def playSounds(self): self.somyeol_count = len(self.game.level.somyeols) self.updateSoundsPlaying() #Sounds that are used by alot of Somyeols get a special treatment (walking and jumping) if jngl.keyDown(jngl.key.Up): #Stop other sounds if jumping for sound in Somyeol.Somyeol.sound_walk: jngl.stop(sound) for sound in Somyeol.Somyeol.sound_walk_crowd: jngl.stop(sound) #play other sounds... for sound in self.sound_queue: if sound in Somyeol.Somyeol.sound_walk: if self.walk_sounds_playing >= self.somyeol_count: continue else: if self.sounds_playing >= self.somyeol_count: continue if not sound in self.playing_sounds: jngl.play(sound) else: #use the crowd sounds if sound in Somyeol.Somyeol.sound_jump: sound = Somyeol.Somyeol.sound_jump_crowd[random.randint(0,len(Somyeol.Somyeol.sound_jump_crowd)-1)] if not jngl.isPlaying(sound): jngl.play(sound) elif sound in Somyeol.Somyeol.sound_walk: sound = Somyeol.Somyeol.sound_walk_crowd[random.randint(0,len(Somyeol.Somyeol.sound_walk_crowd)-1)] if not jngl.isPlaying(sound): jngl.play(sound) self.sound_queue.clear()
def stopSounds(self): for sound in self.sounds: jngl.stop(sound)