def show_current_image(self, file): self.current = load_img(gl.files[file], self.screen, False) (self.current, img_width, img_height) = preview_img(self.screen, self.current) current_rect = self.current.get_rect() current_rect[0] = 15 current_rect[1] = self.prev_pic_row self.screen.blit(self.current, current_rect) update(current_rect) img_border(self.screen, img_width, img_height, 15, self.prev_pic_row - 2)
def start_auto_repeat(self): screen = self.gfx['screen'] rect = self.gfx['rect'] new_img = self.gfx['new_img'] file = self.gfx['file'] if gl.MY_KEYDOWN: if rect.bottom > screen.get_height(): command_up(rect, self.last_rect, new_img, file) if gl.IMG_BORDER: self.border_fix() img_border(new_img, rect) if gl.MY_KEYUP: if rect.top < 0: command_down(rect, self.last_rect, new_img, file) if gl.IMG_BORDER: self.border_fix() img_border(new_img, rect) if gl.MY_KEYRIGHT: if rect.right > screen.get_width(): command_left(rect, self.last_rect, new_img, file) if gl.IMG_BORDER: self.border_fix() img_border(new_img, rect) if gl.MY_KEYLEFT: if rect.left < 0: command_right(rect, self.last_rect, new_img, file) if gl.IMG_BORDER: self.border_fix() img_border(new_img, rect) if self.event.type == MOUSEBUTTONDOWN: if self.event.dict['button'] == 4: # mouse wheel up if rect.top < 0: command_down(rect, self.last_rect, new_img, file) if gl.IMG_BORDER: self.border_fix() img_border(new_img, rect) if self.event.dict['button'] == 5: # mouse wheel down if rect.bottom > screen.get_height(): command_up(rect, self.last_rect, new_img, file) if gl.IMG_BORDER: self.border_fix() img_border(new_img, rect)
def handle_keyboard(event, gfx, last_rect): screen = gfx['screen'] rect = gfx['rect'] new_img = gfx['new_img'] img = gfx['img'] refresh_img = gfx['refresh_img'] file = gfx['file'] if hit_key(event, K_d): gl.USING_SCROLL_MENU = 1 # save current things in case the user ESCAPES out of show_dirs() gl.LAST_DIR = getcwd() last_files = gl.files (last_new_img, last_img, last_refresh_img, last_file, last_rect) = (new_img, img, refresh_img, file, rect) (new_img, img, refresh_img, file, rect) = command_show_dirs(new_img, img, screen, rect, file) # user ESCAPED from show_dirs, reset last values if gl.ESCAPED: gl.ADDED_DIR_NUMS = 0 (new_img, img, refresh_img, file, rect) = (last_new_img, last_img, last_refresh_img, last_file, last_rect) chdir(gl.LAST_DIR) gl.files = last_files gl.USING_SCROLL_MENU = 0 my_update_screen(new_img, rect, file) else: gl.REFRESH_IMG_COUNT = 0 gl.ESCAPED = 0 gl.USING_SCROLL_MENU = 0 if hit_key(event, K_i): (new_img, img, refresh_img, file, rect) = command_img_names(screen, new_img, img, file, rect) if hit_key(event, K_F1): gl.CALC_ZOOM = 0 zoom_percent = gl.CURRENT_ZOOM_PERCENT real_width = gl.REAL_WIDTH command_help(screen, new_img, file, rect) if gl.ESCAPED: gl.CURRENT_ZOOM_PERCENT = zoom_percent gl.REAL_WIDTH = real_width gl.ESCAPED = 0 if hit_key(event, K_F2): rect = command_640x480(new_img, file, rect) normal_cursor() if hit_key(event, K_F3): rect = command_800x600(new_img, file, rect) normal_cursor() if hit_key(event, K_F4): rect = command_1024x768(new_img, file, rect) normal_cursor() if hit_key(event, K_F5): rect = command_1280x1024(new_img, file, rect) normal_cursor() if hit_key(event, K_F6): screen = command_fullscreen() rect = get_center(screen, new_img) my_update_screen(new_img, rect, file) normal_cursor() if event.type == KEYDOWN: # alt+enter code mods = pygame.key.get_mods() if ((event.key == K_RETURN and mods & KMOD_ALT)): screen = command_fullscreen() rect = get_center(screen, new_img) my_update_screen(new_img, rect, file) if hit_key(event, K_F7): gl.USING_SCROLL_MENU = 1 gl.CALC_ZOOM = 0 zoom_percent = gl.CURRENT_ZOOM_PERCENT real_width = gl.REAL_WIDTH rect = command_show_res_modes(screen, new_img, file, rect) gl.CURRENT_ZOOM_PERCENT = zoom_percent gl.REAL_WIDTH = real_width gl.USING_SCROLL_MENU = 0 my_update_screen(new_img, rect, file) normal_cursor() if hit_key(event, K_s): (new_img, img, refresh_img, rect) = command_shuffle( new_img, img, screen, rect, file) if hit_key(event, K_u): (new_img, img, refresh_img, rect, file) = command_unshuffle(new_img, img, screen, rect, file) if event.type == KEYDOWN: mods = pygame.key.get_mods() if event.key == K_r and mods & KMOD_CTRL == 0: if gl.CURRENT_ZOOM_PERCENT < gl.ZOOM_PERCENT_MAX: gl.CALC_ZOOM = 0 (new_img, img, rect) = command_rotate_right(new_img, screen, file, rect) else: print "Can't rotate. Out of memory." if event.type == KEYDOWN: mods = pygame.key.get_mods() if event.key == K_r and mods & KMOD_CTRL: if gl.CURRENT_ZOOM_PERCENT < gl.ZOOM_PERCENT_MAX: gl.CALC_ZOOM = 0 (new_img, img, rect) = command_rotate_left(new_img, screen, file, rect) else: print "Can't rotate. Out of memory." if event.type == KEYDOWN: mods = pygame.key.get_mods() if event.key == K_p and mods & KMOD_CTRL == 0: command_add_to_play_list(screen, gl.files[file]) gl.SORT_HIT = 0 my_update_screen(new_img, rect, file) if event.type == KEYDOWN: mods = pygame.key.get_mods() if event.key == K_p and mods & KMOD_CTRL: (new_img, new_img, new_img, file, rect) = command_play_list_options(screen, file) gl.SORT_HIT = 0 if event.type == KEYDOWN: mods = pygame.key.get_mods() if event.key == K_x and mods & KMOD_CTRL == 0: command_hide(screen, new_img, rect, file) if event.type == KEYDOWN: mods = pygame.key.get_mods() if event.key == K_x and mods & KMOD_CTRL: if get_config_val("ON_THE_FLY_EXIF_STATUS_BAR") == 1: gl.ON_FLY_EXIF_STATUS_BAR ^= 1 gl.TOGGLE_STATUS_BAR ^= 1 my_update_screen(new_img, rect, file) normal_cursor() if event.type == KEYDOWN: mods = pygame.key.get_mods() if (event.key == K_MINUS or event.key == K_KP_MINUS) and mods & KMOD_CTRL == 0: if gl.CURRENT_ZOOM_PERCENT < gl.ZOOM_PERCENT_MAX: try: (new_img, img, rect) = command_zoom_out(new_img, img, file, rect, "normal") except: print 'Out of memory.' else: print "Can't zoom out. Out of memory. Resetting the image." gl.SKIP_FIT = 1 gl.ZOOM_EXP = 0 wait_cursor() new_img = load_img(gl.files[file]) img = refresh_img = new_img rect = get_center(screen, new_img) my_update_screen(new_img, rect, file) normal_cursor() if event.type == KEYDOWN: mods = pygame.key.get_mods() if (event.key == K_MINUS or event.key == K_KP_MINUS) and mods & KMOD_CTRL: try: (new_img, img, rect) = command_zoom_out(new_img, img, file, rect, "double") except: print 'Out of memory.' if event.type == KEYDOWN: mods = pygame.key.get_mods() if (event.key == K_EQUALS or event.key == K_KP_PLUS) and mods & KMOD_CTRL == 0: # Zoom in only if there seems to be enough memory if gl.CURRENT_ZOOM_PERCENT < gl.ZOOM_PERCENT_MAX: try: # triple zoom crash protection (new_img, img, rect) = command_zoom_in(new_img, img, file, rect, "normal") except: print 'Zoom max reached.' else: print 'Zoom max reached.' if event.type == KEYDOWN: # ctrl+'+' code mods = pygame.key.get_mods() if (event.key == K_EQUALS or event.key == K_KP_PLUS) and (mods & KMOD_CTRL and mods & KMOD_ALT == 0): if gl.CURRENT_ZOOM_PERCENT < gl.ZOOM_PERCENT_MAX: try: (new_img, img, rect) = command_zoom_in(new_img, img, file, rect, "double") except: print 'Zoom max reached.' else: print 'Zoom max reached.' if event.type == KEYDOWN: mods = pygame.key.get_mods() if (event.key == K_EQUALS or event.key == K_KP_PLUS) and (mods & KMOD_CTRL and mods & KMOD_ALT): try: (new_img, img, rect) = command_zoom_in(new_img, new_img, file, rect, "scale2x") except: print 'Zoom max. Out of memory.' if hit_key(event, K_DOWN): pygame.event.set_allowed(MOUSEMOTION) gl.MY_KEYDOWN = 1 gl.HAND_TOOL = 1 if hit_key(event, K_UP): pygame.event.set_allowed(MOUSEMOTION) gl.MY_KEYUP = 1 gl.HAND_TOOL = 1 if hit_key(event, K_RIGHT): pygame.event.set_allowed(MOUSEMOTION) gl.MY_KEYRIGHT = 1 gl.HAND_TOOL = 1 if hit_key(event, K_LEFT): pygame.event.set_allowed(MOUSEMOTION) gl.MY_KEYLEFT = 1 gl.HAND_TOOL = 1 if hit_key(event, K_HOME): pygame.event.set_allowed(MOUSEMOTION) command_full_right(rect, last_rect, new_img, file) if gl.IMG_BORDER: img_border(new_img, rect) if hit_key(event, K_END): pygame.event.set_allowed(MOUSEMOTION) command_full_left(rect, last_rect, new_img, file) if gl.IMG_BORDER: img_border(new_img, rect) if hit_key(event, K_PAGEDOWN): pygame.event.set_allowed(MOUSEMOTION) command_full_up(rect, last_rect, new_img, file) if gl.IMG_BORDER: img_border(new_img, rect) if hit_key(event, K_PAGEUP): pygame.event.set_allowed(MOUSEMOTION) command_full_down(rect, last_rect, new_img, file) if gl.IMG_BORDER: img_border(new_img, rect) if hit_key(event, K_m): (new_img, img, rect) = command_horiz(new_img, screen, file, rect) if hit_key(event, K_v): (new_img, img, rect) = command_vert(new_img, screen, file, rect) if event.type == KEYDOWN: mods = pygame.key.get_mods() if (event.key == K_TAB and mods & KMOD_CTRL) or hit_key(event, K_SPACE) or\ hit_key(event, K_n): (new_img, img, refresh_img, file, rect) = command_next_img(new_img, screen, file, rect) if event.type == KEYDOWN: mods = pygame.key.get_mods() if (hit_key(event, K_BACKSPACE) or hit_key(event, K_b)) and mods & KMOD_CTRL == 0: (new_img, img, refresh_img, file, rect) = command_prev_img(new_img, screen, file, rect) if event.type == KEYDOWN: mods = pygame.key.get_mods() if event.key == K_b and mods & KMOD_CTRL: gl.IMG_BORDER ^= 1 my_update_screen(new_img, rect, file) normal_cursor() if hit_key(event, K_o): (screen, before_winsize, not_accepted) = adjust_screen(screen) new_img = open_url(screen, img) gl.URL_ERROR = False file = 0 img = refresh_img = new_img screen = restore_screen( screen, before_winsize, not_accepted, new_img, file, rect) rect = get_center(screen, new_img) my_update_screen(new_img, rect, file) normal_cursor() if hit_key(event, K_ESCAPE): (new_img, img, rect, file) = command_refresh(refresh_img, screen, gl.files, file) my_update_screen(new_img, rect, file) if event.type == KEYDOWN: # Ctrl+0 (Fit to Window) code mods = pygame.key.get_mods() if event.key == K_0 and mods & KMOD_CTRL: gl.RESET_FIT = 0 gl.SCALE_UP = 1 if gl.FIT_IMAGE_VAL: gl.RESET_FIT = 0 else: gl.RESET_FIT = 1 gl.FIT_IMAGE_VAL = 1 wait_cursor() new_img = load_img(gl.files[file]) img = refresh_img = new_img rect = get_center(screen, new_img) my_update_screen(new_img, rect, file) if gl.RESET_FIT == 1: gl.FIT_IMAGE_VAL = 0 normal_cursor() if event.type == KEYDOWN: # Alt+0 (Actual Size) code mods = pygame.key.get_mods() if ((event.key == K_0 and mods & KMOD_ALT)): gl.SKIP_FIT = 1 gl.ZOOM_EXP = 0 wait_cursor() new_img = load_img(gl.files[file]) img = refresh_img = new_img rect = get_center(screen, new_img) my_update_screen(new_img, rect, file) normal_cursor() if hit_key(event, K_1) or hit_key(event, K_KP1): #gl.SCALE_UP = 1 if gl.FIT_IMAGE_VAL: gl.FIT_IMAGE_VAL = 0 gl.RESET_FIT = 1 else: gl.SKIP_FIT = 0 gl.FIT_IMAGE_VAL = 1 gl.RESET_FIT = 0 wait_cursor() if new_img.get_width() > screen.get_width() or new_img.get_height() > screen.get_height() or gl.RESET_FIT: new_img = load_img(gl.files[file]) img = refresh_img = new_img rect = get_center(screen, new_img) if gl.RESET_FIT: gl.FIT_IMAGE_VAL = 0 my_update_screen(new_img, rect, file) normal_cursor() if hit_key(event, K_f): (new_img, img, refresh_img, file, rect) = command_first_img(new_img, screen, file, rect) if event.type == KEYDOWN: mods = pygame.key.get_mods() if (event.key == K_l and mods & KMOD_CTRL == 0): (new_img, img, refresh_img, file, rect) = command_last_img(new_img, screen, file, rect) if event.type == KEYDOWN: mods = pygame.key.get_mods() if (event.key == K_l and mods & KMOD_CTRL): gl.PERSISTENT_ZOOM_VAL ^= 1 if not gl.PERSISTENT_ZOOM_VAL: gl.ZOOM_EXP = 0 my_update_screen(new_img, rect, file) if event.type == KEYDOWN: mods = pygame.key.get_mods() if (event.key == K_DELETE and mods & KMOD_CTRL == 0) or\ (event.key == K_KP_PERIOD and mods & KMOD_CTRL == 0) or\ (event.key == K_w and mods & KMOD_CTRL): (new_img, img, refresh_img, file, rect) = command_remove_img(new_img, screen, file, rect) if event.type == KEYDOWN: mods = pygame.key.get_mods() if (event.key == K_DELETE and mods & KMOD_CTRL) or\ (event.key == K_KP_PERIOD and mods & KMOD_CTRL): fn = gl.files[file] answer = get_confirmation( screen, "Delete %s? [y/n]" % basename(fn)) if answer == "yes": (new_img, img, refresh_img, file, rect) = command_delete_img( fn, new_img, screen, file, rect) my_update_screen(new_img, rect, file) if event.type == KEYDOWN: mods = pygame.key.get_mods() if (event.key == K_w and mods & KMOD_CTRL == 0) and hit_key(event, K_w): (new_img, img, refresh_img, file, rect) = my_slideshow(new_img, img, screen, file, rect) my_update_screen(new_img, rect, file) if hit_key(event, K_e): (screen, before_winsize, not_accepted) = adjust_screen(screen) gl.USING_SCROLL_MENU = 1 zoom_percent = gl.CURRENT_ZOOM_PERCENT real_width = gl.REAL_WIDTH (new_img, img, refresh_img, file, rect) = command_edit_menu(screen, file, new_img, rect) if gl.ESCAPED: gl.CURRENT_ZOOM_PERCENT = zoom_percent gl.REAL_WIDTH = real_width screen = restore_screen(screen, before_winsize, not_accepted, new_img, file, rect) my_update_screen(new_img, rect, file) gl.ESCAPED = 0 gl.USING_SCROLL_MENU = 0 if hit_key(event, K_z): transparency = 0 if not gl.TOGGLE_TRANSPARENT: gl.TOGGLE_TRANSPARENT = 1 transparency = 1 command_verbose_info(screen, new_img, rect, file) if transparency: gl.TOGGLE_TRANSPARENT = 0 my_update_screen(new_img, rect, file) if hit_key(event, K_4): gl.CALC_ZOOM = 0 zoom_percent = gl.CURRENT_ZOOM_PERCENT real_width = gl.REAL_WIDTH (file, new_img, img, refresh_img, rect) = command_four(screen, file, new_img) if gl.ESCAPED: gl.CURRENT_ZOOM_PERCENT = zoom_percent gl.REAL_WIDTH = real_width gl.ESCAPED = 0 my_update_screen(new_img, rect, file) normal_cursor() if event.type == KEYDOWN: mods = pygame.key.get_mods() if (event.key == K_t and mods & KMOD_CTRL): gl.TOGGLE_TRANSPARENT ^= 1 my_update_screen(new_img, rect, file) if event.type == KEYDOWN: mods = pygame.key.get_mods() if (event.key == K_t and mods & KMOD_CTRL == 0) and hit_key(event, K_t): gl.THUMBING = 1 gl.CALC_ZOOM = 0 zoom_percent = gl.CURRENT_ZOOM_PERCENT real_width = gl.REAL_WIDTH (new_img, img, refresh_img, file, rect) = command_thumbs(screen, new_img, file) if gl.ESCAPED: gl.CURRENT_ZOOM_PERCENT = zoom_percent gl.REAL_WIDTH = real_width gl.ESCAPED = 0 gl.THUMBING = 0 my_update_screen(new_img, rect, file) if hit_key(event, K_h): pygame.event.set_allowed(MOUSEMOTION) gl.HAND_TOOL = 1 drag_hand_cursor() if gl.REMOTE and not gl.ALREADY_DOWNLOADED: if hit_key(event, K_a): save_remote_img(screen, file) gfx = {'screen': screen, 'rect': rect, 'new_img': new_img, 'img': img, 'refresh_img': refresh_img, 'file': file} return (gfx, last_rect)
def start_auto_repeat(rect, last_rect, new_img, screen, file, num_imgs, screen_width, screen_height, event): if gl.MY_KEYDOWN: if rect.bottom > screen_height: command_up(rect, last_rect, new_img, screen, file, num_imgs, screen_height) if gl.IMG_BORDER: border_fix(screen) img_border(screen, new_img.get_width(), new_img.get_height(), rect[0], rect[1]) if gl.MY_KEYUP: if rect.top < 0: command_down(rect, last_rect, new_img, screen, file, num_imgs) if gl.IMG_BORDER: border_fix(screen) img_border(screen, new_img.get_width(), new_img.get_height(), rect[0], rect[1]) if gl.MY_KEYRIGHT: if rect.right > screen_width: command_left(rect, last_rect, new_img, screen, file, num_imgs, screen_width) if gl.IMG_BORDER: border_fix(screen) img_border(screen, new_img.get_width(), new_img.get_height(), rect[0], rect[1]) if gl.MY_KEYLEFT: if rect.left < 0: command_right(rect, last_rect, new_img, screen, file, num_imgs) if gl.IMG_BORDER: border_fix(screen) img_border(screen, new_img.get_width(), new_img.get_height(), rect[0], rect[1]) if event.type == MOUSEBUTTONDOWN: if event.dict['button'] == 4: # mouse wheel up if rect.top < 0: command_down(rect, last_rect, new_img, screen, file, num_imgs) if gl.IMG_BORDER: border_fix(screen) img_border(screen, new_img.get_width(), new_img.get_height(), rect[0], rect[1]) if event.dict['button'] == 5: # mouse wheel down if rect.bottom > screen_height: command_up(rect, last_rect, new_img, screen, file, num_imgs, screen_height) if gl.IMG_BORDER: border_fix(screen) img_border(screen, new_img.get_width(), new_img.get_height(), rect[0], rect[1])