def getBlueprintLabel(self): bpfProps = self.getBpfProps() label = '' if bpfProps is not None: label = text_styles.counterLabelText(' '.join( (str(bpfProps.filledCount), '/', str(bpfProps.totalCount)))) return label
def __setCounter(self, alias, counter=None): """ Show the notification counter for the given tab alias. """ if not self.hasCounter(alias): return self.__shownCounters.add(alias) counter = counter or i18n.makeString(MENU.HEADER_NOTIFICATIONSIGN) self.as_setButtonCounterS(alias, text_styles.counterLabelText(counter))
def _buildVehicle(self, vehicle): result = super(RankedCarouselDataProvider, self)._buildVehicle(vehicle) rank = self.rankedController.getCurrentRank(vehicle) if rank.getType() == RANK_TYPES.VEHICLE: result['vehRankVisible'] = True rankId = rank.getSerialID() if rankId > 1: result['vehRankLabel'] = text_styles.counterLabelText(rankId) state, _ = vehicle.getState() if state == Vehicle.VEHICLE_STATE.UNSUITABLE_TO_QUEUE: result['lockedTooltip'] = makeTooltip( RANKED_BATTLES.RANKEDBATTLESCAROUSEL_LOCKEDTOOLTIP_HEADER, RANKED_BATTLES.RANKEDBATTLESCAROUSEL_LOCKEDTOOLTIP_BODY) return result
def __setCounter(self, alias): text = i18n.makeString(MENU.HEADER_NOTIFICATIONSIGN) self.as_setButtonCounterS(alias, text_styles.counterLabelText(text))
def __setState(self, count): counterValue = '' if count > 0: counterValue = text_styles.counterLabelText(str(count)) self.as_setStateS(count > 0, counterValue)
def __setCounter(self, alias): text = i18n.makeString(MENU.HEADER_NOTIFICATIONSIGN) self.as_setButtonCounterS(alias, text_styles.counterLabelText(text))
def __setState(self, count): counterValue = '' if count > 0: counterValue = text_styles.counterLabelText(str(count)) self.as_setStateS(count > 0, counterValue)