Beispiel #1
0
        def table_tree(table: EntryGroup):
            for key, entry in table.items():
                if isinstance(entry, NetworkTableEntry):
                    imgui.text(entry_name(key) + ': ' + str(entry.value))

                    imgui.same_line()
                    imgui.push_id(key)
                    if imgui.button('Add'):
                        active_widgets[key] = Widget(entry)
                    imgui.pop_id()
                else:
                    t = NetworkTables.getTable(key)
                    if '.type' in t.getKeys():
                        name = t.getString('.name', '')

                        imgui.text(name)

                        imgui.same_line()
                        imgui.push_id(key)
                        if imgui.button('Add'):
                            active_widgets[key] = Widget(t, EntryType.Chooser)
                        imgui.pop_id()

                        if show_sendable_debug:
                            if imgui.tree_node('Chooser Debug (' + key + ')'):
                                table_tree(entry)
                                imgui.tree_pop()
                    elif imgui.tree_node(entry_name(key),
                                         imgui.TREE_NODE_DEFAULT_OPEN):
                        # nothing fancy, just a subtable
                        table_tree(entry)
                        imgui.tree_pop()
Beispiel #2
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def orr(widgets: Iterable[Widget]) -> Widget:
    """ Chain elements in space, returning the first event fired.

    This is the principal way to compose widgets in Concur. Windows, for example, typically contain multiple
    widgets composed into one by `orr`:

    ```python
    c.window("Buttons", c.orr([
        c.button("Button 1"),
        c.button("Button 2"),
        ]))
    ```

    Widgets are laid out vertically. For horizontal layout, use `concur.widgets.orr_same_line`."""
    stop = False
    value = None
    while True:
        for i, elem in enumerate(widgets):
            try:
                push_id(str(i))
                next(elem)
            except StopIteration as e:
                if not stop:
                    stop = True
                    value = e.value
            finally:
                pop_id()
        if stop:
            return value
        else:
            yield
Beispiel #3
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    def draw_logs(self):
        imgui.push_style_var(imgui.STYLE_WINDOW_PADDING, (6, 6))
        cur_style = imgui.get_style()
        padding = cur_style.window_padding
        cur_cursor_pos = imgui.get_cursor_pos()
        imgui.set_cursor_pos(
            (cur_cursor_pos[0] + padding[0], cur_cursor_pos[1] + padding[1]))
        imgui.begin_child(self.ID_CHILD_CONSOLE,
                          self.width - cur_style.window_padding[0] * 2,
                          self.height - 80, True)

        search_text = self.config.get_string(EConfigKey.CONTENT_SEARCH_TEXT)
        win_width = imgui.get_window_width()
        for idx, record in enumerate(self.log_mgr.log_lst):
            if not self.config.is_has_log_level(record.level):
                continue
            if not utils.filter_search_text(search_text, record):
                continue
            old_color = None
            if record.level == logging.ERROR:
                old_color = utils.set_style_color(imgui.COLOR_TEXT,
                                                  TextColor.ERed)
            elif record.level == logging.WARN or record.level == logging.WARNING:
                old_color = utils.set_style_color(imgui.COLOR_TEXT,
                                                  TextColor.EYellow)
            elif record.level == logging.INFO:
                old_color = utils.set_style_color(imgui.COLOR_TEXT,
                                                  TextColor.EWhite)
            imgui.push_id(str(idx))
            ret = imgui.selectable_wrap(record.msg_with_level,
                                        idx == self.sel_idx,
                                        imgui.SELECTABLE_ALLOW_DOUBLE_CLICK,
                                        win_width * 0.98, 30)
            if ret[1]:
                self.sel_idx = idx
            if imgui.is_item_hovered() and imgui.is_mouse_double_clicked(0):
                self.detail_idx = idx
                imgui.open_popup("detail_log_%d" % self.detail_idx)
            self.draw_log_detail_info_panel(idx, record)
            if old_color:
                utils.set_style_color(imgui.COLOR_TEXT, old_color)
            imgui.pop_id()

        if imgui.is_mouse_dragging() or imgui.get_io().mouse_wheel:
            if imgui.get_scroll_y() >= imgui.get_scroll_max_y():
                self.config.set_bool(EConfigKey.CONTENT_SCROLL_TO_BOTTOM, True)
            else:
                self.config.set_bool(EConfigKey.CONTENT_SCROLL_TO_BOTTOM,
                                     False)

        is_to_bottom = self.config.get_bool(
            EConfigKey.CONTENT_SCROLL_TO_BOTTOM, True)
        if is_to_bottom:
            imgui.set_scroll_y(imgui.get_scroll_max_y())

        imgui.end_child()
        imgui.pop_style_var()
Beispiel #4
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def highlighted_button(text, start_time, time):
    highlight = time > start_time and (time - start_time) < 5
    if highlight:
        imgui.push_id(str(3))
        r, g, b = colorsys.hsv_to_rgb(0 / 7.0, 0.6, 0.6)
        imgui.push_style_color(imgui.COLOR_BUTTON, r, g, b)
        r, g, b = colorsys.hsv_to_rgb(0 / 7.0, 0.7, 0.7)
        imgui.push_style_color(imgui.COLOR_BUTTON_HOVERED, r, g, b)
        r, g, b = colorsys.hsv_to_rgb(0 / 7.0, 0.8, 0.8)
        imgui.push_style_color(imgui.COLOR_BUTTON_ACTIVE, r, g, b)
    return_value = imgui.button(label=text)
    if highlight:
        imgui.pop_style_color(3)
        imgui.pop_id()
    return return_value
Beispiel #5
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    def _show(self, value, read_only):
        imgui.push_item_width(self.width)
        imgui.push_id("v0")
        changed0, v0 = imgui.drag_float("",
                                        value.value[0],
                                        change_speed=self.drag_factor,
                                        format="%0.4f")
        imgui.pop_id()

        imgui.push_item_width(self.width)
        imgui.push_id("v1")
        changed1, v1 = imgui.drag_float("",
                                        value.value[1],
                                        change_speed=self.drag_factor,
                                        format="%0.4f")
        imgui.pop_id()

        if (changed0 or changed1) and not read_only:
            value.value = np.array([v0, v1])
Beispiel #6
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    def draw_btn_bar(self):
        # 按钮栏
        utils.set_cursor_offset(6, 0)
        if imgui.button("clear"):
            print("清理")
            self.log_mgr.clear()
        imgui.same_line()

        # log等级
        for idx, log_level in enumerate(self.log_level_lst):
            is_check = self.config.is_has_log_level(log_level)
            ret = imgui.checkbox(self.log_level[idx], is_check)
            imgui.same_line()
            if ret[1] == is_check:
                continue
            if ret[1]:
                self.config.add_log_level(log_level)
            else:
                self.config.remove_log_level(log_level)

        # 搜索框
        imgui.same_line()
        old_text = self.config.get_string(EConfigKey.CONTENT_SEARCH_TEXT)
        imgui.push_item_width(240)
        imgui.push_id(EConfigKey.CONTENT_SEARCH_TEXT)
        ret = imgui.input_text("", old_text, 128)
        imgui.pop_id()
        if ret[0]:
            self.on_search_text_change(ret[1])
        imgui.pop_item_width()
        imgui.same_line()
        utils.set_cursor_offset(-8, 0)
        if imgui.button("清空"):
            self.on_search_text_change("")

        # 是否固定到底部
        imgui.same_line()
        is_to_bottom = self.config.get_bool(
            EConfigKey.CONTENT_SCROLL_TO_BOTTOM, True)
        ret = imgui.checkbox("bottom", is_to_bottom)
        if ret[1] != is_to_bottom:
            self.config.set_bool(EConfigKey.CONTENT_SCROLL_TO_BOTTOM, ret[1])
Beispiel #7
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def multi_orr(widgets: Iterable[Widget]) -> Widget:
    """ Chain elements in space, returning all the events fired as a list.

    This is an alternative to `concur.core.orr` which doesn't throw away events, but is somewhat
    less convenient to compose. Care must be taken not to update the same state variable twice
    as a reaction to two different concurrent events. The first update may get overwritten.

    Mostly, the transition from `orr` to `multi_orr` is trivial. Replace this:
    ```python
    key, value = c.orr([...])
    # update
    if key == <this>:
        ...
    elif key == <that>:
        ...
    ```
    with this:
    ```python
    events = c.multi_orr([...])
    for key, value in events:
        # update
        if key == <this>:
            ...
        elif key == <that>:
            ...
    ```
    """
    events: List = []
    while events == []:
        for i, elem in enumerate(widgets):
            try:
                push_id(str(i))
                next(elem)
            except StopIteration as e:
                events.append(e.value)
            finally:
                pop_id()
        if events == []:
            yield
    return events
Beispiel #8
0
 def draw_input_bar(self):
     utils.set_cursor_offset(6, 0)
     cur_cmd = self.config.get_current_cmd()
     cur_txt = self.cur_edit_txt if self.is_edit_cmd else cur_cmd
     # win_width = imgui.get_window_width()
     # win_height = imgui.get_window_height()
     imgui.push_item_width(520)
     imgui.push_id(EConfigKey.CONTENT_CMD_TXT)
     ret = imgui.input_text(
         "", cur_txt, 1024, imgui.INPUT_TEXT_ENTER_RETURNS_TRUE
         | imgui.INPUT_TEXT_CALLBACK_COMPLETION
         | imgui.INPUT_TEXT_CALLBACK_HISTORY, self.input_bar_callback)
     self.is_edit_cmd = ret[1] != cur_cmd
     if self.is_edit_cmd:
         self.cur_edit_txt = ret[1]
     if ret[0]:
         self._send_cmd(ret[1])
         # print "hello world", ret[1]
     imgui.pop_id()
     imgui.same_line()
     utils.set_cursor_offset(-8, 0)
     if imgui.button("发送命令"):
         self._send_cmd(ret[1])
Beispiel #9
0
def main():
    global width_library
    global width_shematic
    global width_context
    global height_window

    global previous_key_callback
    global selected_link
    global selected_node
    global iggraph
    global node_library
    global debug_is_mouse_dragging
    
    global show_debug_window

    # states -------------------------
    
    scrolling = imgui.Vec2(0, 0)

    iggraph = IGGraph(node_library)

    # iggraph.reset()

    node_hovered_in_scene = -1
    parameter_link_start = None
    selected_parameter = None

    io_hovered = None 
    io_anchors_width_not_hovered = 10
    io_anchors_width_hovered = 15 
    right_splitter_is_active = False
    left_splitter_is_active = False
    
    image_width = 0
    image_height = 0
    image_texture = None

    # states -------------------------

    imgui.create_context()
    window = impl_glfw_init()
    impl = GlfwRenderer(window)
    io = imgui.get_io()
    previous_key_callback = glfw.set_key_callback(window,key_event)
    init_textures()

    assign_parameter_colors(node_library)

    while not glfw.window_should_close(window):
        glfw.poll_events()
        impl.process_inputs()

        imgui.new_frame()
        if imgui.begin_main_menu_bar():
            if imgui.begin_menu("File", True):
                clicked_new, selected_new = imgui.menu_item(
                    "New", 'Cmd+N', False, True
                )
                if clicked_new:
                    iggraph = IGGraph(node_library)
                clicked_load, selected_load = imgui.menu_item(
                    "Load", 'Cmd+L', False, True
                )
                if clicked_load:
                    root = tk.Tk()
                    root.withdraw()
                    filename = filedialog.askopenfilename()
                    if filename :
                        f=open(filename)
                        iggraph.from_json(json.load(f))
                        f.close()
                clicked_save, selected_save = imgui.menu_item(
                    "Save", 'Cmd+S', False, True
                )
                if clicked_save:
                    iggraph.reset()
                    graph_json = iggraph.to_json()
                    text2save = json.dumps(graph_json, indent=4, sort_keys=True)
                    root = tk.Tk()
                    root.withdraw()
                    f = filedialog.asksaveasfile(mode='w', defaultextension=".json")
                    if f is None: # asksaveasfile return `None` if dialog closed with "cancel".
                        return
                    f.write(text2save)
                    f.close()
                clicked_quit, selected_quit = imgui.menu_item(
                    "Quit", 'Cmd+Q', False, True
                )
                if clicked_quit:
                    exit(0)
                imgui.end_menu()
            if imgui.begin_menu("Debug", True):
                show_debug_window_clicked,  show_debug_window_selected = imgui.menu_item(
                    "Show Debug window", 'Cmd+D', show_debug_window, True
                )
                if show_debug_window_clicked:
                    show_debug_window = not show_debug_window
                catch_exceptions_clicked,  catch_exceptions_selected = imgui.menu_item(
                    "Catch Exceptions", '', iggraph.catch_exceptions, True
                )
                if catch_exceptions_clicked:
                    iggraph.catch_exceptions = not iggraph.catch_exceptions
                imgui.separator()
                imgui.menu_item(
                    "Examples", '', False, False
                )
                show_example_mosaic_clicked,  show_example_mosaic_selected = imgui.menu_item(
                    "Mosaic", '', False, True
                )
                if show_example_mosaic_clicked:
                    example_mosaic(iggraph)
                imgui.end_menu()
            imgui.end_main_menu_bar()

        height_window = io.display_size.y - 18  # imgui.get_cursor_pos_y()

        imgui.push_style_var(imgui.STYLE_ITEM_SPACING, imgui.Vec2(0,0))
        imgui.set_next_window_size(io.display_size.x, height_window)
        imgui.set_next_window_position(0, 18)
        imgui.push_style_var(imgui.STYLE_WINDOW_ROUNDING, 0)
        imgui.begin("Splitter test", False, imgui.WINDOW_NO_TITLE_BAR | imgui.WINDOW_NO_RESIZE | imgui.WINDOW_NO_MOVE | imgui.WINDOW_NO_BRING_TO_FRONT_ON_FOCUS)
        imgui.pop_style_var()
        imgui.pop_style_var()

        width_shematic = io.display_size.x - separator_width  - width_context - separator_width - width_library

        # ==============================================================================
        # Library
        # ==============================================================================

        imgui.push_style_var(imgui.STYLE_CHILD_BORDERSIZE, 0)
        imgui.begin_child("Library", width_library, 0, True)
        for node_name in node_library.nodes:
            if imgui.button(node_name, width_library):
                iggraph.create_node(node_name)
        imgui.end_child()
        imgui.pop_style_var()

        imgui.same_line()
        imgui.button("left_splitter", separator_width, height_window - 20)
        left_splitter_is_active = imgui.is_item_active()
        if (left_splitter_is_active):
            width_library += io.mouse_delta.x
            scrolling = imgui.Vec2(scrolling.x - io.mouse_delta.x, scrolling.y)
        if (imgui.is_item_hovered()):
            imgui.set_mouse_cursor(imgui.MOUSE_CURSOR_RESIZE_EW)
        
        imgui.same_line()

        # ==============================================================================
        # Shematic
        # ==============================================================================
        imgui.push_style_var(imgui.STYLE_CHILD_BORDERSIZE, 0)
        imgui.begin_child("shematic", width_shematic, 0, True)

        if show_inputs_popup(iggraph):
            imgui.open_popup("Outputs")
        show_outputs_popup(iggraph)

        # create our child canvas
        if iggraph.get_state() == iggraph.STATE_IDLE:
            imgui.text("status: edit | ")
        elif iggraph.get_state() == iggraph.STATE_RUNNING:
            imgui.text("status: run  | ")
        imgui.same_line()
        if iggraph.get_state() == iggraph.STATE_IDLE:
            if imgui.button("run"):
                #TODO if not running
                iggraph.set_state(iggraph.STATE_RUNNING)
                iggraph.prepare_to_run()
                imgui.open_popup("User Input")
            imgui.same_line()
            if imgui.button("run one step"):
                iggraph.set_state(iggraph.STATE_RUNNING)
                iggraph.prepare_to_run()
                iggraph.run_one_step()
        elif iggraph.get_state() == iggraph.STATE_RUNNING:
            if imgui.button("stop running"):
                iggraph.reset()
                iggraph.set_state(iggraph.STATE_IDLE)
            imgui.same_line()
            if imgui.button("run one step"):
                iggraph.set_state(iggraph.STATE_RUNNING)
                iggraph.run_one_step()
        # imgui.same_line(imgui.get_window_width() - 100)
        imgui.push_style_var(imgui.STYLE_FRAME_PADDING, imgui.Vec2(1, 1))
        imgui.push_style_var(imgui.STYLE_WINDOW_PADDING, imgui.Vec2(0, 0))
        imgui.begin_child("scrolling_region", 0, 0, True, imgui.WINDOW_NO_SCROLLBAR | imgui.WINDOW_NO_MOVE)
        imgui.pop_style_var()
        imgui.pop_style_var()
        imgui.push_item_width(120.0)

        offset = add(imgui.get_cursor_screen_pos(), scrolling)
        draw_list = imgui.get_window_draw_list()

        # Display links
        draw_list.channels_split(2)
        draw_list.channels_set_current(0)
        for link in iggraph.links:
            draw_link_param_to_param(draw_list, offset, link.output_parameter, link.input_parameter, selected_link == link)

        # Display nodes
        parameter_link_end = None
        one_parameter_hovered = False
        one_node_moving_active = False
        for node in iggraph.nodes:
            imgui.push_id(str(node.id))
            node_rect_min = add(offset, node.pos)
            draw_list.channels_set_current(1) # foreground
            old_any_active = imgui.is_any_item_active()

            #display node content first
            # todo
            test = add(node_rect_min, NODE_WINDOW_PADDING)
            imgui.set_cursor_screen_position(add(node_rect_min, NODE_WINDOW_PADDING))
            imgui.begin_group()
            imgui.text("")
            imgui.text(node.name)
            imgui.text("")
            imgui.end_group()

            # save size
            node_widgets_active = False # (not old_any_active and imgui.is_any_item_active())
            node.size = add( add( imgui.get_item_rect_size(), NODE_WINDOW_PADDING) , NODE_WINDOW_PADDING)
            node_rect_max = add(node.size, node_rect_min) 
            
            #display node box
            draw_list.channels_set_current(0) # background
            imgui.set_cursor_screen_position(node_rect_min)
            imgui.invisible_button(str(node.id), node.size.x, node.size.y)
            if imgui.is_item_hovered():
                node_hovered_in_scene = node.id
            else:
                node_hovered_in_scene = None
            node_moving_active = imgui.is_item_active()
            use_hovered_color = node_hovered_in_scene or selected_node == node
            draw_list.add_rect_filled(node_rect_min.x, node_rect_min.y, node_rect_max.x, node_rect_max.y, get_node_color(node, iggraph, use_hovered_color), 5)
            if node_hovered_in_scene and iggraph.is_error(node):
                imgui.begin_tooltip()
                imgui.text(iggraph.error_nodes[node])
                imgui.end_tooltip()

            # input parameters
            for parameter_name in node.inputs:
                parameter = node.inputs[parameter_name]
                center = node.get_intput_slot_pos(parameter)
                center_with_offset = add(offset, center)
                if io_hovered == parameter:
                    io_anchors_width = io_anchors_width_hovered
                else:
                    io_anchors_width = io_anchors_width_not_hovered
                imgui.set_cursor_pos(imgui.Vec2(center.x-io_anchors_width/2, center.y-io_anchors_width/2))
                imgui.push_id(str(str(node.id) + "input" + parameter.id))
                if (imgui.invisible_button("input", io_anchors_width, io_anchors_width)):
                    selected_parameter = parameter
                # imgui.is_item_hovered() does not work when dragging
                is_hovering = ((io.mouse_pos.x-offset.x>center.x-io_anchors_width/2) and 
                               (io.mouse_pos.x-offset.x<center.x+io_anchors_width/2) and
                               (io.mouse_pos.y-offset.y>center.y-io_anchors_width/2) and
                               (io.mouse_pos.y-offset.y<center.y+io_anchors_width/2))
                if is_hovering:
                    io_hovered = parameter
                    one_parameter_hovered = True
                    imgui.begin_tooltip()
                    imgui.text(parameter_name)
                    imgui.end_tooltip()
                if is_hovering and imgui.is_mouse_released(0):
                    parameter_link_end = parameter
                imgui.pop_id()
                draw_list.add_circle_filled(center_with_offset.x, center_with_offset.y, io_anchors_width/2, get_parameter_color(parameter))

            # output parameters
            for parameter_name in node.outputs:
                parameter = node.outputs[parameter_name]
                center = node.get_output_slot_pos(parameter)
                center_with_offset = add(offset, center)
                if io_hovered == parameter:
                    io_anchors_width = io_anchors_width_hovered
                else:
                    io_anchors_width = io_anchors_width_not_hovered
                imgui.set_cursor_pos(imgui.Vec2(center.x-io_anchors_width/2, center.y-io_anchors_width/2))
                imgui.push_id(str(str(node.id) + "output" + parameter.id))
                if (imgui.invisible_button("output", io_anchors_width, io_anchors_width)):
                    selected_parameter = parameter
                is_hovering = ((io.mouse_pos.x-offset.x>center.x-io_anchors_width/2) and 
                    (io.mouse_pos.x-offset.x<center.x+io_anchors_width/2) and
                    (io.mouse_pos.y-offset.y>center.y-io_anchors_width/2) and
                    (io.mouse_pos.y-offset.y<center.y+io_anchors_width/2))
                if is_hovering:
                    io_hovered = parameter
                    one_parameter_hovered = True
                    imgui.begin_tooltip()
                    imgui.text(parameter_name)
                    imgui.end_tooltip()
                draw_list.add_circle_filled(center_with_offset.x, center_with_offset.y, io_anchors_width/2, get_parameter_color(parameter))
                imgui.pop_id()
                # cannot use imgui.is_item_active, seems buggy with the scroll
                if is_hovering and imgui.is_mouse_down(0):
                    parameter_link_start = parameter

            if node_widgets_active or node_moving_active:
                selected_node = node
                one_node_moving_active = True
            if node_moving_active and imgui.is_mouse_dragging(0) and node.id==selected_node.id:
               node.pos = add(node.pos, io.mouse_delta)

            debug_is_mouse_dragging = imgui.is_mouse_dragging(0)

            imgui.pop_id()
        draw_list.channels_merge()
        if not one_parameter_hovered:
            io_hovered = None

        # scrolling
        mouse_is_in_schematic = (io.mouse_pos.x > width_library) and\
                                (io.mouse_pos.x < (width_library + width_shematic)) and\
                                (io.mouse_pos.y < height_window) and\
                                (io.mouse_pos.y > 18)
        if not one_node_moving_active and\
           not parameter_link_start and\
           imgui.is_mouse_dragging(0) and\
           mouse_is_in_schematic and\
           not left_splitter_is_active and\
           not right_splitter_is_active and\
           imgui.is_window_focused():
            scroll_offset = imgui.Vec2(io.mouse_delta.x, io.mouse_delta.y)
            scrolling = add(scrolling, scroll_offset)
        # link creation
        if parameter_link_start and parameter_link_end:
            iggraph.add_link(parameter_link_start, parameter_link_end)
        # creating link
        elif parameter_link_start and imgui.is_mouse_dragging(0):
            draw_link_param_to_point(draw_list, offset, parameter_link_start, io.mouse_pos.x, io.mouse_pos.y, True)
        # mouse release
        if imgui.is_mouse_released(0):
            parameter_link_start = None

        imgui.pop_item_width()
        imgui.end_child()

        # mouse click on the scene
        if imgui.is_mouse_clicked(0):
            mouse_pos = imgui.get_mouse_pos()
            local_mouse_pos = imgui.Vec2(mouse_pos.x - offset.x, mouse_pos.y - offset.y)
            selected_link = None
            for link in iggraph.links:
                start_node = link.output_parameter.owner
                start_pos = start_node.get_output_slot_pos(link.output_parameter)
                end_node = link.input_parameter.owner
                end_pos = end_node.get_intput_slot_pos(link.input_parameter)
                distance_mouse_start = math.sqrt(((local_mouse_pos.x-start_pos.x)**2) + ((local_mouse_pos.y-start_pos.y)**2))
                distance_mouse_end = math.sqrt(((local_mouse_pos.x-end_pos.x)**2) + ((local_mouse_pos.y-end_pos.y)**2))
                distance_start_end = math.sqrt(((start_pos.x-end_pos.x)**2) + ((start_pos.y-end_pos.y)**2))
                if ((distance_mouse_start + distance_mouse_end) - distance_start_end) < 0.1:
                    selected_link = link
                
        imgui.end_child()
        imgui.pop_style_var()

        imgui.same_line()
        imgui.button("right_splitter", separator_width, height_window - 20)
        right_splitter_is_active = imgui.is_item_active()
        if (right_splitter_is_active):
            width_context -= io.mouse_delta.x
        if (imgui.is_item_hovered()):
            imgui.set_mouse_cursor(imgui.MOUSE_CURSOR_RESIZE_EW)

        # ==============================================================================
        # Context
        # ==============================================================================

        imgui.same_line()
        imgui.push_style_var(imgui.STYLE_CHILD_BORDERSIZE, 0)
        imgui.begin_child("child3", width_context, 0, True);
        if selected_node:
            if selected_node.handle_dynamic_parameters():
                if imgui.button("add parameter"):
                    selected_node.add_dynamic_parameter()
            if imgui.tree_node("Inputs"):
                for parameter_name in selected_node.inputs:
                    parameter = selected_node.inputs[parameter_name]
                    if imgui.tree_node(parameter.id):
                        display_parameter(parameter, True)
                        imgui.tree_pop()
                imgui.tree_pop()
            if imgui.tree_node("Output"):
                for parameter_name in selected_node.outputs:
                    parameter = selected_node.outputs[parameter_name]
                    if imgui.tree_node(parameter.id):
                        display_parameter(parameter, False)
                        imgui.tree_pop()
                imgui.tree_pop()
        imgui.end_child()
        imgui.pop_style_var()

        # 
        imgui.end()

        # ==============================================================================
        # Debug Window
        # ==============================================================================
        if show_debug_window:
            debug_window_expanded, show_debug_window = imgui.begin("Debug", True)
            if parameter_link_start:
                imgui.text("parameter_link_start: " + parameter_link_start.id)
            else:
                imgui.text("parameter_link_start: " + "None")
            if selected_parameter:
                imgui.text("selected_parameter: " + selected_parameter.id)
            else:
                imgui.text("selected_parameter: " + "None")
            imgui.text("is_mouse_dragging: " + str(debug_is_mouse_dragging))
            imgui.text("mouse: (" + str(io.mouse_pos.x) + ", " + str(io.mouse_pos.y) + ")")
            imgui.end()

        gl.glClearColor(1., 1., 1., 1)
        gl.glClear(gl.GL_COLOR_BUFFER_BIT)

        imgui.render()
        impl.render(imgui.get_draw_data())
        glfw.swap_buffers(window)

    impl.shutdown()
    glfw.terminate()
Beispiel #10
0
def render_color_editor(orig, color):
    r, g, b, a = color

    io = imgui.get_io()

    delta = 0
    imgui.push_id("R")
    # TODO find a less verbose way to do something like this:
    # imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND, r/255, 0, 0)
    # imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND_HOVERED, r/255, 0, 0)
    # imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND_ACTIVE, r/255, 0, 0)
    # imgui.push_style_color(imgui.COLOR_SLIDER_GRAB, 1, 1, 1)
    # imgui.push_style_color(imgui.COLOR_SLIDER_GRAB_ACTIVE, 1, 1, 1)
    _, r = imgui.v_slider_int("", 30, 255, r, min_value=0, max_value=255)
    # imgui.pop_style_color()
    # imgui.pop_style_color()
    # imgui.pop_style_color()
    # imgui.pop_style_color()
    # imgui.pop_style_color()
    if imgui.is_item_hovered():
        delta = int(io.mouse_wheel)
        if not io.key_shift:
            r = _change_channel(r, delta)
    imgui.pop_id()
    imgui.same_line()
    imgui.push_id("G")
    _, g = imgui.v_slider_int("", 30, 255, g, min_value=0, max_value=255)
    if imgui.is_item_hovered():
        delta = int(io.mouse_wheel)
        if not io.key_shift:
            g = _change_channel(g, delta)
    imgui.pop_id()
    imgui.same_line()
    imgui.push_id("B")
    _, b = imgui.v_slider_int("", 30, 255, b, min_value=0, max_value=255)
    if imgui.is_item_hovered():
        delta = int(io.mouse_wheel)
        if not io.key_shift:
            b = _change_channel(b, delta)
    imgui.pop_id()

    if delta and io.key_shift:
        r = _change_channel(r, delta)
        g = _change_channel(g, delta)
        b = _change_channel(b, delta)

    if imgui.checkbox("Transp.", a == 0)[1]:
        a = 0
    else:
        a = 255

    imgui.color_button("Current color", *as_float(orig))
    imgui.same_line()
    imgui.text("->")
    imgui.same_line()
    imgui.color_button("Current color", *as_float(color))

    if imgui.button("OK"):
        imgui.close_current_popup()
        return True, False, (r, g, b, a)
    imgui.same_line()
    if imgui.button("Cancel"):
        imgui.close_current_popup()
        return False, True, (r, g, b, a)
    return False, False, (r, g, b, a)
Beispiel #11
0
    igeSound.update()

    imgui.new_frame()

    if imgui.begin_main_menu_bar():
        if imgui.begin_menu("File", True):
            clicked_quit, selected_quit = imgui.menu_item(
                "Quit", 'Cmd+Q', False, True)
            if clicked_quit:
                exit(1)
            imgui.end_menu()
        imgui.end_main_menu_bar()

    imgui.begin("Sound", True, imgui.WINDOW_ALWAYS_AUTO_RESIZE)

    imgui.push_id('mp3')
    imgui.text('mp3')
    imgui.same_line()
    if imgui.button("play"):
        igeSound.play('sound/attack.mp3')
    imgui.same_line()
    if imgui.button("stop"):
        igeSound.stop('sound/attack.mp3')
    imgui.pop_id()

    imgui.push_id('wav')
    imgui.text('wav')
    imgui.same_line()
    if imgui.button("play"):
        igeSound.play('sound/spell.wav')
    imgui.same_line()