Beispiel #1
0
    return efig


figure2 = core.figure('bone')
figure2.position = (0, 0, 0)

aabbBox2 = createEditableFigure()
min, max = figure2.getAABB(-1, core.WorldSpace)
poss, noms, uvs, idxs = shapes.makeBoxFromAABB(min, max)
aabbBox2.setVertexElements("mesh", core.ATTRIBUTE_ID_POSITION, poss)
aabbBox2.setVertexElements("mesh", core.ATTRIBUTE_ID_NORMAL, noms)
aabbBox2.setVertexElements("mesh", core.ATTRIBUTE_ID_UV0, uvs)
aabbBox2.setTriangles("mesh", idxs)
aabbBox2.setMeshPrimitiveType(0, core.GL_LINE_STRIP)

cam = core.camera()
#cam.orthographicProjection = True
#cam.widthBase = True
#cam.orthoWidth = 1.0
cam.position = (0, 10, 30)
cam.target = (0, 0, 0)

showcase = core.showcase("case")
showcase.add(figure2, 1.0)
showcase.add(aabbBox2, 1.0)

markers = []

rotX = 0.0
rotY = 0.0
Beispiel #2
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import igeCore as core
from igeCore.apputil import graphicsHelper

core.window(True, 480, 640)

efig = graphicsHelper.textFigure("Hello World\nこんにちは世界", "ume-pgc5.ttf",32)

case = core.showcase()
case.add(efig)

camera = core.camera("cam01")
camera.orthographicProjection = True
camera.position = (0, 0, 100)


while True:
    core.update()
    camera.shoot(case)
    core.swap()
Beispiel #3
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 def __init__(self):
     self.pos = vmath.vec3(0, 0, 5)
     self.height = 3.0
     self.targetHeighjt = 1.0
     self.camera = core.camera("cam01")
     self.camera.farPlane = 500.0
Beispiel #4
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    def __init__(self):
        if USE_IGE_CORE:
            core.window(True, 540, 960)
            input.registerEventListener(self.on_event)

            super(TestApp, self).__init__()
            super(TestApp, self).initialize(core.getWindow(), False)
        else:
            super(TestApp, self).__init__((540, 960), "NanoGUI")

        window = Window(self, "Button demo")
        window.set_position((15, 15))
        window.set_layout(GroupLayout())

        Label(window, "Push buttons", "sans-bold")
        b = Button(window, "Plain button")

        def cb():
            print("pushed!")

        b.set_callback(cb)

        b = Button(window, "Styled", icons.FA_ROCKET)
        b.set_background_color(Color(0, 0, 1.0, 0.1))
        b.set_callback(cb)

        Label(window, "Toggle buttons", "sans-bold")
        b = Button(window, "Toggle me")
        b.set_flags(Button.Flags.ToggleButton)

        def change_cb(state):
            print("Toggle button state: %s" % str(state))

        b.set_change_callback(change_cb)

        Label(window, "Radio buttons", "sans-bold")
        b = Button(window, "Radio button 1")
        b.set_flags(Button.Flags.RadioButton)
        b = Button(window, "Radio button 2")
        b.set_flags(Button.Flags.RadioButton)

        Label(window, "A tool palette", "sans-bold")
        tools = Widget(window)
        tools.set_layout(
            BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 6))

        ToolButton(tools, icons.FA_CLOUD)
        ToolButton(tools, icons.FA_FAST_FORWARD)
        ToolButton(tools, icons.FA_COMPASS)
        ToolButton(tools, icons.FA_UTENSILS)

        Label(window, "Popup buttons", "sans-bold")
        popup_btn = PopupButton(window, "Popup", icons.FA_FLASK)
        popup = popup_btn.popup()
        popup.set_layout(GroupLayout())
        Label(popup, "Arbitrary widgets can be placed here")
        CheckBox(popup, "A check box")
        # popup right
        popup_btn = PopupButton(popup, "Recursive popup", icons.FA_CHART_PIE)
        popup_right = popup_btn.popup()
        popup_right.set_layout(GroupLayout())
        CheckBox(popup_right, "Another check box")
        # popup left
        popup_btn = PopupButton(popup, "Recursive popup", icons.FA_DNA)
        popup_btn.set_side(Popup.Side.Left)
        popup_left = popup_btn.popup()
        popup_left.set_layout(GroupLayout())
        CheckBox(popup_left, "Another check box")

        window = Window(self, "Basic widgets")
        window.set_position((200, 15))
        window.set_layout(GroupLayout())

        Label(window, "Message dialog", "sans-bold")
        tools = Widget(window)
        tools.set_layout(
            BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 6))

        def cb2(result):
            print("Dialog result: %i" % result)

        b = Button(tools, "Info")

        def cb():
            dlg = MessageDialog(self, MessageDialog.Type.Information, "Title",
                                "This is an information message")
            dlg.set_callback(cb2)

        b.set_callback(cb)

        b = Button(tools, "Warn")

        def cb():
            dlg = MessageDialog(self, MessageDialog.Type.Warning, "Title",
                                "This is a warning message")
            dlg.set_callback(cb2)

        b.set_callback(cb)

        b = Button(tools, "Ask")

        def cb():
            dlg = MessageDialog(self, MessageDialog.Type.Warning, "Title",
                                "This is a question message", "Yes", "No",
                                True)
            dlg.set_callback(cb2)

        b.set_callback(cb)
        icons_data = nanogui.load_image_directory(self.nvg_context(),
                                                  "./resources/icons")

        Label(window, "Image panel & scroll panel", "sans-bold")
        image_panel_btn = PopupButton(window, "Image Panel")
        image_panel_btn.set_icon(icons.FA_IMAGES)
        popup = image_panel_btn.popup()
        vscroll = VScrollPanel(popup)
        img_panel = ImagePanel(vscroll)
        img_panel.set_images(icons_data)
        popup.set_fixed_size((245, 150))

        img_window = Window(self, "Selected image")
        img_window.set_position((710, 15))
        img_window.set_layout(GroupLayout())

        img_view = ImageView(img_window)
        img_view.set_image(
            Texture(icons_data[0][1] + ".png",
                    Texture.InterpolationMode.Trilinear,
                    Texture.InterpolationMode.Nearest))
        img_view.center()

        def cb(i):
            print("Selected item %i" % i)
            img_view.set_image(
                Texture(icons_data[i][1] + ".png",
                        Texture.InterpolationMode.Trilinear,
                        Texture.InterpolationMode.Nearest))

        img_panel.set_callback(cb)

        Label(window, "File dialog", "sans-bold")
        tools = Widget(window)
        tools.set_layout(
            BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 6))
        b = Button(tools, "Open")
        valid = [("png", "Portable Network Graphics"), ("txt", "Text file")]

        def cb():
            result = nanogui.file_dialog(valid, False)
            print("File dialog result = %s" % result)

        b.set_callback(cb)
        b = Button(tools, "Save")

        def cb():
            result = nanogui.file_dialog(valid, True)
            print("File dialog result = %s" % result)

        b.set_callback(cb)

        Label(window, "Combo box", "sans-bold")
        ComboBox(window,
                 ["Combo box item 1", "Combo box item 2", "Combo box item 3"])
        Label(window, "Check box", "sans-bold")

        def cb(state):
            print("Check box 1 state: %s" % state)

        chb = CheckBox(window, "Flag 1", cb)
        chb.set_checked(True)

        def cb(state):
            print("Check box 2 state: %s" % state)

        CheckBox(window, "Flag 2", cb)

        Label(window, "Progress bar", "sans-bold")
        self.progress = ProgressBar(window)

        Label(window, "Slider and text box", "sans-bold")

        panel = Widget(window)
        panel.set_layout(
            BoxLayout(Orientation.Horizontal, Alignment.Middle, 0, 20))

        slider = Slider(panel)
        slider.set_value(0.5)
        slider.set_fixed_width(80)

        text_box = TextBox(panel)
        text_box.set_fixed_size((60, 25))
        text_box.set_value("50")
        text_box.set_units("%")
        text_box.set_font_size(20)
        text_box.set_alignment(TextBox.Alignment.Right)

        def cb(value):
            text_box.set_value("%i" % int(value * 100))

        slider.set_callback(cb)

        def cb(value):
            print("Final slider value: %i" % int(value * 100))

        slider.set_final_callback(cb)

        window = Window(self, "Misc. widgets")
        window.set_position((425, 15))
        window.set_layout(GroupLayout())

        tab_widget = TabWidget(window)
        layer = Widget(tab_widget)
        layer.set_layout(GroupLayout())
        tab_widget.append_tab("Color Wheel", layer)

        Label(layer, "Color wheel widget", "sans-bold")
        ColorWheel(layer)

        layer = Widget(tab_widget)
        layer.set_layout(GroupLayout())
        tab_widget.append_tab("Function Graph", layer)
        Label(layer, "Function graph widget", "sans-bold")

        graph = Graph(layer, "Some function")
        graph.set_header("E = 2.35e-3")
        graph.set_footer("Iteration 89")
        values = [
            0.5 * (0.5 * math.sin(i / 10.0) + 0.5 * math.cos(i / 23.0) + 1)
            for i in range(100)
        ]
        graph.set_values(values)

        plus_id = tab_widget.append_tab("+", Widget(tab_widget))

        def tab_cb(index):
            if index == plus_id:
                global counter
                # When the "+" tab has been clicked, simply add a new tab.
                tab_name = "Dynamic {0}".format(counter)
                layer_dyn = Widget(tab_widget)
                layer_dyn.set_layout(GroupLayout())
                new_id = tab_widget.insert_tab(tab_widget.tab_count() - 1,
                                               tab_name, layer_dyn)
                Label(layer_dyn, "Function graph widget", "sans-bold")
                graph_dyn = Graph(layer_dyn, "Dynamic function")

                graph_dyn.set_header("E = 2.35e-3")
                graph_dyn.set_footer("Iteration {0}".format(index * counter))
                values_dyn = [
                    0.5 * abs((0.5 * math.sin(i / 10.0 + counter)) +
                              (0.5 * math.cos(i / 23.0 + 1 + counter)))
                    for i in range(100)
                ]
                graph_dyn.set_values(values_dyn)
                counter += 1
                # We must invoke the layout manager after adding tabs dynamically
                self.perform_layout()
                tab_widget.set_selected_id(new_id)

        tab_widget.set_callback(tab_cb)

        window = Window(self, "Grid of small widgets")
        window.set_position((425, 300))
        layout = GridLayout(Orientation.Horizontal, 2, Alignment.Middle, 15, 5)
        layout.set_col_alignment([Alignment.Maximum, Alignment.Fill])
        layout.set_spacing(0, 10)
        window.set_layout(layout)

        Label(window, "Floating point :", "sans-bold")
        float_box = TextBox(window)
        float_box.set_editable(True)
        float_box.set_fixed_size((100, 20))
        float_box.set_value("50")
        float_box.set_units("GiB")
        float_box.set_default_value("0.0")
        float_box.set_font_size(16)
        float_box.set_format("[-]?[0-9]*\\.?[0-9]+")

        Label(window, "Positive integer :", "sans-bold")
        int_box = IntBox(window)
        int_box.set_editable(True)
        int_box.set_fixed_size((100, 20))
        int_box.set_value(50)
        int_box.set_units("Mhz")
        int_box.set_default_value("0")
        int_box.set_font_size(16)
        int_box.set_format("[1-9][0-9]*")
        int_box.set_spinnable(True)
        int_box.set_min_value(1)
        int_box.set_value_increment(2)

        Label(window, "Checkbox :", "sans-bold")

        cb = CheckBox(window, "Check me")
        cb.set_font_size(16)
        cb.set_checked(True)

        Label(window, "Combo box :", "sans-bold")
        cobo = ComboBox(window, ["Item 1", "Item 2", "Item 3"])
        cobo.set_font_size(16)
        cobo.set_fixed_size((100, 20))

        Label(window, "Color picker :", "sans-bold")
        cp = ColorPicker(window, Color(255, 120, 0, 255))
        cp.set_fixed_size((100, 20))

        def cp_final_cb(color):
            print("ColorPicker Final Callback: [{0}, {1}, {2}, {3}]".format(
                color.r, color.g, color.b, color.w))

        cp.set_final_callback(cp_final_cb)

        window = Window(self, "Color Picker Fast Callback")
        window.set_position((425, 300))
        layout = GridLayout(Orientation.Horizontal, 2, Alignment.Middle, 15, 5)
        layout.set_col_alignment([Alignment.Maximum, Alignment.Fill])
        layout.set_spacing(0, 10)
        window.set_layout(layout)
        window.set_position((425, 500))
        Label(window, "Combined: ")
        b = Button(window, "ColorWheel", icons.FA_INFINITY)
        Label(window, "Red: ")
        red_int_box = IntBox(window)
        red_int_box.set_editable(False)
        Label(window, "Green: ")
        green_int_box = IntBox(window)
        green_int_box.set_editable(False)
        Label(window, "Blue: ")
        blue_int_box = IntBox(window)
        blue_int_box.set_editable(False)
        Label(window, "Alpha: ")
        alpha_int_box = IntBox(window)

        def cp_fast_cb(color):
            b.set_background_color(color)
            b.set_text_color(color.contrasting_color())
            red = int(color.r * 255.0)
            red_int_box.set_value(red)
            green = int(color.g * 255.0)
            green_int_box.set_value(green)
            blue = int(color.b * 255.0)
            blue_int_box.set_value(blue)
            alpha = int(color.w * 255.0)
            alpha_int_box.set_value(alpha)

        cp.set_callback(cp_fast_cb)

        self.perform_layout()

        if USE_IGE_CORE:
            self.ship = graphicsHelper.createSprite(100, 100, "ship")
            self.ship.setMaterialRenderState("mate", "blend_enable", True)

            self.camera = core.camera("cam01")
            self.camera.orthographicProjection = True
            self.camera.position = (0, 0, 100)

            self.showcase = core.showcase("case01")
            self.showcase.add(self.ship)

            self.goal = vmath.vec2(0, 0)
            self.pos = vmath.vec2(0, 0)
            self.dir = vmath.vec2(0, 1)

            input.getKeyboard().registerKeyPressedCallback(self.onKeyPressed)
            input.getTouch().registerTouchBeganCallback(self.onTouchBegan)
Beispiel #5
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indi game engine
Tutorial03

using Box2D with ige
"""

import igeCore as core
import igeVmath as vmath
import Box2D
from Box2D.b2 import (world, polygonShape, staticBody, dynamicBody)
from DynamicBox import DynamicBox

# open or resize window (This function is valid only on PC,Ignored in smartphone apps)
core.window(True, 480, 640)

cam = core.camera("maincam")
cam.orthographicProjection = True
cam.position = vmath.vec3(0.0, 0.0, 100.0)

showcase = core.showcase()

boxes = []

world = world(gravity=(0, -10), doSleep=True)
boxes.append(DynamicBox(world, showcase, (0, -100), (150, 20), 0, True))
boxes.append(DynamicBox(world, showcase, (10, 100), (10, 5), 15))

while True:
    core.update()
    touch = core.singleTouch()
    if touch is not None and touch['is_pressed']:
Beispiel #6
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showcase2D.add(controller.frame)
showcase2D.add(controller.button)

showcase3D.addShadowBuffer(shadowBuffer)

#set shadow environment
env = core.environment()
env.setDirectionalLampDirection(0, (5, 5, 5))
env.shadowColor = (0.0, 0.0, 0.0)
env.shadowDensity = 0.7
env.shadowWideness = 12.0
env.ambientColor = (0.2, 0.2, 0.2)

showcase3D.add(env)

cam2D = core.camera('2dcam')
cam2D.orthographicProjection = True
cam2D.position = (0, 0, 100)

loop = True
while loop:
    core.update()
    dv = 0.0
    moveVector = vmath.vec3(0.0, 0.0, 0.0)

    touch = core.singleTouch()
    if touch is not None:
        moveVector = vmath.vec3(touch['cur_x'] - touch['org_x'], 0,
                                -(touch['cur_y'] - touch['org_y']))
        d = vmath.length(moveVector)
Beispiel #7
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    shaderGen = ground.getShaderGenerator(i)  #get current shader
    shaderGen.setShadow(
        False, True, True
    )  #add shadow function(no make shadow, receive shadow, depth shadow)
    ground.setShaderGenerator(i, shaderGen)  #set new shader

#scene object
box = core.figure('box')
for i in range(box.numMaterials):
    shaderGen = box.getShaderGenerator(i)  #get current shader
    shaderGen.setShadow(
        True, True,
        True)  #add shadow function(make shadow, receive shadow, depth shadow)
    box.setShaderGenerator(i, shaderGen)  #set new shader

cam = core.camera()
cam.position = (-100, 100, 100)
cam.target = (0, 0, 0)

#create shadow buffer
shadowBuffer = core.texture('Shadow',
                            1024,
                            1024,
                            format=core.GL_RED,
                            depth=True,
                            float=True)

env = core.environment()

#The direction of the shadow is determined by the 0th directional light
env.setDirectionalLampDirection(0, (5, 5, 5))
Beispiel #8
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import igeCore as core
from igeCore.apputil import graphicsHelper
import igeVmath as vmath
import cv2

core.window(True, 480, 640)

showcase = core.showcase("case01")

cam = core.camera('maincam')
cam.position = vmath.vec3(0, 0, 1.5)

capture = cv2.VideoCapture(0)
width = capture.get(3)  # width
height = capture.get(4)  # height

tex = core.texture("photo", int(width), int(height), core.GL_RGB)   #RGB format
efig = graphicsHelper.createSprite(width*0.001, height*0.001, tex)
efig.position = vmath.vec3(-0.15, 0.3, 0)
showcase.add(efig)

while(True):
    core.update()
    ret, frame = capture.read()
    frame = cv2.flip(frame,-1)
    frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
    tex.setImage(frame)

    core.update()
    cam.shoot(showcase)