Beispiel #1
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def getLoopsFromUnprovenMesh( edges, extrusionWidth, faces, vertices, slicePreferences, z ):
	"Get loops from a slice of an unproven mesh."
	edgePairTable = {}
	importRadius = slicePreferences.importCoarseness.value * extrusionWidth
	points = []
	remainingEdgeTable = getRemainingEdgeTable( edges, vertices, z )
	remainingEdgeTableKeys = remainingEdgeTable.keys()
	for remainingEdgeIndexKey in remainingEdgeTable:
		edge = remainingEdgeTable[ remainingEdgeIndexKey ]
		sliceIntersection = getSliceIntersectionFromEdge( edge, vertices, z )
		points.append( sliceIntersection )
		if edge.faceIndexFirst != None:
			faceOne = faces[ edge.faceIndexFirst ]
			addEdgePair( edgePairTable, edges, faceOne.edgeIndexFirst, remainingEdgeIndexKey, remainingEdgeTable )
			addEdgePair( edgePairTable, edges, faceOne.edgeIndexSecond, remainingEdgeIndexKey, remainingEdgeTable )
			addEdgePair( edgePairTable, edges, faceOne.edgeIndexThird, remainingEdgeIndexKey, remainingEdgeTable )
		if edge.faceIndexSecond != None:
			faceTwo = faces[ edge.faceIndexSecond ]
			addEdgePair( edgePairTable, edges, faceTwo.edgeIndexFirst, remainingEdgeIndexKey, remainingEdgeTable )
			addEdgePair( edgePairTable, edges, faceTwo.edgeIndexSecond, remainingEdgeIndexKey, remainingEdgeTable )
			addEdgePair( edgePairTable, edges, faceTwo.edgeIndexThird, remainingEdgeIndexKey, remainingEdgeTable )
	for edgePairValue in edgePairTable.values():
		edgePairValue.addPointsAtZ( points, importRadius, vertices, z )
	path = euclidean.getAwayPath( points, importRadius )
	circleNodes = intercircle.getCircleNodesFromPath( path, importRadius )
	centers = intercircle.getCentersFromCircleNodes( circleNodes )
	return intercircle.getLoopsFromLoopsDirection( slicePreferences.importTinyDetails.value, centers )
Beispiel #2
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	def getBetweens( self ):
		"Set betweens for the layer."
		if self.betweens != None:
			return self.betweens
		halfFillInset = 0.5 * self.layerFillInset
		self.betweens = []
		for loop in self.layerTable[ self.layerZ ]:
			circleNodes = intercircle.getCircleNodesFromLoop( loop, self.layerFillInset )
			centers = intercircle.getCentersFromCircleNodes( circleNodes )
			for center in centers:
				inset = intercircle.getInsetFromClockwiseLoop( center, halfFillInset )
				if euclidean.isWiddershins( center ) == euclidean.isWiddershins( inset ):
					if euclidean.getMaximumSpan( inset ) > self.layerFillInset:
						if euclidean.isPathInsideLoop( loop, inset ) != euclidean.isWiddershins( loop ):
							self.betweens.append( inset )
		return self.betweens
Beispiel #3
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def getExtraFillLoops( insideLoops, outsideLoop, radius ):
	"Get extra loops between inside and outside loops."
	slightlyGreaterThanRadius = 1.05 * radius
	tripleSlightlyGreaterThanRadius = 3.0 * slightlyGreaterThanRadius
	extraFillLoops = []
	circleNodes = intercircle.getCircleNodesFromLoop( outsideLoop, slightlyGreaterThanRadius )
	for inside in insideLoops:
		circleNodes += intercircle.getCircleNodesFromLoop( inside, slightlyGreaterThanRadius )
	centers = intercircle.getCentersFromCircleNodes( circleNodes )
	for center in centers:
		inset = intercircle.getInsetFromClockwiseLoop( center, radius )
		if euclidean.isWiddershins( center ) == euclidean.isWiddershins( inset ):
			if isPathAlwaysInsideLoop( outsideLoop, inset ):
				if isPathAlwaysOutsideLoops( insideLoops, inset ):
					if euclidean.getMaximumSpan( inset ) > tripleSlightlyGreaterThanRadius:
						extraFillLoops.append( inset )
	return extraFillLoops
Beispiel #4
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 def getBetweens(self):
     "Set betweens for the layer."
     if self.betweens != None:
         return self.betweens
     halfFillInset = 0.5 * self.layerFillInset
     self.betweens = []
     for loop in self.layerTable[self.layerZ]:
         circleNodes = intercircle.getCircleNodesFromLoop(
             loop, self.layerFillInset)
         centers = intercircle.getCentersFromCircleNodes(circleNodes)
         for center in centers:
             inset = intercircle.getInsetFromClockwiseLoop(
                 center, halfFillInset)
             if euclidean.isWiddershins(center) == euclidean.isWiddershins(
                     inset):
                 if euclidean.getMaximumSpan(inset) > self.layerFillInset:
                     if euclidean.isPathInsideLoop(
                             loop, inset) != euclidean.isWiddershins(loop):
                         self.betweens.append(inset)
     return self.betweens
Beispiel #5
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def getExtraFillLoops(insideLoops, outsideLoop, radius):
    "Get extra loops between inside and outside loops."
    slightlyGreaterThanRadius = 1.05 * radius
    tripleSlightlyGreaterThanRadius = 3.0 * slightlyGreaterThanRadius
    extraFillLoops = []
    circleNodes = intercircle.getCircleNodesFromLoop(
        outsideLoop, slightlyGreaterThanRadius)
    for inside in insideLoops:
        circleNodes += intercircle.getCircleNodesFromLoop(
            inside, slightlyGreaterThanRadius)
    centers = intercircle.getCentersFromCircleNodes(circleNodes)
    for center in centers:
        inset = intercircle.getInsetFromClockwiseLoop(center, radius)
        if euclidean.isWiddershins(center) == euclidean.isWiddershins(inset):
            if isPathAlwaysInsideLoop(outsideLoop, inset):
                if isPathAlwaysOutsideLoops(insideLoops, inset):
                    if euclidean.getMaximumSpan(
                            inset) > tripleSlightlyGreaterThanRadius:
                        extraFillLoops.append(inset)
    return extraFillLoops
Beispiel #6
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	def getZAddExtruderPaths( self, z ):
		"Get next z and add extruder loops."
		zoneArray = []
		for point in self.triangleMesh.vertices:
			self.addToZoneArray( point, zoneArray, z )
		lowestZoneIndex = getLowestZoneIndex( zoneArray, z )
		halfAround = int( math.ceil( float( lowestZoneIndex ) / 2.0 ) )
		zAround = float( halfAround ) * self.zZoneInterval
		if lowestZoneIndex % 2 == 1:
			zAround = - zAround
		loops = self.getLoopsFromMesh( z + zAround )
		centers = []
		doubleExtrusionWidth = 2.0 * self.extrusionWidth
		extruderPaths = []
		bridgeDirection = self.getBridgeDirection( loops )
		self.belowLoops = loops
		halfWidth = self.halfExtrusionWidth
		if bridgeDirection != None:
			halfWidth = 0.5 * self.bridgeExtrusionWidth
		extrudateLoops = []
		for loop in loops:
			circleNodes = intercircle.getCircleNodesFromLoop( loop, self.extrusionWidth )
			centers = intercircle.getCentersFromCircleNodes( circleNodes )
			for center in centers:
				extrudateLoop = intercircle.getInsetFromClockwiseLoop( center, halfWidth )
				if euclidean.isWiddershins( extrudateLoop ) == euclidean.isWiddershins( center ):
					if euclidean.getMaximumSpan( extrudateLoop ) > doubleExtrusionWidth:
						if euclidean.isPathInsideLoop( loop, extrudateLoop ) == euclidean.isWiddershins( loop ):
							extrudateLoops.append( extrudateLoop )
		self.addLine( '(<layerStart> ' + str( z ) + ' )' ) # Indicate that a new layer is starting.
		if bridgeDirection != None:
			self.addLine( '(<bridgeDirection> ' + str( bridgeDirection ) + ' )' ) # Indicate the bridge direction.
			halfBridgeMinusLayer = 0.5 * ( self.bridgeLayerThickness - self.layerThickness )
			for extrudateLoop in extrudateLoops:
				for point in extrudateLoop:
					point.z += halfBridgeMinusLayer
		for extrudateLoop in extrudateLoops:
			self.addGcodeFromThread( extrudateLoop + [ extrudateLoop[ 0 ] ] )
		if bridgeDirection == None:
			return z + self.layerThickness
		return z + self.bridgeLayerThickness
Beispiel #7
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 def addFill(self, layerIndex):
     "Add fill to the slice layer."
     #		if layerIndex > 5:
     #			return
     alreadyFilledArounds = []
     arounds = []
     back = -999999999.0
     layerExtrusionWidth = self.extrusionWidth
     layerFillInset = self.fillInset
     layer = self.rotatedLayers[layerIndex].toBeginningLoops
     self.addLine('(<layerStart> ' + str(layer[0][0].z) +
                  ' )')  # Indicate that a new layer is starting.
     if self.rotatedLayers[layerIndex].rotation != None:
         layerExtrusionWidth = self.extrusionWidth * self.bridgeExtrusionWidthOverSolid
         layerFillInset = self.fillInset * self.bridgeExtrusionWidthOverSolid
         self.addLine(
             '(<bridgeLayer> )')  # Indicate that this is a bridge layer.
     doubleExtrusionWidth = 2.0 * layerExtrusionWidth
     muchGreaterThanLayerFillInset = 3.0 * layerFillInset
     endpoints = []
     fill = []
     aroundInset = 0.7 * layerFillInset
     front = -back
     slightlyGreaterThanFill = 1.01 * layerFillInset
     layerRotationAroundZAngle = self.getLayerRoundZ(layerIndex)
     reverseRotationAroundZAngle = complex(layerRotationAroundZAngle.real,
                                           -layerRotationAroundZAngle.imag)
     rotatedExtruderLoops = []
     stretch = 0.5 * layerExtrusionWidth
     loops = []
     for thread in layer:
         loops.append(thread[1:])
     surroundingSlices = []
     layerRemainder = layerIndex % int(
         round(self.fillPreferences.diaphragmPeriod.value))
     if layerRemainder >= int(
             round(self.fillPreferences.diaphragmThickness.value)):
         for surroundingIndex in range(1, self.solidSurfaceThickness + 1):
             self.addRotatedSlice(layerIndex - surroundingIndex,
                                  reverseRotationAroundZAngle,
                                  surroundingSlices)
             self.addRotatedSlice(layerIndex + surroundingIndex,
                                  reverseRotationAroundZAngle,
                                  surroundingSlices)
     extraShells = self.fillPreferences.extraShellsSparseLayer.value
     if len(surroundingSlices) < self.doubleSolidSurfaceThickness:
         if self.lastExtraShells != self.fillPreferences.extraShellsBase.value:
             extraShells = self.fillPreferences.extraShellsBase.value
     self.lastExtraShells = extraShells
     surroundingLoops = euclidean.getSurroundingLoops(
         layerExtrusionWidth, loops)
     for extraShellIndex in range(extraShells):
         createFillForSurroundings(surroundingLoops)
     fillLoops = euclidean.getFillOfSurroundings(surroundingLoops)
     for loop in fillLoops:
         alreadyFilledLoop = []
         alreadyFilledArounds.append(alreadyFilledLoop)
         planeRotatedPerimeter = euclidean.getPathRoundZAxisByPlaneAngle(
             reverseRotationAroundZAngle, loop)
         rotatedExtruderLoops.append(planeRotatedPerimeter)
         circleNodes = intercircle.getCircleNodesFromLoop(
             planeRotatedPerimeter, slightlyGreaterThanFill)
         centers = intercircle.getCentersFromCircleNodes(circleNodes)
         for center in centers:
             alreadyFilledInset = intercircle.getInsetFromClockwiseLoop(
                 center, layerFillInset)
             #				if euclidean.isWiddershins( alreadyFilledInset ) == euclidean.isWiddershins( center ):
             if euclidean.getMaximumSpan(
                     alreadyFilledInset
             ) > muchGreaterThanLayerFillInset or euclidean.isWiddershins(
                     alreadyFilledInset):
                 alreadyFilledLoop.append(alreadyFilledInset)
             around = intercircle.getInsetFromClockwiseLoop(
                 center, aroundInset)
             if euclidean.isPathInsideLoop(
                     planeRotatedPerimeter, around
             ) != euclidean.isWiddershins(planeRotatedPerimeter):
                 arounds.append(around)
                 for point in around:
                     back = max(back, point.y)
                     front = min(front, point.y)
     fillWidth = back - front
     numberOfIntervals = int(math.floor(fillWidth / layerExtrusionWidth))
     fillRemainder = fillWidth - float(
         numberOfIntervals) * layerExtrusionWidth
     halfFillRemainder = 0.5 * fillRemainder
     back -= halfFillRemainder
     front += halfFillRemainder
     horizontalSegments = []
     for fillLine in range(numberOfIntervals + 1):
         y = front + float(fillLine) * layerExtrusionWidth
         lineSegments = getHorizontalSegments(rotatedExtruderLoops,
                                              alreadyFilledArounds, y)
         horizontalSegments.append(lineSegments)
     removedEndpoints = []
     for fillLine in range(len(horizontalSegments)):
         y = front + float(fillLine) * layerExtrusionWidth
         horizontalEndpoints = horizontalSegments[fillLine]
         surroundingXIntersections = getSurroundingXIntersections(
             len(alreadyFilledArounds), self.doubleSolidSurfaceThickness,
             surroundingSlices, y)
         addSparseEndpoints(doubleExtrusionWidth, endpoints,
                            self.fillDensity, fillLine, horizontalSegments,
                            removedEndpoints, surroundingXIntersections)
     if len(endpoints) < 1:
         euclidean.addToThreadsRemoveFromSurroundings(
             self.oldOrderedLocation, surroundingLoops, self)
         return
     stretchedXSegments = []
     for beginningEndpoint in endpoints[::2]:
         beginningPoint = beginningEndpoint.point
         stretchedXSegment = StretchedXSegment().getFromXYStretch(
             beginningPoint.x, beginningPoint.y,
             beginningEndpoint.otherEndpoint.point.x, stretch)
         stretchedXSegments.append(stretchedXSegment)
     endpointFirst = endpoints[0]
     endpoints.remove(endpointFirst)
     otherEndpoint = endpointFirst.otherEndpoint
     endpoints.remove(otherEndpoint)
     nextEndpoint = None
     path = []
     paths = []
     if len(endpoints) > 1:
         nextEndpoint = otherEndpoint.getNearestMiss(
             arounds, endpoints, layerExtrusionWidth, path,
             stretchedXSegments)
         if nextEndpoint != None:
             if nextEndpoint.point.distance2(
                     endpointFirst.point) < nextEndpoint.point.distance2(
                         otherEndpoint.point):
                 endpointFirst = endpointFirst.otherEndpoint
                 otherEndpoint = endpointFirst.otherEndpoint
     path.append(endpointFirst.point)
     path.append(otherEndpoint.point)
     while len(endpoints) > 1:
         nextEndpoint = otherEndpoint.getNearestMiss(
             arounds, endpoints, layerExtrusionWidth, path,
             stretchedXSegments)
         if nextEndpoint == None:
             paths.append(path)
             path = []
             nextEndpoint = otherEndpoint.getNearestEndpoint(endpoints)
         path.append(nextEndpoint.point)
         endpoints.remove(nextEndpoint)
         if nextEndpoint.isOtherEndpointExtrudable(path):
             otherEndpoint = nextEndpoint.otherEndpoint
             path.append(otherEndpoint.point)
             endpoints.remove(otherEndpoint)
         else:
             otherEndpoint = nextEndpoint
     paths.append(path)
     for removedEndpoint in removedEndpoints:
         addAroundClosest(arounds, layerExtrusionWidth, paths,
                          removedEndpoint)
     for path in paths:
         addPath(layerFillInset, fill, path, layerRotationAroundZAngle)
     euclidean.transferPathsToSurroundingLoops(fill, surroundingLoops)
     euclidean.addToThreadsRemoveFromSurroundings(self.oldOrderedLocation,
                                                  surroundingLoops, self)
Beispiel #8
0
	def addFill( self, layerIndex ):
		"Add fill to the slice layer."
#		if layerIndex > 5:
#			return
		alreadyFilledArounds = []
		arounds = []
		back = - 999999999.0
		layerExtrusionWidth = self.extrusionWidth
		layerFillInset = self.fillInset
		layer = self.rotatedLayers[ layerIndex ].toBeginningLoops
		self.addLine( '(<layerStart> ' + str( layer[ 0 ][ 0 ].z ) + ' )' ) # Indicate that a new layer is starting.
		if self.rotatedLayers[ layerIndex ].rotation != None:
			layerExtrusionWidth = self.extrusionWidth * self.bridgeExtrusionWidthOverSolid
			layerFillInset = self.fillInset * self.bridgeExtrusionWidthOverSolid
			self.addLine( '(<bridgeLayer> )' ) # Indicate that this is a bridge layer.
		doubleExtrusionWidth = 2.0 * layerExtrusionWidth
		muchGreaterThanLayerFillInset = 3.0 * layerFillInset
		endpoints = []
		fill = []
		aroundInset = 0.7 * layerFillInset
		front = - back
		slightlyGreaterThanFill = 1.01 * layerFillInset
		layerRotationAroundZAngle = self.getLayerRoundZ( layerIndex )
		reverseRotationAroundZAngle = complex( layerRotationAroundZAngle.real, - layerRotationAroundZAngle.imag )
		rotatedExtruderLoops = []
		stretch = 0.5 * layerExtrusionWidth
		loops = []
		for thread in layer:
			loops.append( thread[ 1 : ] )
		surroundingSlices = []
		layerRemainder = layerIndex % int( round( self.fillPreferences.diaphragmPeriod.value ) )
		if layerRemainder >= int( round( self.fillPreferences.diaphragmThickness.value ) ):
			for surroundingIndex in range( 1, self.solidSurfaceThickness + 1 ):
				self.addRotatedSlice( layerIndex - surroundingIndex, reverseRotationAroundZAngle, surroundingSlices )
				self.addRotatedSlice( layerIndex + surroundingIndex, reverseRotationAroundZAngle, surroundingSlices )
		extraShells = self.fillPreferences.extraShellsSparseLayer.value
		if len( surroundingSlices ) < self.doubleSolidSurfaceThickness:
			if self.lastExtraShells != self.fillPreferences.extraShellsBase.value:
				extraShells = self.fillPreferences.extraShellsBase.value
		self.lastExtraShells = extraShells
		surroundingLoops = euclidean.getSurroundingLoops( layerExtrusionWidth, loops )
		for extraShellIndex in range( extraShells ):
			createFillForSurroundings( surroundingLoops )
		fillLoops = euclidean.getFillOfSurroundings( surroundingLoops )
		for loop in fillLoops:
			alreadyFilledLoop = []
			alreadyFilledArounds.append( alreadyFilledLoop )
			planeRotatedPerimeter = euclidean.getPathRoundZAxisByPlaneAngle( reverseRotationAroundZAngle, loop )
			rotatedExtruderLoops.append( planeRotatedPerimeter )
			circleNodes = intercircle.getCircleNodesFromLoop( planeRotatedPerimeter, slightlyGreaterThanFill )
			centers = intercircle.getCentersFromCircleNodes( circleNodes )
			for center in centers:
				alreadyFilledInset = intercircle.getInsetFromClockwiseLoop( center, layerFillInset )
#				if euclidean.isWiddershins( alreadyFilledInset ) == euclidean.isWiddershins( center ):
				if euclidean.getMaximumSpan( alreadyFilledInset ) > muchGreaterThanLayerFillInset or euclidean.isWiddershins( alreadyFilledInset ):
					alreadyFilledLoop.append( alreadyFilledInset )
				around = intercircle.getInsetFromClockwiseLoop( center, aroundInset )
				if euclidean.isPathInsideLoop( planeRotatedPerimeter, around ) != euclidean.isWiddershins( planeRotatedPerimeter ):
					arounds.append( around )
					for point in around:
						back = max( back, point.y )
						front = min( front, point.y )
		fillWidth = back - front
		numberOfIntervals = int( math.floor( fillWidth / layerExtrusionWidth ) )
		fillRemainder = fillWidth - float( numberOfIntervals ) * layerExtrusionWidth
		halfFillRemainder = 0.5 * fillRemainder
		back -= halfFillRemainder
		front += halfFillRemainder
		horizontalSegments = []
		for fillLine in range( numberOfIntervals + 1 ):
			y = front + float( fillLine ) * layerExtrusionWidth
			lineSegments = getHorizontalSegments( rotatedExtruderLoops, alreadyFilledArounds, y )
			horizontalSegments.append( lineSegments )
		removedEndpoints = []
		for fillLine in range( len( horizontalSegments ) ):
			y = front + float( fillLine ) * layerExtrusionWidth
			horizontalEndpoints = horizontalSegments[ fillLine ]
			surroundingXIntersections = getSurroundingXIntersections( len( alreadyFilledArounds ), self.doubleSolidSurfaceThickness, surroundingSlices, y )
			addSparseEndpoints( doubleExtrusionWidth, endpoints, self.fillDensity, fillLine, horizontalSegments, removedEndpoints, surroundingXIntersections )
		if len( endpoints ) < 1:
			euclidean.addToThreadsRemoveFromSurroundings( self.oldOrderedLocation, surroundingLoops, self )
			return
		stretchedXSegments = []
		for beginningEndpoint in endpoints[ : : 2 ]:
			beginningPoint = beginningEndpoint.point
			stretchedXSegment = StretchedXSegment().getFromXYStretch( beginningPoint.x, beginningPoint.y, beginningEndpoint.otherEndpoint.point.x, stretch )
			stretchedXSegments.append( stretchedXSegment )
		endpointFirst = endpoints[ 0 ]
		endpoints.remove( endpointFirst )
		otherEndpoint = endpointFirst.otherEndpoint
		endpoints.remove( otherEndpoint )
		nextEndpoint = None
		path = []
		paths = []
		if len( endpoints ) > 1:
			nextEndpoint = otherEndpoint.getNearestMiss( arounds, endpoints, layerExtrusionWidth, path, stretchedXSegments )
			if nextEndpoint != None:
				if nextEndpoint.point.distance2( endpointFirst.point ) < nextEndpoint.point.distance2( otherEndpoint.point ):
					endpointFirst = endpointFirst.otherEndpoint
					otherEndpoint = endpointFirst.otherEndpoint
		path.append( endpointFirst.point )
		path.append( otherEndpoint.point )
		while len( endpoints ) > 1:
			nextEndpoint = otherEndpoint.getNearestMiss( arounds, endpoints, layerExtrusionWidth, path, stretchedXSegments )
			if nextEndpoint == None:
				paths.append( path )
				path = []
				nextEndpoint = otherEndpoint.getNearestEndpoint( endpoints )
			path.append( nextEndpoint.point )
			endpoints.remove( nextEndpoint )
			if nextEndpoint.isOtherEndpointExtrudable( path ):
				otherEndpoint = nextEndpoint.otherEndpoint
				path.append( otherEndpoint.point )
				endpoints.remove( otherEndpoint )
			else:
				otherEndpoint = nextEndpoint
		paths.append( path )
		for removedEndpoint in removedEndpoints:
			addAroundClosest( arounds, layerExtrusionWidth, paths, removedEndpoint )
		for path in paths:
			addPath( layerFillInset, fill, path, layerRotationAroundZAngle )
		euclidean.transferPathsToSurroundingLoops( fill, surroundingLoops )
		euclidean.addToThreadsRemoveFromSurroundings( self.oldOrderedLocation, surroundingLoops, self )