Beispiel #1
0
 def to_front(self):
     ActiveSprite.to_front(self)
     if self.dcap['overlayglasses']:
         ico = images.sprget(('glasses', self.dir))
         y = self.y + self.overlayyoffset
         if self.overlaysprite is None or not self.overlaysprite.alive:
             self.overlaysprite = images.ActiveSprite(ico, self.x, y)
         else:
             self.overlaysprite.to_front()
             self.overlaysprite.move(self.x, y, ico)
         self.overlaysprite.gen = [self.overlaysprite.die([None])]
Beispiel #2
0
 def to_front(self):
     if self.gen:
         ActiveSprite.to_front(self)
Beispiel #3
0
class Pac(PacSprite):
    no_hat = 1

    def __init__(self, pacman, bubber, x, y, dcap):
        ico = GreenAndBlue.normal_bubbles[bubber.pn][1]
        PacSprite.__init__(self, images.sprget(('eyes', 0, 0)), x, y)
        self.bubble = ActiveSprite(images.sprget(ico), x, y)
        self.bubber = bubber
        self.pacman = pacman
        self.ready = 0
        self.gen.append(self.playing())
        self.pacman.pacs.append(self)
        self.dcap = dcap

    def resetimages(self, dx, dy):
        self.ready = 1
        self.setimages(
            self.cyclic([('pac-lg', dx, dy), 'pac-black', ('pac-sm', dx, dy)],
                        5))

    def to_front(self):
        self.bubble.to_front()
        ActiveSprite.to_front(self)

    def kill(self):
        self.play(images.Snd.Pop)
        self.bubble.gen = [self.bubble.die(Bubble.exploding_bubbles)]
        self.pacman.latestposition[self.bubber] = self.x, self.y
        try:
            self.bubber.dragons.remove(self)
        except ValueError:
            pass
        try:
            self.pacman.pacs.remove(self)
        except ValueError:
            pass
        ActiveSprite.kill(self)

    def playing(self):
        bubber = self.bubber
        for t in self.moving():
            if self.pacman.ready:
                d = [(bubber.key_left, -1, 0), (bubber.key_right, 1, 0),
                     (bubber.key_jump, 0, -1), (bubber.key_fire, 0, 1)]
                d.sort()
                if d[-1][0] > d[-2][0]:
                    self.wannadx, self.wannady = d[-1][1:]

            self.bubble.move(self.x, self.y)
            yield None

            if self.ready:
                touching = images.touching(self.x + CELL - 3,
                                           self.y + CELL - 3, 6, 6)
                touching.reverse()
                for s in touching:
                    if isinstance(s, Bonus):
                        s.touched(self)
                    elif isinstance(s, PacGhost):
                        self.kill()
                        return
Beispiel #4
0
 def to_front(self):
     self.bubble.to_front()
     ActiveSprite.to_front(self)