def multiwindow_template(world): """Tests multiple windows and views.""" vis.add("world",world) vp = vis.getViewport() vp.w,vp.h = 800,800 vis.setViewport(vp) vis.setWindowTitle("vis.spin test: will close in 5 seconds...") vis.spin(5.0) #Now testing ability to re-launch windows vis.setWindowTitle("Shown again. Close me to proceed.") vis.spin(float('inf')) vis.setWindowTitle("Dialog test. Close me to proceed.") vp = vis.getViewport() vp.w,vp.h = 400,600 vis.setViewport(vp) vis.dialog() vp.w,vp.h = 640,480 vis.setViewport(vp) for i in range(3): widgets = GLWidgetPlugin() widgets.addWidget(RobotPoser(world.robot(0))) vis.addPlugin(widgets) vis.setWindowTitle("Split screen test") vis.spin(float('inf')) vis.setPlugin(None) vis.setWindowTitle("Back to normal. Close me to quit.") vis.dialog() vis.kill()
def multiwindow_template(world): """Tests multiple windows and views.""" vis.add("world", world) vp = vis.getViewport() vp.w, vp.h = 400, 600 vis.setViewport(vp) vis.addText("label1", "This is Window 1", (20, 20)) vis.setWindowTitle("Window 1") vis.show() id1 = vis.getWindow() print("First window ID:", id1) id2 = vis.createWindow("Window 2") vis.add("Lone point", [0, 0, 0]) vis.setViewport(vp) vis.addText("label1", "This is Window 2", (20, 20)) print("Second window ID:", vis.getWindow()) vis.setWindow(id2) vis.spin(float('inf')) #restore back to 1 window, clear the text vis.setWindow(id1) vis.clearText() vp = vis.getViewport() vp.w, vp.h = 800, 800 vis.setViewport(vp) vis.setWindowTitle("vis.spin test: will close in 5 seconds...") vis.spin(5.0) #Now testing ability to re-launch windows vis.setWindowTitle("Shown again. Close me to proceed.") vis.spin(float('inf')) vis.setWindowTitle("Dialog test. Close me to proceed.") vp = vis.getViewport() vp.w, vp.h = 400, 600 vis.setViewport(vp) vis.dialog() vp.w, vp.h = 640, 480 vis.setViewport(vp) for i in range(3): widgets = GLWidgetPlugin() widgets.addWidget(RobotPoser(world.robot(0))) vis.addPlugin(widgets) vis.setWindowTitle("Split screen test") vis.spin(float('inf')) vis.setPlugin(None) vis.setWindowTitle("Back to normal. Close me to quit.") vis.dialog() vis.kill()
def coordinates_template(world): """Tests integration with the coordinates module.""" #add the world to the visualizer vis.add("world", world) coordinates.setWorldModel(world) #add the coordinate Manager to the visualizer vis.add("coordinates", coordinates.manager()) vis.setWindowTitle("Coordinates visualiation test") if MANUAL_EDITING: #manually adds a poser, and adds a callback whenever the widget changes widgets = GLWidgetPlugin() widgets.addWidget(RobotPoser(world.robot(0))) #update the coordinates every time the widget changes widgets.widgetchangefunc = (lambda self: coordinates.updateFromWorld()) vis.pushPlugin(widgets) if not MULTITHREADED: vis.loop(callback=None, setup=vis.show) else: vis.show() while vis.shown(): time.sleep(0.01) else: vis.edit(("world", world.robot(0).getName())) if not MULTITHREADED: def callback(coordinates=coordinates): coordinates.updateFromWorld() vis.loop(callback=callback, setup=vis.show) else: vis.show() while vis.shown(): vis.lock() #reads the coordinates from the world coordinates.updateFromWorld() vis.unlock() time.sleep(0.01) #quit the visualization thread nicely vis.kill()
vis.show() while vis.shown(): time.sleep(0.01) """ print "Doing a dialog..." vis.setWindowTitle("Dialog test") print "calling dialog()" vis.dialog() print "Doing a split screen program..." vp.w, vp.h = 640, 480 vis.setViewport(vp) for i in range(3): widgets = GLWidgetPlugin() widgets.addWidget(RobotPoser(world.robot(0))) #update the coordinates every time the widget changes widgets.widgetchangefunc = (lambda self: coordinates.updateFromWorld()) vis.addPlugin(widgets) vis.setWindowTitle("Split screen test") vis.show() while vis.shown(): time.sleep(0.1) print "Showing a dialog, back to normal..." vis.setPlugin(None) vis.dialog() print "Showing again, back to normal..." vis.setWindowTitle("Basic visualization test") vis.show() while vis.shown():