Beispiel #1
0
        
        container_1 = TouchObject()
        container_1.name = 'object_1'
        container_1.picture = OnscreenImage(image='media/logo.png',pos=(1,0,0),scale=0.25)
        container_1.scale = 0.25
        self.touch_objects.update({container_1.name: container_1})
            
        for name in self.touch_objects:
            # Tell GestureWorks about our touch object and add gestures to it
            self.gw.registerTouchObject(name)
            self.gw.addGesture(name, 'n-drag')
            self.gw.addGesture(name, 'n-rotate')
            self.gw.addGesture(name, 'n-scale')
            
if __name__ == '__main__':
    # Initialize GestureWorksCore with the location of the library
    gw = GestureWorksCore('C:\\GestureWorksCore\\GestureworksCore32.dll')
    if not gw.loaded_dll: 
        print 'Unable to load GestureWorksCore'
        exit()
        
    try:
        # Load a basic GML file
        gw.loadGML('C:\\GestureWorksCore\\basic_manipulation.gml')
    except WindowsError, e:
        print 'Unable to load GML'
        exit()  
        
    gw.initializeGestureWorks(SCREEN_WIDTH, SCREEN_HEIGHT)
    app = MultitouchApp(gw)
    app.run()
Beispiel #2
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            if touch.status != TOUCHREMOVED:
                # Draw circles
                self.touch_images[touch.point_id] = OnscreenImage('ring_black.png', pos=(touch_x,0,touch_y), scale=.05)
                self.touch_images[touch.point_id].setTransparency(TransparencyAttrib.MAlpha)
                
                # Draw the touchpoint info
                label = 'ID: %d\nX: %d | Y: %d' %(touch.point_id,touch.position.x,touch.position.y)
                self.touch_text[touch.point_id] = OnscreenText(label,pos=(touch_x+0.1,touch_y), scale=.05,align=TextNode.ALeft)                 
 
    def updateGestureworks(self, task):            
        self.gw.processFrame()
        point_events = gw.consumePointEvents()
        self.processTouchEvents(point_events)
        self.clearScreen();
        self.drawTouchPoints()
        return Task.cont
    
    def build(self):
        if not self.gw.registerWindow('Panda'):
            print('Unable to register touch window')
            exit()
 
if __name__ == '__main__':
    gw = GestureWorksCore('C:\\GestureworksCore\\GestureworksCore32.dll')
    if not gw.loaded_dll: 
        print 'Unable to load GestureWorksCore'
        exit()
    gw.initializeGestureWorks(SCREEN_WIDTH, SCREEN_HEIGHT)
    app = MultitouchApp(gw)
    app.run()
Beispiel #3
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                # Draw the circles
                Color(*get_color_from_hex('ffe354'))
                Ellipse(pos=(touch_x - 20, touch_y + 20), size=(40,40))
                Line(circle=(touch_x, touch_y + 40, 30, 0, 360), width=2)
        
                # Draw the touchpoint info
                label = Label(text='ID: {}\nX: {} | Y: {}'.format(touch.point_id, touch_x, touch_y))
                label.center_x = touch_x + 80
                label.center_y = touch_y + 80
                label.color = (1,1,1)       
        
    def updateGestureWorks(self, *args):
        self.root.canvas.clear()
        self.gw.processFrame()
        point_events = gw.consumePointEvents()
        self.processTouchEvents(point_events)
        self.drawTouchPoints()
        
    def build(self):
        if not self.gw.registerWindow('Kivy'):
            print('Unable to register touch window')
            exit()
    
if __name__ == '__main__':
    gw = GestureWorksCore('C:\\path\\to\\GestureworksCore\\GestureworksCore32.dll')
    if not gw.loaded_dll: 
        print 'Unable to load GestureWorksCore'
        exit()
    gw.initializeGestureWorks(1920, 1080)
    app = ExampleApp(gw)
    app.run()
        self.gw.addGesture(image_name, 'n-rotate')
        self.gw.addGesture(image_name, 'n-scale')
        self.gw.addGesture(image_name, 'n-tap')
        
        video_file = join(curdir, 'media/videos/clock.mp4')
        alt_video_file = join(curdir, 'media/videos/meta/clock.png')
        video_name = 'clock'
        vid = self._create_collection_item(video_file, alt_video_file, (400,225), (400,400), 0, video_name, True)
        self.root.add_widget(vid)
        vid.main.play = True
        self.gw.registerTouchObject(video_name)
        self.gw.addGesture(video_name, 'n-drag')
        self.gw.addGesture(video_name, 'n-rotate')
        self.gw.addGesture(video_name, 'n-scale')
        self.gw.addGesture(video_name, 'n-tap')
        
Factory.register('TouchObject', TouchObject)
    
if __name__ == '__main__':
    bin_path = "C:\\gwdistro\\dev\\GestureworksCore\\"
    gw = GestureWorksCore(dll_path=bin_path + 'GestureworksCore32.dll')
    gw.initializeGestureWorks()
    try: 
        gw.loadGML(bin_path + 'basic_manipulation.gml')
    except WindowsError, e:
        print 'Unable to load GML from', bin_path 
    
    collection = CollectionApp(gw)
    
    collection.run()
    
Beispiel #5
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            container = TouchObject()
            container.name = 'object_{}'.format(i)
            container.add_widget(Image(source='media/logo.png'))
            container.scale = 2
            self.root.add_widget(container)
            self.touch_objects.update({container.name: container})
            
            # Tell GestureWorks about our touch object and add gestures to it
            self.gw.registerTouchObject(container.name)
            self.gw.addGesture(container.name, 'n-drag')
            self.gw.addGesture(container.name, 'n-rotate')
            self.gw.addGesture(container.name, 'n-scale')
            
Factory.register('TouchObject', TouchObject)
if __name__ == '__main__':
    # Initialize GestureWorksCore with the location of the library
    gw = GestureWorksCore('C:\\path\\to\\GestureWorksCore\\GestureWorksCore32.dll')
    if not gw.loaded_dll: 
        print 'Unable to load GestureWorksCore'
        exit()
        
    try:
        # Load a basic GML file
        gw.loadGML('C:\\path\\to\\GestureWorksCore\\basic_manipulation.gml')
    except WindowsError, e:
        print 'Unable to load GML'
        exit()  
        
    gw.initializeGestureWorks(1920, 1080)
    app = ExampleApp(gw)
    app.run()