def _create_vehicles(self) -> None:
        self.vehicle = Vehicle(self.road, [0, 0],
                               2 * np.pi * self.np_random.rand(), 0)
        self.road.vehicles.append(self.vehicle)
        """
        positions = self.np_random.choice(self.road.network.lanes_list(), size=car_count+1, replace=False)
        for x in range(car_count):
            lane2 = positions[x]
            vehicle2 =  Vehicle(self.road, lane2.position(lane2.length/2, 0), lane2.heading, 0)
            self.road.vehicles.append(vehicle2)


        lane = positions[-1]
        self.goal = Landmark(self.road, lane.position(lane.length/2, 0), heading=lane.heading)
        self.road.objects.append(self.goal)
        """
        """
        add vehicels to free parking slots
        """
        spots = len(self.road.network.lanes_list())
        lane_pos = self.np_random.choice(spots)
        lane = self.road.network.lanes_list()[lane_pos]
        self.goal = Landmark(self.road,
                             lane.position(lane.length / 2, 0),
                             heading=lane.heading)
        self.road.objects.append(self.goal)
        for x in range(spots):
            if x != lane_pos:
                lane_tmp = self.road.network.lanes_list()[x]
                vehicle_tmp = Vehicle(
                    self.road, lane_tmp.position(lane_tmp.length / 2, 0),
                    lane_tmp.heading, 0)
                self.road.vehicles.append(vehicle_tmp)
Beispiel #2
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    def _create_vehicles(self) -> None:
        """Create some new random vehicles of a given type, and add them on the road."""
        self.vehicle = self.action_type.vehicle_class(self.road, [0, 0], 2*np.pi*self.np_random.rand(), 0)
        self.road.vehicles.append(self.vehicle)

        lane = self.np_random.choice(self.road.network.lanes_list())
        self.goal = Landmark(self.road, lane.position(lane.length/2, 0), heading=lane.heading)
        self.road.objects.append(self.goal)
    def _create_vehicles(self, parked_probability: float = 0.75) -> None:
        """
        Create some new random vehicles of a given type, and add them on the road.

        :param parked_probability: probability that a spot is occupied
        """

        self.vehicle = self.action_type.vehicle_class(
            self.road, self.vehicle_starting,
            2 * np.pi * self.np_random.rand(), 0)
        self.road.vehicles.append(self.vehicle)

        goal_position = [
            self.np_random.choice([-2 * self.spots - 10, 2 * self.spots + 10]),
            0
        ]
        self.goal = Landmark(self.road, goal_position, heading=0)
        self.road.objects.append(self.goal)

        vehicles_type = utils.class_from_path(
            self.config["other_vehicles_type"])
        for i in range(self.config["vehicles_count"]):
            is_parked = self.np_random.rand() <= parked_probability
            if not is_parked:
                # Just an effort to spread the vehicles out
                idx = self.np_random.randint(0, self.num_middle_lanes)
                longitudinal = (i * 5) - (self.x_range /
                                          8) * self.np_random.randint(-1, 1)
                self.road.vehicles.append(
                    vehicles_type.make_on_lane(self.road, ("d", "e", idx),
                                               longitudinal,
                                               speed=2))
            else:
                lane = ("a", "b",
                        i) if self.np_random.rand() >= 0.5 else ("b", "c", i)
                self.road.vehicles.append(
                    Vehicle.make_on_lane(self.road, lane, 4, speed=0))

        for v in self.road.vehicles:  # Prevent early collisions
            if v is not self.vehicle and np.linalg.norm(
                    v.position - self.vehicle.position) < 20:
                self.road.vehicles.remove(v)
    def _create_vehicles(self) -> None:
        self.vehicle = Vehicle(self.road, [0, 0],
                               2 * np.pi * self.np_random.rand(), 0)
        self.road.vehicles.append(self.vehicle)

        positions = self.np_random.choice(self.road.network.lanes_list(),
                                          size=car_count + 1,
                                          replace=False)

        for x in range(car_count):
            lane2 = positions[x]
            vehicle2 = Vehicle(self.road, lane2.position(lane2.length / 2, 0),
                               lane2.heading, 0)
            self.road.vehicles.append(vehicle2)

        lane = positions[-1]
        self.goal = Landmark(self.road,
                             lane.position(lane.length / 2, 0),
                             heading=lane.heading)
        self.road.objects.append(self.goal)
Beispiel #5
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def test_collision():
    # Collision between two vehicles
    r = Road(RoadNetwork.straight_road_network(1))
    v1 = Vehicle(road=r, position=[0, 0], speed=10)
    v2 = Vehicle(road=r, position=[4, 0], speed=20)
    v1.check_collision(v2)

    assert v1.crashed and v2.crashed
    assert v1.speed == v2.speed == 10
    # Collision between a vehicle and an obstacle
    v3 = Vehicle(road=r, position=[20, 0], speed=10)
    o = Obstacle(road=r, position=[23, 0])
    v3.check_collision(o)

    assert v3.crashed and o.hit
    assert v3.speed == 0
    # Collision between a vehicle and a landmark
    v4 = Vehicle(road=r, position=[40, 0], speed=10)
    l = Landmark(road=r, position=[43, 0])
    v4.check_collision(l)

    assert v4.crashed is False
    assert l.hit