabel=btnStartLabel,
             progressValue=progressValue)
     else:
         questBeforeID = self._quests[self._selectedQuestID - 1]
         questBeforeName = _ms(
             LINKEDSET.QUEST_CARD_TITLE,
             mission_name=_ms(LINKEDSET.getMissionName(self._missionID)),
             quest_name=getLocalizedQuestNameForLinkedSetQuest(
                 questBeforeID))
         return self._getViewData(
             title=cardTitle,
             status=cardStatus,
             info=_ms(LINKEDSET.NOT_AVAILABLE),
             task=_ms(LINKEDSET.COMPLETE_QUEST_BEFORE,
                      quest_name=questBeforeName),
             isBackOverlay=isCompleted,
             isMovie=False,
             back=self.getMissionCompleteBackground(self._missionID),
             awards=self.getAwardsFromQuest(selectedQuest, alpha=0.5))
         return