def onImageData(imageData):
     if imageData and not self.__isDying:
         imageID = mapTextureToTheMemory(imageData, temp=oneUse)
         if not oneUse:
             self.__texturesCache[url] = imageID
         callback(getTextureLinkByID(imageID))
         return
     else:
         callback(None)
         return
Beispiel #2
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 def getMemoryTexturePath(cls, emblem):
     return mapTextureToTheMemory(emblem)
Beispiel #3
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 def _cbWrapper(cb, emblem):
     if emblem is not None:
         cb(mapTextureToTheMemory(emblem))
     else:
         cb(None)
     return
 def getMemoryTexturePath(image, temp=True):
     return mapTextureToTheMemory(image, temp=temp)
Beispiel #5
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 def _cbWrapper(cb, emblem):
     if emblem is not None:
         cb(mapTextureToTheMemory(emblem))
     else:
         cb(None)
Beispiel #6
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 def getMemoryTexturePath(cls, emblem):
     return mapTextureToTheMemory(emblem)
Beispiel #7
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 def getMemoryTexturePath(image):
     return mapTextureToTheMemory(image)
Beispiel #8
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 def __onImageReceive(self, url, img):
     if img:
         self.__images[url] = mapTextureToTheMemory(img, temp=False)