def _squadCreatedImRecruit(self, squadNum):
     keyName = getReadableKey(CommandMapping.CMD_VOICECHAT_ENABLE)
     key = getKey(CommandMapping.CMD_VOICECHAT_ENABLE)
     state = _getVIOPState(key)
     message = '#messenger:client/dynSquad/created/recruit/%s' % state
     self.__sendMessage(message, squadNum=squadNum, keyName=keyName)
 def _iAmJoinedSquad(self, squadNum):
     keyName = getReadableKey(CommandMapping.CMD_VOICECHAT_ENABLE)
     key = getKey(CommandMapping.CMD_VOICECHAT_ENABLE)
     state = _getVIOPState(key)
     message = '#messenger:client/dynSquad/inviteAccepted/myself/%s' % state
     self.__sendMessage(message, squadNum=squadNum, keyName=keyName)
Beispiel #3
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 def __getState(self, command):
     return _getVIOPState(getKey(command))