def remove(self):
     self.session.ingame_gui.resource_overview.close_construction_mode()
     WorldObjectDeleted.unsubscribe(self._on_worldobject_deleted)
     self._remove_listeners()
     self._remove_building_instances()
     self._remove_coloring()
     self._build_logic.remove(self.session)
     self._buildable_tiles = None
     self._transparencified_instances = None
     self._related_buildings_selected_tiles = None
     self._related_buildings = None
     self._highlighted_buildings = None
     self._build_logic = None
     self.buildings = None
     if self.__class__.gui is not None:
         self.__class__.gui.hide()
     ExtScheduler().rem_all_classinst_calls(self)
     SettlementInventoryUpdated.discard(self.update_preview)
     PlayerInventoryUpdated.discard(self.update_preview)
     super(BuildingTool, self).remove()
	def remove(self):
		self.session.ingame_gui.resource_overview.close_construction_mode()
		WorldObjectDeleted.unsubscribe(self._on_worldobject_deleted)
		self._remove_listeners()
		self._remove_building_instances()
		self._remove_coloring()
		self._build_logic.remove(self.session)
		self._buildable_tiles = None
		self._transparencified_instances = None
		self._related_buildings_selected_tiles = None
		self._related_buildings = None
		self._highlighted_buildings = None
		self._build_logic = None
		self.buildings = None
		if self.__class__.gui is not None:
			self.__class__.gui.hide()
		ExtScheduler().rem_all_classinst_calls(self)
		SettlementInventoryUpdated.discard(self.update_preview)
		PlayerInventoryUpdated.discard(self.update_preview)
		super(BuildingTool, self).remove()