Beispiel #1
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 def __init__(self,bkground,sprites,*args,**kwargs):
     FloatLayout.__init__(self,*args,**kwargs)
     self.touch = 0,0
     self.bkground = bkground if isinstance(bkground,BackgroundWidget
                                            )else BackgroundWidget(bkground)
     self.isprites = sprites # ListProperty(background, cat, mouse)
     self.build_stage()
Beispiel #2
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    def __init__(self, **kwargs):
        BetterLogger.__init__(self)
        FloatLayout.__init__(self, **kwargs)

        self.size_hint = None, None

        self.register_event_type("on_items")
Beispiel #3
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    def __init__(self):
        """
            Sobre escribe el constructor de la clase FloatLayout
        """
        try:

            FloatLayout.__init__(self)
            self.ldatos.conectar()
            self.getappsettings()

            self.datos_api = SQLData(self.__django_api)
            #self.__api_success = datos_api.testapi()
            self.horario_grid.addcolumna("Codigo", "txt", "left", .15, False, 'codigo')
            self.horario_grid.addcolumna("Materia", "key", "center", .52, False, 'nombre')
            self.horario_grid.addcolumna("Dia", "txt", "left", .08, False, 'dia')
            self.horario_grid.addcolumna("Hora", "txt", "left", .15, False, 'hora')
            self.horario_grid.addcolumna("Aula", "txt", "left", .1, False, 'aula')
            self.horario_grid.addheaders()
            # self.gridTest.datasource = self.datos
#        self.gridTest.addgridrow([True, "1", "Articulo 1", "10", False])
            if not self.__is_sync or self.__carnet_sync == '':
                self.showloginform()
            else:
                self.showhorario()
        except AppMiscError as exp:
            showmessagebox(exp.title, exp.message)
Beispiel #4
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 def __init__(self, **kwargs):
     FloatLayout.__init__(self, **kwargs)
     self.all_boxes = [
         self.ids.posts, self.ids.friends, self.ids.photos, self.ids.albums,
         self.ids.checkins, self.ids.likes, self.ids.about, self.ids.groups
     ]
     self.load_settings()
Beispiel #5
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    def __init__(self, **kwargs):
        """Set up the CardDisplays."""
        FloatLayout.__init__(self, **kwargs)
        self.main = BoxLayout(orientation="vertical", pos_hint={'x':0, 'y':0})
        self.slots = []
        for i in range(len(self.board)):  # for card in board iterates all sides
            layout = BoxLayout()
            side_slots = []
            for card in self.board[i]:
                display = CardDisplay(card=card)
                side_slots.append(display)
                layout.add_widget(display)
            self.slots.append(side_slots)
            self.main.add_widget(layout)
        self.add_widget(self.main)

        # Prep the next round prompt widget for later
        self._next_round_prompt = BoxLayout(size_hint=(1, .125))
        self._next_round_prompt.add_widget(Button(text="Replay",
                                           on_release=self.rescore_prompted))
        self._next_round_prompt.add_widget(Widget())  # spacer
        self._next_round_prompt.add_widget(Button(text="Continue",
                                           on_release=self.next_round_prompted))

        # Prep for powerup overlays
        self.powerup_anchor = AnchorLayout(anchor_x='right', anchor_y='top',
                                           size_hint=(1, 1),
                                           pos_hint={'x':0, 'y':0})
        self.add_widget(self.powerup_anchor)
Beispiel #6
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    def __init__(self, **kwargs):
        BetterLogger.__init__(self)
        FloatLayout.__init__(self, **kwargs)

        GlobalEvents.bind(mine_batch_finished=self.batch_finished)
        GlobalEvents.bind(remove_mine_finished_icon=self.remove_finished_icon)
        GlobalEvents.bind(on_scatter_transformed=self.update_positions)
Beispiel #7
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    def __init__(self):
        FloatLayout.__init__(self)

        self.background = Rectangle(pos=self.pos,
                                    size=self.size,
                                    source='field.jpg')
        self.canvas.add(self.background)
        #Clock.schedule_once(partial(self.take_two, self.width, self.height))
        #Clock.schedule_once(partial(self.aspect_ratio, self, 0))
        self.ratio = 0.5

        self.head = None  #Node(0.2, 0.5)
        self.tail = self.head

        self.command_menu = None

        self.click_type = False  #What mode it's in -- select or create
        self.dont_check = False  #I think normal buttons pass on on_touch_up even when they took the event, so this prevents that from being processed

        self.buttons = SideButtons()
        self.add_widget(self.buttons)

        self.bind(size=self.take_two, pos=self.take_two)

        def omg(_a=0, _b=0, _c=0, _d=0):
            self.parent.bind(size=self.aspect_ratio)

        self.bind(parent=omg)
Beispiel #8
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 def __init__(self, engine, **kwargs):
     FloatLayout.__init__(self, **kwargs)
     self.engine = engine
     for cell in engine.cells:
         self.grid.add_widget(cell)
     self.line_length = engine.line_length
     self.engine.grid_ref = self
Beispiel #9
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 def __init__(self, *kargs, **kwargs):
     FloatLayout.__init__(self, *kargs, **kwargs)
     
     # Bind the keyboard
     self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
     self._keyboard.bind(on_key_down = self._on_keyboard_down)
     self._keyboard.bind(on_key_up = self._on_keyboard_up)
     
     # Set up the controls
     self.controls = {
         'thrust': 0,
         'turning': 0,
         'attack': 0,
     }
     self.old_controls = dict(self.controls)
     
     self.hud = FloatLayout(size_hint=(1, 1))
     self.add_widget(self.hud)
     
     health_label = Label(
         text='Health',
         pos_hint={
             'top': 1.4,
             'center_x': 0.5,
         }
     )
     self.hud.add_widget(health_label)
     
     self.health = ProgressBar(
         pos_hint={
             'top': 1,
             'center_x': 0.5,
         },
         size_hint=(0.5, 0.1)
     )
     self.hud.add_widget(self.health)
     
     # Screen objects
     self.space = FloatLayout()
     self.add_widget(self.space)
     
     # Objects to display
     self.objects = {}
     self.player_id = None
     
     
     # Debug Object
     if DEBUG:
         data = {
             'object_id': 0,
             'type': 'player',
             'pos_x': 100,
             'pos_y': 100,
             'angle': 50,
             'vel_x': 10,
             'vel_y': 10,
             'vel_angle': 120,
         }
         self.add_object(data)
 def __init__(self, **kwargs):
     FloatLayout.__init__(self, **kwargs)
     self.slide_num = -1
     self.lock = threading.Lock()
     self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
     self._keyboard.bind(on_key_down=self._on_keyboard_up)
     self.__input_file = None
     self.__input_diog_open = False
Beispiel #11
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 def __init__(self, gridradius, **kw):
     FloatLayout.__init__(self, **kw)
     self.gridradius = gridradius
     self.grid = hexgrid.HexagonGrid(gridradius)
     self.images = hexgrid.HexagonGrid(gridradius)
     self.randomise()
     self.filling = False
     self.filled = False
Beispiel #12
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    def __init__(self, **kwargs):
        FloatLayout.__init__(self, **kwargs)
        self.graph = GraphCanvas()

        bubble = EditBubble()
        self.graph.bubble = bubble

        self.add_widget(self.graph)
        self.add_widget(bubble)
Beispiel #13
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 def __init__(self, *args, **kwargs):
     FloatLayout.__init__(self, *args, **kwargs)
     self.bind(pos=self.draw)
     self.bind(size=self.draw)
     self.gridLayer = BoxLayout(opacity=1)
     self.neuronLayer = BoxLayout()
     self.add_widget(self.gridLayer)
     self.add_widget(self.neuronLayer)
     self._gridSize = 4
Beispiel #14
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 def __init__(self):
     """
         Sobre escribe el constructor de la clase __init_
     """
     FloatLayout.__init__(self)
     try:
         self.__sql = SqlData('data/db.sqlite3')
         self.__sql.conectar()
         self.__destinos = self.__sql.get_sectores_zonas()
         self.dropdesde.datasource = self.__destinos
         self.drophasta.datasource = self.__destinos
     except Exception as ex:
         showmessagebox('TAXIMETRO', ex.message, 2)
Beispiel #15
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    def __init__(self):
        FloatLayout.__init__(self)

        self.head = None#Node(0.2, 0.5)
        self.tail = self.head

        self.command_menu = None

        self.click_type = False #What mode it's in -- select or create
        self.dont_check = False #I think normal buttons pass on on_touch_up even when they took the event, so this prevents that from being processed

        self.buttons = SideButtons()
        self.add_widget(self.buttons)
Beispiel #16
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    def __init__(self, user, show_stats):
        """Constructor method
        
        Args:
            user (str): Name of user in video.
            show_stats (bool): Whether to display statistics on display.
        """

        self.user = user
        self.show_stats = show_stats
        FloatLayout.__init__(self)
        self.stat_lbl = StatisticsLabel(latency=0)
        if self.show_stats:
            self.add_widget(self.stat_lbl)
Beispiel #17
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 def __init__(self):
     """
     Creates a new view for display
     
     This constructor does very little.  It does not hook up the view to the game
     window.  That functionality happens behind the scenes with hidden methods.  
     You should only use use the object provided in the `view` attribute of 
     :class:`GameApp`. See the documentation of that class for more information.
     """
     FloatLayout.__init__(self)
     self._frame = InstructionGroup()
     self.bind(pos=self._reset)
     self.bind(size=self._reset)
     self._reset()
    def __init__(self, **kwargs):
        self.bg_image = Image(allow_stretch=True, keep_ratio=True)
        self.fg_image = Image(allow_stretch=True, keep_ratio=True)

        BetterLogger.__init__(self)
        ButtonBehavior.__init__(self)
        FloatLayout.__init__(self, **kwargs)

        self.add_widget(self.bg_image)
        self.add_widget(self.fg_image)

        self.bg_image.texture = Textures.get("Buttons", "bg_" + str(self.bg_type))
        self.size_hint_x = None
        self.size_hint_y = graphicsConfig.getfloat("Buttons", "size_hint_y_" + str(self.size_type))
Beispiel #19
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    def __init__(self, **kwargs):
        self.bg_image = Image(allow_stretch=True, keep_ratio=True)
        self.fg_image = Image(allow_stretch=True, keep_ratio=True)

        BetterLogger.__init__(self)
        FloatLayout.__init__(self, **kwargs)

        self.bg_image.texture = Textures.get("ResourceMiner", "finished_icon_bg")

        self.size_hint_x = None
        self.size_hint_y = 0.1

        self.add_widget(self.bg_image)
        self.add_widget(self.fg_image)
Beispiel #20
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    def __init__(self, title):
        """Initializes MyPopup.

        This function initializes the classs MyPopup. It does so by
        setting the title attribute and calling the initialization 
        function.

        Args:

            self: Variable refering to the class this function is a part of
                (MyPopup).
            title: String containing the title of the pop up.

        """
        FloatLayout.__init__(self)
        self.title = title
Beispiel #21
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    def __init__(self, **kwargs):
        """
            Sobreescribe constructor de la clase para agregar funcionalidad en caso de configurar algunas
            propiedades
        """
        if 'texto' in kwargs:
            self.texto = kwargs['texto']
        if 'textocolor' in kwargs:
            self.textocolor = kwargs['textocolor']
        if 'backcolor' in kwargs:
            self.backcolor = kwargs['backcolor']

        FloatLayout.__init__(self, **kwargs)
        self.mensaje.texto = self.texto
        self.mensaje.textocolor = self.textocolor
        self.mensaje.bordercolor = self.mensaje.textocolorrgb(self.textocolor)
        self.mensaje.backcolor = self.backcolor
Beispiel #22
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    def __init__(self, **kwargs):
        FloatLayout.__init__(self, **kwargs)

        self.android = kwargs['android']
        if 'levels' in kwargs and kwargs['levels'] is not None:
            self.levels = kwargs['levels']
            print self.levels
        else:
            self.levels = []
            #self.levels = [Level1, Level2, LevelAI]
        self.current_level = -1
        self.level = None

        if not self.android:
            self.keyboard = Window.request_keyboard(self.keyboard_closed, self)
            self.keyboard.bind(on_key_down=self.on_key_down)
            self.keyboard.bind(on_key_up=self.on_key_up)
Beispiel #23
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    def __init__(self, **kwargs):
        FloatLayout.__init__(self, **kwargs)

        self.android = kwargs['android']
        if 'levels' in kwargs and kwargs['levels'] is not None:
            self.levels = kwargs['levels']
            print self.levels
        else:
            self.levels = []
            #self.levels = [Level1, Level2, LevelAI]
        self.current_level = -1
        self.level = None

        if not self.android:
            self.keyboard = Window.request_keyboard(self.keyboard_closed, self)
            self.keyboard.bind(on_key_down=self.on_key_down)
            self.keyboard.bind(on_key_up=self.on_key_up)
Beispiel #24
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    def __init__(self, user_lst):
        """Constructor method.
        
        Args:
            user_lst (list): List of users in call.
        """

        FloatLayout.__init__(self)
        self.video_display_dct = {}
        self.show_stats = False
        username = App.get_running_app().root_sm.current_screen.username
        for user in user_lst:
            if user != username:
                self.video_display_dct[user] = PeerVideoDisplay(
                    user, self.show_stats)
                self.ids.video_display_layout.add_widget(
                    self.video_display_dct[user])
Beispiel #25
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    def __init__(self, **kwargs):
        """
            Sobreescribe constructor de la clase para agregar funcionalidad en caso de configurar algunas
            propiedades
        """
        if 'texto' in kwargs:
            self.texto = kwargs['texto']
        if 'textocolor' in kwargs:
            self.textocolor = kwargs['textocolor']
        if 'backcolor' in kwargs:
            self.backcolor = kwargs['backcolor']

        FloatLayout.__init__(self, **kwargs)
        self.mensaje.texto = self.texto
        self.mensaje.textocolor = self.textocolor
        self.mensaje.bordercolor = self.mensaje.textocolorrgb(self.textocolor)
        self.mensaje.backcolor = self.backcolor
Beispiel #26
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 def __init__(self, *args, **kwargs):
     FloatLayout.__init__(self, *args, **kwargs)
     self._keyboard = None
     from kivy.clock import Clock
     def shortcut(*largs):
         if self.use_keyboard_shortcut:
             def keyboard_shortcut(win, scancode, *largs):
                 modifiers = largs[-1]
                 ##print win, scancode, largs
                 #alt cmd start the magical tour
                 ##print 'scancode', scancode, scancode == self.scancode
                 ##print 'modifiers', self.modifiers,'in', modifiers, (set(self.modifiers) in set(modifiers) or ( modifiers == self.modifiers))
                 if scancode == self.scancode and  (set(self.modifiers) in set(modifiers) or ( modifiers == self.modifiers)):
                     self.activated = not self.activated
             from kivy.core.window import Window
             Window.bind(on_keyboard=keyboard_shortcut)
     Clock.schedule_once(shortcut, 1)
Beispiel #27
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    def __init__(self, **kw):
        """
        Initializer: Creates a new Panel for drawing shapes
        
        Parameter **kw: The panel dimensions and color
        Precondition: **kw are Kivy keyword arguments
        """
        # Pass Kivy arguments to super class.
        FloatLayout.__init__(self, **kw)

        # Make the background solid white
        color = Color(1.0, 1.0, 1.0, 1.0)
        self.canvas.add(color)

        rect = Rectangle(pos=map(dp, self.pos), size=map(dp, self.size))
        self.canvas.add(rect)

        # Call helper function in lab10.py
        lab10.draw_shapes(self)
Beispiel #28
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    def __init__(self):

        FloatLayout.__init__(self)
        self.is_waiting = True
        self.vector = [(0, 0), (0, 0)]
        self.gravity_vector = [(0, 0), (0, -1)]
        self.shot_multiplier = 0.5
        self.player_twos_turn = False

        Clock.schedule_interval(self.main_game_loop, 0.5)

        # game objects
        self.image_processor = ImageProcessor("assets/Michael.jpg")
        self.image_processor.find_contours()
        self.tanks = []
        self.spawn_tanks(2)

        # set size
        image_x = len(self.image_processor.terrain)
        image_y = len(self.image_processor.terrain[1])
Beispiel #29
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    def __init__(self):
        try:

            FloatLayout.__init__(self)
            self.ldatos.conectar()
            self.getappsettings()

#            if not self.__is_sync:
#                self.showloginform()

            datos_api = SQLData(self.__django_api)
            # self.gridTest.addcolumna("Carnet", "txt", "left", 50, False, 'carnet')
            # self.gridTest.addcolumna("Usuario", "key", "center", 90, False, 'username')
            # self.gridTest.addcolumna("Nombre", "txt", "left", 150, False, 'first_name')
            # self.gridTest.addcolumna("Apellido", "txt", "left", 150, False, 'last_name')
            # self.gridTest.addcolumna("Email", "txt", "left", 355, False, 'email')
            # self.datos.view = "rest-auth/user"
            # self.gridTest.addheaders()
            # self.gridTest.datasource = self.datos
#        self.gridTest.addgridrow([True, "1", "Articulo 1", "10", False])
        except AppMiscError as exp:
            showmessagebox(exp.title, exp.message)
    def __init__(self, **kwargs):
        BetterLogger.__init__(self)
        FloatLayout.__init__(self, **kwargs)

        self.create_renderer()
        if userSettings.get("debug", "building_hit_boxes"):
            self.bind(buildings=lambda _instance, _value: self.redraw_hit_boxes())
            GlobalEvents.bind(building_moved=lambda _instance, _x, _y: self.redraw_hit_boxes(),
                              building_rotated=lambda _instance, _rotation: self.redraw_hit_boxes())

        self.log_info("Created renderer, starting to create building objects")

        for building_id in gameData.get("placed_buildings"):
            building_info = gameData.get("placed_buildings", building_id)
            building_class = str_to_building[building_info.pop("type")]
            building = building_class(**building_info)
            building.id = building_id

            self.log_debug("Created building object for building", building_id, "with info", building_info)
            self.add_building(building)

        self.log_info("Created objects -", self.buildings)
Beispiel #31
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    def __init__(self,listaArticulos,listaInventario,listaDiferencias):
        """Inicia el constructor de la clase ejecutando el constructor de la clase base"""
        self.ListaArticulos = PArchivos(listaArticulos)
        self.ListaInventario = PArchivos(listaInventario)
        self.ListaDiff = PArchivos(listaDiferencias)

        FloatLayout.__init__(self)
        self.clearFields()
        self.clearFieldsI()
        self.scrollGridView.do_scroll_y = True 
        self.scrollGridView.do_scroll_x = False 
        self.scrollGridViewI.do_scroll_y = True 
        self.scrollGridViewI.do_scroll_x = False
        self.scrollGridViewD.do_scroll_y = True 
        self.scrollGridViewD.do_scroll_x = False 

        self.gridListaArticulos.addColumna("Activo","chk","na",70,True)
        self.gridListaArticulos.addColumna("Articulo","key","center",200,False)
        self.gridListaArticulos.addColumna("Descripcion","txt","left",356,False)
        self.gridListaArticulos.addColumna("Cantidad","txt","right",100,False)
        self.gridListaArticulos.addColumna("Borrar","borrar","na",70,False)
        self.addHeaders(self.gridListaArticulos)
        self.cargarListaArticulos()

        self.gridListaInventario.addColumna("Articulo","key","center",200,False)
        self.gridListaInventario.addColumna("Descripcion","txt","left",426,False)
        self.gridListaInventario.addColumna("Cantidad","txt","right",100,False)
        self.gridListaInventario.addColumna("Borrar","borrar","na",70,False)
        self.addHeaders(self.gridListaInventario)

        self.gridListaDiff.addColumna("Articulo","key","center",200,False)
        self.gridListaDiff.addColumna("Descripcion","txt","left",496,False)
        self.gridListaDiff.addColumna("Cantidad","txt","right",100,False)
        self.addHeaders(self.gridListaDiff)

        self.articulo2IDTxt.bind(on_text_validate=self.searchArticulo)
Beispiel #32
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    def __init__(self):
        try:

            FloatLayout.__init__(self)
            self.ldatos.conectar()
            self.getappsettings()

            #            if not self.__is_sync:
            #                self.showloginform()

            datos_api = SQLData(self.__django_api)
            # self.gridTest.addcolumna("Carnet", "txt", "left", 50, False, 'carnet')
            # self.gridTest.addcolumna("Usuario", "key", "center", 90, False, 'username')
            # self.gridTest.addcolumna("Nombre", "txt", "left", 150, False, 'first_name')
            # self.gridTest.addcolumna("Apellido", "txt", "left", 150, False, 'last_name')
            # self.gridTest.addcolumna("Email", "txt", "left", 355, False, 'email')
            # self.datos.view = "rest-auth/user"
            # self.gridTest.addheaders()
            # self.gridTest.datasource = self.datos


#        self.gridTest.addgridrow([True, "1", "Articulo 1", "10", False])
        except AppMiscError as exp:
            showmessagebox(exp.title, exp.message)
Beispiel #33
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 def __init__(self, *args, **kwargs):
     FloatLayout.__init__(self, *args, **kwargs)
     self.new_book()
Beispiel #34
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    def __init__(self, **kwargs):
        FloatLayout.__init__(self, **kwargs)

        self.arrows = []
        self.setup()
Beispiel #35
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    def __init__(self, **kwargs):
        FloatLayout.__init__(self, **kwargs)

        self.arrows = []
        self.setup()
Beispiel #36
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 def __init__(self, *args, **kwargs):
     FloatLayout.__init__(self, *args, **kwargs)
     self.action_event_widgets = []
     self.mapping_name = ""
Beispiel #37
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	def __init__(self):
		FloatLayout.__init__(self)
		self.boxy.submitbutton.bind(on_press = self.submit_data)
 def __init__(self, app):
     self.last_media = None
     self.app = app
     FloatLayout.__init__(self)
Beispiel #39
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    def __init__(self, mappings, profile, auth_key, server_url, colors={}, **kwargs):
        global api_version
        FloatLayout.__init__(self)
        # load the kivy button mappings for the macros
        with open(mappings) as f:
        	self.mappings = json.load(f)
        # load the macro profile for this application
        with open(profile) as f:
	        p = json.load(f)
        k = p.keys()[0]
        # apply button labels, colors, and macros
        for i, b in self.mappings.iteritems():
            if i in self.ids:
                if 'label' in b:
                    self.ids[i].text = b['label']
                if 'color' in b and b['color'] in colors:
                    self.ids[i].color = colors[b['color']]
                if 'macro' in b and b['macro'] in p[k]:
                    self.ids[i].bind(on_press=self.make_request)
                if 'background_down' in dir(self.ids[i]):
                    if 'background_down' in b:
                        self.ids[i].background_down = b['background_down']
                    else:    
                        self.ids[i].background_down = 'atlas://data/images/defaulttheme/button_disabled'
        # pass hostname as username
        username = platform.node()
        # set password to auth key
    	password = auth_key
        # session will send auth for requests, retry up to 3x
        self.s = Session()
        self.s.mount("http://", adapters.HTTPAdapter(max_retries=3))
        self.s.auth=(username, password)
        self.server_url = server_url
        # authenticate and register client
        r = self.s.get(self.server_url + '/auth', timeout=5)
        if r.status_code != 200:
            Logger.error('init: Unable to Authenticate: Expected Response Code 200, Got {0}'.format(r.status_code))
            exit(1)
        # confirm server api version
        r = self.s.get(self.server_url, timeout=5)
        if LooseVersion(r.json()['application']['api']) < LooseVersion(api_version):
            Logger.error('init: Incompatible Server: API version >= {0} Required'.format(api_version))
            exit(1)
        # get resource URLs
        r = self.s.get(self.server_url, timeout=5)
        profiles_url = r.json()['profiles']['url']
        # validate profile
        r = self.s.post(profiles_url, files={k:open(profile, 'rb')}, params={'validate_only':'true'}, timeout=5)
        if r.status_code != 200:
            Logger.error(r.json()['message'])
            sys.exit(1)
        r = self.s.get(profiles_url, timeout=5)
        # find and update profile if it exists
        profiles = r.json()
        profile_url = ''
        if k in profiles:
            profile_url = profiles[k]['url']
            r = self.s.get(profile_url, timeout=5)
            if r.json() != p:
                r = self.s.put(profile_url, files={k:open(profile, 'rb')}, timeout=5)
                if r.status_code != 204:
                    Logger.error('init: Unable to Update Profile: Expected Response Code 204, Got {0}'.format(r.status_code))
                    exit(1)
        else:
            r = self.s.post(profiles_url, files={k:open(profile, 'rb')}, timeout=5)
            if r.status_code != 201:
                Logger.error('init: Unable to Create Profile: Expected Response Code 201, Got {0}'.format(r.status_code))
                exit(1)
            profile_url = r.headers['location']
        self.profile_url = profile_url
        return
    def __init__(self, **kwargs):
        BetterLogger.__init__(self)
        FloatLayout.__init__(self, **kwargs)

        self.add_widget(self.move_buttons_holder)
        self.add_widget(self.custom_buttons_holder)
Beispiel #41
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    def __init__(self, **kwargs):
        FloatLayout.__init__(self, **kwargs)

        self.level_select()
Beispiel #42
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 def __init__(self, **kwargs):
     FloatLayout.__init__(self, **kwargs)
     self._search_worker()
Beispiel #43
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    def __init__(self, **kwargs):
        FloatLayout.__init__(self, **kwargs)

        self.level_select()
Beispiel #44
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 def __init__(self,*args,**kwargs):
     FloatLayout.__init__(self,**kwargs)
     app.camera = NewCamera(os.path.join(app.path_project, 'photos'))
     app.path_db = os.path.join(app.path_project,'db.json')
     tiny_orm.Model.define_db(app.path_db)
     self.load_map(self.get_markers())
Beispiel #45
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	def __init__(self):
		FloatLayout.__init__(self)
		self.add_bar()
		self.add_ti()
Beispiel #46
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 def __init__(self, **kwargs):
     FloatLayout.__init__(self, **kwargs)
     self.Manage_file = ManageFile()
     print('object created')
Beispiel #47
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 def __init__(self, *args, **kwargs):
     FloatLayout.__init__(self, *args, **kwargs)
     self.new_book()
Beispiel #48
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 def __init__(self, parent):
     FloatLayout.__init__(self)
     self.myparent = parent
Beispiel #49
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 def __init__(self):
     FloatLayout.__init__(self)
     self.connected = False
     self.socket = None
     self.send_stream = None
     self.recv_stream = None
Beispiel #50
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 def __init__(self, map_path,*args,**kwargs):
     FloatLayout.__init__(self,*args,**kwargs)
     self.image_path = map_path