def dark_rand(ampl, RED, GREEN): print("playing on dark_rand") if ampl <= 0.06: turn_off(RED) turn_off(GREEN) if ampl >= 0.03 and ampl < 0.06: blink(GREEN) turn_on(RED) if ampl >= 0.09: turn_on(RED) blink(GREEN)
def no_blink(ampl, RED, GREEN): print("playing on no_blink") if ampl <= BASE_0: turn_on(RED) turn_on(GREEN) if ampl >= BASE_0 and ampl < BASE_1: turn_on(GREEN) turn_off(RED) if ampl >= BASE_1: turn_on(RED) turn_off(GREEN)
def even_even_less_blinks(ampl, RED, GREEN): print("playing on even_even_less_blinks") if ampl <= BASE_2: turn_on(RED) turn_on(GREEN) if ampl >= BASE_2 and ampl < BASE_3: turn_on(GREEN) turn_off(RED) if ampl >= BASE_3 and ampl <= BASE_4: turn_on(RED) turn_off(GREEN) if ampl >= BASE_4: blink(RED) blink(GREEN)
def less_blinks(ampl, RED, GREEN): print("playing on less_blinks") if ampl <= BASE_1: turn_on(RED) turn_on(GREEN) if ampl >= BASE_1 and ampl < BASE_2: blink(GREEN) turn_off(RED) if ampl >= BASE_2 and ampl < BASE_3: turn_on(RED) turn_off(GREEN) if ampl >= BASE_3: blink(RED) blink(GREEN)
def light_rand(ampl, RED, GREEN): print("playing on light_rand") if ampl <= 0.06: turn_on(RED) turn_on(GREEN) else: turn_off(RED) turn_off(GREEN) if ampl >= 0.03 and ampl < 0.06: blink(GREEN) turn_off(RED) if ampl >= 0.09: turn_on(RED) turn_off(GREEN)
def super_random(ampl, RED, GREEN): print("playing on super_random") if ampl <= BASE_0: turn_on(RED) turn_off(GREEN) if ampl > BASE_0 and ampl <= BASE_1: blink(RED) turn_on(GREEN) if ampl > BASE_1 and ampl <= BASE_2: turn_on(GREEN) turn_on(RED) if ampl >= BASE_2 and BASE_3: turn_off(RED) turn_off(GREEN) if ampl >= BASE_3 and ampl < BASE_4: blink(GREEN) turn_off(RED) if ampl >= BASE_4: blink(RED) blink(GREEN)
def only_green(ampl, RED, GREEN): print("playing only_green") turn_off(RED) turn_on(GREEN) if ampl >= BASE_1: blink(GREEN, 0.01)
def only_red(ampl, RED, GREEN): print("playing only_red") turn_off(GREEN) turn_on(RED) if ampl >= BASE_1: blink(RED, 0.01)