Beispiel #1
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 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_BROWN_1
     self.hexes.hex_collection[0] = hexes.Hex_Desert(0)
     self.hexes.hex_collection[1] = hexes.Hex_Hill(1)
     self.hexes.hex_collection[2] = hexes.Hex_Hill(2)
     self.hexes.hex_collection[3] = hexes.Hex_Mountain(3)
     self.hexes.hex_collection[4] = hexes.Hex_Desert(4)
     self.hexes.hex_collection[5] = hexes.Hex_Desert(5)
     self.hexes.hex_collection[6] = hexes.Hex_Desert(6)
Beispiel #2
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 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_BROWN_10
     self.hexes.hex_collection[0] = hexes.Hex_Hill(0)
     self.hexes.hex_collection[1] = hexes.Hex_Hill(1)
     self.hexes.hex_collection[2] = hexes.Hex_Forest(2)
     self.hexes.hex_collection[3] = hexes.Hex_Swamp(3)
     self.hexes.hex_collection[4] = hexes.Hex_Lake(4)
     self.hexes.hex_collection[5] = hexes.Hex_Forest(5)
     self.hexes.hex_collection[6] = hexes.Hex_Swamp(6)
Beispiel #3
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 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_BROWN_4
     self.hexes.hex_collection[0] = hexes.Hex_Wasteland(0)
     self.hexes.hex_collection[1] = hexes.Hex_Wasteland(1)
     self.hexes.hex_collection[2] = hexes.Hex_Wasteland(2)
     self.hexes.hex_collection[3] = hexes.Hex_Hill(3)
     self.hexes.hex_collection[4] = hexes.Hex_Hill(4)
     self.hexes.hex_collection[5] = hexes.Hex_Wasteland(5)
     self.hexes.hex_collection[6] = hexes.Hex_Mountain(6)
Beispiel #4
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 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_GREEN_11
     self.hexes.hex_collection[0] = hexes.Hex_Hill(0)
     self.hexes.hex_collection[1] = hexes.Hex_Lake(1)
     self.hexes.hex_collection[2] = hexes.Hex_Plain(2)
     self.hexes.hex_collection[3] = hexes.Hex_Hill(3)
     self.hexes.hex_collection[4] = hexes.Hex_Lake(4)
     self.hexes.hex_collection[5] = hexes.Hex_Lake(5)
     self.hexes.hex_collection[6] = hexes.Hex_Plain(6)
Beispiel #5
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 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_GREEN_6
     self.hexes.hex_collection[0] = hexes.Hex_Forest(0)
     self.hexes.hex_collection[1] = hexes.Hex_Hill(1)
     self.hexes.hex_collection[2] = hexes.Hex_Hill(2)
     self.hexes.hex_collection[3] = hexes.Hex_Mountain(3)
     self.hexes.hex_collection[4] = hexes.Hex_Forest(4)
     self.hexes.hex_collection[5] = hexes.Hex_Plain(5)
     self.hexes.hex_collection[6] = hexes.Hex_Hill(6)
Beispiel #6
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 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_GREEN_12
     self.hexes.hex_collection[0] = hexes.Hex_Mountain(0)
     self.hexes.hex_collection[1] = hexes.Hex_Plain(1)
     self.hexes.hex_collection[2] = hexes.Hex_Hill(2)
     self.hexes.hex_collection[3] = hexes.Hex_Mountain(3)
     self.hexes.hex_collection[4] = hexes.Hex_Swamp(4)
     self.hexes.hex_collection[5] = hexes.Hex_Hill(5)
     self.hexes.hex_collection[6] = hexes.Hex_Plain(6)
     self.walls.add_wall(1, 6)
     self.walls.add_wall(2, 6)
     self.walls.add_wall(5, 6)
Beispiel #7
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 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_BROWN_9
     self.hexes.hex_collection[0] = hexes.Hex_Desert(0)
     self.hexes.hex_collection[1] = hexes.Hex_Desert(1)
     self.hexes.hex_collection[2] = hexes.Hex_Wasteland(2)
     self.hexes.hex_collection[3] = hexes.Hex_Hill(3)
     self.hexes.hex_collection[4] = hexes.Hex_Hill(4)
     self.hexes.hex_collection[5] = hexes.Hex_Mountain(5)
     self.hexes.hex_collection[6] = hexes.Hex_Plain(6)
     self.walls.add_wall(0, 5)
     self.walls.add_wall(0, 6)
     self.walls.add_wall(1, 6)
     self.walls.add_wall(2, 6)
     self.walls.add_wall(2, 3)
Beispiel #8
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 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_BROWN_8_RED_CITY
     self.hexes.hex_collection[0] = hexes.Hex_Desert(0)
     self.hexes.hex_collection[1] = hexes.Hex_Wasteland(1)
     self.hexes.hex_collection[2] = hexes.Hex_Desert(2)
     self.hexes.hex_collection[3] = hexes.Hex_Desert(3)
     self.hexes.hex_collection[4] = hexes.Hex_Hill(4)
     self.hexes.hex_collection[5] = hexes.Hex_Desert(5)
     self.hexes.hex_collection[6] = hexes.Hex_City(6)
Beispiel #9
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 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_BROWN_6_BLUE_CITY
     self.hexes.hex_collection[0] = hexes.Hex_Lake(0)
     self.hexes.hex_collection[1] = hexes.Hex_Hill(1)
     self.hexes.hex_collection[2] = hexes.Hex_Mountain(2)
     self.hexes.hex_collection[3] = hexes.Hex_Forest(3)
     self.hexes.hex_collection[4] = hexes.Hex_Plain(4)
     self.hexes.hex_collection[5] = hexes.Hex_Lake(5)
     self.hexes.hex_collection[6] = hexes.Hex_City(6)
Beispiel #10
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 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_GREEN_14
     self.hexes.hex_collection[0] = hexes.Hex_Hill(0)
     self.hexes.hex_collection[1] = hexes.Hex_Plain(1)
     self.hexes.hex_collection[2] = hexes.Hex_Desert(2)
     self.hexes.hex_collection[3] = hexes.Hex_Desert(3)
     self.hexes.hex_collection[4] = hexes.Hex_Plain(4)
     self.hexes.hex_collection[5] = hexes.Hex_Wasteland(5)
     self.hexes.hex_collection[6] = hexes.Hex_Plain(6)
     self.walls.add_wall(4, 6)
Beispiel #11
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 def __init__(self, new_game_engine):
     super().__init__(new_game_engine)
     self.type = TILE_GREEN_13
     self.hexes.hex_collection[0] = hexes.Hex_Forest(0)
     self.hexes.hex_collection[1] = hexes.Hex_Plain(1)
     self.hexes.hex_collection[2] = hexes.Hex_Swamp(2)
     self.hexes.hex_collection[3] = hexes.Hex_Forest(3)
     self.hexes.hex_collection[4] = hexes.Hex_Hill(4)
     self.hexes.hex_collection[5] = hexes.Hex_Lake(5)
     self.hexes.hex_collection[6] = hexes.Hex_Forest(6)
     self.walls.add_wall(3, 4)
     self.walls.add_wall(4, 6)