Beispiel #1
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 def reset(self, p):
     """ Reset the agent to it's initial birth conditions. """
     self.temp = self.startTemp
     self.speed = kai.calcAgentSpeed(self.kai.KAI, p)
     self.r = np.random.uniform(-1, 1, size=p.nDims)
     self.memory = [Solution(self.r, self.score, type(self))]
     self.nmoves = 0
     self.score = np.inf
Beispiel #2
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    def __init__(self, agentConstructor, p, kaiPopulation):
        """
        Create a Team of given Agent class according to model parameters.

        Parameters
        ----------
        agentConstructor : costructor Class for desired agents (eg, Steinway)
        p : Params object, contains current model Parameters
        kaiPopulation: list of KAIScore, virtual population to draw from

        Returns
        -------
        self : Team object
        """
        #initialize the team with the desired agents
        self.agents = []
        aiScores = np.zeros(p.nAgents)
        #curated team composition:
        if (p.aiScore is not None) and (p.aiRange is not None):
            minScore = np.max([40, p.aiScore - p.aiRange / 2.0])
            maxScore = np.min([150, p.aiScore + p.aiRange / 2.0])
            aiScores = np.linspace(minScore, maxScore, p.nAgents)
            np.random.shuffle(
                aiScores)  #randomly assign these to agents, not in order...
        for i in range(p.nAgents):
            a = agentConstructor(p)  #creates an agent with random kai score
            if p.startPositions is not None:
                a.startAt(p.startPositions[i])
            #if necessary, give the agent a specific style (kai score):
            if (p.aiScore is not None) and (p.aiRange is not None):
                aiScore = aiScores[i]
                a.kai = kai.findAiScore(aiScore, kaiPopulation)
                a.speed = kai.calcAgentSpeed(a.kai.KAI, p)
                a.temp = kai.calcAgentTemp(a.kai.E, p)
            a.startSpeed = a.speed
            a.startTemp = a.temp
            #by default, all dimensions are owned by every agent
            a.myDims = np.ones(p.nDims)
            self.agents.append(a)
        self.nAgents = p.nAgents
        aiScores = [a.kai.KAI for a in self.agents]
        self.dAI = np.max(aiScores) - np.min(aiScores)

        #record the team's process and behaviors:
        self.nMeetings = 0
        self.shareHistory = []
        self.nTeamMeetings = 0
        self.subTeamMeetings = 0
        self.meetingDistances = []
        self.scoreHistory = []

        #if there are subteams owning certain dimensions,
        #each subteams dimensions are listed in a matrix
        self.specializations = p.teamDims
Beispiel #3
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    def reset(self, p):
        """ Reset the agent to it's initial birth conditions. """
        self.temp = self.startTemp
        self.speed = kai.calcAgentSpeed(self.kai.KAI, p)
        self.memory = []

        self.beam = Beam()
        self.r = self.beam.normVector()

        self.nmoves = 0
        self.score = np.inf
Beispiel #4
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    def reset(self,p):
        """ Reset the agent to it's initial birth conditions. """
        self.temp = self.startTemp
        self.speed = kai.calcAgentSpeed(self.kai.KAI,p)
        self.memory = []

        self.car = carObjective.startCarParams()
        self.r = carObjective.normalizedCarVector(self.car)

        self.nmoves = 0
        self.score = np.inf
Beispiel #5
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 def __init__(self, p):
     """
     Initialize the agent.
     """
     self.score = np.inf
     self.r = np.random.uniform(-1, 1, size=p.nDims)
     self.nmoves = 0
     self.kai = kai.KAIScore()
     self.speed = kai.calcAgentSpeed(self.kai.KAI, p)
     self.temp = kai.calcAgentTemp(self.kai.E, p)
     self.memory = [Solution(self.r, self.score, type(self))]
     self.team = -1
     self.decay = kai.calculateAgentDecay(self, 100)
     self.startTemp = h.cp(self.temp)
     self.startSpeed = h.cp(self.speed)
def createCustomTeam(p,
                     agentConstructor = CarDesignerWeighted,
                     subTeamToVary = 0,
                     subTeamKAI = 95):
    """
    Create a team of agents before running it through the simulation.

    Design the team with a specific composition of KAI scores,
    and subdivision of a problem into specialized subteams

    Parameters
    ----------
    p : Params object, contains current model Parameters
    including p.nAgents, p.nTeams, p.nDims, p.AVG_SPEED, p.AVG_TEMP

    AgentConstructor : constructor class (default = Steinway)

    Returns
    -------
    myTeam: Team object with desired characteristics, ready to run in the model
    """
    p.aiScore = 95
    p.aiRange = 0

    myTeam = createTeam(p,agentConstructor)
    
    #now, we need to make a specific sub-team have a different ai composition
    for i, a in enumerate(myTeam.agents):
        if a.team == subTeamToVary:
            a.kai = kai.findAiScore(subTeamKAI)
            a.speed = kai.calcAgentSpeed(a.kai.KAI,p)
            a.temp = kai.calcAgentTemp(a.kai.E,p)
            a.decay = kai.calculateAgentDecay(a,p.steps)

    for a in myTeam.agents:
        a.startSpeed = h.cp(a.speed)
        a.startTemp = h.cp(a.temp)

    return myTeam
Beispiel #7
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def createTeam(p,agentConstructor = Steinway):
    """
    Create a team of agents before running it through the simulation.

    Design the team with a specific composition of KAI scores,
    and subdivision of a problem into specialized subteams

    Parameters
    ----------
    p : Params object, contains current model Parameters
    including p.nAgents, p.nTeams, p.nDims, p.AVG_SPEED, p.AVG_TEMP

    AgentConstructor : constructor class (default = Steinway)

    Returns
    -------
    myTeam: Team object with desired characteristics, ready to run in the model
    """

    np.random.seed()
#    p.agentTeams = specializedTeams(p.nAgents,p.nTeams)
#    p.teamDims = teamDimensions(p.nDims,p.nTeams)
#     print(teamDims)
    myTeam = Team(agentConstructor,p,kaiPopulation)
    for i in range(len(myTeam.agents)):
        a = myTeam.agents[i]
        aTeam = p.agentTeams[i]
        a.team = aTeam
        a.myDims = p.teamDims[aTeam]
        a.decay = kai.calculateAgentDecay(a,p.steps)

    #adding an option to specify the exact list of KAI scores for a team (Sam 2020/02/11)
    #to use this, add a list of KAI scores as an attribute called "kaiList" to the Parameters object p
    #for example: p.kaiList = [70,80,80,101,84] 
    #the list must have the same number of elements as there are agents on the team
    #to explicitly NOT use this option, set p.kaiList = None (which is the default value)
    if p.kaiList is not None:
        if len(p.kaiList) != len(myTeam.agents):
            raise ValueError(f'The length of Parameters.kaiList ({len(p.kaiList)}) does not match the number of agents on the team ({len(myTeam.agents)}).')
        for i,a in enumerate(myTeam.agents):
            a.kai = kai.findAiScore(p.kaiList[i])
            a.speed = kai.calcAgentSpeed(a.kai.KAI,p)
            a.temp = kai.calcAgentTemp(a.kai.E,p)
            a.decay = kai.calculateAgentDecay(a,p.steps)
    elif p.curatedTeams and p.aiRange is not None and p.aiScore is not None:
        for team in range(len(p.teamDims)):
            teamAgents=[a for a in myTeam.agents if a.team == team]
            if len(teamAgents)<2:
                a = teamAgents[0]
                a.kai = kai.findAiScore(p.aiScore,kaiPopulation)
                a.speed = kai.calcAgentSpeed(a.kai.KAI,p)
                a.temp = kai.calcAgentTemp(a.kai.E,p)
                #should a.decay be recalculated here? I think it should... (Sam 2020/02/11)
            else:
                for i in range(len(teamAgents)):
                    myKai = p.aiScore - p.aiRange/2.0 + p.aiRange*(float(i)/(len(teamAgents)-1))
                    a = teamAgents[i]
                    a.kai = kai.findAiScore(myKai,kaiPopulation)
                    a.speed = kai.calcAgentSpeed(a.kai.KAI,p)
                    a.temp = kai.calcAgentTemp(a.kai.E,p)
                    #should a.decay be recalculated here? I think it should... (Sam 2020/02/11)

    for a in myTeam.agents:
        a.startSpeed = h.cp(a.speed)
        a.startTemp = h.cp(a.temp)

    return myTeam