Beispiel #1
0
 def __updateUpgrades(self):
     upgrades = self.__getUpgradeItems()
     self.__upgrades = []
     if upgrades:
         hasTwoModules = len(upgrades) == 2
         if hasTwoModules:
             self.__upgrades = [ upgrade.intCD for upgrade in upgrades ]
             first = upgrades[0]
             second = upgrades[1]
             if isItemVehicleHull(first.intCD, self._getVehicle()):
                 titleKey = R.strings.battle_royale.upgradePanel.title.hull
             else:
                 titleKey = R.strings.battle_royale.upgradePanel.title.dyn(first.itemTypeName, None)
                 if titleKey is None:
                     titleKey = R.strings.battle_royale.upgradePanel.title.default
             data = {'firstItem': self.__getModuleInfo(first, 0),
              'secondItem': self.__getModuleInfo(second, 1),
              'title': backport.text(titleKey())}
             if not self.__textInited:
                 key = br_helpers.getHotKeyString(CommandMapping.CMD_UPGRADE_PANEL_SHOW)
                 data['description'] = backport.text(R.strings.battle_royale.upgradePanel.description(), key=key)
                 data['isInitData'] = True
                 self.__textInited = True
             self.as_setDataS(data)
             self.__updateVisibility(hasTwoModules and avatar_getter.isVehicleAlive())
         else:
             logger.warning('Unexpected modules count. Modules list: %s', str(upgrades))
     else:
         self.__updateVisibility(False)
     return
Beispiel #2
0
 def setVehicleChangeResponse(self, itemCD, success):
     if success:
         progressionCtrl = self.__getProgressionCtrl()
         item = progressionCtrl.getModule(itemCD)
         if isItemVehicleHull(itemCD, self._getVehicle()):
             moduleKey = R.strings.battle_royale.player_messages.moduleType.hull
         else:
             moduleKey = R.strings.battle_royale.player_messages.moduleType.dyn(item.itemTypeName, None)
         self.__sessionProvider.shared.messages.onShowPlayerMessageByKey('VEHICLE_UPGRADE', {'module': getTreeModuleHeader(item),
          'moduleType': backport.text(moduleKey()) if moduleKey else ''})
         self.__playEffect(True)
     return
Beispiel #3
0
 def setVehicleChangeResponse(self, itemCD, success):
     if not success:
         return
     else:
         progressionCtrl = self.__sessionProvider.dynamic.progression
         module = progressionCtrl.getModule(itemCD)
         typeCD = module.descriptor.typeID
         moduleLevel = module.level
         if moduleLevel == self.__PLAYER_MIDDLE_LEVEL:
             eventName = BREvents.PLAYER_LEVEL_MIDDLE
         elif moduleLevel == progressionCtrl.maxLevel:
             eventName = BREvents.LEVEL_UP_MAX
         elif typeCD == GUI_ITEM_TYPE.CHASSIS:
             if isItemVehicleHull(itemCD,
                                  progressionCtrl.getCurrentVehicle()):
                 eventName = BREvents.INSTALL_MODULE_HULL
             else:
                 eventName = BREvents.INSTALL_MODULE_CHASSIS
         else:
             eventName = BREvents.INSTALL_MODULE.get(typeCD)
         if eventName is not None:
             BREvents.playSound(eventName)
         return
Beispiel #4
0
def _getHeaderIcon(item, vehicle):
    return _ITEM_TYPE_TO_HEADER_ICON['hull'] if item.itemTypeID == GUI_ITEM_TYPE.CHASSIS and isItemVehicleHull(item.intCD, vehicle) else _ITEM_TYPE_TO_HEADER_ICON[item.itemTypeID]