Beispiel #1
0
 def get_command(self):
   while 1:
     line = self.conn.read_line()
     if not line: return
     try:
       return ipc.parse_command(line)
     except ValueError:
       self.conn.write_line('REJECTED:Unparseable command')
Beispiel #2
0
 def get_command(self):
     while 1:
         line = input()
         if not line:
             return
         try:
             ret = ipc.parse_command(line)
             self.conn.write_line(line)
             return ret
         except ValueError:
             print("Command will not parse successfully, refusing to send")
Beispiel #3
0
 def get_command(self):
     line = self.conn.read_line()
     if line:
         return ipc.parse_command(line)
Beispiel #4
0
    conn.close()
    sys.exit()


def parse_gamestart_details(details):
    r = {}
    for (k, _, v) in (kv.partition("=") for kv in details.split(",")):
        r[k] = v
    return r


gamestart = conn.read_line()
if not gamestart:
    quit()
print(gamestart)
command, details = ipc.parse_command(gamestart)
if "GAMESTART" != command:
    quit()
game_opts = parse_gamestart_details(details)


def setup_game(game_opts):
    board_size = int(game_opts["board_size"])
    board_rows = int(game_opts["board_rows"])
    human = HumanPlayer(game_opts["color"], conn)
    remote = RemotePlayer(checkers.Color.other(game_opts["color"]), conn)
    board = checkers.CheckerBoard(board_size, board_rows)
    players = [human, remote]
    if game_opts["turn"] == "second":
        players.reverse()
    return checkers.CheckerGame(board, players)