Beispiel #1
0
def calc_nutrient(group, agent):
    nutrient_strength = 0
    for nutrient in group:
        if distance(group[nutrient], agent) != 0:
            nutrient_strength += 1 / (distance(group[nutrient], agent)**2)
        else:
            nutrient_strength += sys.maxsize
    return nutrient_strength
Beispiel #2
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def calc_toxin(group, agent):
    """
    Calculate the strength of a toxin / nutrient field for an agent.
    We will use an inverse square law.
    """
    toxin_strength = 0
    for toxin in group:
        if distance(group[toxin], agent) != 0:
            toxin_strength += 1 / (distance(group[toxin], agent)**2)
        else:
            toxin_strength += sys.maxsize
    toxin_strength *= -1
    return toxin_strength
Beispiel #3
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def bird_action(this_bird, **kwargs):
    """
    Finds the closest agent to the current agent and calculates
    the distance between the two, inverting the direction if the
    distance is too close.
    """
    if DEBUG:
        print(str(this_bird), " is at ", this_bird.get_pos())
    nearest_bird = get_env().get_closest_agent(this_bird)
    if nearest_bird is not None:
        curr_distance = distance(this_bird, nearest_bird)
        if DEBUG:
            print("Distance between ", nearest_bird, " and ", this_bird,
                  " is ", curr_distance)
        if abs(curr_distance - DEF_DESIRED_DISTANCE) < (DEF_DESIRED_DISTANCE *
                                                        ACCEPTABLE_DEV):
            return True
        this_bird["angle"] = calc_angle(this_bird, nearest_bird)
        if DEBUG:
            print(this_bird.name, "'s angle rel. to ", nearest_bird.name, "is",
                  this_bird["angle"])

        if curr_distance < DEF_DESIRED_DISTANCE:
            this_bird["angle"] = invert_direction(this_bird["angle"])

    return MOVE
Beispiel #4
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 def test_get_closest_agent(self):
     closest = self.space.get_closest_agent(self.newton)
     self.assertTrue(
         distance(self.newton, closest) <= self.space.get_max_distance())
Beispiel #5
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def person_action(agent, **kwargs):
    """
    This is what people do each turn in the epidemic.
    """
    execution_key = get_exec_key(kwargs=kwargs)
    infec_dist = get_prop('infection_distance', DEF_INFEC_DIST,
                          execution_key=execution_key)
    old_state = agent[STATE]
    if is_healthy(agent):
        distance_mod = 1
        if agent["is_wearing_mask"]:
            distance_mod = 0.5
        curr_reg = CircularRegion(center=agent.get_pos(),
                                  radius=(2 * infec_dist * distance_mod),
                                  execution_key=execution_key)
        sub_reg = curr_reg.create_sub_reg(center=agent.get_pos(),
                                          radius=(infec_dist * distance_mod),
                                          execution_key=execution_key)
        agent_list = sub_reg.get_agents(exclude_self=True)
        if (agent_list is not None and (len(agent_list) > 0)):
            if DEBUG2:
                user_log_notif("Exposing nearby people!")
            agent[STATE] = EX
        else:
            for curr_agent in curr_reg.get_agents(exclude_self=True):
                curr_distance = (distance(curr_agent, agent) -
                                 DEF_INFEC_DIST)
                if (curr_distance > infec_dist and
                        curr_distance <= (infec_dist * 2)):
                    inverse_square_val = ((1 / (curr_distance ** 2)) *
                                          distance_mod)
                    if inverse_square_val > 0:
                        r = random()
                        if inverse_square_val / 100 > r:
                            agent[STATE] = EX

    # if we didn't catch disease above, do probabilistic transition:
    if old_state == agent[STATE]:
        # we gotta do these str/int shenanigans with state cause
        # JSON only allows strings as dict keys
        agent[STATE] = str(prob_state_trans(int(old_state), STATE_TRANS))
        if agent[STATE] == EX:
            user_log_notif("Person spontaneously catching virus.")

    if old_state != agent[STATE]:
        # if we entered a new state, then...
        group_map = get_env(execution_key=execution_key).get_attr(GROUP_MAP)
        if group_map is None:
            user_log_err("group_map is None!")
            return DONT_MOVE
        agent.has_acted = True
        get_env(execution_key=execution_key).add_switch(agent,
                                                        group_map[old_state],
                                                        group_map[
                                                            agent[STATE]])

    if is_dead(agent):
        return DONT_MOVE

    if not is_isolated(agent, **kwargs):
        social_distancing(agent, **kwargs)
    return MOVE