Beispiel #1
0
 def hide(self):
     super(MainSquareTab, self).hide()
     PlayerLevelUpgrade.discard(self.on_player_level_upgrade)
     for building in self.settlement.buildings:
         building.discard_change_listener(self._schedule_refresh)
 def hide(self):
     super(MainSquareTab, self).hide()
     PlayerLevelUpgrade.discard(self.on_player_level_upgrade)
     for building in self.settlement.buildings:
         building.discard_change_listener(self._schedule_refresh)