def test_deck_shortening(self):
     deck1 = Deck([RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(),
                   RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(),
                   RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(),
                   RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(),
                   RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(),
                   RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(),
                   RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(), RagnarosTheFirelord(),
                   GoldshireFootman(), GoldshireFootman()], CHARACTER_CLASS.DRUID)
     deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.HUNTER)
     game = Game([deck1, deck2], [RandomAgent(), RandomAgent()])
     replay = record(game)
     game.start()
     replay.write(StringIO())
    def test_first_turn(self):
        card_set1 = []
        card_set2 = []

        for cardIndex in range(0, 30):
            card_set1.append(card_lookup("Stonetusk Boar"))
            card_set2.append(card_lookup("Novice Engineer"))

        deck1 = Deck(card_set1, Malfurion())
        deck2 = Deck(card_set2, Jaina())

        agent1 = mock.Mock(spec=DoNothingAgent(), wraps=DoNothingAgent())
        agent2 = mock.Mock(spec=DoNothingAgent(), wraps=DoNothingAgent())
        game = Game([deck1, deck2], [agent1, agent2])

        game.start()
Beispiel #3
0
 def run_game(self, other):
     mydeck = self.breakerdeck()
     game = Game([mydeck, other.breakerdeck()], [RandomAgent(), RandomAgent()])
     tries = 0
     while tries < 10:
         try:
             game.start()
             result = game.players[0].hero.dead and game.players[0].deck == mydeck
             if result:
                 database.create_game('mutational', self.id, other.id, self.id)
             else:
                 database.create_game('mutational', self.id, other.id, other.id)
             return
         except:
             tries += 1
     return True
    def test_first_turn(self):
        card_set1 = []
        card_set2 = []

        for cardIndex in range(0, 30):
            card_set1.append(card_lookup("Stonetusk Boar"))
            card_set2.append(card_lookup("Novice Engineer"))

        deck1 = Deck(card_set1, Malfurion())
        deck2 = Deck(card_set2, Jaina())

        agent1 = mock.Mock(spec=DoNothingAgent(), wraps=DoNothingAgent())
        agent2 = mock.Mock(spec=DoNothingAgent(), wraps=DoNothingAgent())
        game = Game([deck1, deck2], [agent1, agent2])

        game.start()
    def test_recording_game(self):
        self.maxDiff = None
        random.seed(9876)
        deck1 = hearthbreaker.engine.Deck([StonetuskBoar() for i in range(0, 30)], CHARACTER_CLASS.MAGE)
        deck2 = hearthbreaker.engine.Deck([Naturalize() for i in range(0, 30)], CHARACTER_CLASS.DRUID)
        agent1 = PredictableAgent()
        agent2 = PredictableAgent()

        game = Game([deck1, deck2], [agent1, agent2])
        replay = record(game)
        game.start()
        output = StringIO()
        replay.write_json(output)
        f = open("tests/replays/stonetusk_innervate.hsreplay", 'r')
        dif = self.__compare_json(output.getvalue(), f.read())
        self.assertTrue(dif)
        f.close()
Beispiel #6
0
    def test_recording_game(self):
        self.maxDiff = None
        random.seed(9876)
        deck1 = hearthbreaker.engine.Deck(
            [StonetuskBoar() for i in range(0, 30)], Jaina())
        deck2 = hearthbreaker.engine.Deck([Naturalize() for i in range(0, 30)],
                                          Malfurion())
        agent1 = PredictableAgent()
        agent2 = PredictableAgent()

        game = Game([deck1, deck2], [agent1, agent2])
        replay = record(game)
        game.start()
        output = StringIO()
        replay.write_json(output)
        f = open("tests/replays/stonetusk_innervate.hsreplay", 'r')
        dif = self.__compare_json(output.getvalue(), f.read())
        self.assertTrue(dif)
        f.close()
Beispiel #7
0
 def test_deck_shortening(self):
     deck1 = Deck([
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         RagnarosTheFirelord(),
         GoldshireFootman(),
         GoldshireFootman()
     ], Malfurion())
     deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.HUNTER)
     game = Game([deck1, deck2], [RandomAgent(), RandomAgent()])
     replay = record(game)
     game.start()
     replay.write(StringIO())
Beispiel #8
0
def render_game(stdscr):
    class TextAgent:
        def __init__(self, game_window, prompt_window, text_window):
            self.window = prompt_window
            self.game_window = game_window
            self.text_window = text_window
            curses.init_pair(5, curses.COLOR_WHITE, curses.COLOR_CYAN)
            curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_GREEN)

        def do_turn(self, player):
            renderer.draw_game()
            index = 0
            action = self.choose_action()
            while not (action == "quit" or action == "end"):
                if action == "play":
                    card = self.choose_card(player)
                    if card is not None:
                        player.game.play_card(card)
                elif action == "attack":
                    attacker = self.choose_attacker(player)
                    if attacker is not None:
                        attacker.attack()
                elif action == "power":
                    if player.hero.power.can_use():
                        player.hero.power.use()
                elif action == "state":
                    current_state.export_state()
                index += 1
                renderer.draw_game()
                action = self.choose_action()
            if action == "quit":
                sys.exit(0)

        def choose_action(self):
            self.window.addstr(0, 0, "Choose action")
            actions = ["play", "attack", "power", "end", "state", "quit"]
            index = 0
            selected = 0
            for action in actions:
                if index == selected:
                    color = curses.color_pair(4)
                else:
                    color = curses.color_pair(3)

                self.text_window.addstr(0, index * 10, "{0:^9}".format(action),
                                        color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    selected -= 1
                    if selected < 0:
                        selected = len(actions) - 1
                if ch == curses.KEY_RIGHT:
                    selected += 1
                    if selected == len(actions):
                        selected = 0
                index = 0
                for action in actions:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(3)

                    self.text_window.addstr(0, index * 10,
                                            "{0:^9}".format(action), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return actions[selected]

        def choose_card(self, player):
            filtered_cards = [
                card for card in filter(
                    lambda card: card.can_use(player, player.game),
                    player.hand)
            ]
            if len(filtered_cards) is 0:
                return None
            renderer.targets = filtered_cards
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose Card")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()

                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.addstr(0, 0, "Choose Card")
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def choose_attacker(self, player):
            filtered_attackers = [
                minion for minion in filter(lambda minion: minion.can_attack(),
                                            player.minions)
            ]
            if player.hero.can_attack():
                filtered_attackers.append(player.hero)
            if len(filtered_attackers) is 0:
                return None
            renderer.targets = filtered_attackers
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose attacker")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                self.window.addstr(0, 0, "{0}".format(ch))
                self.window.refresh()
                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def do_card_check(self, cards):

            self.window.addstr(
                0, 0, "Select cards to keep (space selects/deselects a card)")
            keeping = [True, True, True]
            if len(cards) > 3:
                keeping.append(True)
            index = 0
            selected = 0
            for card in cards:
                if keeping[index]:
                    if index == selected:
                        color = curses.color_pair(6)
                    else:
                        color = curses.color_pair(5)
                else:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(0)

                self.text_window.addstr(0, index * 20,
                                        "{0:^19}".format(card.name[:19]),
                                        color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    selected -= 1
                    if selected < 0:
                        selected = len(cards) - 1
                if ch == curses.KEY_RIGHT:
                    selected += 1
                    if selected == len(cards):
                        selected = 0
                if ch == 32:
                    keeping[selected] = not keeping[selected]
                index = 0
                for card in cards:
                    if keeping[index]:
                        if index == selected:
                            color = curses.color_pair(6)
                        else:
                            color = curses.color_pair(5)
                    else:
                        if index == selected:
                            color = curses.color_pair(4)
                        else:
                            color = curses.color_pair(0)

                    self.text_window.addstr(0, index * 20,
                                            "{0:^19}".format(card.name[:19]),
                                            color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return keeping

        def choose_target(self, targets):

            if len(targets) is 0:
                return None
            renderer.targets = targets
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose target")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def choose_index(self, card, player):
            renderer.selection_index = 0
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose placement location")
            self.window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    renderer.selection_index -= 1
                    if renderer.selection_index < 0:
                        renderer.selection_index = len(player.minions)
                if ch == curses.KEY_RIGHT:
                    renderer.selection_index += 1
                    if renderer.selection_index > len(player.minions):
                        renderer.selection_index = 0
                renderer.draw_game()
                self.window.refresh()
            index = renderer.selection_index
            renderer.selection_index = -1
            if ch == 27:
                return -1

            return index

        def choose_option(self, options, player):
            self.window.addstr(0, 0, "Choose option")
            index = 0
            selected = 0
            for option in options:
                if index == selected:
                    color = curses.color_pair(4)
                else:
                    color = curses.color_pair(3)

                if isinstance(option, Card):
                    self.text_window.addstr(0, index * 20,
                                            "{0:^19}".format(option.name[:19]),
                                            color)
                else:
                    self.text_window.addstr(
                        0, index * 20, "{0:^19}".format(option.card.name[:19]),
                        color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    starting_selected = selected
                    selected -= 1
                    if selected < 0:
                        selected = len(options) - 1

                    while not options[selected].can_choose(
                            player) and selected != starting_selected:
                        selected -= 1
                        if selected < 0:
                            selected = len(options) - 1
                if ch == curses.KEY_RIGHT:
                    starting_selected = selected
                    selected += 1
                    if selected == len(options):
                        selected = 0
                    while not options[selected].can_choose(
                            player) and selected != starting_selected:
                        selected += 1
                        if selected == len(options):
                            selected = 0

                index = 0
                for option in options:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(3)
                    if isinstance(option, Card):
                        self.text_window.addstr(
                            0, index * 20, "{0:^19}".format(option.name[:19]),
                            color)
                    else:
                        self.text_window.addstr(
                            0, index * 20,
                            "{0:^19}".format(option.card.name[:19]), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return options[selected]

    def choose_agent(window):
        agents = registry.get_names()
        curses.init_pair(3, curses.COLOR_WHITE, curses.COLOR_BLUE)
        window.addstr(10, 34, "Choose agent")
        ch = 0
        selected = 0
        while ch != 10 and ch != 27:
            index = 0
            for agent in agents:
                if index == selected:
                    color = curses.color_pair(3)
                else:
                    color = curses.color_pair(0)
                window.addstr(index + 11, 25, "{:^30}".format(agent), color)
                index += 1

            window.refresh()
            ch = window.getch()
            if ch == curses.KEY_UP:
                selected -= 1
                if selected < 0:
                    selected = len(agents) - 1
            if ch == curses.KEY_DOWN:
                selected += 1
                if selected == len(agents):
                    selected = 0

        window.clear()
        if ch == 27:
            sys.exit(0)
        else:
            return registry.create_agent(agents[selected])

    stdscr.clear()

    prompt_window = stdscr.derwin(1, 80, 23, 0)
    text_window = stdscr.derwin(1, 80, 24, 0)

    agent = choose_agent(stdscr)

    deck1 = load_deck(sys.argv[1])
    deck2 = load_deck(sys.argv[2])
    game = Game([deck1, deck2],
                [TextAgent(stdscr, prompt_window, text_window), agent])
    current_state = State(game)
    if game.first_player == 0:
        renderer = GameRender(stdscr, game, game.players[0])
    else:
        renderer = GameRender(stdscr, game, game.players[1])
    game.start()
Beispiel #9
0
def render_game(stdscr):
    class TextAgent:

        def __init__(self, game_window, prompt_window, text_window):
            self.window = prompt_window
            self.game_window = game_window
            self.text_window = text_window
            curses.init_pair(5, curses.COLOR_WHITE, curses.COLOR_CYAN)
            curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_GREEN)

        def do_turn(self, player):
            renderer.draw_game()
            index = 0
            action = self.choose_action()
            while not (action == "quit" or action == "end"):
                if action == "play":
                    card = self.choose_card(player)
                    if card is not None:
                        player.game.play_card(card)
                elif action == "attack":
                    attacker = self.choose_attacker(player)
                    if attacker is not None:
                        attacker.attack()
                elif action == "power":
                    if player.hero.power.can_use():
                        player.hero.power.use()
                index += 1
                renderer.draw_game()
                action = self.choose_action()
            if action == "quit":
                sys.exit(0)

        def choose_action(self):
            self.window.addstr(0, 0, "Choose action")
            actions = ["play", "attack", "power", "end", "quit"]
            index = 0
            selected = 0
            for action in actions:
                if index == selected:
                    color = curses.color_pair(4)
                else:
                    color = curses.color_pair(3)

                self.text_window.addstr(0, index * 10, "{0:^9}".format(action), color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    selected -= 1
                    if selected < 0:
                        selected = len(actions) - 1
                if ch == curses.KEY_RIGHT:
                    selected += 1
                    if selected == len(actions):
                        selected = 0
                index = 0
                for action in actions:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(3)

                    self.text_window.addstr(0, index * 10, "{0:^9}".format(action), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                sys.exit(0)
                #return None

            return actions[selected]

        def choose_card(self, player):
            filtered_cards = [card for card in filter(lambda card: card.can_use(player, player.game), player.hand)]
            if len(filtered_cards) is 0:
                return None
            renderer.targets = filtered_cards
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose Card")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()

                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.addstr(0, 0, "Choose Card")
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def choose_attacker(self, player):
            filtered_attackers = [minion for minion in filter(lambda minion: minion.can_attack(), player.minions)]
            if player.hero.can_attack():
                filtered_attackers.append(player.hero)
            if len(filtered_attackers) is 0:
                return None
            renderer.targets = filtered_attackers
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose attacker")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                self.window.addstr(0, 0, "{0}".format(ch))
                self.window.refresh()
                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                #fix
                self.window.addstr(0, 0, "Choose attacker")
                self.window.refresh()

            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def do_card_check(self, cards):


            self.game_window.clear()
            #fix
            #self.window.addstr(0, 0, "Select cards to keep (space selects/deselects a card)")
            self.game_window.addstr(10, 0, "Select cards to keep (space selects/deselects a card). esc to 离开")

            keeping = [True, True, True]
            if len(cards) > 3:
                keeping.append(True)
            index = 0
            selected = 0
            for card in cards:
                if keeping[index]:
                    if index == selected:
                        color = curses.color_pair(6)
                    else:
                        color = curses.color_pair(5)
                else:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(0)

                #self.text_window.addstr(0, index * 20, "{0:^19}".format(card.name[:19]), color)
                self.game_window.addstr(11, index * 20, "{0:^19}".format(card.name[:19]), color)

                index += 1

            self.window.refresh()
            #self.text_window.refresh()

            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    selected -= 1
                    if selected < 0:
                        selected = len(cards) - 1
                if ch == curses.KEY_RIGHT:
                    selected += 1
                    if selected == len(cards):
                        selected = 0
                if ch == 32:
                    keeping[selected] = not keeping[selected]
                index = 0
                for card in cards:
                    if keeping[index]:
                        if index == selected:
                            color = curses.color_pair(6)
                        else:
                            color = curses.color_pair(5)
                    else:
                        if index == selected:
                            color = curses.color_pair(4)
                        else:
                            color = curses.color_pair(0)

                    #self.text_window.addstr(0, index * 20, "{0:^19}".format(card.name[:19]), color)
                    self.game_window.addstr(11, index * 20, "{0:^19}".format(card.name[:19]), color)
                    index += 1

                self.game_window.refresh()
                #self.text_window.refresh()
            if ch == 27:
                #return None
                sys.exit(0)

            return keeping

        def choose_target(self, targets):

            if len(targets) is 0:
                return None
            renderer.targets = targets
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose target")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                #fix
                self.window.addstr(0, 0, "Choose target")
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def choose_index(self, card, player):
            renderer.selection_index = 0
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose placement location")
            self.window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    renderer.selection_index -= 1
                    if renderer.selection_index < 0:
                        renderer.selection_index = len(player.minions)
                if ch == curses.KEY_RIGHT:
                    renderer.selection_index += 1
                    if renderer.selection_index > len(player.minions):
                        renderer.selection_index = 0
                renderer.draw_game()
                self.window.refresh()
            index = renderer.selection_index
            renderer.selection_index = -1
            if ch == 27:
                return -1

            return index

        def choose_option(self, options, player):
            self.window.addstr(0, 0, "Choose option")
            index = 0
            selected = 0
            for option in options:
                if index == selected:
                    color = curses.color_pair(4)
                else:
                    color = curses.color_pair(3)

                if isinstance(option, Card):
                    self.text_window.addstr(0, index * 20, "{0:^19}".format(option.name[:19]), color)
                else:
                    self.text_window.addstr(0, index * 20, "{0:^19}".format(option.card.name[:19]), color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    starting_selected = selected
                    selected -= 1
                    if selected < 0:
                        selected = len(options) - 1

                    while not options[selected].can_choose(player) and selected != starting_selected:
                        selected -= 1
                        if selected < 0:
                            selected = len(options) - 1
                if ch == curses.KEY_RIGHT:
                    starting_selected = selected
                    selected += 1
                    if selected == len(options):
                        selected = 0
                    while not options[selected].can_choose(player) and selected != starting_selected:
                        selected += 1
                        if selected == len(options):
                            selected = 0

                index = 0
                for option in options:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(3)
                    if isinstance(option, Card):
                        self.text_window.addstr(0, index * 20, "{0:^19}".format(option.name[:19]), color)
                    else:
                        self.text_window.addstr(0, index * 20, "{0:^19}".format(option.card.name[:19]), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return options[selected]

    def choose_agent(window):
        agents = registry.get_names()
        curses.init_pair(3, curses.COLOR_WHITE, curses.COLOR_BLUE)
        window.addstr(10, 34, "Choose agent")
        ch = 0
        selected = 0
        while ch != 10 and ch != 27:
            index = 0
            for agent in agents:
                if index == selected:
                    color = curses.color_pair(3)
                else:
                    color = curses.color_pair(0)
                window.addstr(index + 11, 25, "{:^30}".format(agent), color)
                index += 1

            window.refresh()
            ch = window.getch()
            if ch == curses.KEY_UP:
                selected -= 1
                if selected < 0:
                    selected = len(agents) - 1
            if ch == curses.KEY_DOWN:
                selected += 1
                if selected == len(agents):
                    selected = 0

        window.clear()
        if ch == 27:
            sys.exit(0)
        else:
            return registry.create_agent(agents[selected])


    #render_game

    stdscr.clear()

    #prompt_window = stdscr.derwin(1, 80, 23, 0)
    #text_window = stdscr.derwin(1, 80, 24, 0)

    game_window = stdscr
    prompt_window = stdscr.derwin(1, 80, 23, 0)
    text_window = stdscr.derwin(1, 80, 24, 0)

    #prompt_window = curses.newwin(1, 80, 21, 0)
    #text_window = curses.newwin(1, 80, 22, 0)

    agent = choose_agent(stdscr)

    #deck1 = load_deck(sys.argv[1])
    #deck2 = load_deck(sys.argv[2])
    deck1 = load_deck('example.hsdeck')
    deck2 = load_deck('example.hsdeck')

    #game = Game([deck1, deck2], [TextAgent(stdscr, prompt_window, text_window), agent])
    game = Game([deck1, deck2], [TextAgent(game_window, prompt_window, text_window), agent])

    if game.first_player == 0:
        renderer = GameRender(stdscr, game, game.players[0])
    else:
        renderer = GameRender(stdscr, game, game.players[1])
    game.start()
    def test_recording_game(self):
        self.maxDiff = None
        # change random to a certain seed to reproduce the replay
        #random.seed(9876)

        random.seed()

        deck1name = "pat_face_hunter.hsdeck"
        deck2name = "pat_zoolock.hsdeck"

        # below decks work, will try hunter v zoolock above
        #deck1name = "pat_freeze_mage.hsdeck"
        #deck2name = "pat_midrange_druid.hsdeck"

        # testing custom decks
        # need to convert card names to the actual functions
        deck1 = self.load_deck(deck1name)
        deck2 = self.load_deck(deck2name)

        # below are what works
        #deck1 = hearthbreaker.engine.Deck([StonetuskBoar() for i in range(0, 30)], Jaina())
        #deck2 = hearthbreaker.engine.Deck([Naturalize() for i in range(0, 30)], Malfurion())

        # PredictableAgent() works, let's try TradeAgent()
        agent1 = TradeAgent()
        agent2 = TradeAgent()

        # agent1 = PredictableAgent()
        # agent2 = PredictableAgent()

        game = Game([deck1, deck2], [agent1, agent2])
        replay = record(game)
        game.start()
        output = StringIO()
        replay.write_json(output)

        with open('pat_replay_2.hsreplay', mode='w') as f:
            print(output.getvalue(), file=f)

        # testing something 2021_3_15

        # ast.literal_eval("{'muffin' : 'lolz', 'foo' : 'kitty'}")
        replay_json = ast.literal_eval(output.getvalue())

        # {
        #"character": {
        #  "minion": 2,
        #   "player": "p1"
        # },
        # "name": "attack",
        # "target": {
        #   "player": "p2"
        #  }
        #},
        # {
        # "name": "end"
        # }
        #]
        #}

        # last move is always "name": "end" since that's last action taken
        # so get the move before
        last_move = replay_json['moves'][-2]

        # above works fine, need to filter based on results
        # will take a sample of 10 different replays

        print("the last move is {}".format(last_move))

        # it depends on the last move, we need to check for different situations
        # first situation is a minion killing a player

        if last_move['character']:
            print(last_move['character'])
            # minion could be 0
            if last_move['character']['minion'] is not None:
                if last_move['target']['player']:
                    dead_player = str(last_move['target']['player'])

                    print("player {} died".format(dead_player))
                    with open('pat_who_wins.txt', mode='a') as f:
                        print(dead_player, file=f)
Beispiel #11
0
def render_game(stdscr):
    class TextAgent:

        def __init__(self, game_window, prompt_window, text_window):
            self.window = prompt_window
            self.game_window = game_window
            self.text_window = text_window
            curses.init_pair(5, curses.COLOR_WHITE, curses.COLOR_CYAN)
            curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_GREEN)

        def do_turn(self, player):
            renderer.draw_game()
            index = 0
            action = self.choose_action()
            while not (action == "quit" or action == "end"):
                if action == "play":
                    card = self.choose_card(player)
                    if card is not None:
                        player.game.play_card(card)
                elif action == "attack":
                    attacker = self.choose_attacker(player)
                    if attacker is not None:
                        attacker.attack()
                elif action == "power":
                    if player.hero.power.can_use():
                        player.hero.power.use()
                index += 1
                renderer.draw_game()
                action = self.choose_action()
            if action == "quit":
                sys.exit(0)

        def choose_action(self):
            self.window.addstr(0, 0, "Choose action")
            actions = ["play", "attack", "power", "end", "quit"]
            index = 0
            selected = 0
            for action in actions:
                if index == selected:
                    color = curses.color_pair(4)
                else:
                    color = curses.color_pair(3)

                self.text_window.addstr(0, index * 10, "{0:^9}".format(action), color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    selected -= 1
                    if selected < 0:
                        selected = len(actions) - 1
                if ch == curses.KEY_RIGHT:
                    selected += 1
                    if selected == len(actions):
                        selected = 0
                index = 0
                for action in actions:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(3)

                    self.text_window.addstr(0, index * 10, "{0:^9}".format(action), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return actions[selected]

        def choose_card(self, player):
            filtered_cards = [card for card in filter(lambda card: card.can_use(player, player.game), player.hand)]
            if len(filtered_cards) is 0:
                return None
            renderer.targets = filtered_cards
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose Card")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()

                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.addstr(0, 0, "Choose Card")
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def choose_attacker(self, player):
            filtered_attackers = [minion for minion in filter(lambda minion: minion.can_attack(), player.minions)]
            if player.hero.can_attack():
                filtered_attackers.append(player.hero)
            if len(filtered_attackers) is 0:
                return None
            renderer.targets = filtered_attackers
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose attacker")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                self.window.addstr(0, 0, "{0}".format(ch))
                self.window.refresh()
                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def do_card_check(self, cards):

            self.window.addstr(0, 0, "Select cards to keep (space selects/deselects a card)")
            keeping = [True, True, True]
            if len(cards) > 3:
                keeping.append(True)
            index = 0
            selected = 0
            for card in cards:
                if keeping[index]:
                    if index == selected:
                        color = curses.color_pair(6)
                    else:
                        color = curses.color_pair(5)
                else:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(0)

                self.text_window.addstr(0, index * 20, "{0:^19}".format(card.name[:19]), color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    selected -= 1
                    if selected < 0:
                        selected = len(cards) - 1
                if ch == curses.KEY_RIGHT:
                    selected += 1
                    if selected == len(cards):
                        selected = 0
                if ch == 32:
                    keeping[selected] = not keeping[selected]
                index = 0
                for card in cards:
                    if keeping[index]:
                        if index == selected:
                            color = curses.color_pair(6)
                        else:
                            color = curses.color_pair(5)
                    else:
                        if index == selected:
                            color = curses.color_pair(4)
                        else:
                            color = curses.color_pair(0)

                    self.text_window.addstr(0, index * 20, "{0:^19}".format(card.name[:19]), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return keeping

        def choose_target(self, targets):

            if len(targets) is 0:
                return None
            renderer.targets = targets
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose target")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def choose_index(self, card, player):
            renderer.selection_index = 0
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose placement location")
            self.window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    renderer.selection_index -= 1
                    if renderer.selection_index < 0:
                        renderer.selection_index = len(player.minions)
                if ch == curses.KEY_RIGHT:
                    renderer.selection_index += 1
                    if renderer.selection_index > len(player.minions):
                        renderer.selection_index = 0
                renderer.draw_game()
                self.window.refresh()
            index = renderer.selection_index
            renderer.selection_index = -1
            if ch == 27:
                return -1

            return index

        def choose_option(self, options, player):
            self.window.addstr(0, 0, "Choose option")
            index = 0
            selected = 0
            for option in options:
                if index == selected:
                    color = curses.color_pair(4)
                else:
                    color = curses.color_pair(3)

                if isinstance(option, Card):
                    self.text_window.addstr(0, index * 20, "{0:^19}".format(option.name[:19]), color)
                else:
                    self.text_window.addstr(0, index * 20, "{0:^19}".format(option.card.name[:19]), color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    starting_selected = selected
                    selected -= 1
                    if selected < 0:
                        selected = len(options) - 1

                    while not options[selected].can_choose(player) and selected != starting_selected:
                        selected -= 1
                        if selected < 0:
                            selected = len(options) - 1
                if ch == curses.KEY_RIGHT:
                    starting_selected = selected
                    selected += 1
                    if selected == len(options):
                        selected = 0
                    while not options[selected].can_choose(player) and selected != starting_selected:
                        selected += 1
                        if selected == len(options):
                            selected = 0

                index = 0
                for option in options:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(3)
                    if isinstance(option, Card):
                        self.text_window.addstr(0, index * 20, "{0:^19}".format(option.name[:19]), color)
                    else:
                        self.text_window.addstr(0, index * 20, "{0:^19}".format(option.card.name[:19]), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return options[selected]

    def exit_word(window, string):
        window.clear()
        window.addstr(0, 0, string + " " + "Game is ending in 5 seconds.")
        window.refresh()
        time.sleep(5)
        sys.exit()

    def log(string):
        with open("demo_log.txt", "a+") as f:
            f.write(str(time.ctime()) + " " + string)

    stdscr.clear()
    prompt_window = stdscr.derwin(1, 80, 23, 0)
    text_window = stdscr.derwin(1, 80, 24, 0)

    generator = RandomDeckGenerator()
    path = "models/st_fs_deep_neural_40000.t"
    with open(path, "rb") as f:
        model = pickle.load(f)
    agent = StrategyAgent(model, "AI", 5)

    deck1 = generator.generate()
    deck2 = deck1.copy()
    game = Game([deck1, deck2], [TextAgent(stdscr, prompt_window, text_window), agent])
    if game.first_player == 0:
        renderer = GameRender(stdscr, game, game.players[0])
    else:
        renderer = GameRender(stdscr, game, game.players[1])
    try:
        game.start()
    except Exception as e:
        exit_word(text_window, "Sorry, an error occurred.")
    if game.game_ended:
        if not game.winner is None:
            if game.winner.agent is agent:
                log("AI win.")
                exit_word(prompt_window, "You lost!")
            else:
                log("Human win.")
                exit_word(prompt_window, "You won!")
        else:
            log("Draw.")
            exit_word(prompt_window, "There is no winner!")
Beispiel #12
0
def render_game(stdscr):
    class TextAgent:

        def __init__(self, game_window, prompt_window, text_window):
            self.window = prompt_window
            self.game_window = game_window
            self.text_window = text_window
            curses.init_pair(5, curses.COLOR_WHITE, curses.COLOR_CYAN)
            curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_GREEN)

        def do_turn(self, player):
            renderer.draw_game()
            index = 0
            action = self.choose_action()
            while not (action == "quit" or action == "end"):
                if action == "play":
                    card = self.choose_card(player)
                    if card is not None:
                        player.game.play_card(card)
                elif action == "attack":
                    attacker = self.choose_attacker(player)
                    if attacker is not None:
                        attacker.attack()
                elif action == "power":
                    if player.hero.power.can_use():
                        player.hero.power.use()
                index += 1
                renderer.draw_game()
                action = self.choose_action()
            if action == "quit":
                sys.exit(0)

        def choose_action(self):
            self.window.addstr(0, 0, "Choose action")
            actions = ["play", "attack", "power", "end", "quit"]
            index = 0
            selected = 0
            for action in actions:
                if index == selected:
                    color = curses.color_pair(4)
                else:
                    color = curses.color_pair(3)

                self.text_window.addstr(
                    0, index * 10, "{0:^9}".format(action), color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    selected -= 1
                    if selected < 0:
                        selected = len(actions) - 1
                if ch == curses.KEY_RIGHT:
                    selected += 1
                    if selected == len(actions):
                        selected = 0
                index = 0
                for action in actions:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(3)

                    self.text_window.addstr(
                        0, index * 10, "{0:^9}".format(action), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return actions[selected]

        def choose_card(self, player):
            filtered_cards = [card for card in filter(
                lambda card: card.can_use(player, player.game), player.hand)]
            if len(filtered_cards) is 0:
                return None
            renderer.targets = filtered_cards
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose Card")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()

                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.addstr(0, 0, "Choose Card")
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def choose_attacker(self, player):
            filtered_attackers = [minion for minion in filter(
                lambda minion: minion.can_attack(), player.minions)]
            if player.hero.can_attack():
                filtered_attackers.append(player.hero)
            if len(filtered_attackers) is 0:
                return None
            renderer.targets = filtered_attackers
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose attacker")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                self.window.addstr(0, 0, "{0}".format(ch))
                self.window.refresh()
                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def do_card_check(self, cards):

            self.window.addstr(
                0, 0, "Select cards to keep (space selects/deselects a card)")
            keeping = [True, True, True]
            if len(cards) > 3:
                keeping.append(True)
            index = 0
            selected = 0
            for card in cards:
                if keeping[index]:
                    if index == selected:
                        color = curses.color_pair(6)
                    else:
                        color = curses.color_pair(5)
                else:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(0)

                self.text_window.addstr(
                    0, index * 20, "{0:^19}".format(card.name[:19]), color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    selected -= 1
                    if selected < 0:
                        selected = len(cards) - 1
                if ch == curses.KEY_RIGHT:
                    selected += 1
                    if selected == len(cards):
                        selected = 0
                if ch == 32:
                    keeping[selected] = not keeping[selected]
                index = 0
                for card in cards:
                    if keeping[index]:
                        if index == selected:
                            color = curses.color_pair(6)
                        else:
                            color = curses.color_pair(5)
                    else:
                        if index == selected:
                            color = curses.color_pair(4)
                        else:
                            color = curses.color_pair(0)

                    self.text_window.addstr(
                        0, index * 20, "{0:^19}".format(card.name[:19]), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return keeping

        def choose_target(self, targets):

            if len(targets) is 0:
                return None
            renderer.targets = targets
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose target")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def choose_index(self, card, player):
            renderer.selection_index = 0
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose placement location")
            self.window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    renderer.selection_index -= 1
                    if renderer.selection_index < 0:
                        renderer.selection_index = len(player.minions)
                if ch == curses.KEY_RIGHT:
                    renderer.selection_index += 1
                    if renderer.selection_index > len(player.minions):
                        renderer.selection_index = 0
                renderer.draw_game()
                self.window.refresh()
            index = renderer.selection_index
            renderer.selection_index = -1
            if ch == 27:
                return -1

            return index

        def choose_option(self, options, player):
            self.window.addstr(0, 0, "Choose option")
            index = 0
            selected = 0
            for option in options:
                if index == selected:
                    color = curses.color_pair(4)
                else:
                    color = curses.color_pair(3)

                if isinstance(option, Card):
                    self.text_window.addstr(
                        0, index * 20, "{0:^19}".format(option.name[:19]), color)
                else:
                    self.text_window.addstr(
                        0, index * 20, "{0:^19}".format(option.card.name[:19]), color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    starting_selected = selected
                    selected -= 1
                    if selected < 0:
                        selected = len(options) - 1

                    while not options[selected].can_choose(player) and selected != starting_selected:
                        selected -= 1
                        if selected < 0:
                            selected = len(options) - 1
                if ch == curses.KEY_RIGHT:
                    starting_selected = selected
                    selected += 1
                    if selected == len(options):
                        selected = 0
                    while not options[selected].can_choose(player) and selected != starting_selected:
                        selected += 1
                        if selected == len(options):
                            selected = 0

                index = 0
                for option in options:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(3)
                    if isinstance(option, Card):
                        self.text_window.addstr(
                            0, index * 20, "{0:^19}".format(option.name[:19]), color)
                    else:
                        self.text_window.addstr(
                            0, index * 20, "{0:^19}".format(option.card.name[:19]), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return options[selected]

    class GraphAgent:

        def __init__(self, game_window, prompt_window, text_window):
            self.window = prompt_window
            self.game_window = game_window
            self.text_window = text_window
            curses.init_pair(5, curses.COLOR_WHITE, curses.COLOR_CYAN)
            curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_GREEN)

        def do_turn(self, player):
            renderer.draw_game()
            index = 0
            action = self.choose_action()
            while not (action == "quit" or action == "end"):
                if action == "play":
                    card = self.choose_card(player)
                    if card is not None:
                        player.game.play_card(card)
                elif action == "attack":
                    attacker = self.choose_attacker(player)
                    if attacker is not None:
                        attacker.attack()
                elif action == "power":
                    if player.hero.power.can_use():
                        player.hero.power.use()
                index += 1
                renderer.draw_game()
                action = self.choose_action()
            if action == "quit":
                sys.exit(0)

        def choose_action(self):
            self.window.addstr(0, 0, "Choose action")
            actions = ["play", "attack", "power", "end", "quit"]
            index = 0
            selected = 0
            for action in actions:
                if index == selected:
                    color = curses.color_pair(4)
                else:
                    color = curses.color_pair(3)

                self.text_window.addstr(
                    0, index * 10, "{0:^9}".format(action), color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    selected -= 1
                    if selected < 0:
                        selected = len(actions) - 1
                if ch == curses.KEY_RIGHT:
                    selected += 1
                    if selected == len(actions):
                        selected = 0
                index = 0
                for action in actions:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(3)

                    self.text_window.addstr(
                        0, index * 10, "{0:^9}".format(action), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return actions[selected]

        def choose_card(self, player):
            filtered_cards = [card for card in filter(
                lambda card: card.can_use(player, player.game), player.hand)]
            if len(filtered_cards) is 0:
                return None
            renderer.targets = filtered_cards
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose Card")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()

                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.addstr(0, 0, "Choose Card")
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def choose_attacker(self, player):
            filtered_attackers = [minion for minion in filter(
                lambda minion: minion.can_attack(), player.minions)]
            if player.hero.can_attack():
                filtered_attackers.append(player.hero)
            if len(filtered_attackers) is 0:
                return None
            renderer.targets = filtered_attackers
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose attacker")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                self.window.addstr(0, 0, "{0}".format(ch))
                self.window.refresh()
                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def do_card_check(self, cards):

            self.window.addstr(
                0, 0, "Select cards to keep (space selects/deselects a card)")
            keeping = [True, True, True]
            if len(cards) > 3:
                keeping.append(True)
            index = 0
            selected = 0
            for card in cards:
                if keeping[index]:
                    if index == selected:
                        color = curses.color_pair(6)
                    else:
                        color = curses.color_pair(5)
                else:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(0)

                self.text_window.addstr(
                    0, index * 20, "{0:^19}".format(card.name[:19]), color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    selected -= 1
                    if selected < 0:
                        selected = len(cards) - 1
                if ch == curses.KEY_RIGHT:
                    selected += 1
                    if selected == len(cards):
                        selected = 0
                if ch == 32:
                    keeping[selected] = not keeping[selected]
                index = 0
                for card in cards:
                    if keeping[index]:
                        if index == selected:
                            color = curses.color_pair(6)
                        else:
                            color = curses.color_pair(5)
                    else:
                        if index == selected:
                            color = curses.color_pair(4)
                        else:
                            color = curses.color_pair(0)

                    self.text_window.addstr(
                        0, index * 20, "{0:^19}".format(card.name[:19]), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return keeping

        def choose_target(self, targets):

            if len(targets) is 0:
                return None
            renderer.targets = targets
            renderer.selected_target = renderer.targets[0]
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose target")
            self.window.refresh()
            ch = 0
            index = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    index -= 1
                    if index < 0:
                        index = len(renderer.targets) - 1
                if ch == curses.KEY_RIGHT:
                    index += 1
                    if index == len(renderer.targets):
                        index = 0
                renderer.selected_target = renderer.targets[index]
                renderer.draw_game()
                self.window.refresh()
            renderer.targets = None
            if ch == 27:
                return None

            return renderer.selected_target

        def choose_index(self, card, player):
            renderer.selection_index = 0
            renderer.draw_game()
            self.window.addstr(0, 0, "Choose placement location")
            self.window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    renderer.selection_index -= 1
                    if renderer.selection_index < 0:
                        renderer.selection_index = len(player.minions)
                if ch == curses.KEY_RIGHT:
                    renderer.selection_index += 1
                    if renderer.selection_index > len(player.minions):
                        renderer.selection_index = 0
                renderer.draw_game()
                self.window.refresh()
            index = renderer.selection_index
            renderer.selection_index = -1
            if ch == 27:
                return -1

            return index

        def choose_option(self, options, player):
            self.window.addstr(0, 0, "Choose option")
            index = 0
            selected = 0
            for option in options:
                if index == selected:
                    color = curses.color_pair(4)
                else:
                    color = curses.color_pair(3)

                if isinstance(option, Card):
                    self.text_window.addstr(
                        0, index * 20, "{0:^19}".format(option.name[:19]), color)
                else:
                    self.text_window.addstr(
                        0, index * 20, "{0:^19}".format(option.card.name[:19]), color)
                index += 1
            self.window.refresh()
            self.text_window.refresh()
            ch = 0
            while ch != 10 and ch != 27:
                ch = self.game_window.getch()
                if ch == curses.KEY_LEFT:
                    starting_selected = selected
                    selected -= 1
                    if selected < 0:
                        selected = len(options) - 1

                    while not options[selected].can_choose(player) and selected != starting_selected:
                        selected -= 1
                        if selected < 0:
                            selected = len(options) - 1
                if ch == curses.KEY_RIGHT:
                    starting_selected = selected
                    selected += 1
                    if selected == len(options):
                        selected = 0
                    while not options[selected].can_choose(player) and selected != starting_selected:
                        selected += 1
                        if selected == len(options):
                            selected = 0

                index = 0
                for option in options:
                    if index == selected:
                        color = curses.color_pair(4)
                    else:
                        color = curses.color_pair(3)
                    if isinstance(option, Card):
                        self.text_window.addstr(
                            0, index * 20, "{0:^19}".format(option.name[:19]), color)
                    else:
                        self.text_window.addstr(
                            0, index * 20, "{0:^19}".format(option.card.name[:19]), color)
                    index += 1
                self.window.refresh()
                self.text_window.refresh()
            if ch == 27:
                return None

            return options[selected]

    def show_text(screen, position, text, color, font_bold=False,
                  font_size=13, font_italic=False):
        cur_font = pygame.font.SysFont("Monaco", font_size)

        cur_font.set_bold(font_bold)
        cur_font.set_italic(font_italic)
        text_fmt = cur_font.render(text, 1, color)
        screen.blit(text_fmt, position)

    def choose_agent(window):
        agents = registry.get_names()
        curses.init_pair(3, curses.COLOR_WHITE, curses.COLOR_BLUE)
        window.addstr(10, 34, "Choose agent")
        ch = 0
        selected = 0
        while ch != 10 and ch != 27:
            index = 0
            for agent in agents:
                if index == selected:
                    color = curses.color_pair(3)
                else:
                    color = curses.color_pair(0)
                window.addstr(index + 11, 25, "{:^30}".format(agent), color)
                index += 1

            window.refresh()
            ch = window.getch()
            if ch == curses.KEY_UP:
                selected -= 1
                if selected < 0:
                    selected = len(agents) - 1
            if ch == curses.KEY_DOWN:
                selected += 1
                if selected == len(agents):
                    selected = 0

        window.clear()
        if ch == 27:
            sys.exit(0)
        else:
            return registry.create_agent(agents[selected])

    stdscr.clear()

    pygame.init()
    game_window = pygame.display.set_mode((1366, 768), 0, 32)
    background = pygame.image.load('background.jpg').convert()
    o_field = pygame.image.load('field.png').convert()
    end_turn_btn = End_turn_btn(game_window, None, None, (1200, 370))

    field_size = width, height = 840, 240
    pygame.mouse.set_cursor(*pygame.cursors.tri_left)

    prompt_window = stdscr.derwin(1, 80, 23, 0)
    text_window = stdscr.derwin(1, 80, 24, 0)

    agent = registry.create_agent(registry.get_names()[0])

    deck1 = load_deck(sys.argv[1])
    deck2 = load_deck(sys.argv[2])
    game = Game([deck1, deck2], [TextAgent(
        stdscr, prompt_window, text_window), agent])
    if game.first_player == 0:
        renderer = GameRender(stdscr, game, game.players[0])
        pass
    else:
        renderer = GameRender(stdscr, game, game.players[1])
        pass
    current_player = game.players[1]
    game.pre_game()
    while(True):
        pygame.time.Clock().tick(40)
        for event in pygame.event.get():
            if event.type == QUIT:
                exit()
            if event.type == pygame.MOUSEMOTION:
                pass
            if event.type == pygame.MOUSEBUTTONDOWN:
                if end_turn_btn.isOver():
                    end_turn_btn.status = 'hover'
                pass
            if event.type == pygame.MOUSEBUTTONUP:
                if end_turn_btn.isOver():
                    if end_turn_btn.status == 'hover':
                        game._end_turn()
                        end_turn_btn.status = 'unclicked'
                else:
                    end_turn_btn.status = 'unclicked'
                    pass
            #TODO: Render tables
            game_window.blit(background, (0, 0))
            #opponent's field
            game_window.blit(o_field, ((1366 - 880) / 2, 768 / 2 - height - 1))
            #my field
            game_window.blit(o_field, ((1366 - 880) / 2, 768 / 2 + 1))

            end_turn_btn.render()
            show_text(game_window, (end_turn_btn.position),end_turn_btn.status,(150,150,150))

            #TODO: Capture mouse status and generate action

            pygame.display.update()
            #刷新一下画面

    # self.pre_game()
    # self.current_player = self.players[1]
    # while not self.game_ended:
    # self.play_single_turn()
    game.start()
Beispiel #13
0
            #             index += 1
            #         self.window.refresh()
            #         self.text_window.refresh()
            #     if ch == 27:
            #         return None
            #
            #     return options[selected]


if __name__ == '__main__':
    if len(sys.argv) < 3:
        port = int(sys.argv[2])
        print('Usage: COMMAND host port')
        sys.exit(1)
    deck1 = load_deck("zoo.hsdeck")
    deck2 = load_deck("zoo.hsdeck")
    logfile = open('hearthbreaker.log', 'a')
    while True:
        agent = WebAgent(sys.argv[1], sys.argv[2])
        ggame = Game([deck1, deck2], [(agent, "webagent"), (SimpleUCTAgent(0.2, 10), "uct")])
        try:
            ggame.start()
            agent.reconnect()
        except ConnectionResetError:
            logfile.write('Restart game due to connection reset\n')
            agent.reconnect()
        except Exception as e:
            traceback.print_exc(file=logfile)
            logfile.write('\n')
            agent.reconnect()