Beispiel #1
0
    def processEvents(self):
        while True:
            HARDWARE.checkButtons()
            event = pygame.event.poll()
            if event != pygame.NOEVENT:
                break

        if event.type == pygame.QUIT:
            exit(0)
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                exit(0)
        elif event.type == pygame.MOUSEBUTTONDOWN or event.type == HARDWARE.BUTTONUP or event.type == HARDWARE.BUTTONDOWN or event.type == HARDWARE.BUTTONHOLD:
            nextScreen = self.tables.processEvent(event)
            if nextScreen:
                return nextScreen
            nextScreen = self.buttons.processEvent(event)       # this will call my callbacks
            if nextScreen:
                return nextScreen
        return None
Beispiel #2
0
 def __init__(self, kernel):
     self._kernel = kernel
     self._chart = {}
     self._ticks = 0
     HARDWARE.add_suscriber(self)
Beispiel #3
0
##
##  MAIN
##
import log
from log import *
from hardware import HARDWARE
from so import *

if __name__ == '__main__':
    log.setupLogger()
    log.logger.info('Starting emulator')

    ## setup our hardware and set memory size to 25 "cells"
    HARDWARE.setup(25)

    ## new create the Operative System Kernel
    # "booteamos" el sistema operativo
    kernel = Kernel()

    prg1 = Program(
        "prg1.exe",
        [ASM.CPU(2), ASM.IO(),
         ASM.CPU(3), ASM.IO(),
         ASM.CPU(2)])
    prg2 = Program("prg2.exe", [ASM.CPU(4), ASM.IO(), ASM.CPU(1)])
    prg3 = Program("prg3.exe", [ASM.CPU(3)])

    # executamos los programas "concurrentemente"
    kernel.run(prg1)
    kernel.run(prg2)
    kernel.run(prg3)
Beispiel #4
0
MatchSetupScreen("MatchSetupScreen")
NumberChangeScreen("autoTimeChangeScreen","autoTime",0,"Autonomous:",YELLOW)
NumberChangeScreen("teleopTimeChangeScreen","teleopTime",0,"Teleop:",GREEN)
NumberChangeScreen("endGameTimeChangeScreen","endGameTime",0,"End Game:",RED)
NumberChangeScreen("matchNumberChangeScreen","matchNumber",1,"Match:",BLUE)
MatchOptionsScreen("MatchOptions")
SystemOptionsScreen("SystemOptions")
RunMatchScreen("RunMatch",bigScreen)
AboutScreen("AboutScreen")#.process()
SystemTestsScreen("SystemTests")
BluetoothTestsScreen("BluetoothTests")
RobotAssignmentScreen("RobotAssignmentScreen",MatchObject)#.process()
PrepareMatchScreen("PrepareMatch",MatchObject)#.process()
BootScreens(smallScreen,bigScreen)#.process()
ButtonTestScreen("ButtonTestScreen")#.process()
OptionScreen("OptionScreen")#.process()
StartMatchScreen("StartMatch",MatchObject,bigScreen)#.process()

while(True):
        MainScreen("MainScreen").process()

#
# END ROUTINES - these should always be called upon end
#
bigScreen.end()
#hdmiProcess.join()        # wait for the child to exit
pygame.quit()
HARDWARE.cleanup()
exit()