Beispiel #1
0
class LoginGUI(Widget):
	def __init__(self, game):
		self.game = game
		self.screen = self.game.screen
		
		screen_w = self.screen.get_width()
		screen_h = self.screen.get_height()
		self.x = 220
		self.y = 180
		self.step1 = 140
		self.step2 = 40
		
		self.title = renderText("LOGIN", FONT_MANGA, True)
		
		self.loginLabel = Label("  Name  ", FONT, width=100)
		self.loginLabel.setPos(self.x,self.y)
		
		self.loginEntry = TextEntry("", width = 180)
		self.loginEntry.setPos(self.x + self.step1 ,self.y)
		self.loginEntry.getFocus()
		
		
		self.passwordLabel = Label("  Password  ", FONT, width=100)
		self.passwordLabel.setPos(self.x,self.y + 2*self.step2)
		
		self.passwordEntry = TextEntry("", width = 180)
		self.passwordEntry.setPos(self.x + self.step1, self.y +  + 2*self.step2)
		
		self.infoLabel = Label("Info", width = screen_w-40)
		#self.infoLabel.setPos(self.x,self.y + 5*self.step1)
		self.infoLabel.setPos(20,screen_h *0.9)
		
		self.loginButton = TextButton(text='  LOG IN  ')
		#self.loginButton.setPos(0, self.y + 4*self.step2)
		self.loginButton.setPos(screen_w*0.5, screen_h*0.8)
		#self.loginButton.centerH(self.screen)
		self.loginButton.bind(self.sendLoginRequest)
		
		self.registerButton = TextButton(text='  REGISTER  ')
		self.registerButton.setPos(screen_w*0.75, screen_h*0.8)
		self.registerButton.bind(self.sendRegisterRequest)
		
	def blit(self):
		self.screen.blit(self.title, (50,50))
		self.infoLabel.blit(self.screen)
		self.loginLabel.blit(self.screen)
		self.passwordLabel.blit(self.screen)
		self.loginEntry.blit(self.screen)
		self.passwordEntry.blit(self.screen)
		self.loginButton.blit(self.screen)
		self.registerButton.blit(self.screen)
		
	def handleEvents(self, events=[]):
		if not events:
			return False
			
		self.loginEntry.handleEvents(events)
		self.passwordEntry.handleEvents(events)
		self.loginButton.handleEvents(events)
		self.registerButton.handleEvents(events)
		
		for event in events:
			if event.type == pygame.KEYDOWN:
				if event.key == pygame.K_TAB:
					if self.loginEntry.has_focus:
						self.loginEntry.loseFocus()
						self.passwordEntry.getFocus()
					elif self.passwordEntry.has_focus:
						self.loginEntry.getFocus()
						self.passwordEntry.loseFocus()
						
				elif event.key == pygame.K_RETURN:
					if self.loginEntry.has_focus:
						self.loginEntry.loseFocus()
						self.passwordEntry.getFocus()
					elif self.passwordEntry.has_focus:
						if len(self.passwordEntry.baseText):
							self.sendLoginRequest()
						#self.loginEntry.getFocus()
						#self.passwordEntry.loseFocus()
						
				
						
			elif event.type == pygame.MOUSEBUTTONDOWN:
				if event.button == 1:
					if self.loginEntry.hover and not self.loginEntry.has_focus:
						self.loginEntry.getFocus()
						self.passwordEntry.loseFocus()
					elif self.passwordEntry.hover and not self.passwordEntry.has_focus:
						self.loginEntry.loseFocus()
						self.passwordEntry.getFocus()
			
			elif event.type == pygame.QUIT:
				pygame.quit()
			
		return False
		
	def sendLoginRequest(self):
		self.name = self.loginEntry.getText()
		self.password = self.passwordEntry.getText()
		print "Sending login request with name = %s, pass = %s" % (self.name, self.password)
		self.game.SendLogin(self.name, self.password)
		
	def sendRegisterRequest(self):
		self.name = self.loginEntry.getText()
		self.password = self.passwordEntry.getText()
		print "Sending register request with name = %s, pass = %s" % (self.name, self.password)
		self.game.SendRegister(self.name, self.password)
		
	def launch(self):
		self.running = True
		while self.running:
			self.update()
		
	def update(self):
		self.screen.fill((100,140,160))
		events = pygame.event.get()
		self.handleEvents(events)
		self.blit()
		pygame.display.flip()
Beispiel #2
0
class Window(Frame):
	def __init__(self,
		name = "Window",
		width = 80,
		height = 60,
		bgcolor = COLOR_BG,
		bordercolor = COLOR,
		hoverbordercolor = COLOR_HOVER,
		borderwidth = 1,
		parent = None,
		gui = None):
		
		Frame.__init__(self, width, height, bgcolor, bordercolor, hoverbordercolor, borderwidth, parent)
		self.gui = gui
		
		self.name = Label(name, width = width-21, bgcolor = COLOR_BG, borderwidth = 1, parent = self)
		self.name.setPos(0, 0)
		
		self.close_button = ImgButton(self.w-20, 0, 20, 20,
			"graphics/gui/guibase.png", 1,49,1,70,
			parent=self)
		self.close_button.setPos(self.w-20, 0)
		self.close_button.bind(self.hide)
		
		self.drag_button = ImgButton(self.w-20, 0, 20, 20,
			"graphics/gui/guibase.png", 22,49,22,70,
			parent=self)
		self.drag_button.setPos(self.w-20, self.h-20)
		
		
		
		self.click = False
		self._resize = False
		
		
		
	def setSize(self, w, h):
		if w == self.width and h == self.height:
			return
		if w<40:w=40
		if h<40:h=40
		
		self.width = int(w)
		self.height = int(h)
		self.makeSurface()
		self.close_button.setPos(self.width - 21, 1)
		self.drag_button.setPos(self.w-21, self.h-21)
		self.name.setWidth(self.width-21)
		self.name.makeSurface()
		
	def OnDrag(self, x, y):
		self.gui.game.addDirtyRect(self.copy())
		self.setPos(self.x + x, self.y + y)
		self.updateSurface()
		
	def OnResize(self, x, y):
		self.gui.game.addDirtyRect(self.copy())
		self.setSize(self.w+x, self.h+y)
		self.updateSurface()
		
	def hide(self):
		if not self.visible:
			return
		# do not send the widget itself to the map, it would get modified
		self.gui.game.addDirtyRect(self.copy())
		
		self.visible = False
		for child in self._children:
			child.hide()
		
	def handleEvents(self, events=[]):
		if not events:
			return False
		if not self.visible:
			return
		for event in events:
			if event.type == pygame.MOUSEBUTTONDOWN:
					if event.button == 1 and self.hover:
						self.click = True
						
			if event.type == pygame.MOUSEBUTTONUP:
				if self.click and self.hover:
					self._resize = False
					self.click = False
					#self.OnClick()
					
			if event.type == pygame.MOUSEMOTION:
				if self.click:
					resize_rect = pygame.Rect(self.x + self.getWidth()-20, self.y + self.getHeight()-20, 20, 20)
					if self._resize:
						self.OnResize(*event.rel)
					elif resize_rect.collidepoint(*event.pos):
						self._resize = True
						self.OnResize(*event.rel)
					else:
						self.OnDrag(*event.rel)
				
				#self.name.updateSurface()
				#self.name.blit(self.surface)
				#self.close_button.blit(self.surface)
				#self.drag_button.blit(self.surface)
				self.updateSurface()
				
		for child in self._children:
			if hasattr(child, 'handleEvents'):
				child.handleEvents(events)