Beispiel #1
0
    def _init_scene(self, debug=False):
        self.election_period = 5 * 1000  # msec

        self.stage_matchers = []
        self.rule_matchers = []

        for stage_id in stages.keys():
            stage = IkaMatcher(
                self.mapname_left, self.mapname_top, self.mapname_width, self.mapname_height,
                img_file='stage_%s.png' % stage_id,
                threshold=0.95,
                orig_threshold=0.30,
                bg_method=matcher.MM_NOT_WHITE(),
                fg_method=matcher.MM_WHITE(),
                label='stage:%s' % stage_id,
                debug=debug,
            )
            self.stage_matchers.append(stage)
            setattr(stage, 'id_', stage_id)

        for rule_id in rules.keys():
            rule = IkaMatcher(
                self.rulename_left, self.rulename_top, self.rulename_width, self.rulename_height,
                img_file='rule_%s.png' % rule_id,
                threshold=0.95,
                orig_threshold=0.30,
                bg_method=matcher.MM_NOT_WHITE(),
                fg_method=matcher.MM_WHITE(),
                label='rule:%s' % rule_id,
                debug=debug,
            )
            setattr(rule, 'id_', rule_id)
            self.rule_matchers.append(rule)
Beispiel #2
0
    def _init_scene(self, debug=False):
        self.election_period = 5 * 1000  # msec

        self.stage_matchers = []
        self.rule_matchers = []

        for stage_id in stages.keys():
            stage = IkaMatcher(
                self.mapname_left, self.mapname_top, self.mapname_width, self.mapname_height,
                img_file='stage_%s.png' % stage_id,
                threshold=0.95,
                orig_threshold=0.30,
                bg_method=matcher.MM_NOT_WHITE(),
                fg_method=matcher.MM_WHITE(),
                label='stage:%s' % stage_id,
                call_plugins=self._call_plugins,
                debug=debug,
            )
            self.stage_matchers.append(stage)
            setattr(stage, 'id_', stage_id)

        for rule_id in rules.keys():
            rule = IkaMatcher(
                self.rulename_left, self.rulename_top, self.rulename_width, self.rulename_height,
                img_file='rule_%s.png' % rule_id,
                threshold=0.95,
                orig_threshold=0.30,
                bg_method=matcher.MM_NOT_WHITE(),
                fg_method=matcher.MM_WHITE(),
                label='rule:%s' % rule_id,
                call_plugins=self._call_plugins,
                debug=debug,
            )
            setattr(rule, 'id_', rule_id)
            self.rule_matchers.append(rule)
Beispiel #3
0
from ikalog.constants import gear_abilities, rules, stages, udemae_strings, weapons

LOBBY_LIST = [
  'DELETE',
  'standard',  # 通常モード(いわゆる「野良」またはレギュラーフレンド合流)
  'squad_2',  # タッグマッチ(2人タッグ)
  'squad_3',  # タッグマッチ(3人タッグ)
  'squad_4',  # タッグマッチ(4人タッグ)
  'private',  # プライベートマッチ
  'fest',  # フェス(similar to standard)
]
RESULT_LIST = ['DELETE', 'win', 'lose']

GEAR_LIST = ['DELETE'] + list(gear_abilities.keys())
RULE_LIST = ['DELETE'] + list(rules.keys())
MAP_LIST = ['DELETE'] + list(stages.keys())
WEAPON_LIST = ['DELETE'] + list(weapons.keys())
RANK_LIST = ['DELETE'] + udemae_strings


def get_args():
    parser = argparse.ArgumentParser()
    parser.add_argument('--input', type=str, required=True)
    parser.add_argument('--output', type=str)
    parser.add_argument('--lobby', choices=LOBBY_LIST)
    parser.add_argument('--rule', choices=RULE_LIST)
    parser.add_argument('--map', choices=MAP_LIST)
    parser.add_argument('--weapon', choices=WEAPON_LIST)
    parser.add_argument('--result', choices=RESULT_LIST)
    parser.add_argument('--kill', type=int)
    parser.add_argument('--death', type=int)
Beispiel #4
0
sys.path.append(os.path.join(os.path.dirname(__file__), '..', '..'))
from ikalog.constants import rules, stages, udemae_strings, weapons

LOBBY_LIST = [
    'DELETE',
    'standard',  # 通常モード(いわゆる「野良」またはレギュラーフレンド合流)
    'squad_2',  # タッグマッチ(2人タッグ)
    'squad_3',  # タッグマッチ(3人タッグ)
    'squad_4',  # タッグマッチ(4人タッグ)
    'private',  # プライベートマッチ
    'fest',  # フェス(similar to standard)
]
RESULT_LIST = ['DELETE', 'win', 'lose']

RULE_LIST = ['DELETE'] + list(rules.keys())
MAP_LIST = ['DELETE'] + list(stages.keys())
WEAPON_LIST = ['DELETE'] + list(weapons.keys())
RANK_LIST = ['DELETE'] + udemae_strings


def get_args():
    parser = argparse.ArgumentParser()
    parser.add_argument('--input', type=str, required=True)
    parser.add_argument('--output', type=str)
    parser.add_argument('--lobby', choices=LOBBY_LIST)
    parser.add_argument('--rule', choices=RULE_LIST)
    parser.add_argument('--map', choices=MAP_LIST)
    parser.add_argument('--weapon', choices=WEAPON_LIST)
    parser.add_argument('--result', choices=RESULT_LIST)
    parser.add_argument('--kill', type=int)
    parser.add_argument('--death', type=int)