Beispiel #1
0
	def _set_resource_slot(self, slot_num, res_id):
		"""Show res_id in slot slot_num
		@param slot_num: starting at 0, will be added as new slot if greater than no of slots
		@param res_id: a resource id or 0 for remove slot
		"""
		self.close_construction_mode()
		res_copy = self._get_current_resources()[:]
		number_of_slots_changed = False
		if slot_num < len(res_copy): # change existing slot
			if res_id == 0: # remove it
				del res_copy[slot_num]
				number_of_slots_changed = True
			else: # actual slot change
				res_copy[slot_num] = res_id
		else: # addition
			if res_id == 0: # that would mean adding an empty slot
				pass
			else:
				number_of_slots_changed = True
				res_copy += [res_id]

		self.resource_configurations[self.current_instance()] = res_copy

		if number_of_slots_changed:
			ResourceBarResize.broadcast(self)
		self.redraw()

		if isinstance(self.session.ingame_gui.cursor, ResBarMouseTool):
			self.session.ingame_gui.cursor.reset()
	def end(self):
		self.widgets['minimap'].mapEvents({
			'zoomIn' : None,
			'zoomOut' : None,
			'rotateRight' : None,
			'rotateLeft': None,

			'destroy_tool' : None,
			'build' : None,
			'diplomacyButton' : None,
			'gameMenuButton' : None
		})

		for w in self.widgets.itervalues():
			if w.parent is None:
				w.hide()
		self.message_widget = None
		self.tabwidgets = None
		self.minimap = None
		self.resource_overview.end()
		self.resource_overview = None
		self.hide_menu()
		SettlerUpdate.unsubscribe(self._on_settler_level_change)
		ResourceBarResize.unsubscribe(self._on_resourcebar_resize)
		HoverSettlementChanged.unsubscribe(self._cityinfo_set)
		SettlerInhabitantsChanged.unsubscribe(self._on_settler_inhabitant_change)

		super(IngameGui, self).end()
Beispiel #3
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    def end(self):
        self.widgets['minimap'].mapEvents({
            'zoomIn': None,
            'zoomOut': None,
            'rotateRight': None,
            'rotateLeft': None,
            'destroy_tool': None,
            'build': None,
            'diplomacyButton': None,
            'gameMenuButton': None
        })

        for w in self.widgets.itervalues():
            if w.parent is None:
                w.hide()
        self.message_widget = None
        self.tabwidgets = None
        self.minimap = None
        self.resource_overview.end()
        self.resource_overview = None
        self.hide_menu()
        SettlerUpdate.unsubscribe(self._on_settler_level_change)
        ResourceBarResize.unsubscribe(self._on_resourcebar_resize)
        HoverSettlementChanged.unsubscribe(self._cityinfo_set)
        SettlerInhabitantsChanged.unsubscribe(
            self._on_settler_inhabitant_change)

        super(IngameGui, self).end()
Beispiel #4
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	def __init__(self, ingame_gui):
		self._ingame_gui = ingame_gui
		self._widget = load_uh_widget('city_info.xml', 'resource_bar')
		self._child_finder = PychanChildFinder(self._widget)

		self._settlement = None
		HoverSettlementChanged.subscribe(self._on_hover_settlement_change)
		SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
		ResourceBarResize.subscribe(self._on_resourcebar_resize)
Beispiel #5
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    def __init__(self, ingame_gui):
        self._ingame_gui = ingame_gui
        self._widget = load_uh_widget('city_info.xml', 'resource_bar')
        self._child_finder = PychanChildFinder(self._widget)

        self._settlement = None
        HoverSettlementChanged.subscribe(self._on_hover_settlement_change)
        SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
        ResourceBarResize.subscribe(self._on_resourcebar_resize)
Beispiel #6
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	def end(self):
		HoverSettlementChanged.unsubscribe(self._on_hover_settlement_change)
		SettlerInhabitantsChanged.unsubscribe(self._on_settler_inhabitant_change)
		ResourceBarResize.unsubscribe(self._on_resourcebar_resize)
	def __init__(self, session, gui):
		super(IngameGui, self).__init__()
		self.session = session
		assert isinstance(self.session, horizons.session.Session)
		self.main_gui = gui
		self.main_widget = None
		self.tabwidgets = {}
		self.settlement = None
		self.resource_source = None
		self.resources_needed, self.resources_usable = {}, {}
		self._old_menu = None

		self.widgets = LazyWidgetsDict(self.styles, center_widgets=False)

		self.cityinfo = self.widgets['city_info']
		self.cityinfo.child_finder = PychanChildFinder(self.cityinfo)

		self.logbook = LogBook(self.session)
		self.message_widget = MessageWidget(self.session)
		self.players_overview = PlayersOverview(self.session)
		self.players_settlements = PlayersSettlements(self.session)
		self.players_ships = PlayersShips(self.session)

		# self.widgets['minimap'] is the guichan gui around the actual minimap,
		# which is saved in self.minimap
		minimap = self.widgets['minimap']
		minimap.position_technique = "right+0:top+0"

		icon = minimap.findChild(name="minimap")
		self.minimap = Minimap(icon,
		                       targetrenderer=horizons.globals.fife.targetrenderer,
		                       imagemanager=horizons.globals.fife.imagemanager,
		                       session=self.session,
		                       view=self.session.view)

		def speed_up():
			SpeedUpCommand().execute(self.session)

		def speed_down():
			SpeedDownCommand().execute(self.session)

		minimap.mapEvents({
			'zoomIn' : self.session.view.zoom_in,
			'zoomOut' : self.session.view.zoom_out,
			'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
			'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
			'speedUp' : speed_up,
			'speedDown' : speed_down,
			'destroy_tool' : self.session.toggle_destroy_tool,
			'build' : self.show_build_menu,
			'diplomacyButton' : self.show_diplomacy_menu,
			'gameMenuButton' : self.main_gui.toggle_pause,
			'logbook' : self.logbook.toggle_visibility
		})
		minimap.show()
		#minimap.position_technique = "right+15:top+153"

		self.widgets['tooltip'].hide()

		self.resource_overview = ResourceOverviewBar(self.session)
		ResourceBarResize.subscribe(self._on_resourcebar_resize)

		# Register for messages
		SettlerUpdate.subscribe(self._on_settler_level_change)
		SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
		HoverSettlementChanged.subscribe(self._cityinfo_set)
Beispiel #8
0
    def __init__(self, session, gui):
        super(IngameGui, self).__init__()
        self.session = session
        assert isinstance(self.session, horizons.session.Session)
        self.main_gui = gui
        self.main_widget = None
        self.tabwidgets = {}
        self.settlement = None
        self.resource_source = None
        self.resources_needed, self.resources_usable = {}, {}
        self._old_menu = None

        self.widgets = LazyWidgetsDict(self.styles, center_widgets=False)

        self.cityinfo = self.widgets['city_info']
        self.cityinfo.child_finder = PychanChildFinder(self.cityinfo)

        self.logbook = LogBook(self.session)
        self.message_widget = MessageWidget(self.session)
        self.players_overview = PlayersOverview(self.session)
        self.players_settlements = PlayersSettlements(self.session)
        self.players_ships = PlayersShips(self.session)

        # self.widgets['minimap'] is the guichan gui around the actual minimap,
        # which is saved in self.minimap
        minimap = self.widgets['minimap']
        minimap.position_technique = "right+0:top+0"

        icon = minimap.findChild(name="minimap")
        self.minimap = Minimap(
            icon,
            targetrenderer=horizons.globals.fife.targetrenderer,
            imagemanager=horizons.globals.fife.imagemanager,
            session=self.session,
            view=self.session.view)

        def speed_up():
            SpeedUpCommand().execute(self.session)

        def speed_down():
            SpeedDownCommand().execute(self.session)

        minimap.mapEvents({
            'zoomIn':
            self.session.view.zoom_in,
            'zoomOut':
            self.session.view.zoom_out,
            'rotateRight':
            Callback.ChainedCallbacks(self.session.view.rotate_right,
                                      self.minimap.rotate_right),
            'rotateLeft':
            Callback.ChainedCallbacks(self.session.view.rotate_left,
                                      self.minimap.rotate_left),
            'speedUp':
            speed_up,
            'speedDown':
            speed_down,
            'destroy_tool':
            self.session.toggle_destroy_tool,
            'build':
            self.show_build_menu,
            'diplomacyButton':
            self.show_diplomacy_menu,
            'gameMenuButton':
            self.main_gui.toggle_pause,
            'logbook':
            self.logbook.toggle_visibility
        })
        minimap.show()
        #minimap.position_technique = "right+15:top+153"

        self.widgets['tooltip'].hide()

        self.resource_overview = ResourceOverviewBar(self.session)
        ResourceBarResize.subscribe(self._on_resourcebar_resize)

        # Register for messages
        SettlerUpdate.subscribe(self._on_settler_level_change)
        SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
        HoverSettlementChanged.subscribe(self._cityinfo_set)
	def __init__(self, session, gui):
		super(IngameGui, self).__init__()
		self.session = session
		assert isinstance(self.session, horizons.session.Session)
		self.main_gui = gui
		self.main_widget = None
		self.tabwidgets = {}
		self.settlement = None
		self.resource_source = None
		self.resources_needed, self.resources_usable = {}, {}
		self._old_menu = None

		self.widgets = LazyWidgetsDict(self.styles, center_widgets=False)

		cityinfo = self.widgets['city_info']
		cityinfo.child_finder = PychanChildFinder(cityinfo)

		# special settings for really small resolutions
		#TODO explain what actually happens
		width = horizons.main.fife.engine_settings.getScreenWidth()
		x = 'center'
		y = 'top'
		x_offset = +15
		y_offset = +4
		if width < 800:
			x = 'left'
			x_offset = 10
			y_offset = +66
		elif width < 1020:
			x_offset = (1050 - width) / 2
		cityinfo.position_technique = "%s%+d:%s%+d" % (x, x_offset, y, y_offset) # usually "center-10:top+4"

		self.logbook = LogBook(self.session)
		self.message_widget = MessageWidget(self.session)
		self.players_overview = PlayersOverview(self.session)
		self.players_settlements = PlayersSettlements(self.session)
		self.players_ships = PlayersShips(self.session)
		self.scenario_chooser = ScenarioChooser(self.session)

		# self.widgets['minimap'] is the guichan gui around the actual minimap,
		# which is saved in self.minimap
		minimap = self.widgets['minimap']
		minimap.position_technique = "right+0:top+0"

		icon = minimap.findChild(name="minimap")
		self.minimap = Minimap(icon,
		                       targetrenderer=horizons.main.fife.targetrenderer,
		                       imagemanager=horizons.main.fife.imagemanager,
		                       session=self.session,
		                       view=self.session.view)

		def speed_up():
			SpeedUpCommand().execute(self.session)

		def speed_down():
			SpeedDownCommand().execute(self.session)

		minimap.mapEvents({
			'zoomIn' : self.session.view.zoom_in,
			'zoomOut' : self.session.view.zoom_out,
			'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
			'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
			'speedUp' : speed_up,
			'speedDown' : speed_down,
			'destroy_tool' : self.session.toggle_destroy_tool,
			'build' : self.show_build_menu,
			'diplomacyButton' : self.show_diplomacy_menu,
			'gameMenuButton' : self.main_gui.toggle_pause,
			'logbook' : self.logbook.toggle_visibility
		})
		minimap.show()
		#minimap.position_technique = "right+15:top+153"

		self.widgets['tooltip'].hide()

		self.resource_overview = ResourceOverviewBar(self.session)
		ResourceBarResize.subscribe(self._on_resourcebar_resize)

		# map buildings to build functions calls with their building id.
		# This is necessary because BuildTabs have no session.
		self.callbacks_build = dict()
		for building_id in Entities.buildings.iterkeys():
			self.callbacks_build[building_id] = Callback(self._build, building_id)

		# Register for messages
		SettlerUpdate.subscribe(self._on_settler_level_change)
		SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
		HoverSettlementChanged.subscribe(self._cityinfo_set)
Beispiel #10
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 def end(self):
     HoverSettlementChanged.unsubscribe(self._on_hover_settlement_change)
     SettlerInhabitantsChanged.unsubscribe(
         self._on_settler_inhabitant_change)
     ResourceBarResize.unsubscribe(self._on_resourcebar_resize)