Beispiel #1
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class CounterNum(Widget):
	
	label = ObjectProperty(None)
	texture_size = None
	label_texture = ObjectProperty(None)
	
	def __init__(self, num, **kwargs):
		super(CounterNum, self).__init__(**kwargs)
		
		# generate texture containing the desired label
		self.label = CoreLabel(text=str(num), font_size=500, color=(1,1,1,1))
		self.label.refresh()		
		self.texture_size = list(self.label.texture.size)
		self.label_texture = self.label.texture
		
		pass
		
	def animate(self):
		
		# animate widget
		size_old = self.texture_size
		size_new = (size_old[0] * 1.5, size_old[1] * 1.5)
		pos = self.pos
		anim = Animation(size=size_new, pos=(pos[0] - (size_new[0] - size_old[0])/2, pos[1] - (size_new[1] - size_old[1])/2), duration=0.5)
		#anim = Animation(scale=1.5, pos=(pos[0] - (size_new[0] - size_old[0])/2, pos[1] - (size_new[1] - size_old[1])/2), duration=0.25)
		anim.start(self)

		pass
Beispiel #2
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    def _calculate_optimum_font_size(self):
        #cw = self._calculate_widths()
        words = list(self._iterate_words())
        text = ' '.join([x.text for x in words])
        font_size = WORD_FONTSIZE
        corelabel = CoreLabel(text=text, font_name=words[0].font_name)
        padding = words[0].padding * len(words)

        # too many words ?
        if padding > self.width / 2:
            padding = int(self.width / 2 / len(words))
            for word in words:
                word.padding = padding
        else:
            for word in words:
                word.padding = Word.padding.defaultvalue

        while True:
            corelabel.options['font_size'] = sp(font_size)
            w, h = corelabel.render()
            if w < self.width - padding:
                break
            font_size -= 1

        font_size = sp(font_size)
        if font_size != words[0].font_size:
            for word in words:
                word.font_size = font_size
                word.texture_update()
Beispiel #3
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	def update_layout(self):
		if not self._corelabel:
			# create new label
			corelabel = CoreLabel(text=self.text, font_size=self.font_size, color=self.font_color)
			corelabel.refresh();
			self._corelabel = corelabel
		labeltexture = self._corelabel.texture
		self.canvas.add(Rectangle(texture=labeltexture, size=(self.width, self.height)))
Beispiel #4
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    def build_canvas(self, dt):

        # get 3 textures
        curdir = dirname(__file__)
        arrow_left = CoreImage(join(curdir, 'arrow_left.png')).texture
        arrow_middle = CoreImage(join(curdir, 'arrow_middle.png')).texture
        arrow_right = CoreImage(join(curdir, 'arrow_right.png')).texture

        self.canvas.before.clear()
        with self.canvas.before:
            cmax = ((self.date_end - self.date_start) / float(self.date_step))
            x, y = self.pos
            w, h = self.size
            fh = 100
            bh = 10
            cy = y + h / 2
            h = fh * 2
            r = range(self.date_start, self.date_end, self.date_step)
            for index, cx in enumerate(r):
                alpha = (cx - self.date_start) / (float(self.date_end) -
                        float(self.date_start))
                
                # create background of arrow (part of)
                c = 0.9 - (0.4 * alpha)
                a = 1.0 - 0.4 * alpha
                Color(c, c, c, a)

                if index == 0:
                    texture = arrow_left
                    border = (2, 2, 2, 8)
                elif index == len(r) - 1:
                    texture = arrow_right
                    border = (2, 126, 2, 2)
                else:
                    texture = arrow_middle
                    border = (2, 0, 2, 0)
                BorderImage(pos=(x, cy - fh), size=(w/cmax, h), texture=texture,
                        border=border)

                # create lines
                x = int(x)
                if index > 0:
                    Color(1, 1, 1, .8)
                    Line(points=[x, cy - fh - bh, x, cy + fh + bh])

                # create label (333f43)
                label = CoreLabel(text=str(cx),
                        font_size=14, font_name='fonts/DroidSans.ttf')
                label.refresh()
                Color(0x33/255., 0x3f/255., 0x43/255.)

                # trick to invert the label orientation
                tc = label.texture.tex_coords
                th, tw = label.texture.size
                tc = tc[-2:] + tc[0:-2]
                Rectangle(pos=(x + 5, cy - th / 2), size=(tw, th),
                        texture=label.texture, tex_coords=tc)
                x += w / cmax
Beispiel #5
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 def set_caption(t):
     print(t.content.text)
     mylabel = CoreLabel(text=t.content.text, font_size=25, color=self.color, position=(touch.x, touch.y))
     # Force refresh to compute things and generate the texture
     mylabel.refresh()
     texture = mylabel.texture
     texture_size = list(texture.size)
     with self.canvas:
         self.history.append(Rectangle(pos=(touch.x, touch.y), texture=texture, size=texture_size))
Beispiel #6
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	def update_label(self):
		'''update buttons text'''
		if self.label == None:
			# create new label
			label = CoreLabel(text=self.get_text(), font_size=12, color=(0, 0, 1))
			label.refresh();
			self.label = label
		labeltexture= self.label.texture
		labelsize = list(labeltexture.size)
 def render(self):
     self.rect = Rectangle(size=self.size, pos=self.pos)
     self.canvas.add(self.rect)
     label = CoreLabel(text="Text Lable here", font_size=20)
     label.refresh()
     text = label.texture
     #self.canvas.add(Color(self.colour, 1-self.colour,0, 1))
     pos = [150,150]#self.pos[i] + (self.size[i] - text.size[i]) / 2 for i in range(2))
     self.canvas.add(Rectangle(size=text.size, pos=pos, texture=text))
     self.canvas.ask_update()
Beispiel #8
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    def draw_step(self, x, y, c):
        self.canvas.add(Color(c[0], c[1], c[2]))
        self.canvas.add(Ellipse(pos = [self.cx[x] - self.d/2, self.cy[y] - self.d/2], size = [self.d, self.d]))
        self.canvas.add(Color(0., 0., 0.))
        self.canvas.add(Line(circle = (self.cx[x], self.cy[y], self.d/2)))

        label = CoreLabel(text="{0}".format(self.app.qsteps), font_size=14)
        label.refresh()
        text = label.texture
        self.canvas.add(Color(1 - c[0], 1- c[1], 1- c[2]))
        self.canvas.add(Rectangle(size=text.size, pos = [self.cx[x] - text.size[0]/2, self.cy[y] - text.size[1]/2], texture=text))
Beispiel #9
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def draw_text(wid, pos_x, pos_y, font_size, text):

    pos_y = invert_y(wid, pos_y)

    label = CoreLabel(text=text, font_size=font_size)
    label.refresh()
    texture = label.texture
    Color(1, 1, 1)
    Rectangle(pos=(pos_x, pos_y - texture.size[1]/2), size=texture.size)
    Color(0, 0, 0)
    Rectangle(texture=texture, pos=(pos_x, pos_y - texture.size[1]/2), size=texture.size)
Beispiel #10
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 def _create_line_label(self, text):
     # Create a label from a text, using line options
     ntext = text.replace("\n", "").replace("\t", " " * self.tab_width)
     kw = self._get_line_options()
     cid = "%s\0%s" % (ntext, str(kw))
     texture = Cache.get("textinput.label", cid)
     if not texture:
         label = Label(text=ntext, **kw)
         label.refresh()
         texture = label.texture
         Cache.append("textinput.label", cid, texture)
     return texture
Beispiel #11
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 def _create_line_label(self, text):
     # Create a label from a text, using line options
     ntext = text.replace('\n', '').replace('\t', ' ' * self.tab_width)
     kw = self._get_line_options()
     cid = '%s\0%s' % (ntext, str(kw))
     texture = Cache.get('textinput.label', cid)
     if not texture:
         label = Label(text=ntext, **kw)
         label.refresh()
         texture = label.texture
         Cache.append('textinput.label', cid, texture)
     return texture
Beispiel #12
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 def _get_texture_pos(self, tick, index, succinct=True, which='time',
                      texture=None):
     tl = self.tickline
     # tick_info should be (x, y, width, height) of tick
     tick_info = self.registrar[tick][index]
     if not texture:
         label_kw = tick.get_label_texture(index, succinct, return_kw=True)
         if not label_kw:
             return
         label_kw['font_size'] = self.time_font_size if which == 'time' else \
                                   self.date_font_size
         label_kw['halign'] = 'left' if tl.is_vertical() else 'center'
         label = CoreLabel(**label_kw)
         label.refresh()
         texture = label.texture
     if tl.is_vertical():
         y = tick_info[1] + tick_info[3] / 2 - texture.height / 2
         if which == 'time':
             dist = self.time_dist_from_edge
         else:
             dist = self.date_dist_from_edge            
         dist = max(dist, tick.tick_size[1] + tl.tick_label_padding)
         halign = tick.halign
         if halign == 'left':
             x = tl.x + dist
         elif halign == 'line_left':
             x = tl.line_pos - dist - texture.width
         elif halign == 'line_right':
             x = tl.line_pos + dist
         else:
             x = tl.right - dist - texture.width
     else:
         # TODO horizontal is gonna get crowded with text
         x = tick_info[0] + tick_info[2] / 2 - texture.width / 2
         if which == 'time':
             dist = self.time_dist_from_edge
         else:
             dist = self.date_dist_from_edge
         dist = max(dist, tick.tick_size[1] + tl.tick_label_padding)
         valign = tick.valign
         if valign == 'top':
             y = tl.top - dist - texture.height
         elif valign == 'line_top':
             y = tl.line_pos + dist
         elif valign == 'line_bottom':
             y = tl.line_pos - dist - texture.height
         else:
             y = tl.y + dist       
     return (texture, [x, y])
Beispiel #13
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 def _create_label(self):
     # create the core label class according to markup value
     if self._label is not None:
         cls = self._label.__class__
     else:
         cls = None
     markup = self.markup
     if (markup and cls is not CoreMarkupLabel) or (not markup and cls is not CoreLabel):
         # markup have change, we need to change our rendering method.
         d = Label._font_properties
         dkw = dict(list(zip(d, [getattr(self, x) for x in d])))
         if markup:
             self._label = CoreMarkupLabel(**dkw)
         else:
             self._label = CoreLabel(**dkw)
Beispiel #14
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    def on_start(self):
        """ This is the start point of the kivy ui
        """
        win = Window
        win.bind(size=self.on_size, on_keyboard=self.on_keyboard)
        win.bind(on_key_down=self.on_key_down)

        # Register fonts without this you won't be able to use bold/italic...
        # inside markup.
        from kivy.core.text import Label

        Label.register(
            "Roboto",
            "data/fonts/Roboto.ttf",
            "data/fonts/Roboto.ttf",
            "data/fonts/Roboto-Bold.ttf",
            "data/fonts/Roboto-Bold.ttf",
        )

        if platform == "android":
            # bind to keyboard height so we can get the window contents to
            # behave the way we want when the keyboard appears.
            win.bind(keyboard_height=self.on_keyboard_height)

        self.on_size(win, win.size)
        config = self.electrum_config
        storage = WalletStorage(config.get_wallet_path())

        Logger.info("Electrum: Check for existing wallet")

        if storage.file_exists:
            wallet = Wallet(storage)
            action = wallet.get_action()
        else:
            action = "new"

        if action is not None:
            # start installation wizard
            Logger.debug("Electrum: Wallet not found. Launching install wizard")
            wizard = Factory.InstallWizard(config, self.network, storage)
            wizard.bind(on_wizard_complete=self.on_wizard_complete)
            wizard.run(action)
        else:
            wallet.start_threads(self.network)
            self.on_wizard_complete(None, wallet)

        self.on_resume()
Beispiel #15
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 def __init__(self,
              labelString,
              pos=(0, 0),
              size=((Window.width - 6 * 10) // 5, Window.height // 3)):
     super(Card, self).__init__()
     self.pos = pos
     self.size = size
     self.color = Color(*self.backColor, mode='rgba')
     self.outline = Rectangle(pos=pos, size=size)
     self.rect = Rectangle(pos=pos, size=size)
     label = CoreLabel(text=labelString, font_size=62)
     label.refresh()
     self.rect.texture = label.texture
     self.add(self.color)
     self.add(self.outline)
     self.add(Color(*(0, 0, 0)))
     self.add(self.rect)
Beispiel #16
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 def __init__(self, **kwargs):
     super(TestApp, self).__init__(**kwargs)
     Window.bind(on_key_down=self.onKeyDown)
     Window.bind(on_touch_down=self.onTouch)  #TOUCH CAPABILITY
     self.touch_count = 0  #TOUCH CAPABILITY DEBUGGING COUNTER
     self.touch_count_label = CoreLabel(
         text='', font_size=15)  #TOUCH CAPABILITY DEBUGGING COUNTER
     self.key_label = CoreLabel(text='', font_size=15)
     self.hud = HUD(self.canvas)
     self.gps_status_label = CoreLabel(text='', font_size=12)
     self.gps_location_label = CoreLabel(text='', font_size=12)
     self.uid_label = CoreLabel(text='UID: ', font_size=12)
     self.my_lat = 0
     self.my_lon = 0
     self.my_heading = 0
     self.my_accuracy = 0
     self.DEBUG = True
Beispiel #17
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 def plot_weight(cls, dates_exces, axes_offset, axes_size):
     weight_instr = InstructionGroup()
     if len(dates_exces) != 0:
         distance_between_centers = axes_size[0] / len(dates_exces)
     else:
         distance_between_centers = 0
     max_weight = 0
     for d, ex in dates_exces:
         # move to sep function
         weight = ex.description.get("value")
         try:
             weight = float(weight)
         except (ValueError, TypeError):
             weight = 0
         if weight > max_weight:
             max_weight = weight
     if max_weight != 0:
         y_distance = axes_size[1] / (max_weight + 1)
     else:
         y_distance = 0
     for i, (d, ex) in enumerate(dates_exces):
         weight = ex.description.get("value")
         try:
             weight = float(weight)
         except (ValueError, TypeError):
             weight = 0
         y_pos_top = axes_offset[1] + weight * y_distance
         y_pos_bottom = axes_offset[1]
         x_center_pos = axes_offset[0] + distance_between_centers * (i + 1)
         x_size = 10
         y_size = y_pos_top - y_pos_bottom
         weight_instr.add(
             Line(points=[
                 x_center_pos - 5, y_pos_top, x_center_pos + 5, y_pos_top
             ],
                  width=3))
         text_label = CoreLabel(text=str(weight), font_size=15)
         text_label.refresh()
         texture = text_label.texture
         texture_size = list(texture.size)
         weight_instr.add(
             Rectangle(texture=texture,
                       size=texture_size,
                       pos=(x_center_pos - 10,
                            y_pos_bottom + (y_pos_top - y_pos_bottom) / 2)))
     return weight_instr
Beispiel #18
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    def __init__(self, capteur, **kvargs):
        super().__init__(**kvargs)
        self.g = []
        self.L = 300
        self.H = 200
        self.graphX = []
        self.graphY = []
        self.y_mid = self.H / 2
        self.capteur = capteur
        self.titre = self.capteur.nom
        self.label_titre = Label(text=self.titre,
                                 color=(1, 0.5, 0),
                                 text_size=(self.width, self.height),
                                 size_hint=(1, 2),
                                 padding_y=0)
        self.add_widget(self.label_titre)
        Clock.schedule_interval(self.update, FREQ)
        self.temps = 0
        pas = int(300 / 10 * FREQ)
        # pas = 3
        self.max_graph = int(10 / FREQ)
        # max_graph = 90

        if self.capteur.nom == "Altitude":
            self.graphY = [0] * self.max_graph
            for i in range(0, self.max_graph):
                self.graphX.append(pas * i)
        else:
            self.graphY = [self.y_mid] * self.max_graph
            for i in range(0, self.max_graph):
                self.graphX.append(pas * i)
        self.N = 0

        for i in range(0, 10):
            mylabel = CoreLabel(text=str(i - 9),
                                font_size=15,
                                color=(1, 1, 1, 1))
            # Force refresh to compute things and generate the texture
            mylabel.refresh()
            # Get the texture and the texture size
            texture = mylabel.texture
            texture_size = list(texture.size)
            self.g.append(
                Rectangle(pos=(17 + i * 30, 100),
                          texture=texture,
                          size=texture_size))
Beispiel #19
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    def on_start(self):
        ''' This is the start point of the kivy ui
        '''
        Logger.info("dpi: {} {}".format(metrics.dpi, metrics.dpi_rounded))
        win = Window
        win.bind(size=self.on_size,
                    on_keyboard=self.on_keyboard)
        win.bind(on_key_down=self.on_key_down)

        # Register fonts without this you won't be able to use bold/italic...
        # inside markup.
        from kivy.core.text import Label
        Label.register('Roboto',
                   'data/fonts/Roboto.ttf',
                   'data/fonts/Roboto.ttf',
                   'data/fonts/Roboto-Bold.ttf',
                   'data/fonts/Roboto-Bold.ttf')

        if platform == 'android':
            # bind to keyboard height so we can get the window contents to
            # behave the way we want when the keyboard appears.
            win.bind(keyboard_height=self.on_keyboard_height)

        self.on_size(win, win.size)
        config = self.electrum_config
        storage = WalletStorage(config.get_wallet_path())

        Logger.info('Electrum: Check for existing wallet')

        if storage.file_exists:
            wallet = Wallet(storage)
            action = wallet.get_action()
        else:
            action = 'new'

        if action is not None:
            # start installation wizard
            Logger.debug('Electrum: Wallet not found. Launching install wizard')
            wizard = Factory.InstallWizard(config, self.network, storage)
            wizard.bind(on_wizard_complete=self.on_wizard_complete)
            wizard.run(action)
        else:
            wallet.start_threads(self.network)
            self.on_wizard_complete(None, wallet)

        self.on_resume()
Beispiel #20
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    def update_rect(self, *args):
        self.ids.libreDrawing.canvas.before.clear()

        middle = (self.ids.libreDrawing.center_x,
                  self.ids.libreDrawing.center_y)
        xOffset = middle[0] - self.diametre / 2 + (
            self.offset[0] + self.curOffest[0]) * self.zoomFactor
        yOffset = middle[1] - self.diametre / 2 + (
            self.offset[1] + self.curOffest[1]) * self.zoomFactor

        with self.ids.libreDrawing.canvas.before:
            Color(1, 0, 0, 1)
            Ellipse(pos=(xOffset, yOffset),
                    size=(self.diametre, self.diametre))
            Color(0, 1, 0, 0.7)
            points = self.points.copy()
            for p in points:

                dist = sum(self.points[p]) / len(self.points[p])

                point = (math.cos(p) * dist, math.sin(p) * dist)
                Ellipse(pos=(xOffset + point[0] * self.zoomFactor,
                             yOffset + point[1] * self.zoomFactor),
                        size=(self.diametre, self.diametre))

            if self.lastAngle != None:
                text = "Distance: " + str(
                    round((sum(self.points[self.lastAngle]) /
                           len(self.points[self.lastAngle])) * 10) / 10)

                Color(0.5, 0.5, 0.5, .6)
                Rectangle(pos=(self.size[0] - 200, self.size[1] - (70 + 50)),
                          size=(200, 70))

                label = CoreLabel(text=text,
                                  font_size=30,
                                  halign='left',
                                  valign='top',
                                  padding=(5, 5))
                label.refresh()
                text = label.texture
                Color(1, 1, 1, 1)
                Rectangle(pos=(self.size[0] - 200, self.size[1] - (70 + 50)),
                          size=(200, 70),
                          texture=text)
Beispiel #21
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class CircularProgressBar(ProgressBar):
    def __init__(self, **kwargs):
        super(CircularProgressBar, self).__init__(**kwargs)
        self.thickness = 40
        self.label = CoreLabel(text="0", font_size=self.thickness)
        self.texture_size = None
        self.refresh_text()
        self.draw()

    def draw(self):
        with self.canvas:
            self.canvas.clear()
            #No progress
            Color(0.26, 0.26, 0.26)
            Ellipse(pos=self.pos, size=self.size)
            #Progress Circle
            Color(1, 0, 0)
            Ellipse(pos=self.pos,
                    size=self.size,
                    angle_end=(self.value / 100.0) *
                    360)  #will be replaced with necessary data
            #Inner Circle
            Color(0, 0, 0)
            Ellipse(pos=(self.pos[0] + self.thickness / 2,
                         self.pos[1] + self.thickness / 2),
                    size=(self.size[0] - self.thickness,
                          self.size[1] - self.thickness))
            #Inner text
            Color(1, 1, 1, 1)
            Rectangle(texture=self.label.texture,
                      size=self.texture_size,
                      pos=(self.size[0] / 2 - self.texture_size[0] / 2,
                           self.size[1] / 2 - self.texture_size[1] / 2))
            self.label.text = str(int(self.value))

    def refresh_text(self):
        self.label.refresh()
        self.texture_size = list(self.label.texture.size)

    def set_value(self, value):
        self.value = value
        self.label.text = str(int(self.value))
        self.refresh_text()
        self.draw()
    def draw_ticks(self):
        scangle= self.angle_stop-self.angle_start
        inc= scangle / ((self.scale_max-self.scale_min)/self.scale_increment)
        inc /= self.tic_frequency
        cnt= 0

        # create an instruction group so we can remove it and recall draw_ticks to update when pos or size changes
        self.ticks = InstructionGroup()

        self.ticks.add(Color(*self.tic_color))

        labi = self.scale_min
        x= -180.0+self.angle_start+self.angle_offset # start
        while x <= self.angle_stop-180+self.angle_offset :
            a= x if(x < 0.0) else x+360.0

            need_label= True
            ticlen= self.tic_length

            if(cnt % self.tic_frequency != 0):
                ticlen= self.tic_length/2
                need_label= False

            cnt += 1

            self.ticks.add(PushMatrix())
            self.ticks.add(Rotate(angle=a, axis=(0,0,-1), origin=(self.dial_center[0], self.dial_center[1])))
            self.ticks.add(Translate(0, self.tic_radius-ticlen))
            self.ticks.add(Line(points=[self.dial_center[0], self.dial_center[1], self.dial_center[0], self.dial_center[1]+ticlen], width=self.tic_width, cap='none', joint='none'))

            if need_label:
                #print("label: " + str(labi))
                #kw['font_size'] = self.tic_length * 2
                label = CoreLabel(text=str(int(round(labi))), font_size=self.scale_font_size)
                label.refresh()
                texture= label.texture
                self.ticks.add(Translate(-texture.size[0]/2, -texture.size[1]-2))
                self.ticks.add(Rectangle(texture=texture, pos=self.dial_center, size=texture.size))
                labi += self.scale_increment

            self.ticks.add(PopMatrix())
            x += inc

        self.canvas.add(self.ticks)
Beispiel #23
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    def loadstory(self):
        with open(join(dirname(__file__), 'data', 'story.txt'), 'r') as fd:
            story = fd.read().split('|')

        self.words = words = []
        cue_Rachel = []
        cue_tears = []
        spacing_x = 0
        wordnumber = 0

        # first, prebuilt all the characters texture.
        # one optimization would be, at the end, to put all the letter into a
        # big atlas = one texture used
        letters = ''
        for eachword in story:
            if eachword[:1] == '^':
                continue
            letters += eachword
        letters = list(set(letters))

        for letter in letters:
            clabel = CoreLabel(text=letter,
                               font_size=sp(40),
                               font_name=self.font_name)
            clabel.refresh()
            self.tex_letters[letter] = clabel.texture

        for eachword in story:
            if eachword == "^n":
                spacing_x += 50  #I really need the width of 27 spaces. Might have to create a sample Word just to do this.
            elif eachword == "^r":
                cue_Rachel.append(len(words))
            elif eachword == "^t":
                cue_tears.append(len(words))
            else:
                paragraph_width = self.get_paragraph_width(eachword)
                words.append({
                    'text': eachword,
                    'width': paragraph_width,
                    'offset_x': spacing_x
                })
                spacing_x += paragraph_width
                wordnumber += 1
Beispiel #24
0
	def __init__(self, num, **kwargs):
		super(CounterNum, self).__init__(**kwargs)
		
		# generate texture containing the desired label
		self.label = CoreLabel(text=str(num), font_size=500, color=(1,1,1,1))
		self.label.refresh()		
		self.texture_size = list(self.label.texture.size)
		self.label_texture = self.label.texture
		
		pass
 def get_text_width_height_descent(self, s, prop, ismath):
     '''This method is needed specifically to calculate text positioning
        in the canvas. Matplotlib needs the size to calculate the points
        according to their layout
     '''
     if ismath:
         ftimage, depth = self.mathtext_parser.parse(s, self.dpi, prop)
         w = ftimage.get_width()
         h = ftimage.get_height()
         return w, h, depth
     font = resource_find(prop.get_name() + ".ttf")
     if font is None:
         plot_text = CoreLabel(font_size=prop.get_size_in_points())
     else:
         plot_text = CoreLabel(font_size=prop.get_size_in_points(),
                         font_name=prop.get_name())
     plot_text.text = six.text_type("{}".format(s))
     plot_text.refresh()
     return plot_text.texture.size[0], plot_text.texture.size[1], 1
Beispiel #26
0
    def spawn_text(self,
                   text,
                   position,
                   size=0.1,
                   orientation="y",
                   color=(1, 1, 1, 1)):
        my_label = CoreLabel(font_size=int(200 * size))
        my_label.text = text
        my_label.refresh()
        aspect = float(my_label.texture.size[0]) / my_label.texture.size[1]

        quad = Quad(Material(map=my_label.texture,
                             color=color[:3],
                             transparency=color[3]),
                    size * aspect,
                    size,
                    orientation=orientation)
        quad.label = my_label
        self.spawn(quad, position)
Beispiel #27
0
 def draw_flags(self, gp_beat: guitarpro.models.Beat, xpos: float):
     # Texture created by mscore-20 font is unnecessarily tall, hard to place exactly.
     flags = {
         1: '',
         2: '',
         4: '',
         8: u'\uE194',
         16: u'\uE197',
         32: u'\uE198'
     }
     flag = flags[gp_beat.duration.value]
     flag_glyph = CoreLabel(text=flag,
                            font_size=32,
                            font_name='./fonts/mscore-20')
     flag_glyph.refresh()
     flag_instr = Rectangle(pos=(xpos, self.y - self.step_y * 1.5),
                            size=flag_glyph.texture.size)
     flag_instr.texture = flag_glyph.texture
     self.glyphs.add(flag_instr)
 def get_text_width_height_descent(self, s, prop, ismath):
     '''This method is needed specifically to calculate text positioning
        in the canvas. Matplotlib needs the size to calculate the points
        according to their layout
     '''
     if ismath:
         ftimage, depth = self.mathtext_parser.parse(s, self.dpi, prop)
         w = ftimage.get_width()
         h = ftimage.get_height()
         return w, h, depth
     font = resource_find(prop.get_name() + ".ttf")
     if font is None:
         plot_text = CoreLabel(font_size=prop.get_size_in_points())
     else:
         plot_text = CoreLabel(font_size=prop.get_size_in_points(),
                               font_name=prop.get_name())
     plot_text.text = six.text_type("{}".format(s))
     plot_text.refresh()
     return plot_text.texture.size[0], plot_text.texture.size[1], 1
Beispiel #29
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 def _create_label(self):
     # create the core label class according to markup value
     if self._label is not None:
         cls = self._label.__class__
     else:
         cls = None
     markup = self.markup
     if (markup and cls is not CoreMarkupLabel) or \
        (not markup and cls is not CoreLabel):
         # markup have change, we need to change our rendering method.
         d = Label._font_properties
         dkw = dict(zip(d, [getattr(self, x) for x in d]))
         # XXX font_size core provider compatibility
         if Label.font_size.get_format(self) == 'px':
             dkw['font_size'] *= 1.333
         if markup:
             self._label = CoreMarkupLabel(**dkw)
         else:
             self._label = CoreLabel(**dkw)
Beispiel #30
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 def FindPath(self):
     global current_loc
     current_loc = [(60,30), 0, (-1,-1), (-1,-1)]
     print(items_to_buy)
     item_pick_up = items_to_buy.copy()
     flag = 0
     print('removed')
     if self.dot_path == []:
         pass
     else:
         for dots in self.dot_path:
             self.canvas.remove(dots)
         print('removed')
         self.dot_path = []
     while item_pick_up != []:
         if item_pick_up == []:
             path = astar.find_path(self.img,current_loc[0],addresses['check_out'][0]) 
             current_loc = addresses['check_out']
             flag = 1
             near_item = 'check_out'
         else:
             near_item = find_nearest(current_loc[0],item_pick_up)
             path= self.get_path(current_loc,addresses[near_item])
             item_pick_up.remove(near_item)
             current_loc = addresses[near_item]
         #self.canvas.clear()
         mylabel = CoreLabel(text=near_item, font_size=10, color=(1, 0, 0, 1))
         mylabel.refresh()
         # Get the texture and the texture size
         texture = mylabel.texture
         texture_size = list(texture.size)
         with self.canvas:
             Color(1.0,0,0)
             for i in range(len(path)):
                 self.dot_path.append(Ellipse(pos = ((path[i][1] * 540 / 64) - 133,((64 - path[i][0]) * 540 / 64) - 6 ), size=(3, 3)))
                 #(x - 133,y)
             Color(0,1,0)
             self.dot_path.append(Ellipse(pos = ((path[-1][1] * 540 / 64) - 133,((64 - path[-1][0]) * 540 / 64) - 6 ), size=(5, 5)))
         #(self.canvas.add(Rectangle(pos = ((path[-1][1] * 540 / 64) - 133 - texture.size[0] / 2,((64 - path[-1][0]) * 540 / 64) - 6 + 10), texture=texture, size=texture_size)))
         #self.add_widget(Label(text = near_item, pos = (7 + (path[-1][1] * 540 / 64) - 133,((64 - path[-1][0]) * 540 / 64) - 6 )))
         if flag:
             break
Beispiel #31
0
    def __init__(self):
        super().__init__()
        #Keyboard controls
        self._keyboard = Window.request_keyboard(self.on_keyboard, self)
        self._keyboard.bind(on_key_down=self.on_keyboard_down)
        self._keyboard.bind(on_key_up=self.on_keyboard_up)
        #Frame tracker
        self.register_event_type("on_frame")
        Clock.schedule_interval(self._on_frame, 0)
        #spawn rates
        self.spawn_white_count = 0
        self.spawn_fast_count = 0
        self.spawn_thick_count = 0
        self.spawn_total_count = 0
        self.spawn_white_total = 9
        self.spawn_fast_total = 2
        self.spawn_thick_total = 2

        Clock.schedule_interval(self.spawn_normal_enemies, 5)
        Clock.schedule_interval(self.spawn_fast_enemies, 20)
        Clock.schedule_interval(self.spawn_thick_enemies, 15)

        self.keysPressed = set()
        self._entities = set()

        #Decoration for score and health tracking
        self._score_board = Corelabel(text='Reward: $0', font_size=30)
        self._score_board.refresh()
        self._score = 0

        self._health_board = Corelabel(text='Health =>', font_size=30)
        self._health_board.refresh()

        with self.canvas:
            self._score_instruction = Rectangle(
                texture=self._score_board.texture,
                pos=(0, Window.height - 50),
                size=self._score_board.size)
            self._health_instruction = Rectangle(
                texture=self._health_board.texture,
                pos=(Window.width - 185, Window.height - 55),
                size=self._health_board.size)
    def setUpCanvas(self):
        self.tb_size = (50, 20)

        self.instruction_group = InstructionGroup(group=self.get_unique_id())

        self.trans_line_color = Color(.9, .9, .9)
        self.trans_bezier = Line(cap='round',
                                 joint='round',
                                 width=2,
                                 bezier_precision=75)
        self.trans_arrow_color = Color(.5, .5, .5)
        self.trans_arrow = Triangle()

        self.trans_label_bg_color = Color(.6, .6, .6, 1)
        self.trans_label_bg = Rectangle(size=self.tb_size)
        self.trans_label_highlight_color = Color(.9, .9, .9)
        self.trans_label_highlight = Line(cap='round',
                                          joint='round',
                                          width=1.5)
        self.trans_label = Label(text_size=self.tb_size,
                                 halign='center',
                                 valign='middle')
        self.trans_label.text = str(self.direction) + ': ' + str(
            self.read_sym) + ', ' + str(self.write_sym)
        self.trans_label.refresh()
        self.trans_label_color = Color(1, 1, 1, 1)
        self.trans_label_rect = Rectangle(size=self.tb_size,
                                          texture=self.trans_label.texture)

        self.instruction_group.add(self.trans_line_color)
        self.instruction_group.add(self.trans_bezier)
        self.instruction_group.add(self.trans_arrow_color)
        self.instruction_group.add(self.trans_arrow)

        self.instruction_group.add(self.trans_label_bg_color)
        self.instruction_group.add(self.trans_label_bg)
        self.instruction_group.add(self.trans_label_highlight_color)
        self.instruction_group.add(self.trans_label_highlight)
        self.instruction_group.add(self.trans_label_color)
        self.instruction_group.add(self.trans_label_rect)

        self.update_positions()
Beispiel #33
0
 def draw_rest(self, gp_beat: guitarpro.models.Beat, xpos: float):
     # The only font I can find for rests doesn't follow the unicode standard.
     step_y = self.step_y
     unicode_rests = {
         1: u'\u1D13B',
         2: u'\u1D13C',
         4: u'\u1D13D',
         8: u'\u1D13E',
         16: u'\u1D13F'
     }
     rests = {
         1: u'\uE102',
         2: u'\uE103',
         4: u'\uE107',
         8: u'\uE109',
         16: u'\uE10A',
         32: u'\uE10B'
     }
     rest_ys = {
         1: step_y * 4,
         2: step_y * 3,
         4: step_y * 2.5,
         8: step_y * 3,
         16: step_y * 3,
         32: step_y * 2.5
     }
     rest, rest_y = rests[gp_beat.duration.value], rest_ys[
         gp_beat.duration.value]
     rest_glyph = CoreLabel(text=rest,
                            font_size=32,
                            font_name='./fonts/mscore-20')
     rest_glyph.refresh()
     rest_instr = Rectangle(pos=(xpos, self.y + rest_y),
                            size=rest_glyph.texture.size)
     rest_instr.texture = rest_glyph.texture
     background = Rectangle(pos=(xpos, self.y + rest_y),
                            size=rest_glyph.texture.size)
     # self.backgrounds.add(background)  # Looks bad because of mscore-20 font.
     self.glyphs.add(rest_instr)
     if gp_beat.duration.isDotted or gp_beat.duration.isDoubleDotted:
         ypos = rest_y + rest_glyph.texture.height * 0.75
         self.draw_dots(gp_beat, xpos, ypos)
Beispiel #34
0
    def draw_tuplet(self, gp_beat: guitarpro.models.Beat, xmids: List[float]):
        xmin, xmax = xmids[0], xmids[-1]
        for xpos in xmids:
            self.draw_stem(gp_beat, xpos)
        if gp_beat.duration.value == 8:
            self.draw_eightnote_beam(xmin, xmax)
        if gp_beat.duration.value == 16:
            self.draw_eightnote_beam(xmin, xmax)
            self.draw_sixteenthnote_beam(xmin, xmax)

        xmid = (xmin + xmax) / 2
        text_glyph = CoreLabel(text=str(gp_beat.duration.tuplet.enters),
                               font_size=14,
                               font_name='./fonts/Arial')
        text_glyph.refresh()
        text_instr = Rectangle(pos=(xmid - text_glyph.texture.width / 2,
                                    self.y + self.step_y * 0.5),
                               size=text_glyph.texture.size)
        text_instr.texture = text_glyph.texture
        self.glyphs.add(text_instr)
Beispiel #35
0
    def _create_label(self):
        # create the core label class according to markup value
        if self._label is not None:
            cls = self._label.__class__
        else:
            cls = None
        markup = self.markup
        if (markup and cls is not CoreMarkupLabel) or \
           (not markup and cls is not CoreLabel):
            # markup have change, we need to change our rendering method.
            dkw = {x: getattr(self, x) for x in self._font_properties}
            dkw['usersize'] = self.text_size
            if self.disabled:
                dkw['color'] = self.disabled_color
                dkw['outline_color'] = self.disabled_outline_color

            if markup:
                self._label = CoreMarkupLabel(**dkw)
            else:
                self._label = CoreLabel(**dkw)
Beispiel #36
0
    def __init__(self, **kwargs):
        super(CircularProgressBar, self).__init__(**kwargs)

        # Set constant for the bar thickness
        self._thickness = 8

        self._cap_style = "round"
        self._cap_precision = 10

        # Create a direct text representation
        self._text_label = CoreLabel(text="0", font_size=25, halign="center")
Beispiel #37
0
 def Message(
     self,
     pos,
     msg=' is a heavy item, hence \nits planned  to be \npicked up towards the \nend of the shopping trip'
 ):
     size = (225, 90)
     with self.canvas:
         self.msg_components.append(
             Rectangle(source='Message.png',
                       pos=(pos[0] - size[0] / 2, pos[1]),
                       size=size))
         mylabel = CoreLabel(text=msg, font_size=13, color=(1, 0, 0, 1))
         mylabel.refresh()
         texture = mylabel.texture
         texture_size = list(texture.size)
         self.msg_components.append(
             Rectangle(pos=(pos[0] - texture_size[0] / 2, pos[1] + 15),
                       texture=texture,
                       size=texture_size))
         Clock.schedule_once(self.remove_popup, 5)
Beispiel #38
0
 def update(self, dt):
     with self.canvas:
         for entity, m in self.entity_manager.pairs_for_type(AiguillageY):
             # Couleur du texte rgba
             if m.actif:
                 Color(0, 1, 0)
             else:
                 Color(1, 1, 0)
             if not float(m.x).is_integer():
                 s = str(round(m.x, 3))
             else:
                 s = "{0}/{1}".format(m.x, m.xout)
             my_label = CoreLabel(text=m.nom + '\n' + s, font_size=14)
             # the label is usually not drawn until needed, so force it to draw.
             my_label.refresh()
             # Now access the texture of the label and use it wherever
             x_texture = my_label.texture
             b = self.entity_manager.component_for_entity(
                 entity, simulation.graphe.Box)
             Rectangle(size=x_texture.size, pos=b.ptxt, texture=x_texture)
    def loadstory(self):
        with open(join(dirname(__file__), 'data', 'story.txt'), 'r') as fd:
            story = fd.read().split('|')

        self.words = words = []
        cue_Rachel = []
        cue_tears = []
        spacing_x = 0
        wordnumber = 0

        # first, prebuilt all the characters texture.
        # one optimization would be, at the end, to put all the letter into a
        # big atlas = one texture used
        letters = ''
        for eachword in story:
            if eachword[:1] == '^':
                continue
            letters += eachword
        letters = list(set(letters))

        for letter in letters:
            clabel = CoreLabel(text=letter, font_size=sp(40),
                    font_name=self.font_name)
            clabel.refresh()
            self.tex_letters[letter] = clabel.texture

        for eachword in story:
            if eachword == "^n":
                spacing_x += 50 #I really need the width of 27 spaces. Might have to create a sample Word just to do this.
            elif eachword == "^r":
                cue_Rachel.append(len(words))
            elif eachword == "^t":
                cue_tears.append(len(words))
            else:
                paragraph_width = self.get_paragraph_width(eachword)
                words.append({
                    'text': eachword,
                    'width': paragraph_width,
                    'offset_x': spacing_x})
                spacing_x += paragraph_width
                wordnumber += 1
Beispiel #40
0
 def start_cursor(self, x, y):
     tx, ty = self.transform_to_wpos(x, y)
     label = CoreLabel(text="{:1.2f},{:1.2f}".format(tx, ty))
     label.refresh()
     texture = label.texture
     px, py = (x, y)
     with self.ids.surface.canvas.after:
         Color(0, 0, 1, mode='rgb', group='cursor_group')
         self.crossx = [
             Rectangle(pos=(px, 0),
                       size=(1, self.height),
                       group='cursor_group'),
             Rectangle(pos=(0, py),
                       size=(self.width, 1),
                       group='cursor_group'),
             Line(circle=(px, py, 20), group='cursor_group'),
             Rectangle(texture=texture,
                       pos=(px - texture.size[0] / 2, py - 40),
                       size=texture.size,
                       group='cursor_group')
         ]
Beispiel #41
0
    def draw(self):
        with self.canvas:
            line_kwargs = {
                'points': [],
                'width': 1,
            }
            self.color = Color(rgba=(1, 0, 0, 1.))

            self.time_lines = [
                Line(**line_kwargs)
                for i in range(self.TIME_INTERVAL_COUNT + 1)
            ]
            self.hours_core_labels = []
            self.hours_rect_labels = []
            for hour in range(24 + 1):
                label = CoreLabel()
                label.text = "%02d" % hour
                label.refresh()
                self.hours_core_labels.append(label)
                self.hours_rect_labels.append(
                    Rectangle(size=label.size, texture=label.texture))
Beispiel #42
0
 def bar_name(self, value: str):
     if not isinstance(value, str):
         raise TypeError("Label must a string, not {}!".format(type(value)))
     else:
         value = Label(text=value,
                       halign='middle',
                       valign='middle',
                       font_size=20)
         self._name = value
         self._name_text = value.text
         self._name.refresh()
         self._name_size = value.texture.size
Beispiel #43
0
    def __init__(self, num, **kwargs):
        super(CounterNum, self).__init__(**kwargs)

        # generate texture containing the desired label
        self.label = CoreLabel(text=str(num),
                               font_size=500,
                               color=(1, 1, 1, 1))
        self.label.refresh()
        self.texture_size = list(self.label.texture.size)
        self.label_texture = self.label.texture

        pass
Beispiel #44
0
    def dowork(self, workIndex):
        root = BoxLayout(orientation='vertical')
        self.popup = Popup(
            title='Life, the Universe, and Everything. There is an answer.',
            content=root,
            auto_dismiss=False)
        if workIndex == 1:
            content = Label(
                text=
                'Take a long break: \n\n Hectoe9000 is cleaning and drying himself. \nThis will take some time.'
            )
            self.popup.bind(on_open=self.clean)
        if workIndex == 2:
            content = Label(
                text=
                'Take a break: \n\n Hectoe9000 is drying. \nThis will take some time.'
            )
            self.popup.bind(on_open=self.dry)

        root.add_widget(content)
        self.popup.open()
Beispiel #45
0
def get_font_list():
    '''Get a list of all the fonts available on this system.
    '''
    CoreLabel._fonts_dirs.append(FONTS_DIR)
    fonts_path = CoreLabel.get_system_fonts_dir()
    flist = []
    resource_add_path(FONTS_DIR)
    for fdir in fonts_path:
        for fpath in sorted(os.listdir(fdir)):
            if fpath.endswith('.ttf'):
                flist.append(fpath[:-4])
    return sorted(flist)
Beispiel #46
0
def float_text_atlas( atlas, canvas, text, pos, timelines, halign ) :
    label_kargs= {}
    for k in ( u'font_name', u'font_size', u'padding_x', u'padding_y', ) :
        cfg= timelines.get( k, None )
        if cfg :
            timeline= cfg[0]
            if timeline :
                label_kargs[k]= timeline[0][1]
    label= CoreLabel( text= text, **label_kargs )
    label.refresh()
    label_width, label_height= label.texture.size
    ret= atlas.insert( label_width, label_height, None )
    if ret :
        dx, dy= ret
    else :
        dx, dy= 0, 0
    if halign == u'right' :
        dx= -dx
    pos= ( pos[0] + dx,
           pos[1] + dy )
    return float_text( canvas, label, pos, timelines, halign )
Beispiel #47
0
    def get_font_list(self):
        '''Get a list of all the fonts available on this system.
        '''

        fonts_path = CoreLabel.get_system_fonts_dir()
        flist = []

        for fdir in fonts_path:
            for fpath in sorted(os.listdir(fdir)):
                if fpath.endswith('.ttf'):
                    flist.append(fpath[:-4])

        return sorted(flist)
Beispiel #48
0
 def get_label_texture(self, index, **kw):
     text = self.value_str(self.slot_value(index))
     label = CoreLabel(text=text, font_size=self.font_size, **kw)
     label.refresh()
     if label.width > self.width:
         label = CoreLabel(text=text, font_size=self.width * self.font_size / label.width)
         label.refresh()
     return label.texture
class VectorWidget(Widget):
    label = ObjectProperty()
    title = StringProperty()
    length = NumericProperty(10.0)
    angle = NumericProperty()
    mode = StringProperty('object')
    color = ListProperty([1, 1, 1, 1])
    scale = NumericProperty(1.0)
    _scale = NumericProperty(8.5)

    arrow_size = NumericProperty(4.0)

    def __init__(self, **kwargs):
        self.label = Label(text='v', font_size=sp(14), padding=sp(3), valign='middle', halign='center')
        self.label.refresh()
        super(VectorWidget, self).__init__(**kwargs)

    def on_title(self, *largs):
        self.label.text = self.title
        self.label.refresh()

    def on_scale(self, *largs):
        self._scale = self.scale * 10.0
    def get_font_list(self):
        '''Get a list of all the fonts available on this system.
        '''

        fonts_path = CoreLabel.get_system_fonts_dir()
        flist = []

        for fdir in fonts_path:
            for fpath in sorted(os.listdir(fdir)):
                if not '.' in fpath:
                    continue
                font, ext = fpath.rsplit('.')
                if ext == 'ttf':
                    flist.append(font)
        return sorted(flist)
Beispiel #51
0
    def __init__(self, **kwargs):
        super(Label, self).__init__(**kwargs)

        # bind all the property for recreating the texture
        d = ('text', 'font_size', 'font_name', 'bold', 'italic', 'halign',
             'valign', 'padding_x', 'padding_y', 'text_size')
        dkw = {}
        for x in d:
            dkw[x] = curry(self._trigger_texture_update, x)
        self.bind(**dkw)

        dkw = dict(zip(d, [getattr(self, x) for x in d]))
        self._label = CoreLabel(**dkw)

        # force the texture creation
        self.texture_update()
Beispiel #52
0
    def __init__(self, **kwargs):
        self._trigger_texture = Clock.create_trigger(self.texture_update, -1)
        super(Label, self).__init__(**kwargs)

        # bind all the property for recreating the texture
        d = ('text', 'font_size', 'font_name', 'bold', 'italic', 'halign',
             'valign', 'padding_x', 'padding_y', 'text_size', 'shorten',
             'mipmap')
        dkw = {}
        for x in d:
            dkw[x] = partial(self._trigger_texture_update, x)
        self.bind(**dkw)

        dkw = dict(zip(d, [getattr(self, x) for x in d]))
        font_name = resource_find(self.font_name)
        if font_name:
            dkw['font_name'] = font_name
        self._label = CoreLabel(**dkw)

        # force the texture creation
        self.texture_update()
Beispiel #53
0
class Label(Widget):
    '''Label class, see module documentation for more information.

    :Events:
        `on_ref_press`
            Fired when the user clicks on a word referenced with a
            ``[ref]`` tag in a text markup.
    '''

    _font_properties = ('text', 'font_size', 'font_name', 'bold', 'italic',
        'halign', 'valign', 'padding_x', 'padding_y', 'text_size', 'shorten',
        'mipmap', 'markup', 'line_height', 'max_lines')

    def __init__(self, **kwargs):
        self._trigger_texture = Clock.create_trigger(self.texture_update, -1)
        self.register_event_type('on_ref_press')
        super(Label, self).__init__(**kwargs)

        # bind all the property for recreating the texture
        d = Label._font_properties
        dkw = {}
        for x in d:
            dkw[x] = partial(self._trigger_texture_update, x)
        self.bind(**dkw)

        self._label = None
        self._create_label()

        # force the texture creation
        self._trigger_texture()

    def _create_label(self):
        # create the core label class according to markup value
        if self._label is not None:
            cls = self._label.__class__
        else:
            cls = None
        markup = self.markup
        if (markup and cls is not CoreMarkupLabel) or \
           (not markup and cls is not CoreLabel):
            # markup have change, we need to change our rendering method.
            d = Label._font_properties
            dkw = dict(list(zip(d, [getattr(self, x) for x in d])))
            if markup:
                self._label = CoreMarkupLabel(**dkw)
            else:
                self._label = CoreLabel(**dkw)

    def _trigger_texture_update(self, name=None, source=None, value=None):
        # check if the label core class need to be switch to a new one
        if name == 'markup':
            self._create_label()
        if source:
            if name == 'text':
                self._label.text = value
            elif name == 'text_size':
                self._label.usersize = value
            elif name == 'font_size':
                self._label.options[name] = value
            else:
                self._label.options[name] = value
        self._trigger_texture()

    def texture_update(self, *largs):
        '''Force texture recreation with the current Label properties.

        After this function call, the :data:`texture` and :data:`texture_size`
        will be updated in this order.
        '''
        self.texture = None
        if self._label.text.strip() == '':
            self.texture_size = (0, 0)
        else:
            mrkup = self._label.__class__ is CoreMarkupLabel
            if mrkup:
                text = self._label.text
                self._label.text = ''.join(('[color=',
                                            get_hex_from_color(self.color), ']',
                                            text, '[/color]'))
                self._label.refresh()
                # force the rendering to get the references
                if self._label.texture:
                    self._label.texture.bind()
                self._label.text = text
                self.refs = self._label.refs
                self.anchors = self._label.anchors
            else:
                self._label.refresh()
            texture = self._label.texture
            if texture is not None:
                self.texture = self._label.texture
                self.texture_size = list(self.texture.size)

    def on_touch_down(self, touch):
        if super(Label, self).on_touch_down(touch):
            return True
        if not len(self.refs):
            return False
        tx, ty = touch.pos
        tx -= self.center_x - self.texture_size[0] / 2.
        ty -= self.center_y - self.texture_size[1] / 2.
        ty = self.texture_size[1] - ty
        for uid, zones in self.refs.items():
            for zone in zones:
                x, y, w, h = zone
                if x <= tx <= w and y <= ty <= h:
                    self.dispatch('on_ref_press', uid)
                    return True
        return False

    def on_ref_press(self, ref):
        pass

    #
    # Properties
    #

    disabled_color = ListProperty([1, 1, 1, .3])
    '''Text color, in the format (r, g, b, a)

    .. versionadded:: 1.8.0

    :data:`disabled_color` is a :class:`~kivy.properties.ListProperty` and
    defaults to [1, 1, 1, .5].
    '''

    text = StringProperty('')
    '''Text of the label.

    Creation of a simple hello world::

        widget = Label(text='Hello world')

    If you want to create the widget with an unicode string, use::

        widget = Label(text=u'My unicode string')

    :data:`text` is a :class:`~kivy.properties.StringProperty` and defaults to
    ''.
    '''

    text_size = ListProperty([None, None])
    '''By default, the label is not constrained to any bounding box.
    You can set the size constraint of the label with this property.

    .. versionadded:: 1.0.4

    For example, whatever your current widget size is, if you want the label to
    be created in a box with width=200 and unlimited height::

        Label(text='Very big big line', text_size=(200, None))

    .. note::

        This text_size property is the same as the
        :data:`~kivy.core.text.Label.usersize` property in the
        :class:`~kivy.core.text.Label` class. (It is named size= in the
        constructor.)

    :data:`text_size` is a :class:`~kivy.properties.ListProperty` and
    defaults to (None, None), meaning no size restriction by default.
    '''

    font_name = StringProperty('DroidSans')
    '''Filename of the font to use. The path can be absolute or relative.
    Relative paths are resolved by the :func:`~kivy.resources.resource_find`
    function.

    .. warning::

        Depending of your text provider, the font file can be ignored. However,
        you can mostly use this without problems.

        If the font used lacks the glyphs for the particular language/symbols
        you are using, you will see '[]' blank box characters instead of the
        actual glyphs. The solution is to use a font that has the glyphs you
        need to display. For example, to display |unicodechar|, use a font such
        as freesans.ttf that has the glyph.

        .. |unicodechar| image:: images/unicode-char.png

    :data:`font_name` is a :class:`~kivy.properties.StringProperty` and defaults
    to 'DroidSans'.
    '''

    font_size = NumericProperty('15sp')
    '''Font size of the text, in pixels.

    :data:`font_size` is a :class:`~kivy.properties.NumericProperty` and
    defaults to 12dp.
    '''

    line_height = NumericProperty(1.0)
    '''Line Height for the text. e.g. line_height = 2 will cause the spacing
    between lines to be twice the size.

    :data:`line_height` is a :class:`~kivy.properties.NumericProperty` and
    defaults to 1.0.

    .. versionadded:: 1.5.0
    '''

    bold = BooleanProperty(False)
    '''Indicates use of the bold version of your font.

    .. note::

        Depending of your font, the bold attribute may have no impact on your
        text rendering.

    :data:`bold` is a :class:`~kivy.properties.BooleanProperty` and defaults to
    False.
    '''

    italic = BooleanProperty(False)
    '''Indicates use of the italic version of your font.

    .. note::

        Depending of your font, the italic attribute may have no impact on your
        text rendering.

    :data:`italic` is a :class:`~kivy.properties.BooleanProperty` and defaults
    to False.
    '''

    padding_x = NumericProperty(0)
    '''Horizontal padding of the text inside the widget box.

    :data:`padding_x` is a :class:`~kivy.properties.NumericProperty` and
    defaults to 0.
    '''

    padding_y = NumericProperty(0)
    '''Vertical padding of the text inside the widget box.

    :data:`padding_x` is a :class:`~kivy.properties.NumericProperty` and
    defaults to 0.
    '''

    padding = ReferenceListProperty(padding_x, padding_y)
    '''Padding of the text in the format (padding_x, padding_y)

    :data:`padding` is a :class:`~kivy.properties.ReferenceListProperty` of
    (:data:`padding_x`, :data:`padding_y`) properties.
    '''

    halign = OptionProperty('left', options=['left', 'center', 'right',
                            'justify'])
    '''Horizontal alignment of the text.

    :data:`halign` is an :class:`~kivy.properties.OptionProperty` and defaults to
    'left'. Available options are : left, center, right and justified.

    .. warning::

        This doesn't change the position of the text texture of the Label
        (centered), only the position of the text in this texture. You probably
        want to bind the size of the Label to the :data:`texture_size` or set a
        :data:`text_size`.

    .. versionchanged:: 1.6.0

        A new option was added to :data:`halign`, namely `justify`.
    '''

    valign = OptionProperty('bottom', options=['bottom', 'middle', 'top'])
    '''Vertical alignment of the text.

    :data:`valign` is an :class:`~kivy.properties.OptionProperty` and defaults
    to 'bottom'. Available options are : bottom, middle and top.

    .. warning::

        This doesn't change the position of the text texture of the Label
        (centered), only the position of the text within this texture. You
        probably want to bind the size of the Label to the :data:`texture_size`
        or set a :data:`text_size` to change this behavior.
    '''

    color = ListProperty([1, 1, 1, 1])
    '''Text color, in the format (r, g, b, a)

    :data:`color` is a :class:`~kivy.properties.ListProperty` and defaults to
    [1, 1, 1, 1].
    '''

    texture = ObjectProperty(None, allownone=True)
    '''Texture object of the text.
    The text is rendered automatically when a property changes. The OpenGL
    texture created in this operation is stored in this property. You can use
    this :data:`texture` for any graphics elements.

    Depending on the texture creation, the value will be a
    :class:`~kivy.graphics.texture.Texture` or
    :class:`~kivy.graphics.texture.TextureRegion` object.

    .. warning::

        The :data:`texture` update is scheduled for the next frame. If you need
        the texture immediately after changing a property, you have to call
        the :meth:`texture_update` method before accessing :data:`texture`::

            l = Label(text='Hello world')
            # l.texture is good
            l.font_size = '50sp'
            # l.texture is not updated yet
            l.texture_update()
            # l.texture is good now.

    :data:`texture` is an :class:`~kivy.properties.ObjectProperty` and defaults
    to None.
    '''

    texture_size = ListProperty([0, 0])
    '''Texture size of the text.

    .. warning::

        The :data:`texture_size` is set after the :data:`texture` property. If
        you listen for changes to :data:`texture`, :data:`texture_size` will not
        be up-to-date in your callback. Bind to :data:`texture_size` instead.
    '''

    mipmap = BooleanProperty(False)
    '''Indicates whether OpenGL mipmapping is applied to the texture or not.
    Read :ref:`mipmap` for more information.

    .. versionadded:: 1.0.7

    :data:`mipmap` is a :class:`~kivy.properties.BooleanProperty` and defaults
    to False.
    '''

    shorten = BooleanProperty(False)
    '''
    Indicates whether the label should attempt to shorten its textual contents
    as much as possible if a `text_size` is given. Setting this to True without
    an appropriately set `text_size` will lead to unexpected results.

    :data:`shorten` is a :class:`~kivy.properties.BooleanProperty` and defaults
    to False.
    '''

    markup = BooleanProperty(False)
    '''
    .. versionadded:: 1.1.0

    If True, the text will be rendered using the
    :class:`~kivy.core.text.markup.MarkupLabel`: you can change the style of the
    text using tags. Check the :doc:`api-kivy.core.text.markup` documentation
    for more information.

    :data:`markup` is a :class:`~kivy.properties.BooleanProperty` and defaults
    to False.
    '''

    refs = DictProperty({})
    '''
    .. versionadded:: 1.1.0

    List of ``[ref=xxx]`` markup items in the text with the bounding box of
    all the words contained in a ref, available only after rendering.

    For example, if you wrote::

        Check out my [ref=hello]link[/hello]

    The refs will be set with::

        {'hello': ((64, 0, 78, 16), )}

    You know that the reference "hello" has a bounding box at (x1, y1, x2, y2).
    The current Label implementation uses these references if they exist in
    your markup text, automatically doing the collision with the touch and
    dispatching an `on_ref_press` event.

    You can bind a ref event like this::

        def print_it(instance, value):
            print('User click on', value)
        widget = Label(text='Hello [ref=world]World[/ref]', markup=True)
        widget.on_ref_press(print_it)

    .. note::

        This works only with markup text. You need :data:`markup` set to
        True.
    '''

    anchors = DictProperty({})
    '''
    .. versionadded:: 1.1.0

    Position of all the ``[anchor=xxx]`` markup in the text.

    You can place anchors in your markup text as follows::

        text = """
            [anchor=title1][size=24]This is my Big title.[/size]
            [anchor=content]Hello world
        """

    Then, all the ``[anchor=]`` references will be removed and you'll get all
    the anchor positions in this property (only after rendering)::

        >>> widget = Label(text=text, markup=True)
        >>> widget.texture_update()
        >>> widget.anchors
        {"content": (20, 32), "title1": (20, 16)}

    .. note::

        This works only with markup text. You need :data:`markup` set to
        True.

    '''

    max_lines = NumericProperty(0)
    '''Maximum number of lines to use, defaults to 0, which means unlimited.
Beispiel #54
0
 def test_unicode_name(self):
     from kivy.core.text import Label
     lbl = Label(font_name=self.font_name)
     lbl.refresh()
     self.assertNotEqual(lbl.get_extents(''), None)
Beispiel #55
0
class Label(Widget):
    """Label class, see module documentation for more information.

    :Events:
        `on_ref_press`
            Fired when the user clicks on a word referenced with a
            ``[ref]`` tag in a text markup.
    """

    __events__ = ["on_ref_press"]

    _font_properties = (
        "text",
        "font_size",
        "font_name",
        "bold",
        "italic",
        "underline",
        "strikethrough",
        "color",
        "disabled_color",
        "halign",
        "valign",
        "padding_x",
        "padding_y",
        "text_size",
        "shorten",
        "mipmap",
        "markup",
        "line_height",
        "max_lines",
        "strip",
        "shorten_from",
        "split_str",
        "unicode_errors",
        "font_hinting",
        "font_kerning",
        "font_blended",
    )

    def __init__(self, **kwargs):
        self._trigger_texture = Clock.create_trigger(self.texture_update, -1)
        super(Label, self).__init__(**kwargs)

        # bind all the property for recreating the texture
        d = Label._font_properties
        fbind = self.fbind
        update = self._trigger_texture_update
        fbind("disabled", update, "disabled")
        for x in d:
            fbind(x, update, x)

        self._label = None
        self._create_label()

        # force the texture creation
        self._trigger_texture()

    def _create_label(self):
        # create the core label class according to markup value
        if self._label is not None:
            cls = self._label.__class__
        else:
            cls = None
        markup = self.markup
        if (markup and cls is not CoreMarkupLabel) or (not markup and cls is not CoreLabel):
            # markup have change, we need to change our rendering method.
            d = Label._font_properties
            dkw = dict(list(zip(d, [getattr(self, x) for x in d])))
            if markup:
                self._label = CoreMarkupLabel(**dkw)
            else:
                self._label = CoreLabel(**dkw)

    def _trigger_texture_update(self, name=None, source=None, value=None):
        # check if the label core class need to be switch to a new one
        if name == "markup":
            self._create_label()
        if source:
            if name == "text":
                self._label.text = value
            elif name == "text_size":
                self._label.usersize = value
            elif name == "font_size":
                self._label.options[name] = value
            elif name == "disabled_color" and self.disabled:
                self._label.options["color"] = value
            elif name == "disabled":
                self._label.options["color"] = self.disabled_color if value else self.color
            else:
                self._label.options[name] = value
        self._trigger_texture()

    def texture_update(self, *largs):
        """Force texture recreation with the current Label properties.

        After this function call, the :attr:`texture` and :attr:`texture_size`
        will be updated in this order.
        """
        mrkup = self._label.__class__ is CoreMarkupLabel
        self.texture = None

        if not self._label.text or (self.halign == "justify" or self.strip) and not self._label.text.strip():
            self.texture_size = (0, 0)
            if mrkup:
                self.refs, self._label._refs = {}, {}
                self.anchors, self._label._anchors = {}, {}
        else:
            if mrkup:
                text = self.text
                # we must strip here, otherwise, if the last line is empty,
                # markup will retain the last empty line since it only strips
                # line by line within markup
                if self.halign == "justify" or self.strip:
                    text = text.strip()
                self._label.text = "".join(
                    (
                        "[color=",
                        get_hex_from_color(self.disabled_color if self.disabled else self.color),
                        "]",
                        text,
                        "[/color]",
                    )
                )
                self._label.refresh()
                # force the rendering to get the references
                if self._label.texture:
                    self._label.texture.bind()
                self.refs = self._label.refs
                self.anchors = self._label.anchors
            else:
                self._label.refresh()
            texture = self._label.texture
            if texture is not None:
                self.texture = self._label.texture
                self.texture_size = list(self.texture.size)

    def on_touch_down(self, touch):
        if super(Label, self).on_touch_down(touch):
            return True
        if not len(self.refs):
            return False
        tx, ty = touch.pos
        tx -= self.center_x - self.texture_size[0] / 2.0
        ty -= self.center_y - self.texture_size[1] / 2.0
        ty = self.texture_size[1] - ty
        for uid, zones in self.refs.items():
            for zone in zones:
                x, y, w, h = zone
                if x <= tx <= w and y <= ty <= h:
                    self.dispatch("on_ref_press", uid)
                    return True
        return False

    def on_ref_press(self, ref):
        pass

    #
    # Properties
    #

    disabled_color = ListProperty([1, 1, 1, 0.3])
    """Text color, in the format (r, g, b, a)

    .. versionadded:: 1.8.0

    :attr:`disabled_color` is a :class:`~kivy.properties.ListProperty` and
    defaults to [1, 1, 1, .5].
    """

    text = StringProperty("")
    """Text of the label.

    Creation of a simple hello world::

        widget = Label(text='Hello world')

    If you want to create the widget with an unicode string, use::

        widget = Label(text=u'My unicode string')

    :attr:`text` is a :class:`~kivy.properties.StringProperty` and defaults to
    ''.
    """

    text_size = ListProperty([None, None])
    """By default, the label is not constrained to any bounding box.
    You can set the size constraint of the label with this property.
    The text will autoflow into the constrains. So although the font size
    will not be reduced, the text will be arranged to fit into the box as best
    as possible, with any text still outside the box clipped.

    This sets and clips :attr:`texture_size` to text_size if not None.

    .. versionadded:: 1.0.4

    For example, whatever your current widget size is, if you want the label to
    be created in a box with width=200 and unlimited height::

        Label(text='Very big big line', text_size=(200, None))

    .. note::

        This text_size property is the same as the
        :attr:`~kivy.core.text.Label.usersize` property in the
        :class:`~kivy.core.text.Label` class. (It is named size= in the
        constructor.)

    :attr:`text_size` is a :class:`~kivy.properties.ListProperty` and
    defaults to (None, None), meaning no size restriction by default.
    """

    font_name = StringProperty("Roboto")
    """Filename of the font to use. The path can be absolute or relative.
    Relative paths are resolved by the :func:`~kivy.resources.resource_find`
    function.

    .. warning::

        Depending of your text provider, the font file can be ignored. However,
        you can mostly use this without problems.

        If the font used lacks the glyphs for the particular language/symbols
        you are using, you will see '[]' blank box characters instead of the
        actual glyphs. The solution is to use a font that has the glyphs you
        need to display. For example, to display |unicodechar|, use a font such
        as freesans.ttf that has the glyph.

        .. |unicodechar| image:: images/unicode-char.png

    :attr:`font_name` is a :class:`~kivy.properties.StringProperty` and
    defaults to 'Roboto'.
    """

    font_size = NumericProperty("15sp")
    """Font size of the text, in pixels.

    :attr:`font_size` is a :class:`~kivy.properties.NumericProperty` and
    defaults to 15sp.
    """

    line_height = NumericProperty(1.0)
    """Line Height for the text. e.g. line_height = 2 will cause the spacing
    between lines to be twice the size.

    :attr:`line_height` is a :class:`~kivy.properties.NumericProperty` and
    defaults to 1.0.

    .. versionadded:: 1.5.0
    """

    bold = BooleanProperty(False)
    """Indicates use of the bold version of your font.

    .. note::

        Depending of your font, the bold attribute may have no impact on your
        text rendering.

    :attr:`bold` is a :class:`~kivy.properties.BooleanProperty` and defaults to
    False.
    """

    italic = BooleanProperty(False)
    """Indicates use of the italic version of your font.

    .. note::

        Depending of your font, the italic attribute may have no impact on your
        text rendering.

    :attr:`italic` is a :class:`~kivy.properties.BooleanProperty` and defaults
    to False.
    """

    underline = BooleanProperty(False)
    """Adds an underline to the text.

    .. note::
        This feature requires the SDL2 text provider.

    .. versionadded:: 1.9.2

    :attr:`underline` is a :class:`~kivy.properties.BooleanProperty` and defaults
    to False.
    """

    strikethrough = BooleanProperty(False)
    """Adds a strikethrough line to the text.

    .. note::
        This feature requires the SDL2 text provider.

    .. versionadded:: 1.9.2

    :attr:`strikethrough` is a :class:`~kivy.properties.BooleanProperty` and defaults
    to False.
    """

    padding_x = NumericProperty(0)
    """Horizontal padding of the text inside the widget box.

    :attr:`padding_x` is a :class:`~kivy.properties.NumericProperty` and
    defaults to 0.

    .. versionchanged:: 1.9.0
        `padding_x` has been fixed to work as expected.
        In the past, the text was padded by the negative of its values.
    """

    padding_y = NumericProperty(0)
    """Vertical padding of the text inside the widget box.

    :attr:`padding_y` is a :class:`~kivy.properties.NumericProperty` and
    defaults to 0.

    .. versionchanged:: 1.9.0
        `padding_y` has been fixed to work as expected.
        In the past, the text was padded by the negative of its values.
    """

    padding = ReferenceListProperty(padding_x, padding_y)
    """Padding of the text in the format (padding_x, padding_y)

    :attr:`padding` is a :class:`~kivy.properties.ReferenceListProperty` of
    (:attr:`padding_x`, :attr:`padding_y`) properties.
    """

    halign = OptionProperty("left", options=["left", "center", "right", "justify"])
    """Horizontal alignment of the text.

    :attr:`halign` is an :class:`~kivy.properties.OptionProperty` and
    defaults to 'left'. Available options are : left, center, right and
    justify.

    .. warning::

        This doesn't change the position of the text texture of the Label
        (centered), only the position of the text in this texture. You probably
        want to bind the size of the Label to the :attr:`texture_size` or set a
        :attr:`text_size`.

    .. versionchanged:: 1.6.0
        A new option was added to :attr:`halign`, namely `justify`.
    """

    valign = OptionProperty("bottom", options=["bottom", "middle", "center", "top"])
    """Vertical alignment of the text.

    :attr:`valign` is an :class:`~kivy.properties.OptionProperty` and defaults
    to 'bottom'. Available options are : `'bottom'`,
    `'middle'` (or `'center'`) and `'top'`.

    .. versionchanged:: 1.9.2
        The `'center'` option has been added as an alias of `'middle'`.

    .. warning::

        This doesn't change the position of the text texture of the Label
        (centered), only the position of the text within this texture. You
        probably want to bind the size of the Label to the :attr:`texture_size`
        or set a :attr:`text_size` to change this behavior.
    """

    color = ListProperty([1, 1, 1, 1])
    """Text color, in the format (r, g, b, a)

    :attr:`color` is a :class:`~kivy.properties.ListProperty` and defaults to
    [1, 1, 1, 1].
    """

    texture = ObjectProperty(None, allownone=True)
    """Texture object of the text.
    The text is rendered automatically when a property changes. The OpenGL
    texture created in this operation is stored in this property. You can use
    this :attr:`texture` for any graphics elements.

    Depending on the texture creation, the value will be a
    :class:`~kivy.graphics.texture.Texture` or
    :class:`~kivy.graphics.texture.TextureRegion` object.

    .. warning::

        The :attr:`texture` update is scheduled for the next frame. If you need
        the texture immediately after changing a property, you have to call
        the :meth:`texture_update` method before accessing :attr:`texture`::

            l = Label(text='Hello world')
            # l.texture is good
            l.font_size = '50sp'
            # l.texture is not updated yet
            l.texture_update()
            # l.texture is good now.

    :attr:`texture` is an :class:`~kivy.properties.ObjectProperty` and defaults
    to None.
    """

    texture_size = ListProperty([0, 0])
    """Texture size of the text. The size is determined by the font size and
    text. If :attr:`text_size` is [None, None], the texture will be the size
    required to fit the text, otherwise it's clipped to fit :attr:`text_size`.

    When :attr:`text_size` is [None, None], one can bind to texture_size
    and rescale it proportionally to fit the size of the label in order to
    make the text fit maximally in the label.

    .. warning::

        The :attr:`texture_size` is set after the :attr:`texture`
        property. If you listen for changes to :attr:`texture`,
        :attr:`texture_size` will not be up-to-date in your callback.
        Bind to :attr:`texture_size` instead.
    """

    mipmap = BooleanProperty(False)
    """Indicates whether OpenGL mipmapping is applied to the texture or not.
    Read :ref:`mipmap` for more information.

    .. versionadded:: 1.0.7

    :attr:`mipmap` is a :class:`~kivy.properties.BooleanProperty` and defaults
    to False.
    """

    shorten = BooleanProperty(False)
    """
    Indicates whether the label should attempt to shorten its textual contents
    as much as possible if a :attr:`text_size` is given. Setting this to True
    without an appropriately set :attr:`text_size` will lead to unexpected
    results.

    :attr:`shorten_from` and :attr:`split_str` control the direction from
    which the :attr:`text` is split, as well as where in the :attr:`text` we
    are allowed to split.

    :attr:`shorten` is a :class:`~kivy.properties.BooleanProperty` and defaults
    to False.
    """

    shorten_from = OptionProperty("center", options=["left", "center", "right"])
    """The side from which we should shorten the text from, can be left,
    right, or center.

    For example, if left, the ellipsis will appear towards the left side and we
    will display as much text starting from the right as possible. Similar to
    :attr:`shorten`, this option only applies when :attr:`text_size` [0] is
    not None, In this case, the string is shortened to fit within the specified
    width.

    .. versionadded:: 1.9.0

    :attr:`shorten_from` is a :class:`~kivy.properties.OptionProperty` and
    defaults to `center`.
    """

    split_str = StringProperty("")
    """The string used to split the :attr:`text` while shortening the string
    when :attr:`shorten` is True.

    For example, if it's a space, the string will be broken into words and as
    many whole words that can fit into a single line will be displayed. If
    :attr:`shorten_from` is the empty string, `''`, we split on every character
    fitting as much text as possible into the line.

    .. versionadded:: 1.9.0

    :attr:`split_str` is a :class:`~kivy.properties.StringProperty` and
    defaults to `''` (the empty string).
    """

    unicode_errors = OptionProperty("replace", options=("strict", "replace", "ignore"))
    """How to handle unicode decode errors. Can be `'strict'`, `'replace'` or
    `'ignore'`.

    .. versionadded:: 1.9.0

    :attr:`unicode_errors` is an :class:`~kivy.properties.OptionProperty` and
    defaults to `'replace'`.
    """

    markup = BooleanProperty(False)
    """
    .. versionadded:: 1.1.0

    If True, the text will be rendered using the
    :class:`~kivy.core.text.markup.MarkupLabel`: you can change the
    style of the text using tags. Check the
    :doc:`api-kivy.core.text.markup` documentation for more information.

    :attr:`markup` is a :class:`~kivy.properties.BooleanProperty` and defaults
    to False.
    """

    refs = DictProperty({})
    """
    .. versionadded:: 1.1.0

    List of ``[ref=xxx]`` markup items in the text with the bounding box of
    all the words contained in a ref, available only after rendering.

    For example, if you wrote::

        Check out my [ref=hello]link[/ref]

    The refs will be set with::

        {'hello': ((64, 0, 78, 16), )}

    The references marked "hello" have a bounding box at (x1, y1, x2, y2).
    These co-ordinates are relative to the top left corner of the text, with
    the y value increasing downwards. You can define multiple refs with the same
    name: each occurence will be added as another (x1, y1, x2, y2) tuple to
    this list.

    The current Label implementation uses these references if they exist in
    your markup text, automatically doing the collision with the touch and
    dispatching an `on_ref_press` event.

    You can bind a ref event like this::

        def print_it(instance, value):
            print('User click on', value)
        widget = Label(text='Hello [ref=world]World[/ref]', markup=True)
        widget.on_ref_press(print_it)

    .. note::

        This works only with markup text. You need :attr:`markup` set to
        True.
    """

    anchors = DictProperty({})
    '''
    .. versionadded:: 1.1.0

    Position of all the ``[anchor=xxx]`` markup in the text.
    These co-ordinates are relative to the top left corner of the text, with
    the y value increasing downwards. Anchors names should be unique and only
    the first occurence of any duplicate anchors will be recorded.


    You can place anchors in your markup text as follows::

        text = """
            [anchor=title1][size=24]This is my Big title.[/size]
            [anchor=content]Hello world
        """

    Then, all the ``[anchor=]`` references will be removed and you'll get all
    the anchor positions in this property (only after rendering)::

        >>> widget = Label(text=text, markup=True)
        >>> widget.texture_update()
        >>> widget.anchors
        {"content": (20, 32), "title1": (20, 16)}

    .. note::

        This works only with markup text. You need :attr:`markup` set to
        True.

    '''

    max_lines = NumericProperty(0)
    """Maximum number of lines to use, defaults to 0, which means unlimited.
    Please note that :attr:`shorten` take over this property. (with
    shorten, the text is always one line.)

    .. versionadded:: 1.8.0

    :attr:`max_lines` is a :class:`~kivy.properties.NumericProperty` and
    defaults to 0.
    """

    strip = BooleanProperty(False)
    """Whether leading and trailing spaces and newlines should be stripped from
    each displayed line. If True, every line will start at the right or left
    edge, depending on :attr:`halign`. If :attr:`halign` is `justify` it is
    implicitly True.

    .. versionadded:: 1.9.0

    :attr:`strip` is a :class:`~kivy.properties.BooleanProperty` and
    defaults to False.
    """

    font_hinting = OptionProperty("normal", options=[None, "normal", "light", "mono"], allownone=True)
    """What hinting option to use for font rendering.
    Can be one of `'normal'`, `'light'`, `'mono'` or None.

    .. note::
        This feature requires the SDL2 text provider.

    .. versionadded:: 1.9.2

    :attr:`font_hinting` is an :class:`~kivy.properties.OptionProperty` and
    defaults to `'normal'`.
    """

    font_kerning = BooleanProperty(True)
    """Whether kerning is enabled for font rendering.

    .. note::
        This feature requires the SDL2 text provider.

    .. versionadded:: 1.9.2

    :attr:`font_kerning` is a :class:`~kivy.properties.BooleanProperty` and
    defaults to True.
    """

    font_blended = BooleanProperty(True)
    """Whether blended or solid font rendering should be used.
Beispiel #56
0
class Label(Widget):
    '''Label class, see module documentation for more information.
    '''

    def __init__(self, **kwargs):
        self._trigger_texture = Clock.create_trigger(self.texture_update, -1)
        super(Label, self).__init__(**kwargs)

        # bind all the property for recreating the texture
        d = ('text', 'font_size', 'font_name', 'bold', 'italic', 'halign',
             'valign', 'padding_x', 'padding_y', 'text_size', 'shorten',
             'mipmap')
        dkw = {}
        for x in d:
            dkw[x] = partial(self._trigger_texture_update, x)
        self.bind(**dkw)

        dkw = dict(zip(d, [getattr(self, x) for x in d]))
        font_name = resource_find(self.font_name)
        if font_name:
            dkw['font_name'] = font_name
        self._label = CoreLabel(**dkw)

        # force the texture creation
        self.texture_update()

    def _trigger_texture_update(self, name=None, source=None, value=None):
        if source:
            if name == 'text':
                self._label.text = value
            elif name == 'text_size':
                self._label.usersize = value
            elif name == 'font_name':
                rvalue = resource_find(value)
                self._label.options['font_name'] = rvalue if rvalue else value
            else:
                self._label.options[name] = value
        self._trigger_texture()

    def texture_update(self, *largs):
        '''Force texture recreation with the current Label properties.

        After this function call, the :data:`texture` and :data`texture_size`
        will be updated in this order.
        '''
        self.texture = None
        if self._label.text.strip() == '':
            self.texture_size = (0, 0)
        else:
            self._label.refresh()
            texture = self._label.texture
            if texture is not None:
                self.texture = self._label.texture
                self.texture_size = list(self.texture.size)

    #
    # Properties
    #
    text = StringProperty('')
    '''Text of the label.

    Creation of a simple hello world ::

        widget = Label(text='Hello world')

    If you want to create the widget with an unicode string, use ::

        widget = Label(text=u'My unicode string')

    :data:`text` a :class:`~kivy.properties.StringProperty`.
    '''

    text_size = ListProperty([None, None])
    '''By default, the label is not constrained to any bounding box.
    You can set the size constraint of the label with this property.

    .. versionadded:: 1.0.4

    For example, whatever your current widget size is, if you want the label to
    be created in a box with width=200 and unlimited height::

        Label(text='Very big big line', text_size=(200, None))

    .. note::

        This text_size property is the same as
        :data:`~kivy.core.text.Label.usersize` property in
        :class:`~kivy.core.text.Label` class. (Even if it's named size= in
        constructor.)

    :data:`text_size` is a :class:`~kivy.properties.ListProperty`,
    default to (None, None), meaning no size restriction by default.
    '''

    font_name = StringProperty('fonts/DroidSans.ttf')
    '''Filename of the font to use, the path can be absolute or relative.
    Relative paths are resolved by the :func:`~kivy.resources.resource_find` 
    function.

    .. warning::

        Depending of your text provider, the font file can be ignored. But you
        can mostly use this without trouble.

    :data:`font_name` is a :class:`~kivy.properties.StringProperty`, default to
    'fonts/DroidSans.ttf'.
    '''

    font_size = NumericProperty(12)
    '''Font size of the text, in pixels.

    :data:`font_size` is a :class:`~kivy.properties.NumericProperty`, default to
    12.
    '''

    bold = BooleanProperty(False)
    '''Indicate if you want to use the bold version of your font.

    .. note::

        Depending of your font, the bold attribute may have no impact on your
        text rendering.

    :data:`bold` is a :class:`~kivy.properties.BooleanProperty`, default to
    False
    '''

    italic = BooleanProperty(False)
    '''Indicate if you want to use the italic version of your font.

    .. note::

        Depending of your font, the italic attribute may have no impact on your
        text rendering.

    :data:`italic` is a :class:`~kivy.properties.BooleanProperty`, default to
    False
    '''

    padding_x = NumericProperty(0)
    '''Horizontal padding of the text, inside the widget box.

    :data:`padding_x` is a :class:`~kivy.properties.NumericProperty`, default to
    0
    '''

    padding_y = NumericProperty(0)
    '''Vertical padding of the text, inside the widget box.

    :data:`padding_x` is a :class:`~kivy.properties.NumericProperty`, default to
    0
    '''

    padding = ReferenceListProperty(padding_x, padding_y)
    '''Padding of the text, in the format (padding_x, padding_y)

    :data:`padding` is a :class:`~kivy.properties.ReferenceListProperty` of
    (:data:`padding_x`, :data:`padding_y`) properties.
    '''

    halign = OptionProperty('left', options=['left', 'center', 'right'])
    '''Horizontal alignment of the text.

    :data:`halign` is a :class:`~kivy.properties.OptionProperty`, default to
    'left'. Available options are : left, center and right.
    '''

    valign = OptionProperty('bottom', options=['bottom', 'middle', 'top'])
    '''Vertical alignment of the text.

    :data:`valign` is a :class:`~kivy.properties.OptionProperty`, default to
    'bottom'. Available options are : bottom, middle and top.
    '''

    color = ListProperty([1, 1, 1, 1])
    '''Text color, in the format (r, g, b, a)

    :data:`color` is a :class:`~kivy.properties.ListProperty`, default to [1, 1,
    1, 1].
    '''

    texture = ObjectProperty(None, allownone=True)
    '''Texture object of the text.
    The text is rendered automatically when a property changes, and stored in
    this property. You can use this :data:`texture` for any graphics elements.

    Depending on the texture creation, the value will be a
    :class:`~kivy.graphics.texture.Texture` or
    :class:`~kivy.graphics.texture.TextureRegion` object.

    .. warning::

        The :data:`texture` update is scheduled for the next frame. If you need 
        the texture immediately after changing a property, you have to call
        the :func:`texture_update` function before acessing :data:`texture` ::

            l = Label(text='Hello world')
            # l.texture is good
            l.font_size = 50
            # l.texture is not updated yet
            l.update_texture()
            # l.texture is good now.

    :data:`texture` is a :class:`~kivy.properties.ObjectProperty`, default to
    None.
    '''

    texture_size = ListProperty([0, 0])
    '''Texture size of the text.

    .. warning::

        The data:`texture_size` is set after the :data:`texture` property. If 
        you listen for changes to :data:`texture`, :data:`texture_size` will not
        be up to date in your callback. Bind to data:`texture_size` instead.
    '''

    mipmap = BooleanProperty(False)
    '''Indicate if you want OpenGL mipmapping applied to texture or not.
    Read :ref:`mipmap` for more information.

    .. versionadded:: 1.0.7

    :data:`mipmap` is a :class:`~kivy.properties.BooleanProperty`, default to
    False.
    '''

    shorten = BooleanProperty(False)
    '''
Beispiel #57
0
import os

from threading import Thread

from windowManager import hide_GUI, save_GUI_window_id

reload(sys)
sys.setdefaultencoding("utf-8")

# set font
from kivy.core.text import Label
try:
    os.chdir(os.path.dirname(__file__))
except Exception:
    pass
Label.register("DroidSans", "./Resources/fonts/DroidSansFallbackFull.ttf")

Builder.load_string('''
<Main>:
    pos: 0,0
    padding: 50
    rows: 6
    row_force_default: True
    row_default_height: 50
    spacing: 50
    orientation: 'vertical'

    canvas:
        Color:
            rgba: 0.368, 0.384, 0.447, 0.8
        Rectangle: