def _clear_caches(cls): """Clear all data caches in global namespace related to a session""" WorldObject.reset() NamedComponent.reset() AIPlayer.clear_caches() SelectableBuildingComponent.reset()
def load_raw_world(map_file): WorldObject.reset() world = World(session=None) world.inited = True world.load_raw_map(SavegameAccessor(map_file, True), preview=True) return world
def load_raw_world(map_file): WorldObject.reset() world = World(session=None) world.inited = True world.load_raw_map(SavegameAccessor(map_file, True), preview=True) return world
def _clear_caches(cls): """Clear all data caches in global namespace related to a session""" WorldObject.reset() NamedComponent.reset() AIPlayer.clear_caches() SelectableBuildingComponent.reset()
def setUp(self): WorldObject.reset() self.session = Dummy()
def setUp(self): WorldObject.reset() self.session = Dummy()