Beispiel #1
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def waitingInNewBattle():
    """刚刚进战场
    """
    longRest(30)
    keybdAct.press("spacebar")
    longRest(30)
    keybdAct.press("spacebar")
Beispiel #2
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 def check_combat_and_attack(self):
     r = 2  # 只做2次
     while self.check_combat():
         time.sleep(5)
         keybdAct.press('\\', 0.03)
         if r > 0:
             keybdAct.press('s', 0.03)
             r -= 1
         time.sleep(15)
Beispiel #3
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 def playInBattlefield(self):
     alive = self.player.checkAlive()
     if alive:
         print('运气不错,活着')
         if self.player_battle_filed_status == PlayerBattleFieldStatus.new_to_battlefield:
             print('新场,等一下')
             self.run_json_list(self.script_json['standby_scripts'])
         else:
             print('执行战场挂机跑动')
             self.run_json_list(self.script_json['main_scripts'])
     else:
         print('死鬼别动,小心灵魂被风吹散')
         keybdAct.press("spacebar")
         longRest(15)
Beispiel #4
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 def openDoor(self):
     (x, y) = self.window.getBtnPos('gnomeregan_door')
     keybdAct.press('`')
     longRest(3)
     keybdAct.press('s', 0.15)
     win32api.SetCursorPos((x, y))
     shortRest(2)
     win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, x, y, 0,
                          0)  # 鼠标左键按下
     shortRest(0.05)
     win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, x, y, 0,
                          0)  # 鼠标左键弹起
     shortRest(5)
     win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, x, y, 0,
                          0)  # 鼠标左键按下
     shortRest(0.05)
     win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, x, y, 0,
                          0)  # 鼠标左键弹起
Beispiel #5
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    def reLogon(self):
        # 先离线关闭
        is_wow_window_alive = True
        while is_wow_window_alive:
            self.window.focus_on_window()
            longRest()
            keybdAct.pressHoldRelease('alt', 'F4')
            longRest()
            self.window.getWowWindow()
            is_wow_window_alive = self.window.window != None

        print("关闭所有wow窗口")

        # 再登陆
        while not is_wow_window_alive:
            laucher = self.window.getLaucherWindow()
            self.window.focus_on_window(laucher)
            longRest()
            keybdAct.press('enter')
            print("从登陆器执行了登录")

            longRest(30)
            self.window.getWowWindow()
            is_wow_window_alive = self.window.window != None
        # 检查是否登录到了人物选择页面,如果没有就等待,可能是排队了
        # 取消掉是否登录到游戏人物界面检验,因为是断线重连
        # is_in_player_select = self.checkInPlaySelectStatus()
        # _time = 30
        # while not is_in_player_select:
        #     longRest(_time)
        #     if _time < 60*5:
        #         _time += 30
        #     is_in_player_select = self.checkInPlaySelectStatus()

        keybdAct.press('enter')
        print("登录游戏")
        longRest(20)
Beispiel #6
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 def attackLoop(self, duration, force_to_target=False):
     """attacking by second, eg: duration=20s"""
     start = time.time()
     r = True
     bass = 8
     f = 0
     while r:
         keybdAct.press("2")
         shortRest(1.5)
         keybdAct.press("3")
         shortRest(1.5)
         if f % bass == 1:
             keybdAct.press("\\")
             shortRest()
             bass -= 1
         f += 1
         r = time.time() - start < duration
Beispiel #7
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def simpleWalkingInBattle():
    """简单的战场游走宏,30s
    """
    for i in range(0, 3):
        keybdAct.press('up_arrow')
        longRest(7)
        keybdAct.pressAndHold('d')
        shortRest(0.15)
        keybdAct.release('d')
        keybdAct.press('up_arrow')
        longRest(7)
        keybdAct.pressAndHold('a')
        shortRest(0.15)
        keybdAct.release('a')
        longRest(5)
        keybdAct.press('down_arrow')
        longRest(5)
Beispiel #8
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 def resetDungeon(self):
     while self.player.checkInDungeon():
         keybdAct.press("s", 3)
         time.sleep(10)
     keybdAct.press("8", 0.05)
Beispiel #9
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 def joinQueueIfNewEnterHall(self):
     if self.player_battle_filed_status == PlayerBattleFieldStatus.new_to_hall:
         keybdAct.press(self.player.tarQueueNpc)
         longRest()
         keybdAct.press(self.player.tarQueueNpc)
         longRest()
Beispiel #10
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    def pass_corner_1(self, _t):
        keybdAct.press("s", 0.1)
        shortRest(0.5)
        keybdAct.press("spacebar")
        shortRest(1.5)

        keybdAct.press("a", _t)
        shortRest(0.5)
        keybdAct.press("up_arrow")
        shortRest(4.1)
        keybdAct.press("s", 0.45)
        shortRest(0.5)
        keybdAct.press("d", 0.35)
        shortRest(0.5)
        keybdAct.press("up_arrow")
        shortRest(1.6)
        keybdAct.press("a", 0.2)
        shortRest(0.8)
        keybdAct.press("a", 0.4)
        shortRest(2.5)
        keybdAct.press("a", 0.42)
        shortRest(2.2)
        keybdAct.press("a", 0.11)
        shortRest(2.63)
        keybdAct.press("s")
Beispiel #11
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 def avoid_afk(self):
     # 防止掉线
     r = random.randint(0, 7)
     keybdAct.press("spacebar")
     print('嗯,跳一跳,地好烫')
     longRest()
Beispiel #12
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    def jump_continue(self, t=10):
        keybdAct.pressAndHold('w', 'a')
        shortRest()
        keybdAct.press('spacebar')
        longRest()
        keybdAct.press('spacebar')
        shortRest()
        keybdAct.release('w', 'a')

        longRest()

        keybdAct.pressAndHold('w', 'd')
        shortRest()
        keybdAct.press('spacebar')
        longRest()
        keybdAct.press('spacebar')
        shortRest()
        keybdAct.press('spacebar')
        longRest()
        keybdAct.press('spacebar')
        longRest()
        keybdAct.press('spacebar')
        longRest()
        keybdAct.press('spacebar')
        longRest()
        keybdAct.release('w', 'd')
Beispiel #13
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 def interact(self):
     keybdAct.press(self.interactBtn)
Beispiel #14
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 def clickReloadBtn(self):
     keybdAct.press(self.reloadBtn)
     longRest(10)
Beispiel #15
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 def logout(self):
     keybdAct.press(self.quitGameBtn)
Beispiel #16
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def druidStealWalkingInBattle():
    keybdAct.press('5')
    shortRest()
    keybdAct.press('4')
    shortRest()
    simpleWalkingInBattle()