Beispiel #1
0
    def volumeDown(self, *args, **kwargs):
        if self.isMuted:
            self.volume = self.lastVolume
            self.isMuted = False

        self.volume = clipInt(self.volume - self.incVal, 0, 100)
        self._setVolume(self.volume)
        self.indicator.value = self.volume
Beispiel #2
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    def left(self, state):

        ret = self.widgets[self.wId].disable(None)
        if ret:
            self.wId = clipInt(self.wId - 1, 0, len(self.widgets)-1)
            self.widgets[self.wId].enable(None)

        return state
Beispiel #3
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    def right(self, state):
        if self.widgets[self.wId] == self.runtime:
            self.widgets[self.wId].enable(None)
        else:

            self.widgets[self.wId].disable(None)
            self.wId = clipInt(self.wId + 1, 0, len(self.widgets)-1)
            ret = self.widgets[self.wId].enable(None)

        return state
Beispiel #4
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    def _audioFadeout(self, t0, t1, t2, v0, v1, incVal):
        '''
        Audio fade out happens in 3 sections to allow for non linearity of volume
        All time values are given in seconds

        T0 = 0 to t0 --> in this time volume drops down to v0
        T1 = t0 to t1  -> in this time volime drops down to v1
        T2 = t1 to t2 -> in this time volume drops down to 0

        y = mx + b
        '''
        volume = self.getVolume()
        v0 = clipInt(v0, 0, volume)
        v1 = clipInt(v1, 0, v0)

        m0 = (v0 - volume) / (t0)
        m1 = (v1 - v0) / (t1 - t0)
        m2 = (0 - v1) / (t2 - t1)

        b0 = volume
        b1 = v0 - m1 * t0
        b2 = v1 - m2 * t1

        cnt = 0
        last = False

        while not last:

            if cnt >= 0 and cnt < t0:
                tmpVol = cnt * m0 + b0
            elif cnt >= t0 and cnt < t1:
                tmpVol = cnt * m1 + b1
            elif cnt >= t1 and cnt < t2:
                tmpVol = cnt * m2 + b2
            elif cnt >= t2:
                tmpVol = 0
                last = True

            self.setVolume(tmpVol)
            cnt = cnt + incVal

            time.sleep(incVal)
Beispiel #5
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    def left(self, args):
        if self.hId <= 0:
            return True

        if self.hId != -1:
            self.btnList[self.hId].disable(None)

            self.hId = clipInt(self.hId - 1, 0, len(self.btnList)-1)
            self.btnList[self.hId].enable(None)

        return False
Beispiel #6
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    def _changeValue(self, widget, value):
        value = clipInt(value, 0, 100)
        size = self.label1.size

        tmp = int(self.max * value / 100)
        self.label1.size = (tmp, size[1])

        if tmp == 0:
            self.image.imgSrc = "atlas://resources/img/pi-player/mute"
        else:
            self.image.imgSrc = "atlas://resources/img/pi-player/volume"
Beispiel #7
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    def enable(self, args):
        if len(self.dialogList) == 0:
            return True

        if self.wId < 0:
            self.wId = 0
            self.dialogList[self.wId].enable(args)

        elif self.wId >= 0 and self.wId < len(self.dialogList):
            self.dialogList[self.wId].disable(args)
            self.wId = self.wId + 1
            self.wId = clipInt(self.wId, 0, len(self.dialogList)-1)
            self.dialogList[self.wId].enable(args)

        return False
Beispiel #8
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    def right(self, args):

        if self.wId < 0:
            self.wId = 0
            self.widgets[self.wId].enable(None)

        else:
            self.widgets[self.wId].disable(None)
            self.wId = clipInt(self.wId + 1, 0, len(self.widgets) - 1)
            self.widgets[self.wId].enable(None)

            if self.wId == len(self.widgets) - 1:
                return True

        return False
Beispiel #9
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    def disable(self, args):

        if self.wId >= 0 and self.wId < len(self.dialogList):
            self.dialogList[self.wId].disable(args)
            self.wId = self.wId - 1
            self.wId = clipInt(self.wId, -1, len(self.dialogList)-1)


            if self.wId >= 0:
                self.dialogList[self.wId].enable(args)

        if self.wId < 0 or len(self.dialogList) == 0:
            self.wId = -1
            return True

        return False
Beispiel #10
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    def left(self, args):
        if self.wId == 0:
            self.widgets[self.wId].disable(None)
            self.wId = -1
            return True
        else:
            if self.wId >= len(
                    self.widgets
            ):  #this means we pressed overflowed right boundary
                self.wId = self.wId - 1
                self.widgets[self.wId].enable(None)
            elif self.wId > 0:
                self.widgets[self.wId].disable(None)
                self.wId = clipInt(self.wId - 1, 0, len(self.widgets) - 1)
                self.widgets[self.wId].enable(None)

        return False
Beispiel #11
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    def _removeDialog(self, dialogId):
        logging.debug("Dialog: called")
        if len(self.dialogList) <= 0:
            logging.debug("Dialog: remove: dialog list empty")
            return

        for i in range(len(self.dialogList)):
            logging.debug("Dialog: find id = {}".format(self.dialogList[i].id))
            if self.dialogList[i].dId == dialogId:
                logging.debug("Dialog: id found so remove now")
                widget = self.dialogList.pop(i)
                break

        self._updateView()
        for item in self.dialogList:
            item.disable(None)

        self.wId = clipInt(self.wId - 1, 0, len(self.dialogList)-1)


        if len(self.dialogList) > 0:
            self.dialogList[self.wId].enable(None)
Beispiel #12
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    def right(self, args):
        if self.hId != -1:
            self.btnList[self.hId].disable(None)

        self.hId = clipInt(self.hId + 1, 0, len(self.btnList)-1)
        self.btnList[self.hId].enable(None)
Beispiel #13
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    def _playlistWork(self):
        enter = stop = next = previous = play = end = once = False
        state = "idle"
        lastState = "idle"
        entry = None
        entryId = 0
        flags = {}
        flags['next'] = False

        # try:
        cnt = 0
        cnt1 = 0

        while True:
            #read next entry of queue blocking style
            time.sleep(0.01)
            cnt = cnt + 0.01

            if cnt >= 1:
                cnt = 0
                cnt1 = cnt1 + 1

                if self.isPlaying() and (cnt1 % self._runtimeInterval) == 0:
                    runtime = self.getRuntime()
                    path = self.getCurrentFile()

                    if self._db != None and self._writeDb != None:
                        self._db['runtime'] = runtime
                        self._db['mediaPath'] = path
                        self._writeDb()
                    else:
                        logging.error(
                            "PlayerCore: wrtieDB callback and db object not set"
                        )

            if not self.cmdQueue.empty():
                cmd = self.cmdQueue.get()
                self.cmdQueue.task_done()

                if cmd['cmd'] == "enter":
                    enter = True

                elif cmd['cmd'] == "stop":
                    play = False  #stop plalist
                    enter = stop = next = previous = play = end = once = False
                    entry = None
                    entryId = 0
                    state = "idle"
                    play = False
                    self.osdControl(
                        3)  #give control back to last main menu itemm
                    self.activateColorBar(0)
                    self.screenSaverRun(2)
                    self.player.stop()

                elif cmd['cmd'] == "previous":
                    previous = True

                elif cmd['cmd'] == "next":
                    next = True

                elif cmd['cmd'] == "end":
                    end = True
                    if self._db != None and self._writeDb != None:
                        self._db['runtime'] = 0
                        self._db['mediaPath'] = path
                        self._writeDb()

                elif cmd['cmd'] == "play":
                    logging.error("------- core plaer: ---- play ")
                    if not play:
                        playlist = cmd['playlist']
                        check = checkPlaylist(playlist)
                        if check[1] == 0:
                            play = True
                            self.osdControl(0)  #save current id
                            self.osdControl(1)  # switch controls to osd
                        else:
                            logging.error(
                                "PlayerCore: playlist format error = {}".
                                format(check))

                self.cmdBlock.release()
            #Debug prints for state
            #
            if state != lastState:
                logging.debug(
                    "PlayerCore: state = {} | enter = {} | stop = {} | next = {} | prev = {} | play = {} | end = {} | once = {} |"
                    .format(state, enter, stop, next, previous, play, end,
                            once))

                lastState = state

            #State machine
            #
            if state == "idle":
                if play:
                    state = "pre"
                    end = False
                    entry = playlist[str(entryId)]
                    logging.error("EntryId play: {} / {}".format(
                        entryId, entry))
                    self.osdControl(2)  # switch control to playerControl

            elif state == "pre":
                end = False
                if type(entry['pre']) == str and entry['pre'].lower(
                ) == "blackscreen":
                    self.activateColorBar(1)
                    self.screenSaverRun(0)
                    state = "preWait"
                    flags['preWait'] = False

                else:
                    state = "play"

            elif state == "preWait":
                end = False
                if enter:
                    enter = False
                    state = "play"

                elif previous:
                    previous = False
                    entryId = clipInt(entryId - 1, 0, 99999)
                    state = "idle"

                elif next:
                    next = False
                    state = "end"

            elif state == "play":
                end = False
                path = entry['path']
                tSeek = entry['start']
                self.player.start(path, tSeek)
                state = "waitEnd"
                self.osdControl(1)  # give control back to osd

            elif state == "waitEnd":
                if end:
                    end = False
                    previous = False
                    next = False
                    state = "post"
                    flags['next'] = False

                elif previous:
                    print("waitEnd: previous")
                    previous = False
                    state = "previousWait"
                    self.player.stop()

                elif next and not flags['next']:
                    next = False
                    flags['next'] = True
                    self.player.stop()

            elif state == "previousWait":
                if end:
                    end = False
                    previous = False
                    next = False
                    state = "idle"
                    entryId = clipInt(entryId - 1, 0, 99999)
                    flags['next'] = False

            elif state == "post":
                if type(entry['post']) == str and entry['post'].lower(
                ) == "repeat_once" and once == False:
                    once = True
                    state = "play"

                elif type(entry['post']) == str and entry['post'].lower(
                ) == "repeat_forever":
                    state = "play"
                    self.player.stop()
                else:
                    state = "end"

            elif state == "end":
                self.activateColorBar(0)

                entryId = entryId + 1
                logging.debug("PLayerCore: entryId = {}".format(entry))
                if entryId >= len(playlist):
                    play = False  #stop plalist

                    self.screenSaverRun(2)  #Stay on screen saver
                    enter = stop = next = previous = play = end = once = False
                    entry = None
                    entryId = 0
                    self.osdControl(
                        3)  #give control back to last main menu itemm

                state = "idle"
                end = False
Beispiel #14
0
 def setVolume(self, volume):
     self.volume = clipInt(volume, 0, 100)
     self._setVolume(volume)
     self.indicator.value = self.volume
Beispiel #15
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 def getVolume(self, *args, **kwargs):
     tmp = clipInt(self._getVolume(), 0, 100)
     self.indicator.value = tmp
     return tmp
Beispiel #16
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 def down(self, args):
     value = int(self.widgets[self.wId].text)
     value = clipInt(value - 1, 0, 9)
     self.widgets[self.wId].text = str(value)