Beispiel #1
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 def del_friend(self, username):
     # update data
     other_index = Data.users[Data.users['username'] == username].index[0]
     Data.users.loc[self.index, 'friends'].remove(other_index)
     Data.users.loc[other_index, 'friends'].remove(self.index)
     if Interaction.is_connected(username):
         other_client = Interaction.get_client(username)
         send(other_client.conn, f'delfr|{self.username}')
Beispiel #2
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 def create_env(self, username):
     # check other is conn
     if Interaction.is_connected(username):
         other_client = Interaction.get_client(username)
         self.env = Env((self, other_client),
                        (self.username, other_client.username))
         other_client.env = self.env
         Interaction.inform_inenv(other_client.username)
         other_client.in_env = True
         self.in_env = True
Beispiel #3
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 def check_env_rinv(self, username):
     # check other is conn
     if Interaction.is_connected(username):
         other_client = Interaction.get_client(username)
         # check if other client is already in env
         if other_client.in_env:
             other_client.env.add_client(self)
             self.in_env = True
             self.env = other_client.env
         else:
             self.create_env(username)
         Interaction.inform_inenv(self.username)
Beispiel #4
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 def add_friend(self, username):
     other_index = Data.users[Data.users['username'] == username].index[0]
     # add friend to data
     Data.users.loc[self.index, 'friends'].append(other_index)
     Data.users.loc[other_index, 'friends'].append(self.index)
     # remove other from demands
     Data.users.loc[self.index, 'demands'].remove(other_index)
     store_user_data()
     Interaction.manage_friends(self)
     # if other is connected, update his friends
     if Interaction.is_connected(username):
         other_client = Interaction.get_client(username)
         Interaction.manage_friends(other_client)
Beispiel #5
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 def quit(self, username):
     client = Interaction.get_client(username)
     # update client attributes
     client.in_env = False
     client.env = None
     send(client.conn, f'env|stop')
     # send to friends: out env
     Interaction.inform_outenv(client.username)
     # update env attributes
     self.clients.remove(client)
     self.usernames.remove(username)
     self.n_clients -= 1
     # check if there is still someone
     if self.n_clients == 0:
         self.active = False
     else:
         # inform other user in env
         for client in self.clients:
             send(client.conn, f'env|quit|{username}')
Beispiel #6
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 def invite_friend(self, username):
     # check if friend is conn
     if Interaction.is_connected(username):
         other_client = Interaction.get_client(username)
         send(other_client.conn, f'inv|{self.username}')