def table_tree(table: EntryGroup): for key, entry in table.items(): if isinstance(entry, NetworkTableEntry): imgui.text(entry_name(key) + ': ' + str(entry.value)) imgui.same_line() imgui.push_id(key) if imgui.button('Add'): active_widgets[key] = Widget(entry) imgui.pop_id() else: t = NetworkTables.getTable(key) if '.type' in t.getKeys(): name = t.getString('.name', '') imgui.text(name) imgui.same_line() imgui.push_id(key) if imgui.button('Add'): active_widgets[key] = Widget(t, EntryType.Chooser) imgui.pop_id() if show_sendable_debug: if imgui.tree_node('Chooser Debug (' + key + ')'): table_tree(entry) imgui.tree_pop() elif imgui.tree_node(entry_name(key), imgui.TREE_NODE_DEFAULT_OPEN): # nothing fancy, just a subtable table_tree(entry) imgui.tree_pop()
def orr(widgets: Iterable[Widget]) -> Widget: """ Chain elements in space, returning the first event fired. This is the principal way to compose widgets in Concur. Windows, for example, typically contain multiple widgets composed into one by `orr`: ```python c.window("Buttons", c.orr([ c.button("Button 1"), c.button("Button 2"), ])) ``` Widgets are laid out vertically. For horizontal layout, use `concur.widgets.orr_same_line`.""" stop = False value = None while True: for i, elem in enumerate(widgets): try: push_id(str(i)) next(elem) except StopIteration as e: if not stop: stop = True value = e.value finally: pop_id() if stop: return value else: yield
def draw_logs(self): imgui.push_style_var(imgui.STYLE_WINDOW_PADDING, (6, 6)) cur_style = imgui.get_style() padding = cur_style.window_padding cur_cursor_pos = imgui.get_cursor_pos() imgui.set_cursor_pos( (cur_cursor_pos[0] + padding[0], cur_cursor_pos[1] + padding[1])) imgui.begin_child(self.ID_CHILD_CONSOLE, self.width - cur_style.window_padding[0] * 2, self.height - 80, True) search_text = self.config.get_string(EConfigKey.CONTENT_SEARCH_TEXT) win_width = imgui.get_window_width() for idx, record in enumerate(self.log_mgr.log_lst): if not self.config.is_has_log_level(record.level): continue if not utils.filter_search_text(search_text, record): continue old_color = None if record.level == logging.ERROR: old_color = utils.set_style_color(imgui.COLOR_TEXT, TextColor.ERed) elif record.level == logging.WARN or record.level == logging.WARNING: old_color = utils.set_style_color(imgui.COLOR_TEXT, TextColor.EYellow) elif record.level == logging.INFO: old_color = utils.set_style_color(imgui.COLOR_TEXT, TextColor.EWhite) imgui.push_id(str(idx)) ret = imgui.selectable_wrap(record.msg_with_level, idx == self.sel_idx, imgui.SELECTABLE_ALLOW_DOUBLE_CLICK, win_width * 0.98, 30) if ret[1]: self.sel_idx = idx if imgui.is_item_hovered() and imgui.is_mouse_double_clicked(0): self.detail_idx = idx imgui.open_popup("detail_log_%d" % self.detail_idx) self.draw_log_detail_info_panel(idx, record) if old_color: utils.set_style_color(imgui.COLOR_TEXT, old_color) imgui.pop_id() if imgui.is_mouse_dragging() or imgui.get_io().mouse_wheel: if imgui.get_scroll_y() >= imgui.get_scroll_max_y(): self.config.set_bool(EConfigKey.CONTENT_SCROLL_TO_BOTTOM, True) else: self.config.set_bool(EConfigKey.CONTENT_SCROLL_TO_BOTTOM, False) is_to_bottom = self.config.get_bool( EConfigKey.CONTENT_SCROLL_TO_BOTTOM, True) if is_to_bottom: imgui.set_scroll_y(imgui.get_scroll_max_y()) imgui.end_child() imgui.pop_style_var()
def highlighted_button(text, start_time, time): highlight = time > start_time and (time - start_time) < 5 if highlight: imgui.push_id(str(3)) r, g, b = colorsys.hsv_to_rgb(0 / 7.0, 0.6, 0.6) imgui.push_style_color(imgui.COLOR_BUTTON, r, g, b) r, g, b = colorsys.hsv_to_rgb(0 / 7.0, 0.7, 0.7) imgui.push_style_color(imgui.COLOR_BUTTON_HOVERED, r, g, b) r, g, b = colorsys.hsv_to_rgb(0 / 7.0, 0.8, 0.8) imgui.push_style_color(imgui.COLOR_BUTTON_ACTIVE, r, g, b) return_value = imgui.button(label=text) if highlight: imgui.pop_style_color(3) imgui.pop_id() return return_value
def _show(self, value, read_only): imgui.push_item_width(self.width) imgui.push_id("v0") changed0, v0 = imgui.drag_float("", value.value[0], change_speed=self.drag_factor, format="%0.4f") imgui.pop_id() imgui.push_item_width(self.width) imgui.push_id("v1") changed1, v1 = imgui.drag_float("", value.value[1], change_speed=self.drag_factor, format="%0.4f") imgui.pop_id() if (changed0 or changed1) and not read_only: value.value = np.array([v0, v1])
def draw_btn_bar(self): # 按钮栏 utils.set_cursor_offset(6, 0) if imgui.button("clear"): print("清理") self.log_mgr.clear() imgui.same_line() # log等级 for idx, log_level in enumerate(self.log_level_lst): is_check = self.config.is_has_log_level(log_level) ret = imgui.checkbox(self.log_level[idx], is_check) imgui.same_line() if ret[1] == is_check: continue if ret[1]: self.config.add_log_level(log_level) else: self.config.remove_log_level(log_level) # 搜索框 imgui.same_line() old_text = self.config.get_string(EConfigKey.CONTENT_SEARCH_TEXT) imgui.push_item_width(240) imgui.push_id(EConfigKey.CONTENT_SEARCH_TEXT) ret = imgui.input_text("", old_text, 128) imgui.pop_id() if ret[0]: self.on_search_text_change(ret[1]) imgui.pop_item_width() imgui.same_line() utils.set_cursor_offset(-8, 0) if imgui.button("清空"): self.on_search_text_change("") # 是否固定到底部 imgui.same_line() is_to_bottom = self.config.get_bool( EConfigKey.CONTENT_SCROLL_TO_BOTTOM, True) ret = imgui.checkbox("bottom", is_to_bottom) if ret[1] != is_to_bottom: self.config.set_bool(EConfigKey.CONTENT_SCROLL_TO_BOTTOM, ret[1])
def multi_orr(widgets: Iterable[Widget]) -> Widget: """ Chain elements in space, returning all the events fired as a list. This is an alternative to `concur.core.orr` which doesn't throw away events, but is somewhat less convenient to compose. Care must be taken not to update the same state variable twice as a reaction to two different concurrent events. The first update may get overwritten. Mostly, the transition from `orr` to `multi_orr` is trivial. Replace this: ```python key, value = c.orr([...]) # update if key == <this>: ... elif key == <that>: ... ``` with this: ```python events = c.multi_orr([...]) for key, value in events: # update if key == <this>: ... elif key == <that>: ... ``` """ events: List = [] while events == []: for i, elem in enumerate(widgets): try: push_id(str(i)) next(elem) except StopIteration as e: events.append(e.value) finally: pop_id() if events == []: yield return events
def draw_input_bar(self): utils.set_cursor_offset(6, 0) cur_cmd = self.config.get_current_cmd() cur_txt = self.cur_edit_txt if self.is_edit_cmd else cur_cmd # win_width = imgui.get_window_width() # win_height = imgui.get_window_height() imgui.push_item_width(520) imgui.push_id(EConfigKey.CONTENT_CMD_TXT) ret = imgui.input_text( "", cur_txt, 1024, imgui.INPUT_TEXT_ENTER_RETURNS_TRUE | imgui.INPUT_TEXT_CALLBACK_COMPLETION | imgui.INPUT_TEXT_CALLBACK_HISTORY, self.input_bar_callback) self.is_edit_cmd = ret[1] != cur_cmd if self.is_edit_cmd: self.cur_edit_txt = ret[1] if ret[0]: self._send_cmd(ret[1]) # print "hello world", ret[1] imgui.pop_id() imgui.same_line() utils.set_cursor_offset(-8, 0) if imgui.button("发送命令"): self._send_cmd(ret[1])
def main(): global width_library global width_shematic global width_context global height_window global previous_key_callback global selected_link global selected_node global iggraph global node_library global debug_is_mouse_dragging global show_debug_window # states ------------------------- scrolling = imgui.Vec2(0, 0) iggraph = IGGraph(node_library) # iggraph.reset() node_hovered_in_scene = -1 parameter_link_start = None selected_parameter = None io_hovered = None io_anchors_width_not_hovered = 10 io_anchors_width_hovered = 15 right_splitter_is_active = False left_splitter_is_active = False image_width = 0 image_height = 0 image_texture = None # states ------------------------- imgui.create_context() window = impl_glfw_init() impl = GlfwRenderer(window) io = imgui.get_io() previous_key_callback = glfw.set_key_callback(window,key_event) init_textures() assign_parameter_colors(node_library) while not glfw.window_should_close(window): glfw.poll_events() impl.process_inputs() imgui.new_frame() if imgui.begin_main_menu_bar(): if imgui.begin_menu("File", True): clicked_new, selected_new = imgui.menu_item( "New", 'Cmd+N', False, True ) if clicked_new: iggraph = IGGraph(node_library) clicked_load, selected_load = imgui.menu_item( "Load", 'Cmd+L', False, True ) if clicked_load: root = tk.Tk() root.withdraw() filename = filedialog.askopenfilename() if filename : f=open(filename) iggraph.from_json(json.load(f)) f.close() clicked_save, selected_save = imgui.menu_item( "Save", 'Cmd+S', False, True ) if clicked_save: iggraph.reset() graph_json = iggraph.to_json() text2save = json.dumps(graph_json, indent=4, sort_keys=True) root = tk.Tk() root.withdraw() f = filedialog.asksaveasfile(mode='w', defaultextension=".json") if f is None: # asksaveasfile return `None` if dialog closed with "cancel". return f.write(text2save) f.close() clicked_quit, selected_quit = imgui.menu_item( "Quit", 'Cmd+Q', False, True ) if clicked_quit: exit(0) imgui.end_menu() if imgui.begin_menu("Debug", True): show_debug_window_clicked, show_debug_window_selected = imgui.menu_item( "Show Debug window", 'Cmd+D', show_debug_window, True ) if show_debug_window_clicked: show_debug_window = not show_debug_window catch_exceptions_clicked, catch_exceptions_selected = imgui.menu_item( "Catch Exceptions", '', iggraph.catch_exceptions, True ) if catch_exceptions_clicked: iggraph.catch_exceptions = not iggraph.catch_exceptions imgui.separator() imgui.menu_item( "Examples", '', False, False ) show_example_mosaic_clicked, show_example_mosaic_selected = imgui.menu_item( "Mosaic", '', False, True ) if show_example_mosaic_clicked: example_mosaic(iggraph) imgui.end_menu() imgui.end_main_menu_bar() height_window = io.display_size.y - 18 # imgui.get_cursor_pos_y() imgui.push_style_var(imgui.STYLE_ITEM_SPACING, imgui.Vec2(0,0)) imgui.set_next_window_size(io.display_size.x, height_window) imgui.set_next_window_position(0, 18) imgui.push_style_var(imgui.STYLE_WINDOW_ROUNDING, 0) imgui.begin("Splitter test", False, imgui.WINDOW_NO_TITLE_BAR | imgui.WINDOW_NO_RESIZE | imgui.WINDOW_NO_MOVE | imgui.WINDOW_NO_BRING_TO_FRONT_ON_FOCUS) imgui.pop_style_var() imgui.pop_style_var() width_shematic = io.display_size.x - separator_width - width_context - separator_width - width_library # ============================================================================== # Library # ============================================================================== imgui.push_style_var(imgui.STYLE_CHILD_BORDERSIZE, 0) imgui.begin_child("Library", width_library, 0, True) for node_name in node_library.nodes: if imgui.button(node_name, width_library): iggraph.create_node(node_name) imgui.end_child() imgui.pop_style_var() imgui.same_line() imgui.button("left_splitter", separator_width, height_window - 20) left_splitter_is_active = imgui.is_item_active() if (left_splitter_is_active): width_library += io.mouse_delta.x scrolling = imgui.Vec2(scrolling.x - io.mouse_delta.x, scrolling.y) if (imgui.is_item_hovered()): imgui.set_mouse_cursor(imgui.MOUSE_CURSOR_RESIZE_EW) imgui.same_line() # ============================================================================== # Shematic # ============================================================================== imgui.push_style_var(imgui.STYLE_CHILD_BORDERSIZE, 0) imgui.begin_child("shematic", width_shematic, 0, True) if show_inputs_popup(iggraph): imgui.open_popup("Outputs") show_outputs_popup(iggraph) # create our child canvas if iggraph.get_state() == iggraph.STATE_IDLE: imgui.text("status: edit | ") elif iggraph.get_state() == iggraph.STATE_RUNNING: imgui.text("status: run | ") imgui.same_line() if iggraph.get_state() == iggraph.STATE_IDLE: if imgui.button("run"): #TODO if not running iggraph.set_state(iggraph.STATE_RUNNING) iggraph.prepare_to_run() imgui.open_popup("User Input") imgui.same_line() if imgui.button("run one step"): iggraph.set_state(iggraph.STATE_RUNNING) iggraph.prepare_to_run() iggraph.run_one_step() elif iggraph.get_state() == iggraph.STATE_RUNNING: if imgui.button("stop running"): iggraph.reset() iggraph.set_state(iggraph.STATE_IDLE) imgui.same_line() if imgui.button("run one step"): iggraph.set_state(iggraph.STATE_RUNNING) iggraph.run_one_step() # imgui.same_line(imgui.get_window_width() - 100) imgui.push_style_var(imgui.STYLE_FRAME_PADDING, imgui.Vec2(1, 1)) imgui.push_style_var(imgui.STYLE_WINDOW_PADDING, imgui.Vec2(0, 0)) imgui.begin_child("scrolling_region", 0, 0, True, imgui.WINDOW_NO_SCROLLBAR | imgui.WINDOW_NO_MOVE) imgui.pop_style_var() imgui.pop_style_var() imgui.push_item_width(120.0) offset = add(imgui.get_cursor_screen_pos(), scrolling) draw_list = imgui.get_window_draw_list() # Display links draw_list.channels_split(2) draw_list.channels_set_current(0) for link in iggraph.links: draw_link_param_to_param(draw_list, offset, link.output_parameter, link.input_parameter, selected_link == link) # Display nodes parameter_link_end = None one_parameter_hovered = False one_node_moving_active = False for node in iggraph.nodes: imgui.push_id(str(node.id)) node_rect_min = add(offset, node.pos) draw_list.channels_set_current(1) # foreground old_any_active = imgui.is_any_item_active() #display node content first # todo test = add(node_rect_min, NODE_WINDOW_PADDING) imgui.set_cursor_screen_position(add(node_rect_min, NODE_WINDOW_PADDING)) imgui.begin_group() imgui.text("") imgui.text(node.name) imgui.text("") imgui.end_group() # save size node_widgets_active = False # (not old_any_active and imgui.is_any_item_active()) node.size = add( add( imgui.get_item_rect_size(), NODE_WINDOW_PADDING) , NODE_WINDOW_PADDING) node_rect_max = add(node.size, node_rect_min) #display node box draw_list.channels_set_current(0) # background imgui.set_cursor_screen_position(node_rect_min) imgui.invisible_button(str(node.id), node.size.x, node.size.y) if imgui.is_item_hovered(): node_hovered_in_scene = node.id else: node_hovered_in_scene = None node_moving_active = imgui.is_item_active() use_hovered_color = node_hovered_in_scene or selected_node == node draw_list.add_rect_filled(node_rect_min.x, node_rect_min.y, node_rect_max.x, node_rect_max.y, get_node_color(node, iggraph, use_hovered_color), 5) if node_hovered_in_scene and iggraph.is_error(node): imgui.begin_tooltip() imgui.text(iggraph.error_nodes[node]) imgui.end_tooltip() # input parameters for parameter_name in node.inputs: parameter = node.inputs[parameter_name] center = node.get_intput_slot_pos(parameter) center_with_offset = add(offset, center) if io_hovered == parameter: io_anchors_width = io_anchors_width_hovered else: io_anchors_width = io_anchors_width_not_hovered imgui.set_cursor_pos(imgui.Vec2(center.x-io_anchors_width/2, center.y-io_anchors_width/2)) imgui.push_id(str(str(node.id) + "input" + parameter.id)) if (imgui.invisible_button("input", io_anchors_width, io_anchors_width)): selected_parameter = parameter # imgui.is_item_hovered() does not work when dragging is_hovering = ((io.mouse_pos.x-offset.x>center.x-io_anchors_width/2) and (io.mouse_pos.x-offset.x<center.x+io_anchors_width/2) and (io.mouse_pos.y-offset.y>center.y-io_anchors_width/2) and (io.mouse_pos.y-offset.y<center.y+io_anchors_width/2)) if is_hovering: io_hovered = parameter one_parameter_hovered = True imgui.begin_tooltip() imgui.text(parameter_name) imgui.end_tooltip() if is_hovering and imgui.is_mouse_released(0): parameter_link_end = parameter imgui.pop_id() draw_list.add_circle_filled(center_with_offset.x, center_with_offset.y, io_anchors_width/2, get_parameter_color(parameter)) # output parameters for parameter_name in node.outputs: parameter = node.outputs[parameter_name] center = node.get_output_slot_pos(parameter) center_with_offset = add(offset, center) if io_hovered == parameter: io_anchors_width = io_anchors_width_hovered else: io_anchors_width = io_anchors_width_not_hovered imgui.set_cursor_pos(imgui.Vec2(center.x-io_anchors_width/2, center.y-io_anchors_width/2)) imgui.push_id(str(str(node.id) + "output" + parameter.id)) if (imgui.invisible_button("output", io_anchors_width, io_anchors_width)): selected_parameter = parameter is_hovering = ((io.mouse_pos.x-offset.x>center.x-io_anchors_width/2) and (io.mouse_pos.x-offset.x<center.x+io_anchors_width/2) and (io.mouse_pos.y-offset.y>center.y-io_anchors_width/2) and (io.mouse_pos.y-offset.y<center.y+io_anchors_width/2)) if is_hovering: io_hovered = parameter one_parameter_hovered = True imgui.begin_tooltip() imgui.text(parameter_name) imgui.end_tooltip() draw_list.add_circle_filled(center_with_offset.x, center_with_offset.y, io_anchors_width/2, get_parameter_color(parameter)) imgui.pop_id() # cannot use imgui.is_item_active, seems buggy with the scroll if is_hovering and imgui.is_mouse_down(0): parameter_link_start = parameter if node_widgets_active or node_moving_active: selected_node = node one_node_moving_active = True if node_moving_active and imgui.is_mouse_dragging(0) and node.id==selected_node.id: node.pos = add(node.pos, io.mouse_delta) debug_is_mouse_dragging = imgui.is_mouse_dragging(0) imgui.pop_id() draw_list.channels_merge() if not one_parameter_hovered: io_hovered = None # scrolling mouse_is_in_schematic = (io.mouse_pos.x > width_library) and\ (io.mouse_pos.x < (width_library + width_shematic)) and\ (io.mouse_pos.y < height_window) and\ (io.mouse_pos.y > 18) if not one_node_moving_active and\ not parameter_link_start and\ imgui.is_mouse_dragging(0) and\ mouse_is_in_schematic and\ not left_splitter_is_active and\ not right_splitter_is_active and\ imgui.is_window_focused(): scroll_offset = imgui.Vec2(io.mouse_delta.x, io.mouse_delta.y) scrolling = add(scrolling, scroll_offset) # link creation if parameter_link_start and parameter_link_end: iggraph.add_link(parameter_link_start, parameter_link_end) # creating link elif parameter_link_start and imgui.is_mouse_dragging(0): draw_link_param_to_point(draw_list, offset, parameter_link_start, io.mouse_pos.x, io.mouse_pos.y, True) # mouse release if imgui.is_mouse_released(0): parameter_link_start = None imgui.pop_item_width() imgui.end_child() # mouse click on the scene if imgui.is_mouse_clicked(0): mouse_pos = imgui.get_mouse_pos() local_mouse_pos = imgui.Vec2(mouse_pos.x - offset.x, mouse_pos.y - offset.y) selected_link = None for link in iggraph.links: start_node = link.output_parameter.owner start_pos = start_node.get_output_slot_pos(link.output_parameter) end_node = link.input_parameter.owner end_pos = end_node.get_intput_slot_pos(link.input_parameter) distance_mouse_start = math.sqrt(((local_mouse_pos.x-start_pos.x)**2) + ((local_mouse_pos.y-start_pos.y)**2)) distance_mouse_end = math.sqrt(((local_mouse_pos.x-end_pos.x)**2) + ((local_mouse_pos.y-end_pos.y)**2)) distance_start_end = math.sqrt(((start_pos.x-end_pos.x)**2) + ((start_pos.y-end_pos.y)**2)) if ((distance_mouse_start + distance_mouse_end) - distance_start_end) < 0.1: selected_link = link imgui.end_child() imgui.pop_style_var() imgui.same_line() imgui.button("right_splitter", separator_width, height_window - 20) right_splitter_is_active = imgui.is_item_active() if (right_splitter_is_active): width_context -= io.mouse_delta.x if (imgui.is_item_hovered()): imgui.set_mouse_cursor(imgui.MOUSE_CURSOR_RESIZE_EW) # ============================================================================== # Context # ============================================================================== imgui.same_line() imgui.push_style_var(imgui.STYLE_CHILD_BORDERSIZE, 0) imgui.begin_child("child3", width_context, 0, True); if selected_node: if selected_node.handle_dynamic_parameters(): if imgui.button("add parameter"): selected_node.add_dynamic_parameter() if imgui.tree_node("Inputs"): for parameter_name in selected_node.inputs: parameter = selected_node.inputs[parameter_name] if imgui.tree_node(parameter.id): display_parameter(parameter, True) imgui.tree_pop() imgui.tree_pop() if imgui.tree_node("Output"): for parameter_name in selected_node.outputs: parameter = selected_node.outputs[parameter_name] if imgui.tree_node(parameter.id): display_parameter(parameter, False) imgui.tree_pop() imgui.tree_pop() imgui.end_child() imgui.pop_style_var() # imgui.end() # ============================================================================== # Debug Window # ============================================================================== if show_debug_window: debug_window_expanded, show_debug_window = imgui.begin("Debug", True) if parameter_link_start: imgui.text("parameter_link_start: " + parameter_link_start.id) else: imgui.text("parameter_link_start: " + "None") if selected_parameter: imgui.text("selected_parameter: " + selected_parameter.id) else: imgui.text("selected_parameter: " + "None") imgui.text("is_mouse_dragging: " + str(debug_is_mouse_dragging)) imgui.text("mouse: (" + str(io.mouse_pos.x) + ", " + str(io.mouse_pos.y) + ")") imgui.end() gl.glClearColor(1., 1., 1., 1) gl.glClear(gl.GL_COLOR_BUFFER_BIT) imgui.render() impl.render(imgui.get_draw_data()) glfw.swap_buffers(window) impl.shutdown() glfw.terminate()
def render_color_editor(orig, color): r, g, b, a = color io = imgui.get_io() delta = 0 imgui.push_id("R") # TODO find a less verbose way to do something like this: # imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND, r/255, 0, 0) # imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND_HOVERED, r/255, 0, 0) # imgui.push_style_color(imgui.COLOR_FRAME_BACKGROUND_ACTIVE, r/255, 0, 0) # imgui.push_style_color(imgui.COLOR_SLIDER_GRAB, 1, 1, 1) # imgui.push_style_color(imgui.COLOR_SLIDER_GRAB_ACTIVE, 1, 1, 1) _, r = imgui.v_slider_int("", 30, 255, r, min_value=0, max_value=255) # imgui.pop_style_color() # imgui.pop_style_color() # imgui.pop_style_color() # imgui.pop_style_color() # imgui.pop_style_color() if imgui.is_item_hovered(): delta = int(io.mouse_wheel) if not io.key_shift: r = _change_channel(r, delta) imgui.pop_id() imgui.same_line() imgui.push_id("G") _, g = imgui.v_slider_int("", 30, 255, g, min_value=0, max_value=255) if imgui.is_item_hovered(): delta = int(io.mouse_wheel) if not io.key_shift: g = _change_channel(g, delta) imgui.pop_id() imgui.same_line() imgui.push_id("B") _, b = imgui.v_slider_int("", 30, 255, b, min_value=0, max_value=255) if imgui.is_item_hovered(): delta = int(io.mouse_wheel) if not io.key_shift: b = _change_channel(b, delta) imgui.pop_id() if delta and io.key_shift: r = _change_channel(r, delta) g = _change_channel(g, delta) b = _change_channel(b, delta) if imgui.checkbox("Transp.", a == 0)[1]: a = 0 else: a = 255 imgui.color_button("Current color", *as_float(orig)) imgui.same_line() imgui.text("->") imgui.same_line() imgui.color_button("Current color", *as_float(color)) if imgui.button("OK"): imgui.close_current_popup() return True, False, (r, g, b, a) imgui.same_line() if imgui.button("Cancel"): imgui.close_current_popup() return False, True, (r, g, b, a) return False, False, (r, g, b, a)
igeSound.update() imgui.new_frame() if imgui.begin_main_menu_bar(): if imgui.begin_menu("File", True): clicked_quit, selected_quit = imgui.menu_item( "Quit", 'Cmd+Q', False, True) if clicked_quit: exit(1) imgui.end_menu() imgui.end_main_menu_bar() imgui.begin("Sound", True, imgui.WINDOW_ALWAYS_AUTO_RESIZE) imgui.push_id('mp3') imgui.text('mp3') imgui.same_line() if imgui.button("play"): igeSound.play('sound/attack.mp3') imgui.same_line() if imgui.button("stop"): igeSound.stop('sound/attack.mp3') imgui.pop_id() imgui.push_id('wav') imgui.text('wav') imgui.same_line() if imgui.button("play"): igeSound.play('sound/spell.wav') imgui.same_line()