class Robot:

            def __init__(self):
                self.bp = BlockPicker(s, arm)
                self.ldr = Loader(s)

            def start(self):
                self.ldr.initial_zero_lift(use_widen=False)
                arm.move_to(Vec3d(11, -1, 10), 0, 180)
                # arm.move_to(Vec3d(0, 10, 10), 0, 180)
                '''
                for loc in['near_half', 'far_half']:
                    self.bp.pick_block(0, 'top', loc)
                    self.bp.drop_block(side='right', rail=False)
                '''
                # self.bp.pick_block(2, 'top', 'far_half')
                # self.bp.drop_block_right()
                # self.bp.pick_block(3, 'top', 'near_half')
                # self.bp.drop_block_right()
                # self.bp.pick_block(3, 'top', 'far_half')
                # self.bp.drop_block_right()
                # self.bp.pick_block(0, 'top', 'full')
                # self.bp.drop_block_right()
                # self.bp.pick_block(7, 'top', 'far_half')
                # self.bp.drop_block_right()

                # self.bp.pick_block(0, 'top', 'near_half')
                # self.bp.drop_block_right()
                # self.bp.pick_block(0, 'top', 'far_half')
                # self.bp.drop_block_right()
                # self.bp.pick_block(7, 'top', 'near_half')
                # self.bp.drop_block_right()
                # self.bp.pick_block(7, 'top', 'far_half')
                # self.bp.drop_block_right()
                # '''
                # for level in ['bottom']:
                for level in ['top', 'bottom']:
                    for col in range(8):
                        self.bp.pick_block(col, level)
                        self.bp.drop_block(side='right', rail=False)
                # '''
                '''
                self.ldr.lift(1.5)
                for level in ['top']:
                    for col in range(8):
                        self.bp.pick_block(col, level)
                        self.bp.drop_block(side='right', rail=False)
                '''
                logger.info("Done!")
Beispiel #2
0
        class Robot:
            def __init__(self):
                self.bp = BlockPicker(s, arm)
                self.ldr = Loader(s)

            def start(self):
                self.ldr.initial_zero_lift(use_widen=False)
                arm.move_to(Vec3d(11, -1, 10), 0, 180)
                # arm.move_to(Vec3d(0, 10, 10), 0, 180)
                '''
                for loc in['near_half', 'far_half']:
                    self.bp.pick_block(0, 'top', loc)
                    self.bp.drop_block(side='right', rail=False)
                '''
                # self.bp.pick_block(2, 'top', 'far_half')
                # self.bp.drop_block_right()
                # self.bp.pick_block(3, 'top', 'near_half')
                # self.bp.drop_block_right()
                # self.bp.pick_block(3, 'top', 'far_half')
                # self.bp.drop_block_right()
                # self.bp.pick_block(0, 'top', 'full')
                # self.bp.drop_block_right()
                # self.bp.pick_block(7, 'top', 'far_half')
                # self.bp.drop_block_right()

                # self.bp.pick_block(0, 'top', 'near_half')
                # self.bp.drop_block_right()
                # self.bp.pick_block(0, 'top', 'far_half')
                # self.bp.drop_block_right()
                # self.bp.pick_block(7, 'top', 'near_half')
                # self.bp.drop_block_right()
                # self.bp.pick_block(7, 'top', 'far_half')
                # self.bp.drop_block_right()
                # '''
                # for level in ['bottom']:
                for level in ['top', 'bottom']:
                    for col in range(8):
                        self.bp.pick_block(col, level)
                        self.bp.drop_block(side='right', rail=False)
                # '''
                '''
                self.ldr.lift(1.5)
                for level in ['top']:
                    for col in range(8):
                        self.bp.pick_block(col, level)
                        self.bp.drop_block(side='right', rail=False)
                '''
                logger.info("Done!")
            def __init__(self):
                # assert not s.read_start_switch()

                self.ldr = Loader(s)
                self.rs = RailSorter(s, arm)

                # flag to determine if the loader is enabled
                # this allows for a pure navigational run when set to False
                self.use_loader = True

                # set a threshold for white vs black values from the QTR sensor
                self.qtr_threshold = 800

                # These will be set after start switch press
                self.course = None
                self.dir_mod = None

                # Initialize before button press
                self.ldr.initial_zero_lift(use_widen=False)
                self.ldr.lift(1.9)

                arm.move_to(Vec3d(11, -1, 10), 0, 180)

                # Basically run reset.sh here, remember to zero extend and widen encoders
                # python utils/loader_control.py --compress=4
                s.set_width_motor(int(100 * 1.5), 'ccw')
                time.sleep(6)
                s.stop_width_motor()
                # python utils/loader_control.py --retract=3 --power=130
                s.set_loader_motor(0, int(100 * 3 / 4), 'bw')
                s.set_loader_motor(1, 100, 'bw')
                time.sleep(5)
                s.stop_loader_motor(0)
                s.stop_loader_motor(1)

                for enc_id in range(3):
                    s.zero_loader_encoder(enc_id)
                arm.park()
                self.ldr.close_flaps()
import logging

# Local modules
from head.spine.core import get_spine
# from head.spine.loader import Loader
from head.spine.loader import Loader
from head.spine.arm import get_arm
from head.spine.Vec3d import Vec3d
from head.spine.ourlogging import setup_logging

setup_logging(__file__)
logger = logging.getLogger(__name__)

with get_spine() as s:
    with get_arm(s) as arm:
        ldr = Loader(s)
        # Initialize before button press
        ldr.initial_zero_lift()
        ldr.lift(1.9)
        import IPython
        IPython.embed()
        arm.move_to(Vec3d(11, -1, 10), 0, 180)
        ldr.widen(0.1)
        arm.park()

        # raw_input('press enter')
        '''
        # Before colliding with barge
        ldr.widen(1)
        ldr.lift(0.2)
        raw_input('press enter')
 def __init__(self):
     self.ldr = Loader(s)
Beispiel #6
0
# Python modules
# import time
import logging

# Local modules
from head.spine.core import get_spine
# from head.spine.loader import Loader
from head.spine.loader import Loader

fmt = '%(asctime)s.%(msecs)03d - %(name)s - %(levelname)s - %(message)s'
logging.basicConfig(format=fmt, level=logging.WARNING, datefmt='%I:%M:%S')
# logging.basicConfig(format=fmt, level=logging.DEBUG, datefmt='%I:%M:%S')
logger = logging.getLogger(__name__)

with get_spine() as s:
    ldr = Loader(s)
    # ldr.load(strafe_dir='right')
    # s.set_width_motor(int(100 * 1.5), 'ccw')
    # time.sleep(5)
    raw_input("Please compress the loader fully and rerun...")
    s.stop_width_motor()
    ldr.open_flaps()
    ldr.widen(4.3 - .5)
    raw_input()
    ldr.close_flaps()
    # ldr.load(strafe_dir='left')
# Python modules
import logging

# Local modules
from head.spine.core import get_spine
# from head.spine.loader import Loader
from head.spine.loader import Loader

fmt = '%(asctime)s.%(msecs)03d - %(name)s - %(levelname)s - %(message)s'
logging.basicConfig(format=fmt, level=logging.WARNING, datefmt='%I:%M:%S')
# logging.basicConfig(format=fmt, level=logging.DEBUG, datefmt='%I:%M:%S')
logger = logging.getLogger(__name__)

with get_spine() as s:
    ldr = Loader(s)
    ldr.load(strafe_dir='right')
    # ldr.load(strafe_dir='left')
import os

# Local modules
from head.spine.core import get_spine
from head.spine.loader import Loader
from head.spine.arm import get_arm
from head.spine.voltage import get_battery_voltage
from head.spine.Vec3d import Vec3d
from head.spine.ourlogging import setup_logging

setup_logging(__file__)
logger = logging.getLogger(__name__)

with get_spine() as s:
    with get_arm(s) as arm:
        ldr = Loader(s)

        def test(f, prompt):
            while True:
                print ''
                print '----------------------------'
                print ''
                print("Starting the '%s' test." % (f.__name__))
                print("Prompt will be '%s'." % prompt)
                ans = ''
                while ans not in ['y', 'n']:
                    ans = raw_input("Should we run the '%s' test? (y/n) " %
                                    (f.__name__))

                if ans == 'n':
                    return False
 def __init__(self):
     self.bp = BlockPicker(s, arm)
     self.ldr = Loader(s)
import logging

# Local modules
from head.spine.core import get_spine
# from head.spine.loader import Loader
from head.spine.loader import Loader
from head.spine.arm import get_arm
from head.spine.Vec3d import Vec3d
from head.spine.ourlogging import setup_logging

setup_logging(__file__)
logger = logging.getLogger(__name__)

with get_spine() as s:
    with get_arm(s) as arm:
        ldr = Loader(s)
        # Initialize before button press
        ldr.initial_zero_lift()
        ldr.lift(1.9)
        import IPython
        IPython.embed()
        arm.move_to(Vec3d(11, -1, 10), 0, 180)
        ldr.widen(0.1)
        arm.park()

        # raw_input('press enter')

        '''
        # Before colliding with barge
        ldr.widen(1)
        ldr.lift(0.2)
Beispiel #11
0
 def __init__(self):
     self.bp = BlockPicker(s, arm)
     self.ldr = Loader(s)
        class Robot:
            def __init__(self):
                # assert not s.read_start_switch()

                self.ldr = Loader(s)
                self.rs = RailSorter(s, arm)

                # flag to determine if the loader is enabled
                # this allows for a pure navigational run when set to False
                self.use_loader = True

                # set a threshold for white vs black values from the QTR sensor
                self.qtr_threshold = 800

                # These will be set after start switch press
                self.course = None
                self.dir_mod = None

                # Initialize before button press
                self.ldr.initial_zero_lift(use_widen=False)
                self.ldr.lift(1.9)

                arm.move_to(Vec3d(11, -1, 10), 0, 180)

                # Basically run reset.sh here, remember to zero extend and widen encoders
                # python utils/loader_control.py --compress=4
                s.set_width_motor(int(100 * 1.5), 'ccw')
                time.sleep(6)
                s.stop_width_motor()
                # python utils/loader_control.py --retract=3 --power=130
                s.set_loader_motor(0, int(100 * 3 / 4), 'bw')
                s.set_loader_motor(1, 100, 'bw')
                time.sleep(5)
                s.stop_loader_motor(0)
                s.stop_loader_motor(1)

                for enc_id in range(3):
                    s.zero_loader_encoder(enc_id)
                arm.park()
                self.ldr.close_flaps()

                # sys.exit()

                # self.ldr.widen(0.1)

            def move_pid(self, speed, dir, angle):
                s.move_pid(speed, self.dir_mod * dir, self.dir_mod * angle)

            # moves with respect to the course layout
            def move(self, speed, dir, angle):
                s.move(speed, self.dir_mod * dir, self.dir_mod * angle)

            # rotate the orientation of the robot by 180 degrees
            def rotate_180(self):
                trapezoid(s.move_pid, (0, 0, 0), (0, 0, 1), (0, 0, 0),
                          1.74,
                          rampuptime=.7,
                          rampdowntime=1)

            # rotate the orientation of the robot by 90 degrees
            def rotate_90(self, dir):
                if dir == 'right':
                    angle = 0.5
                elif dir == 'left':
                    angle = -0.5
                else:
                    raise ValueError

                trapezoid(s.move_pid, (0, 0, 0), (0, 0, angle), (0, 0, 0),
                          1.74,
                          rampuptime=.7,
                          rampdowntime=1)

            def detect_line(self, color, sensor):
                if color == 'black':
                    return s.read_line_sensors()[sensor] < self.qtr_threshold
                elif color == 'white':
                    return s.read_line_sensors()[sensor] > self.qtr_threshold
                else:
                    raise ValueError

            def strafe_until_line_abs(self, color, dir, sensor):
                # determine movement and sensor
                if dir == 'left':
                    angle = 90
                elif dir == 'right':
                    angle = -90
                else:
                    raise ValueError

                # start moving
                s.move_pid(0.6, angle, 0)

                # read the line sensor and stop when desired color is detected
                while self.detect_line(color, sensor):
                    time.sleep(0.01)
                # This function does not stop the movement after returning!

            def strafe_until_line(self, color, dir, sensor):
                # flip stuff for course A
                if self.course == 'A':
                    if dir == 'left':
                        dir = 'right'
                    elif dir == 'right':
                        dir = 'left'

                    if sensor == 'left':
                        sensor = 'right'
                    elif sensor == 'right':
                        sensor = 'left'

                # call the actual strafe function
                self.strafe_until_line_abs(color, dir, sensor)

            def wait_until_arm_limit_pressed(self):
                logging.info("Waiting for arm limit press.")
                while not s.read_arm_limit():
                    # Large sleep time so that we do not get close to our
                    # logging buffer flush threshold
                    time.sleep(0.5)

            def wait_until_start_switch(self):
                logging.info("Waiting for start switch.")
                ledstatus = True
                while not s.read_start_switch():
                    # Large sleep time so that we do not get close to our
                    # logging buffer flush threshold
                    s.set_led('teensy', ledstatus)
                    ledstatus = not ledstatus
                    time.sleep(0.5)

                # Determine which course layout
                if s.read_switches()['course_mirror'] == 1:
                    # tunnel on left
                    self.course = 'B'
                    # dir_mod stands for direction modifier
                    self.dir_mod = 1
                else:
                    # tunnel on right
                    self.course = 'A'
                    self.dir_mod = -1
                logging.info("Using course id '%s' and dir_mod '%d'." %
                             (self.course, self.dir_mod))

            # Procedure to navigate from the start area through the tunnel to near Zone A
            def move_to_corner(self):
                # advance through the tunnel
                trapezoid(s.move_pid, (0, -5, 0), (1, -5, 0), (1, -5, 0), 3.0)

                # open loader flaps before impacting the barge
                self.ldr.open_flaps()

                # approach the barge
                trapezoid(s.move_pid, (1, -5, 0), (1, -5, 0), (0, -5, 0), 3.0)

            def align_zone_b(self):

                # back up from the white squares
                trapezoid(s.move_pid, (0, 180, 0), (1, 180, 0), (0, 0, 0),
                          1.75)

                # strafe to the center white line
                self.strafe_until_line("white", "right", "left")

                # move forward to the barge
                trapezoid(s.move_pid, (0, 0, 0), (1, 0, 0), (0, 0, 0), 3.0)

                # ultrasonic alignment prior to calling the load function
                dist = 85.0
                if self.course == 'A':
                    ultrasonic_go_to_position(s, left=dist, unit='cm')
                else:
                    ultrasonic_go_to_position(s, right=dist, unit='cm')

                s.move_pid(1, 0, 0)
                time.sleep(1)
                s.move_pid(1, 0, .3)
                time.sleep(1)
                s.move_pid(1, 0, -.3)
                time.sleep(1)
                s.stop()
                # trapezoid(s.move, (0, 0, 0), (1, 0, 0), (0, 0, 0), 1.5)
                # trapezoid(s.move, (0, 180, 0), (.65, 180, 0), (0, 180, 0), 0.5)
                # trapezoid(s.move, (0, 0, 0), (1, 0, 0), (0, 0, 0), 3)

            def arm_to_vertical(self):
                arm.move_to(Vec3d(11, -5, 10), 1.3, 180)
                if self.course == 'A':
                    arm.move_to(Vec3d(-11, -4, 10), 1.3, 180)
                time.sleep(1)

            def go_to_rail_cars(self):

                # back up from the barge zone
                trapezoid(s.move_pid, (0, 180, 0), (1, 180, 0), (0, 0, 0),
                          1.75)

                dist = 18.0
                if self.course == 'A':
                    ultrasonic_go_to_position(s, left=dist, unit='cm')
                else:
                    ultrasonic_go_to_position(s, right=dist, unit='cm')

                self.ldr.lift(1.8)

                # move forward to the barge to square up
                trapezoid(s.move_pid, (0, 0, 0), (1, 0, 0), (0, 0, 0), 4.0)

                # back up slightly
                trapezoid(s.move_pid, (0, 180, 0), (.6, 180, 0), (0, 180, 0),
                          0.3)
                time.sleep(0.75)

                self.ldr.initial_zero_lift(open_flaps=True)

            def check_lift(self):
                self.ldr.lift(1.9)
                logger.info("Lifted")

            def start(self):
                # Moves from start square to corner near Zone A
                self.move_to_corner()
                logger.info("In corner")
                logger.info("Free RAM: %s" % s.get_teensy_ram())

                self.arm_to_vertical()
                logger.info("Attempting to determine bin order")
                binStuff = railorder(self.course)
                bin_order = binStuff.get_rail_order(self.course)
                # Give the rail sorter the bins in the correct order
                if self.course == 'B':
                    print(bin_order)
                    self.rs.set_rail_zone_bins(list(bin_order))
                else:
                    print(reversed(bin_order))
                    self.rs.set_rail_zone_bins(list(reversed(bin_order)))
                arm.move_to(Vec3d(11, -5, 10), 1.3, 180)
                arm.park()
                logger.info("Free RAM: %s" % s.get_teensy_ram())

                # Move to Zone B from the corner
                self.align_zone_b()
                logger.info("At zone B")

                # Set proper lift height
                if self.course == 'B':
                    self.ldr.lift(4.7)
                elif self.course == 'A':
                    self.ldr.lift(4.8)
                else:
                    raise ValueError
                logger.info("Free RAM: %s" % s.get_teensy_ram())

                # Load the blocks from zone B
                if self.use_loader is True:
                    # self.wait_until_arm_limit_pressed()
                    self.ldr.load(strafe_dir={
                        'B': 'right',
                        'A': 'left'
                    }[self.course])
                else:
                    self.wait_until_arm_limit_pressed()
                    self.ldr.close_flaps()

                logger.info("Free RAM: %s" % s.get_teensy_ram())
                self.go_to_rail_cars()
                # I took a picture of everything that happens up to this point

                self.rs.unload_rail(self.course)
                arm.park()
                logger.info("Free RAM: %s" % s.get_teensy_ram())

                # rotate to the side and dump any extra blocks to clear the loader
                s.set_width_motor(150, 'ccw')
                time.sleep(1)
                s.set_width_motor(0, 'ccw')
                if self.course == 'A':
                    self.rotate_90('right')
                elif self.course == 'B':
                    self.rotate_90('left')
                else:
                    raise ValueError
                self.ldr.dump_blocks()

                # rotate back to barge
                self.rotate_90('left')

                # Testing Sea blocks loading
                self.ldr.lift(1.9)

                # move forward to barge
                s.move_pid(1, 0, 0)
                time.sleep(1.5)
                s.stop()

                # align horizontally for pickup
                dist = 18
                if self.course == 'A':
                    ultrasonic_go_to_position(s,
                                              left=dist,
                                              unit='cm',
                                              left_right_dir=85)
                else:
                    ultrasonic_go_to_position(s,
                                              right=dist,
                                              unit='cm',
                                              left_right_dir=85)

                # bump barge
                trapezoid(s.move_pid, (0, 0, 0), (1, 0, 0), (0, 0, 0), 2.5)

                # try again
                dist = 18
                if self.course == 'A':
                    ultrasonic_go_to_position(s,
                                              left=dist,
                                              unit='cm',
                                              left_right_dir=82)
                else:
                    ultrasonic_go_to_position(s,
                                              right=dist,
                                              unit='cm',
                                              left_right_dir=82)

                # load a couple blocks?
                if self.use_loader is True:
                    self.ldr.load_sea_blocks(strafe_dir={
                        'B': 'right',
                        'A': 'left'
                    }[self.course])
                else:
                    self.wait_until_arm_limit_pressed()

                dist = 19
                if self.course == 'A':
                    ultrasonic_go_to_position(s,
                                              left=dist,
                                              unit='cm',
                                              left_right_dir=85)
                else:
                    ultrasonic_go_to_position(s,
                                              right=dist,
                                              unit='cm',
                                              left_right_dir=85)

                trapezoid(s.move_pid, (0, 180, 0), (1, 180, 0), (0, 180, 0),
                          1.0)

                # turn around to face the sea zone
                self.rotate_180()

                # bump barge to square up /w back of robot
                s.move_pid(1, 180, 0)
                time.sleep(1.5)
                s.stop()

                # drive to the sea zone
                trapezoid(s.move_pid, (0, 0, 0), (1, 0, 0), (0, 0, 0), 4.0)

                # unload blocks
                logging.info("Unloading at sea zone")
                if self.use_loader is True:
                    self.ldr.dump_blocks()
Beispiel #13
0
# Python modules
import logging

# Local modules
from head.spine.core import get_spine
from head.spine.loader import Loader

fmt = '%(asctime)s.%(msecs)03d - %(name)s - %(levelname)s - %(message)s'
logging.basicConfig(format=fmt, level=logging.DEBUG, datefmt='%I:%M:%S')
logger = logging.getLogger(__name__)

with get_spine() as s:
    ldr = Loader(s)
    ldr.load()