def create_minion(self, player):
     minion = Minion(3, 5)
     minion.windfury = True
     minion.charge = True
     minion.divine_shield = True
     minion.taunt = True
     return minion
    def create_minion(self, player):

        # These are basically placeholders to give the agent something to
        # choose
        class Health(Card):
            def __init__(self):
                super().__init__("+5 Health and Taunt", 0,
                                 CHARACTER_CLASS.DRUID, CARD_RARITY.SPECIAL)

        class Attack(Card):
            def __init__(self):
                super().__init__("+5 Attack", 0, CHARACTER_CLASS.DRUID,
                                 CARD_RARITY.SPECIAL)

        health = Health()
        attack = Attack()
        option = player.agent.choose_option(health, attack)
        minion = Minion(5, 5)
        if option is health:
            minion.increase_health(5)
            minion.taunt = True
        else:
            minion.change_attack(5)

        return minion
    def create_minion(self, player):

        # These are basically placeholders to give the agent something to
        # choose
        class CatForm(Card):
            def __init__(self):
                super().__init__("Cat Form", 0, CHARACTER_CLASS.DRUID,
                                 CARD_RARITY.SPECIAL)

        class BearForm(Card):
            def __init__(self):
                super().__init__("Bear Form", 0, CHARACTER_CLASS.DRUID,
                                 CARD_RARITY.SPECIAL)

        cat = CatForm()
        bear = BearForm()
        option = player.agent.choose_option(cat, bear)
        if option is cat:
            minion = Minion(4, 4)
            minion.charge = True
        else:
            minion = Minion(4, 6)
            minion.taunt = True

        return minion
Beispiel #4
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    def use(self, player, game):
        super().use(player, game)
        class MirrorImageMinion(MinionCard):
            def __init__(self):
                super().__init__("Mirror Image", 0, CHARACTER_CLASS.MAGE, CARD_RARITY.SPECIAL, False)

            def create_minion(self, player):
                minion = Minion(0, 2)
                minion.taunt = True
                return minion

        minion1 = Minion(0, 2)
        minion2 = Minion(0, 2)
        minion1.taunt = True
        minion2.taunt = True
        minion1.add_to_board(MirrorImageMinion(), game, player, 0)
        minion2.add_to_board(MirrorImageMinion(), game, player, 0)
    def create_minion(self, player):
        class Ashbringer(WeaponCard):
            def __init__(self):
                super().__init__("Ashbringer", 5, CHARACTER_CLASS.PALADIN, CARD_RARITY.LEGENDARY)

            def create_weapon(self, player):
                weapon = Weapon(5, 3)
                return weapon

        def equip_ashbringer(minion):
            ashbringer = Ashbringer().create_weapon(player)
            ashbringer.equip(player)

        minion = Minion(6, 6, deathrattle=equip_ashbringer)
        minion.divine_shield = True
        minion.taunt = True
        return minion
Beispiel #6
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 def create_minion(self, player):
     minion = Minion(0, 2)
     minion.taunt = True
     return minion
Beispiel #7
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 def create_minion(self, player):
     minion = Minion(4, 5)
     minion.divine_shield = True
     minion.taunt = True
     return minion
Beispiel #8
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 def create_minion(self, player):
     minion = Minion(1, 4, MINION_TYPE.BEAST)
     minion.taunt = True
     return minion
 def create_minion(self, p):
     minion = Minion(2, 2, MINION_TYPE.NONE)
     minion.taunt = True
     return minion
 def create_minion(self, p):
     minion = Minion(2, 3)
     minion.taunt = True
     return minion
 def create_minion(self, p):
     minion = Minion(0, 1, MINION_TYPE.BEAST)
     minion.taunt = True
     return minion
 def create_minion(self, player):
     minion = Minion(3, 5, MINION_TYPE.DEMON, battlecry=destroy_own_crystal)
     minion.taunt = True
     return minion
 def create_minion(self, player):
     minion = Minion(1, 3, MINION_TYPE.DEMON)
     minion.taunt = True
     return minion