Beispiel #1
0
from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(id='soda_ash_mine',
                                     prod_cargo_types=['SASH', 'SALT'],
                                     prob_in_game='4',
                                     prob_random='7',
                                     prod_multiplier='[16, 18]',
                                     map_colour='169',
                                     location_checks=dict(cluster=[70, 3]),
                                     prospect_chance='0.75',
                                     name='string(STR_IND_SODA_ASH_MINE)',
                                     nearby_station_name='string(STR_STATION_TRONA_BEDS)',
                                     fund_cost_multiplier='180')

industry.economy_variations['FIRS'].enabled = True

industry.add_tile(id='soda_ash_mine_tile_1',
                  animation_length=81,
                  animation_looping=True,
                  animation_speed=1,
                  custom_animation_next_frame='((animation_frame == 80) ? CB_RESULT_STOP_ANIMATION : CB_RESULT_NEXT_FRAME)',
                  custom_animation_control={'macro': 'first_frame_is_0',
                                            'animation_triggers': 'bitmask(ANIM_TRIGGER_INDTILE_TILE_LOOP)'},
                  location_checks=TileLocationChecks(require_effectively_flat=True,
                                                     disallow_industry_adjacent=True))

industry.add_tile(id='soda_ash_mine_tile_2',
                  animation_length=71,
                  animation_looping=True,
                  animation_speed=2,
                  location_checks=TileLocationChecks(require_effectively_flat=True,
Beispiel #2
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from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id='quarry',
    prod_cargo_types=['SAND', 'LIME'],
    prob_in_game='6',
    prob_random='7',
    prod_multiplier='[14, 14]',
    map_colour='194',
    # allow longer distance on clustering than usual, and more clusters, as industry is hard to locate
    location_checks=dict(cluster=[90, 4]),
    prospect_chance='0.75',
    name='string(STR_IND_QUARRY)',
    nearby_station_name='string(STR_IND_QUARRY)',
    fund_cost_multiplier='210')

industry.economy_variations['FIRS'].enabled = True
industry.economy_variations['MISTAH_KURTZ'].enabled = True
industry.economy_variations['STEELTOWN'].enabled = True
industry.economy_variations['STEELTOWN'].prod_cargo_types = ['SAND', 'LIME']

# 2 tiles for this industry: pit outer tile cannot be on slopes; pit inner tiles and processor tiles can be
# cases for both tiles ensure that tiles can only be built at same height as north tile
industry.add_tile(id='quarry_tile_1',
                  location_checks=TileLocationChecks(
                      require_effectively_flat=True,
                      disallow_industry_adjacent=True))
industry.add_tile(
    id='quarry_tile_2',
    animation_length=56,
    animation_looping=True,
Beispiel #3
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from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id="dredging_site",
    prod_cargo_types_with_multipliers=[("SAND", 17)],
    prob_in_game="3",
    prob_map_gen="5",
    map_colour="194",
    special_flags=[
        "IND_FLAG_BUILT_ON_WATER, IND_FLAG_AI_CREATES_AIR_AND_SHIP_ROUTES"
    ],
    location_checks=dict(
        location_check_industry_disallow_too_far_from_coast=True),
    prospect_chance="0.75",
    name="string(STR_IND_DREDGING_SITE)",
    nearby_station_name="string(STR_STATION_WATER)",
    fund_cost_multiplier="180",
    graphics_change_dates=[1906, 1945],
)

industry.economy_variations["BASIC_TEMPERATE"].enabled = True
industry.economy_variations[
    "BASIC_TEMPERATE"].prod_cargo_types_with_multipliers = [("SAND", 17)]

###industry.economy_variations['BETTER_LIVING_THROUGH_CHEMISTRY'].enabled = True
###industry.economy_variations['BETTER_LIVING_THROUGH_CHEMISTRY'].prod_cargo_types_with_multipliers = [('SAND', 17)]

industry.add_tile(
    id="dredging_site_tile_1",
    location_checks=TileLocationChecks(disallow_industry_adjacent=True,
                                       disallow_slopes=True),
Beispiel #4
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from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id="copper_mine",
    prod_cargo_types_with_multipliers=[("CORE", 20)],
    prob_in_game="7",
    prob_map_gen="7",
    map_colour="10",
    location_checks=dict(cluster=[60, 3]),
    # it's rare to force co-location of secondaries, but this one is near copper mine by design
    # !! won't work in Tropic Basic, no concentrator
    # location_checks=dict(industry_max_distance=['copper_concentrator', 72]),
    prospect_chance="0.75",
    name="TTD_STR_INDUSTRY_NAME_COPPER_ORE_MINE",
    nearby_station_name="string(STR_STATION_COPPER_LODE)",
    fund_cost_multiplier="238",
)

industry.economy_variations["IN_A_HOT_COUNTRY"].enabled = True
industry.economy_variations["BASIC_TROPIC"].enabled = True

industry.add_tile(
    id="copper_mine_tile_1",
    animation_length=71,
    animation_looping=True,
    animation_speed=2,
    custom_animation_control={
        "macro": "random_first_frame",
        "animation_triggers":
        "bitmask(ANIM_TRIGGER_INDTILE_CONSTRUCTION_STATE)",
    },
Beispiel #5
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from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id="oil_wells",
    prod_cargo_types_with_multipliers=[("OIL_", 28)],
    prob_in_game="6",
    prob_map_gen="8",
    map_colour="151",
    prospect_chance="0.75",
    name="TTD_STR_INDUSTRY_NAME_OIL_WELLS",
    fund_cost_multiplier="230",
    nearby_station_name="string(STR_STATION_WELLS)",
    pollution_and_squalor_factor=1,
)

industry.economy_variations["BASIC_TROPIC"].enabled = True
industry.economy_variations["IN_A_HOT_COUNTRY"].enabled = True

industry.add_tile(
    id="oil_wells_tile_1",
    location_checks=TileLocationChecks(disallow_industry_adjacent=True),
    animation_length=20,
    animation_looping=True,
    animation_speed=3,
    special_flags=["INDTILE_FLAG_RANDOM_ANIMATION"],
    random_trigger="oil_wells_tile_1_anim_control",
    custom_animation_next_frame="oil_wells_tile_1_anim_next_frame",
    custom_animation_control={
        "macro": "oil_wells",
        "animation_triggers": "bitmask(ANIM_TRIGGER_INDTILE_TILE_LOOP)",
    },
Beispiel #6
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from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id='manganese_mine',
    prod_cargo_types=['MNO2'],
    prob_in_game='2',
    prob_random='7',
    prod_multiplier='[20, 0]',
    map_colour='16',
    location_checks=dict(cluster=[70, 3]),
    prospect_chance='0.75',
    name='string(STR_IND_MANGANESE_MINE)',
    nearby_station_name='string(STR_STATION_MANGANESE_MINES)',
    fund_cost_multiplier='232')

industry.economy_variations['FIRS'].enabled = True

industry.add_tile(
    id='manganese_mine_tile_1',
    animation_length=81,
    animation_looping=True,
    animation_speed=1,
    custom_animation_next_frame=
    '((animation_frame == 80) ? CB_RESULT_STOP_ANIMATION : CB_RESULT_NEXT_FRAME)',
    custom_animation_control={
        'macro': 'first_frame_is_0',
        'animation_triggers': 'bitmask(ANIM_TRIGGER_INDTILE_TILE_LOOP)'
    },
    location_checks=TileLocationChecks(require_effectively_flat=True,
                                       disallow_industry_adjacent=True))
Beispiel #7
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from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id="nitrate_mine",
    prod_cargo_types_with_multipliers=[("FMSP", 12), ("NITR", 17)],
    prob_in_game="4",
    prob_map_gen="7",
    map_colour="121",
    location_checks=dict(cluster=[70, 3]),
    prospect_chance="0.75",
    name="string(STR_IND_NITRATE_MINE)",
    nearby_station_name="string(STR_STATION_SALTPETER_WORKS)",
    fund_cost_multiplier="180",
)

industry.economy_variations["BASIC_TROPIC"].enabled = True

industry.add_tile(
    id="nitrate_mine_tile_1",
    animation_length=7,
    animation_looping=True,
    animation_speed=3,
    location_checks=TileLocationChecks(require_effectively_flat=True,
                                       disallow_industry_adjacent=True),
)

sprite_ground = industry.add_sprite(
    sprite_number="GROUNDTILE_MUD_TRACKS"  # ground tile same as overlay tile
)

spriteset_ground_overlay = industry.add_spriteset(type="empty")
Beispiel #8
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from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id="soda_ash_mine",
    prod_cargo_types_with_multipliers=[("SASH", 16), ("SALT", 18)],
    prob_in_game="4",
    prob_map_gen="7",
    map_colour="169",
    location_checks=dict(cluster=[70, 3]),
    prospect_chance="0.75",
    name="string(STR_IND_SODA_ASH_MINE)",
    nearby_station_name="string(STR_STATION_TRONA_BEDS)",
    fund_cost_multiplier="180",
)

industry.economy_variations["STEELTOWN"].enabled = True

industry.add_tile(
    id="soda_ash_mine_tile_1",
    animation_length=81,
    animation_looping=True,
    animation_speed=1,
    custom_animation_next_frame=
    "((animation_frame == 80) ? CB_RESULT_STOP_ANIMATION : CB_RESULT_NEXT_FRAME)",
    custom_animation_control={
        "macro": "first_frame_is_0",
        "animation_triggers": "bitmask(ANIM_TRIGGER_INDTILE_TILE_LOOP)",
    },
    location_checks=TileLocationChecks(require_effectively_flat=True,
                                       disallow_industry_adjacent=True),
)
Beispiel #9
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from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id="coal_mine",
    prod_cargo_types_with_multipliers=[("COAL", 20)],
    prob_in_game="4",
    prob_map_gen="7",
    map_colour="1",
    location_checks=dict(require_cluster=[70, 3]),
    prospect_chance="0.75",
    name="TTD_STR_INDUSTRY_NAME_COAL_MINE",
    nearby_station_name="string(STR_STATION_COLLIERY)",
    fund_cost_multiplier="252",
    pollution_and_squalor_factor=1,
)

industry.economy_variations["BASIC_TEMPERATE"].enabled = True
industry.economy_variations["STEELTOWN"].enabled = True
industry.economy_variations["STEELTOWN"].prob_map_gen = "10"

# industry.economy_variations['IN_A_HOT_COUNTRY'].enabled = True

industry.add_tile(
    id="coal_mine_tile_1",
    animation_length=81,
    animation_looping=True,
    animation_speed=1,
    custom_animation_next_frame=
    "((animation_frame == 80) ? CB_RESULT_STOP_ANIMATION : CB_RESULT_NEXT_FRAME)",
    custom_animation_control={
        "macro": "first_frame_is_0",
Beispiel #10
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from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id='junk_yard',
    prod_cargo_types=['SCMT'],
    prob_in_game='3',
    prob_random='7',
    prod_multiplier='[12, 0]',
    map_colour='64',
    # no industry location checks for junk yard, by design
    prospect_chance='0.75',
    name='string(STR_IND_JUNKYARD)',
    nearby_station_name='string(STR_STATION_BONEYARD)',
    fund_cost_multiplier='101',
    graphics_change_dates=[1949, 1960, 1980, 2000],
    intro_year=1850)

industry.economy_variations['FIRS'].enabled = True
industry.economy_variations['BASIC_TEMPERATE'].enabled = True
industry.economy_variations['STEELTOWN'].enabled = True
industry.economy_variations['STEELTOWN'].prob_random = '14'

industry.add_tile(id='junk_yard_tile_1',
                  location_checks=TileLocationChecks(
                      disallow_steep_slopes=True,
                      require_houses_nearby=True,
                      disallow_industry_adjacent=True))

sprite_ground = industry.add_sprite(sprite_number='GROUNDTILE_MUD_TRACKS')
spriteset_ground_overlay = industry.add_spriteset(type='empty')
spriteset_1 = industry.add_spriteset(sprites=[(10, 10, 64, 55, -31, -24)], )
Beispiel #11
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from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id='coal_mine',
    prod_cargo_types=['COAL'],
    prob_in_game='5',
    prob_random='7',
    prod_multiplier='[20, 0]',
    map_colour='1',
    location_checks=dict(cluster=[70, 3]),
    prospect_chance='0.75',
    name='TTD_STR_INDUSTRY_NAME_COAL_MINE',
    nearby_station_name='string(STR_STATION_COLLIERY)',
    fund_cost_multiplier='252')

industry.economy_variations['FIRS'].enabled = True
industry.economy_variations['BASIC_TEMPERATE'].enabled = True
industry.economy_variations['STEELTOWN'].enabled = True
industry.economy_variations['STEELTOWN'].prob_random = '10'

industry.add_tile(
    id='coal_mine_tile_1',
    animation_length=81,
    animation_looping=True,
    animation_speed=1,
    custom_animation_next_frame=
    '((animation_frame == 80) ? CB_RESULT_STOP_ANIMATION : CB_RESULT_NEXT_FRAME)',
    custom_animation_control={
        'macro': 'first_frame_is_0',
        'animation_triggers': 'bitmask(ANIM_TRIGGER_INDTILE_TILE_LOOP)'
    },
Beispiel #12
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from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id='peatlands',
    prod_cargo_types=['PEAT'],
    prob_in_game='4',
    prob_random='7',
    prod_multiplier='[14, 14]',
    map_colour='72',
    # allow longer distance on clustering than usual, and more clusters, as industry is hard to locate
    location_checks=dict(cluster=[90, 4]),
    prospect_chance='0.75',
    name='string(STR_IND_PEATLANDS)',
    nearby_station_name='string(STR_IND_PEATLANDS)',
    fund_cost_multiplier='210')

industry.economy_variations['BASIC_ARCTIC'].enabled = True

# 2 tiles for this industry: pit outer tile cannot be on slopes; pit inner tiles and processor tiles can be
# cases for both tiles ensure that tiles can only be built at same height as north tile
industry.add_tile(id='peatlands_tile_1',
                  location_checks=TileLocationChecks(
                      require_effectively_flat=True,
                      disallow_desert=True,
                      disallow_industry_adjacent=True))
industry.add_tile(
    id='peatlands_tile_2',
    foundations=
    'return CB_RESULT_NO_FOUNDATIONS',  # might not be needed, cargo-culted from previous code, didn't test; may be needed to stop rear foundations showing in some cases?
    autoslope='return CB_RESULT_NO_AUTOSLOPE',
    location_checks=TileLocationChecks(disallow_slopes=True,
Beispiel #13
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from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id='oil_rig',
    prod_cargo_types=['OIL_', 'PASS'],
    prob_in_game='6',
    prob_random='6',
    prod_multiplier='[29, 4]',
    substitute='5',
    map_colour='151',
    spec_flags=
    'bitmask(IND_FLAG_BUILT_ON_WATER, IND_FLAG_AI_CREATES_AIR_AND_SHIP_ROUTES)',
    location_checks=dict(coast_distance=True),
    prospect_chance='0.75',
    name='TTD_STR_INDUSTRY_NAME_OIL_RIG',
    nearby_station_name='string(STR_STATION_OIL_RIG)',
    fund_cost_multiplier='255',
    override='5',
    intro_year=1967)

industry.economy_variations['FIRS'].enabled = True
industry.economy_variations['FERNZ'].enabled = True
industry.economy_variations['MISTAH_KURTZ'].enabled = True

industry.add_tile(
    id='oil_rig_tile_1',
    location_checks=TileLocationChecks(disallow_industry_adjacent=True))

sprite_ground = industry.add_sprite(sprite_number='GROUNDSPRITE_WATER', )
spriteset_ground_empty = industry.add_spriteset(type='empty')
sprite_1 = industry.add_sprite(sprite_number='2096')
Beispiel #14
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from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id='dredging_site',
    prod_cargo_types=['SAND', 'CLAY'],
    prob_in_game='4',
    prob_random='5',
    prod_multiplier='[17, 17]',
    map_colour='194',
    spec_flags=
    'bitmask(IND_FLAG_BUILT_ON_WATER, IND_FLAG_AI_CREATES_AIR_AND_SHIP_ROUTES)',
    location_checks=dict(coast_distance=True),
    prospect_chance='0.75',
    name='string(STR_IND_DREDGING_SITE)',
    nearby_station_name='string(STR_STATION_WATER)',
    fund_cost_multiplier='180',
    graphics_change_dates=[1906, 1945])

industry.economy_variations['FIRS'].enabled = True
industry.economy_variations['BASIC_TEMPERATE'].enabled = True

industry.add_tile(
    id='dredging_site_tile_1',
    location_checks=TileLocationChecks(disallow_industry_adjacent=True))

sprite_ground = industry.add_sprite(sprite_number='GROUNDSPRITE_WATER', )

spriteset_ground_overlay = industry.add_spriteset(type='empty', )

spriteset_platform = industry.add_spriteset(sprites=[(10, 10, 64, 100, -31,
                                                      -67)], )
Beispiel #15
0
from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id="peatlands",
    prod_cargo_types_with_multipliers=[("PEAT", 14)],
    prob_in_game="4",
    prob_map_gen="7",
    map_colour="72",
    # allow longer distance on clustering than usual, and more clusters, as industry is hard to locate
    location_checks=dict(require_cluster=[90, 4]),
    prospect_chance="0.75",
    name="string(STR_IND_PEATLANDS)",
    nearby_station_name="string(STR_IND_PEATLANDS)",
    fund_cost_multiplier="210",
    pollution_and_squalor_factor=1,
)

industry.economy_variations["BASIC_ARCTIC"].enabled = True

# 2 tiles for this industry: pit outer tile cannot be on slopes; pit inner tiles and processor tiles can be
# cases for both tiles ensure that tiles can only be built at same height as north tile
industry.add_tile(
    id="peatlands_tile_1",
    location_checks=TileLocationChecks(
        require_effectively_flat=True,
        disallow_desert=True,
        disallow_industry_adjacent=True,
    ),
)
industry.add_tile(
    id="peatlands_tile_2",
Beispiel #16
0
from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id="phosphate_mine",
    prod_cargo_types_with_multipliers=[("PHOS", 16)],
    prob_in_game="4",
    prob_map_gen="7",
    map_colour="45",
    # allow longer distance on clustering than usual, and more clusters, as industry is hard to locate
    location_checks=dict(require_cluster=[90, 4]),
    prospect_chance="0.75",
    name="string(STR_IND_PHOSPHATE_MINE)",
    nearby_station_name="string(STR_STATION_PIT)",
    fund_cost_multiplier="200",
    pollution_and_squalor_factor=1,
)

industry.economy_variations["IN_A_HOT_COUNTRY"].enabled = True
industry.economy_variations["IN_A_HOT_COUNTRY"].prod_cargo_types_with_multipliers = [
    ("PHOS", 16),
    ("CLAY", 10),
]
industry.economy_variations["BASIC_ARCTIC"].enabled = True
industry.economy_variations["BASIC_ARCTIC"].prod_cargo_types_with_multipliers = [
    ("PHOS", 16)
]

# 2 tiles for this industry: pit outer tile cannot be on slopes; pit inner tiles and processor tiles can be
# cases for both tiles ensure that tiles can only be built at same height as north tile
industry.add_tile(
    id="phosphate_mine_tile_1",
Beispiel #17
0
from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id="oil_rig",
    prod_cargo_types_with_multipliers=[("OIL_", 29), ("PASS", 4)],
    prob_in_game="6",
    prob_map_gen="6",
    substitute="5",
    map_colour="151",
    special_flags=[
        "IND_FLAG_BUILT_ON_WATER",
        "IND_FLAG_AI_CREATES_AIR_AND_SHIP_ROUTES",
    ],
    location_checks=dict(coast_distance=True),
    prospect_chance="0.75",
    name="TTD_STR_INDUSTRY_NAME_OIL_RIG",
    nearby_station_name="string(STR_STATION_OIL_RIG)",
    fund_cost_multiplier="255",
    override="5",
    intro_year=1967,
)

industry.economy_variations["IN_A_HOT_COUNTRY"].enabled = True

industry.add_tile(
    id="oil_rig_tile_1",
    location_checks=TileLocationChecks(
        disallow_industry_adjacent=True, disallow_slopes=True
    ),
)
Beispiel #18
0
from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id='oil_wells',
    prob_in_game='4',
    prob_random='8',
    map_colour='151',
    prospect_chance='0.75',
    name='TTD_STR_INDUSTRY_NAME_OIL_WELLS',
    prod_cargo_types=['OIL_'],
    fund_cost_multiplier='230',
    prod_multiplier='[28]',
    nearby_station_name='string(STR_STATION_WELLS)',
    intro_year=1830)

industry.economy_variations['FIRS'].enabled = True
industry.economy_variations['BASIC_TROPIC'].enabled = True
industry.economy_variations['MISTAH_KURTZ'].enabled = True

industry.add_tile(
    id='oil_wells_tile_1',
    location_checks=TileLocationChecks(disallow_industry_adjacent=True),
    animation_length=20,
    animation_looping=True,
    animation_speed=3,
    special_flags='bitmask(INDTILE_FLAG_RANDOM_ANIMATION)',
    random_trigger='oil_wells_tile_1_anim_control',
    custom_animation_next_frame='oil_wells_tile_1_anim_next_frame',
    custom_animation_control={
        'macro': 'oil_wells',
        'animation_triggers': 'bitmask(ANIM_TRIGGER_INDTILE_TILE_LOOP)'
Beispiel #19
0
from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id='nitrate_mine',
    prod_cargo_types=['NITR'],
    prob_in_game='4',
    prob_random='7',
    prod_multiplier='[12, 17]',
    map_colour='121',
    location_checks=dict(cluster=[70, 3]),
    prospect_chance='0.75',
    name='string(STR_IND_NITRATE_MINE)',
    nearby_station_name='string(STR_STATION_SALTPETER_WORKS)',
    fund_cost_multiplier='180')

industry.economy_variations['FIRS'].enabled = True

industry.add_tile(id='nitrate_mine_tile_1',
                  animation_length=7,
                  animation_looping=True,
                  animation_speed=3,
                  location_checks=TileLocationChecks(
                      require_effectively_flat=True,
                      disallow_industry_adjacent=True))

sprite_ground = industry.add_sprite(
    sprite_number='GROUNDTILE_MUD_TRACKS'  # ground tile same as overlay tile
)

spriteset_ground_overlay = industry.add_spriteset(type='empty')
Beispiel #20
0
from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id='diamond_mine',
    map_colour='69',
    prospect_chance='0.75',
    prob_random='4',
    prob_in_game='7',
    layouts="AUTO",
    override='INDUSTRYTYPE_DIAMOND_MINE',
    prod_multiplier='[12]',
    # diamond mine doesn't cluster, by design - no industry location checks needed
    prod_cargo_types=['DIAM'],
    substitute='INDUSTRYTYPE_DIAMOND_MINE',
    name='TTD_STR_INDUSTRY_NAME_DIAMOND_MINE',
    nearby_station_name='string(STR_STATION_KIMBERLITE_DEPOSITS)',
    fund_cost_multiplier='232')

industry.economy_variations['FERNZ'].enabled = True
industry.economy_variations['FERNZ'].name = 'TTD_STR_INDUSTRY_NAME_GOLD_MINE'
industry.economy_variations['FERNZ'].prod_cargo_types = ['GOLD']
industry.economy_variations['MISTAH_KURTZ'].enabled = True

industry.add_tile(
    id='diamond_mine_tile_1',
    animation_length=81,
    animation_looping=True,
    animation_speed=1,
    custom_animation_next_frame=
    '((animation_frame == 80) ? CB_RESULT_STOP_ANIMATION : CB_RESULT_NEXT_FRAME)',
    custom_animation_control={
Beispiel #21
0
from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id="potash_mine",
    prod_cargo_types_with_multipliers=[("POTA", 20)],
    prob_in_game="4",
    prob_map_gen="7",
    map_colour="125",
    location_checks=dict(cluster=[70, 3]),
    prospect_chance="0.75",
    name="string(STR_IND_POTASH_MINE)",
    nearby_station_name="string(STR_STATION_MINE)",
    fund_cost_multiplier="232",
)

# industry.economy_variations['BASIC_ARCTIC'].enabled = True

# exists in Steeltown primarily to give a direct cargo to Bulk Terminal
industry.economy_variations["STEELTOWN"].enabled = True
industry.economy_variations["STEELTOWN"].prod_cargo_types_with_multipliers = [
    ("POTA", 20),
    ("SALT", 15),
]

industry.add_tile(
    id="potash_mine_tile_1",
    animation_length=81,
    animation_looping=True,
    animation_speed=1,
    custom_animation_next_frame=
    "((animation_frame == 80) ? CB_RESULT_STOP_ANIMATION : CB_RESULT_NEXT_FRAME)",
Beispiel #22
0
from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id="diamond_mine",
    prod_cargo_types_with_multipliers=[("DIAM", 12)],
    map_colour="69",
    prospect_chance="0.75",
    prob_map_gen="4",
    prob_in_game="7",
    layouts="AUTO",
    override="INDUSTRYTYPE_DIAMOND_MINE",
    # diamond mine doesn't cluster, by design - no industry location checks needed
    substitute="INDUSTRYTYPE_DIAMOND_MINE",
    name="TTD_STR_INDUSTRY_NAME_DIAMOND_MINE",
    nearby_station_name="string(STR_STATION_KIMBERLITE_DEPOSITS)",
    fund_cost_multiplier="232",
    pollution_and_squalor_factor=1,
)

industry.economy_variations["IN_A_HOT_COUNTRY"].enabled = True

industry.add_tile(
    id="diamond_mine_tile_1",
    animation_length=81,
    animation_looping=True,
    animation_speed=1,
    custom_animation_next_frame=
    "((animation_frame == 80) ? CB_RESULT_STOP_ANIMATION : CB_RESULT_NEXT_FRAME)",
    custom_animation_control={
        "macro": "first_frame_is_0",
        "animation_triggers": "bitmask(ANIM_TRIGGER_INDTILE_TILE_LOOP)",
Beispiel #23
0
from industry import IndustryPrimaryExtractive, TileLocationChecks

industry = IndustryPrimaryExtractive(
    id='copper_mine',
    prod_cargo_types=['CORE'],
    prob_in_game='7',
    prob_random='7',
    prod_multiplier='[20, 0]',
    map_colour='10',
    location_checks=dict(cluster=[60, 3]),
    prospect_chance='0.75',
    name='TTD_STR_INDUSTRY_NAME_COPPER_ORE_MINE',
    nearby_station_name='string(STR_STATION_COPPER_LODE)',
    fund_cost_multiplier='238',
    intro_year=1800)

industry.economy_variations['MISTAH_KURTZ'].enabled = True
industry.economy_variations['BASIC_TROPIC'].enabled = True

industry.add_tile(
    id='copper_mine_tile_1',
    animation_length=71,
    animation_looping=True,
    animation_speed=2,
    custom_animation_control={
        'macro': 'random_first_frame',
        'animation_triggers':
        'bitmask(ANIM_TRIGGER_INDTILE_CONSTRUCTION_STATE)'
    },
    location_checks=TileLocationChecks(disallow_industry_adjacent=True))