Beispiel #1
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 def test_is_max_generations_exceeded(self):
     max_generations = 4
     game = life.GameOfLife((self.rows, self.cols),
                            max_generations=max_generations)
     game.curr_generation = self.grid
     for _ in range(max_generations - 1):
         game.step()
     self.assertEqual(game.generations, max_generations)
     self.assertTrue(game.is_max_generations_exceeded)
Beispiel #2
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    def test_can_update(self):
        game = life.GameOfLife((self.rows, self.cols))
        game.curr_generation = self.grid

        tests_dir = os.path.dirname(__file__)
        steps_path = os.path.join(tests_dir, "steps.txt")
        with open(steps_path) as f:
            steps = json.load(f)

        num_updates = 0
        for step in sorted(steps.keys(), key=int):
            with self.subTest(step=step):
                for _ in range(int(step) - num_updates):
                    game.curr_generation = game.get_next_generation()
                    num_updates += 1
                self.assertEqual(steps[step], game.curr_generation)
Beispiel #3
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 def test_get_neighbours_for_right_side(self):
     game = life.GameOfLife((self.rows, self.cols))
     game.curr_generation = self.grid
     neighbours = game.get_neighbours((2, 7))
     self.assertEqual(5, len(neighbours))
     self.assertEqual(2, sum(neighbours))
Beispiel #4
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 def test_get_neighbours_for_lower_right_corner(self):
     game = life.GameOfLife((self.rows, self.cols))
     game.curr_generation = self.grid
     neighbours = game.get_neighbours((5, 7))
     self.assertEqual(3, len(neighbours))
     self.assertEqual(1, sum(neighbours))
Beispiel #5
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 def test_get_neighbours(self):
     game = life.GameOfLife((self.rows, self.cols))
     game.curr_generation = self.grid
     neighbours = game.get_neighbours((2, 3))
     self.assertEqual(8, len(neighbours))
     self.assertEqual(4, sum(neighbours))
Beispiel #6
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 def test_can_create_a_random_grid(self):
     game = life.GameOfLife((3, 3))
     random.seed(12345)
     grid = game.create_grid(randomize=True)
     self.assertEqual([[1, 0, 1], [1, 0, 1], [1, 0, 1]], grid)
Beispiel #7
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 def test_can_create_an_empty_grid(self):
     game = life.GameOfLife((3, 3))
     grid = game.create_grid(randomize=False)
     self.assertEqual([[0, 0, 0], [0, 0, 0], [0, 0, 0]], grid)
Beispiel #8
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 def test_is_not_changing(self):
     game = life.GameOfLife((self.rows, self.cols))
     game.curr_generation = self.grid
     for _ in range(self.max_generations + 1):
         game.step()
     self.assertFalse(game.is_changing)
Beispiel #9
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 def test_is_changing(self):
     game = life.GameOfLife((self.rows, self.cols))
     game.curr_generation = self.grid
     game.step()
     self.assertTrue(game.is_changing)
Beispiel #10
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 def test_prev_generation_is_correct(self):
     game = life.GameOfLife((self.rows, self.cols))
     game.curr_generation = self.grid
     game.step()
     self.assertEqual(game.prev_generation, self.grid)