def parseResponse(self): weakSkillPattern = PatternManager.getOrCompilePattern('skillTooWeak') badSkillPattern = PatternManager.getOrCompilePattern( 'skillNotTrainable') poorSkillPattern = PatternManager.getOrCompilePattern('skillTooPoor') haveSkillPattern = PatternManager.getOrCompilePattern( 'skillHaveAlready') if weakSkillPattern.search(self.responseText): raise Error.Error( "You aren't a high enough level to train that skill.", Error.USER_IS_LOW_LEVEL) if badSkillPattern.search(self.responseText): raise Error.Error("You cannot train that skill at the Guild Hall.", Error.SKILL_NOT_FOUND) if poorSkillPattern.search(self.responseText): raise Error.Error("You cannot afford to train that skill", Error.NOT_ENOUGH_MEAT) if haveSkillPattern.search(self.responseText): raise Error.Error("You already know that skill.", Error.ALREADY_COMPLETED) skillLearnedPattern = PatternManager.getOrCompilePattern( 'skillLearned') match = skillLearnedPattern.search(self.responseText) skill = SkillDatabase.getSkillFromName(match.group(1)) self.responseData["skill"] = skill
def parseResponse(self): weakSkillPattern = PatternManager.getOrCompilePattern('skillTooWeak') badSkillPattern = PatternManager.getOrCompilePattern('skillNotTrainable') poorSkillPattern = PatternManager.getOrCompilePattern('skillTooPoor') haveSkillPattern = PatternManager.getOrCompilePattern('skillHaveAlready') if weakSkillPattern.search(self.responseText): raise Error.Error("You aren't a high enough level to train that skill.", Error.USER_IS_LOW_LEVEL) if badSkillPattern.search(self.responseText): raise Error.Error("You cannot train that skill at the Guild Hall.", Error.SKILL_NOT_FOUND) if poorSkillPattern.search(self.responseText): raise Error.Error("You cannot afford to train that skill", Error.NOT_ENOUGH_MEAT) if haveSkillPattern.search(self.responseText): raise Error.Error("You already know that skill.", Error.ALREADY_COMPLETED) skillLearnedPattern = PatternManager.getOrCompilePattern('skillLearned') match = skillLearnedPattern.search(self.responseText) skill = SkillDatabase.getSkillFromName(match.group(1)) self.responseData["skill"] = skill
def parseResponse(self): weakSkillPattern = PatternManager.getOrCompilePattern('skillTooWeak') badSkillPattern = PatternManager.getOrCompilePattern('skillNotTrainable') poorSkillPattern = PatternManager.getOrCompilePattern('skillTooPoor') haveSkillPattern = PatternManager.getOrCompilePattern('skillHaveAlready') if weakSkillPattern.search(self.responseText): raise InvalidActionError("You aren't a high enough level to train that skill") if badSkillPattern.search(self.responseText): raise SkillMissingError("You cannot train that skill at the Guild Hall") if poorSkillPattern.search(self.responseText): raise NotEnoughMeatError("You cannot afford to train that skill") if haveSkillPattern.search(self.responseText): raise RequestError("You already know that skill") skillLearnedPattern = PatternManager.getOrCompilePattern('skillLearned') match = skillLearnedPattern.search(self.responseText) if match: try: skill = SkillDatabase.getSkillFromName(match.group(1)) self.responseData["skill"] = skill except SkillNotFoundError, inst: Report.error("bot", inst.message, inst)