Beispiel #1
0
class HeadComponentRig(HeadComponent):
    """Head Component Rig"""
    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(HeadComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Head
        self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle')
        self.headCtrl.lockScale(x=True, y=True, z=True)
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrlSpace = self.headCtrl.insertCtrlSpace()
        self.headCtrl.rotatePoints(0, 0, 90)
        self.headCtrl.scalePoints(Vec3(3, 3, 3))
        self.headCtrl.translatePoints(Vec3(0, 1, 0.25))

        # Eye Left
        self.eyeLeftCtrl = Control('eyeLeft',
                                   parent=self.ctrlCmpGrp,
                                   shape='sphere')
        self.eyeLeftCtrl.lockScale(x=True, y=True, z=True)
        self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace()
        self.eyeLeftCtrl.rotatePoints(0, 90, 0)
        self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeLeftCtrl.setColor('blueMedium')

        # Eye Right
        self.eyeRightCtrl = Control('eyeRight',
                                    parent=self.ctrlCmpGrp,
                                    shape='sphere')
        self.eyeRightCtrl.lockScale(x=True, y=True, z=True)
        self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace()
        self.eyeRightCtrl.rotatePoints(0, 90, 0)
        self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeRightCtrl.setColor('blueMedium')

        # LookAt Control
        self.lookAtCtrl = Control('lookAt',
                                  parent=self.ctrlCmpGrp,
                                  shape='square')
        self.lookAtCtrl.lockScale(x=True, y=True, z=True)
        self.lookAtCtrl.rotatePoints(90, 0, 0)
        self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace()

        self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl)
        self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl)
        self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl)
        self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl)
        self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl)
        self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl)

        # Jaw
        self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube')
        self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace()
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.alignOnYAxis(negative=True)
        self.jawCtrl.alignOnZAxis()
        self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
        self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
        self.jawCtrl.setColor('orange')

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=self.defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=self.defCmpGrp)
        jawDef.setComponent(self)

        eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp)
        eyeLeftDef.setComponent(self)

        eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp)
        eyeRightDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.headInputConstraint = PoseConstraint('_'.join([
            self.headCtrlSpace.getName(), 'To',
            self.neckRefInputTgt.getName()
        ]))
        self.headInputConstraint.setMaintainOffset(True)
        self.headInputConstraint.addConstrainer(self.neckRefInputTgt)
        self.headCtrlSpace.addConstraint(self.headInputConstraint)

        # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join(
            [self.headOutputTgt.getName(), 'To',
             self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join(
            [self.jawOutputTgt.getName(), 'To',
             self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        self.eyeLOutputConstraint = PoseConstraint('_'.join(
            [self.eyeLOutputTgt.getName(), 'To',
             self.eyeLeftCtrl.getName()]))
        self.eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl)
        self.eyeLOutputTgt.addConstraint(self.eyeLOutputConstraint)

        self.eyeROutputConstraint = PoseConstraint('_'.join(
            [self.eyeROutputTgt.getName(), 'To',
             self.eyeRightCtrl.getName()]))
        self.eyeROutputConstraint.addConstrainer(self.eyeRightCtrl)
        self.eyeROutputTgt.addConstraint(self.eyeROutputConstraint)

        # Add Eye Left Direction KL Op
        self.eyeLeftDirKLOp = KLOperator('eyeLeftDirKLOp',
                                         'DirectionConstraintSolver', 'Kraken')
        self.addOperator(self.eyeLeftDirKLOp)

        # Add Att Inputs
        self.eyeLeftDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeLeftDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeLeftDirKLOp.setInput('position', self.eyeLeftBase)
        self.eyeLeftDirKLOp.setInput('upVector', self.eyeLeftUpV)
        self.eyeLeftDirKLOp.setInput('atVector', self.eyeLeftAtV)

        # Add Xfo Outputs
        self.eyeLeftDirKLOp.setOutput('constrainee', self.eyeLeftCtrlSpace)

        # Add Eye Right Direction KL Op
        self.eyeRightDirKLOp = KLOperator('eyeRightDirKLOp',
                                          'DirectionConstraintSolver',
                                          'Kraken')
        self.addOperator(self.eyeRightDirKLOp)

        # Add Att Inputs
        self.eyeRightDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeRightDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeRightDirKLOp.setInput('position', self.eyeRightBase)
        self.eyeRightDirKLOp.setInput('upVector', self.eyeRightUpV)
        self.eyeRightDirKLOp.setInput('atVector', self.eyeRightAtV)

        # Add Xfo Outputs
        self.eyeRightDirKLOp.setOutput('constrainee', self.eyeRightCtrlSpace)

        # Add Deformer Joints KL Op
        self.outputsToDeformersKLOp = KLOperator('headDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug',
                                             self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [
            self.headOutputTgt, self.jawOutputTgt, self.eyeROutputTgt,
            self.eyeLOutputTgt
        ])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput(
            'constrainees', [headDef, jawDef, eyeRightDef, eyeLeftDef])

        Profiler.getInstance().pop()

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(HeadComponentRig, self).loadData(data)

        headXfo = data.get('headXfo')
        headCrvData = data.get('headCrvData')
        eyeLeftXfo = data.get('eyeLeftXfo')
        eyeLeftCrvData = data.get('eyeLeftCrvData')
        eyeRightXfo = data.get('eyeRightXfo')
        eyeRightCrvData = data.get('eyeRightCrvData')
        jawXfo = data.get('jawXfo')
        jawCrvData = data.get('jawCrvData')

        self.headCtrlSpace.xfo = headXfo
        self.headCtrl.xfo = headXfo
        self.headCtrl.setCurveData(headCrvData)

        # self.eyeLeftCtrlSpace.xfo = eyeLeftXfo
        # self.eyeLeftCtrl.xfo = eyeLeftXfo
        self.eyeLeftCtrl.setCurveData(eyeLeftCrvData)

        # self.eyeRightCtrlSpace.xfo = eyeRightXfo
        # self.eyeRightCtrl.xfo = eyeRightXfo
        self.eyeRightCtrl.setCurveData(eyeRightCrvData)

        # LookAt
        eyeLeftRelXfo = headXfo.inverse() * eyeLeftXfo
        eyeRightRelXfo = headXfo.inverse() * eyeRightXfo
        eyeMidRelPos = eyeLeftRelXfo.tr.linearInterpolate(
            eyeRightRelXfo.tr, 0.5)
        eyeMidRelPos = eyeMidRelPos + Vec3(0.0, 0.0, 8.0)
        eyeLen = eyeLeftRelXfo.tr.distanceTo(eyeRightRelXfo.tr)

        self.eyeLeftBase.xfo = eyeLeftXfo
        self.eyeRightBase.xfo = eyeRightXfo

        self.eyeLeftUpV.xfo = eyeLeftXfo * Xfo(Vec3(0, 1, 0))
        self.eyeRightUpV.xfo = eyeRightXfo * Xfo(Vec3(0, 1, 0))

        self.eyeLeftAtV.xfo.tr = eyeLeftXfo.transformVector(Vec3(
            8.0, 0.0, 0.0))
        self.eyeRightAtV.xfo.tr = eyeRightXfo.transformVector(
            Vec3(8.0, 0.0, 0.0))

        lookAtXfo = headXfo.clone()
        lookAtXfo.tr = headXfo.transformVector(eyeMidRelPos)

        self.lookAtCtrl.scalePoints(Vec3(eyeLen * 1.6, eyeLen * 0.65, 1.0))
        self.lookAtCtrl.xfo = lookAtXfo
        self.lookAtCtrlSpace.xfo = lookAtXfo

        self.jawCtrlSpace.xfo = jawXfo
        self.jawCtrl.xfo = jawXfo
        self.jawCtrl.setCurveData(jawCrvData)

        # ============
        # Set IO Xfos
        # ============
        self.neckRefInputTgt.xfo = headXfo
        self.worldRefInputTgt.xfo = headXfo
        self.headOutputTgt.xfo = headXfo
        self.jawOutputTgt.xfo = jawXfo
        self.eyeLOutputTgt.xfo = eyeLeftXfo
        self.eyeROutputTgt.xfo = eyeRightXfo

        # Eval Constraints
        self.headInputConstraint.evaluate()
        self.headOutputConstraint.evaluate()
        self.jawOutputConstraint.evaluate()
        self.eyeLOutputConstraint.evaluate()
        self.eyeROutputConstraint.evaluate()

        # Eval Operators
        self.eyeLeftDirKLOp.evaluate()
        self.eyeRightDirKLOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()

        # Have to set the eye control xfos to match the evaluated xfos from
        self.eyeLeftCtrl.xfo = self.eyeLeftCtrlSpace.xfo
        self.eyeRightCtrl.xfo = self.eyeRightCtrlSpace.xfo
Beispiel #2
0
class NeckComponentRig(NeckComponent):
    """Neck Component"""
    def __init__(self, name="neck", parent=None):

        Profiler.getInstance().push("Construct Neck Rig Component:" + name)
        super(NeckComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Neck
        self.neck01Ctrl = Control('neck01',
                                  parent=self.ctrlCmpGrp,
                                  shape="pin")
        self.neck01Ctrl.setColor("orange")
        self.neck01Ctrl.lockTranslation(True, True, True)
        self.neck01Ctrl.lockScale(True, True, True)

        self.neck01CtrlSpace = self.neck01Ctrl.insertCtrlSpace(name='neck01')

        self.neck02Ctrl = Control('neck02',
                                  parent=self.neck01Ctrl,
                                  shape="pin")
        self.neck02Ctrl.setColor("orange")
        self.neck02Ctrl.lockTranslation(True, True, True)
        self.neck02Ctrl.lockScale(True, True, True)

        self.neck02CtrlSpace = self.neck02Ctrl.insertCtrlSpace(name='neck02')

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.neck01Def = Joint('neck01', parent=self.defCmpGrp)
        self.neck01Def.setComponent(self)

        self.neck02Def = Joint('neck02', parent=self.defCmpGrp)
        self.neck02Def.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        neckInputConstraintName = '_'.join([
            self.neck01CtrlSpace.getName(), 'To',
            self.neckBaseInputTgt.getName()
        ])

        self.neckInputCnstr = self.neck01CtrlSpace.constrainTo(
            self.neckBaseInputTgt,
            'Pose',
            maintainOffset=True,
            name=neckInputConstraintName)

        # Constraint outputs
        neck01OutCnstrName = '_'.join(
            [self.neck01OutputTgt.getName(), 'To',
             self.neck01Ctrl.getName()])

        self.neck01OutCnstr = self.neck01OutputTgt.constrainTo(
            self.neck01Ctrl,
            'Pose',
            maintainOffset=False,
            name=neck01OutCnstrName)

        neck02OutCnstrName = '_'.join(
            [self.neck02OutputTgt.getName(), 'To',
             self.neck02Ctrl.getName()])

        self.neck02OutCnstr = self.neck02OutputTgt.constrainTo(
            self.neck02Ctrl,
            'Pose',
            maintainOffset=False,
            name=neck02OutCnstrName)

        neckEndCnstrName = '_'.join(
            [self.neckEndOutputTgt.getName(), 'To',
             self.neck02Ctrl.getName()])

        self.neckEndCnstr = self.neckEndOutputTgt.constrainTo(
            self.neck02Ctrl,
            'Pose',
            maintainOffset=True,
            name=neckEndCnstrName)

        # ==============
        # Add Operators
        # ==============
        # Add Deformer KL Op
        self.neckDeformerKLOp = KLOperator('neckDeformerKLOp',
                                           'MultiPoseConstraintSolver',
                                           'Kraken')

        self.addOperator(self.neckDeformerKLOp)

        # Add Att Inputs
        self.neckDeformerKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.neckDeformerKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputstrl)
        self.neckDeformerKLOp.setInput('constrainers',
                                       [self.neck01Ctrl, self.neck02Ctrl])

        # Add Xfo Outputs
        self.neckDeformerKLOp.setOutput('constrainees',
                                        [self.neck01Def, self.neck02Def])

        Profiler.getInstance().pop()

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(NeckComponentRig, self).loadData(data)
        neckXfo = data.get('neckXfo')
        neckCrvData = data.get('neckCrvData')
        neckMidXfo = data.get('neckMidXfo')
        neckMidCrvData = data.get('neckMidCrvData')
        neckEndXfo = data.get('neckEndXfo')

        self.neck01CtrlSpace.xfo = neckXfo
        self.neck01Ctrl.xfo = neckXfo
        self.neck01Ctrl.setCurveData(neckCrvData)

        self.neck02CtrlSpace.xfo = neckMidXfo
        self.neck02Ctrl.xfo = neckMidXfo
        self.neck02Ctrl.setCurveData(neckMidCrvData)

        # ============
        # Set IO Xfos
        # ============
        self.neckBaseInputTgt.xfo = neckXfo
        self.neck01OutputTgt.xfo = neckXfo
        self.neck02OutputTgt.xfo = neckMidXfo
        self.neckEndOutputTgt.xfo = neckEndXfo

        # Evaluate Constraints
        self.neckInputCnstr.evaluate()
        self.neck01OutCnstr.evaluate()
        self.neck02OutCnstr.evaluate()
        self.neckEndCnstr.evaluate()
class SimpleControlComponentRig(SimpleControlComponent):
    """Simple Control Component Rig"""
    def __init__(self, name='SimpleControl', parent=None):

        Profiler.getInstance().push("Construct Simple Control Rig Component:" +
                                    name)
        super(SimpleControlComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Add Controls
        self.mainCtrl = Control('main', shape='square', parent=self.ctrlCmpGrp)
        self.mainCtrlSpace = self.mainCtrl.insertCtrlSpace()
        self.mainCtrl.lockScale(x=True, y=True, z=True)

        # Add Component Params to Main control
        mainSrtSettingsAttrGrp = AttributeGroup('DisplayInfo_MainSrtSettings',
                                                parent=self.mainCtrl)
        self.rigScaleAttr = ScalarAttribute('rigScale',
                                            value=1.0,
                                            parent=mainSrtSettingsAttrGrp,
                                            minValue=0.1,
                                            maxValue=100.0)

        self.rigScaleOutputAttr.connect(self.rigScaleAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.mainDef = Joint('main', parent=self.defCmpGrp)
        self.mainDef.setComponent(self)

        # ==============
        # Constrain I/O
        # ==============
        # Constrain inputs
        self.mainInputConstraint = PoseConstraint('_'.join(
            [self.mainCtrlSpace.getName(), 'To',
             self.mainInputTgt.getName()]))
        self.mainInputConstraint.setMaintainOffset(True)
        self.mainInputConstraint.addConstrainer(self.mainInputTgt)
        self.mainCtrlSpace.addConstraint(self.mainInputConstraint)

        # Constrain outputs
        self.mainOutputConstraint = PoseConstraint('_'.join(
            [self.outputTgt.getName(), 'To',
             self.mainCtrl.getName()]))
        self.mainOutputConstraint.addConstrainer(self.mainCtrl)
        self.outputTgt.addConstraint(self.mainOutputConstraint)

        # Constrain deformers
        self.mainDefConstraint = PoseConstraint('_'.join(
            [self.mainDef.getName(), 'To',
             self.mainCtrl.getName()]))
        self.mainDefConstraint.addConstrainer(self.mainCtrl)
        self.mainDef.addConstraint(self.mainDefConstraint)

        # ===============
        # Add Canvas Ops
        # ===============

        Profiler.getInstance().pop()

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(SimpleControlComponentRig, self).loadData(data)

        ctrlSize = data.get('ctrlSize', 1.0)
        ctrlXfo = data.get('ctrlXfo', Xfo())

        # ================
        # Resize Controls
        # ================
        self.mainCtrl.setShape('square')
        self.mainCtrl.rotatePoints(90, 0, 0)
        self.mainCtrl.scalePoints(Vec3(ctrlSize, ctrlSize, ctrlSize))

        # =======================
        # Set Control Transforms
        # =======================
        self.mainCtrlSpace.xfo = ctrlXfo
        self.mainCtrl.xfo = ctrlXfo

        # ============
        # Set IO Xfos
        # ============
        self.mainInputTgt.xfo = ctrlXfo
        self.mainDef.xfo = ctrlXfo
        self.outputTgt.xfo = ctrlXfo

        # ====================
        # Evaluate Constraints
        # ====================
        self.mainInputConstraint.evaluate()
        self.mainOutputConstraint.evaluate()
        self.mainDefConstraint.evaluate()
Beispiel #4
0
class HeadComponentRig(HeadComponent):
    """Head Component Rig"""

    def __init__(self, name='head', parent=None):

        Profiler.getInstance().push("Construct Head Rig Component:" + name)
        super(HeadComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Head
        self.headCtrl = Control('head', parent=self.ctrlCmpGrp, shape='circle')
        self.headCtrl.lockScale(x=True, y=True, z=True)
        self.headCtrl.lockTranslation(x=True, y=True, z=True)
        self.headCtrlSpace = self.headCtrl.insertCtrlSpace()
        self.headCtrl.rotatePoints(0, 0, 90)
        self.headCtrl.scalePoints(Vec3(3, 3, 3))
        self.headCtrl.translatePoints(Vec3(0, 1, 0.25))

        # Eye Left
        self.eyeLeftCtrl = Control('eyeLeft', parent=self.ctrlCmpGrp, shape='sphere')
        self.eyeLeftCtrl.lockScale(x=True, y=True, z=True)
        self.eyeLeftCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeLeftCtrlSpace = self.eyeLeftCtrl.insertCtrlSpace()
        self.eyeLeftCtrl.rotatePoints(0, 90, 0)
        self.eyeLeftCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeLeftCtrl.setColor('blueMedium')

        # Eye Right
        self.eyeRightCtrl = Control('eyeRight', parent=self.ctrlCmpGrp, shape='sphere')
        self.eyeRightCtrl.lockScale(x=True, y=True, z=True)
        self.eyeRightCtrl.lockTranslation(x=True, y=True, z=True)
        self.eyeRightCtrlSpace = self.eyeRightCtrl.insertCtrlSpace()
        self.eyeRightCtrl.rotatePoints(0, 90, 0)
        self.eyeRightCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.eyeRightCtrl.setColor('blueMedium')

        # LookAt Control
        self.lookAtCtrl = Control('lookAt', parent=self.ctrlCmpGrp, shape='square')
        self.lookAtCtrl.lockScale(x=True, y=True, z=True)
        self.lookAtCtrl.rotatePoints(90, 0, 0)
        self.lookAtCtrlSpace = self.lookAtCtrl.insertCtrlSpace()

        self.eyeLeftBase = Transform('eyeLeftBase', parent=self.headCtrl)
        self.eyeRightBase = Transform('eyeRightBase', parent=self.headCtrl)
        self.eyeLeftUpV = Transform('eyeLeftUpV', parent=self.headCtrl)
        self.eyeRightUpV = Transform('eyeRightUpV', parent=self.headCtrl)
        self.eyeLeftAtV = Transform('eyeLeftAtV', parent=self.lookAtCtrl)
        self.eyeRightAtV = Transform('eyeRightAtV', parent=self.lookAtCtrl)

        # Jaw
        self.jawCtrl = Control('jaw', parent=self.headCtrl, shape='cube')
        self.jawCtrlSpace = self.jawCtrl.insertCtrlSpace()
        self.jawCtrl.lockScale(x=True, y=True, z=True)
        self.jawCtrl.lockTranslation(x=True, y=True, z=True)
        self.jawCtrl.alignOnYAxis(negative=True)
        self.jawCtrl.alignOnZAxis()
        self.jawCtrl.scalePoints(Vec3(1.45, 0.65, 1.25))
        self.jawCtrl.translatePoints(Vec3(0, -0.25, 0))
        self.jawCtrl.setColor('orange')


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        headDef = Joint('head', parent=self.defCmpGrp)
        headDef.setComponent(self)

        jawDef = Joint('jaw', parent=self.defCmpGrp)
        jawDef.setComponent(self)

        eyeLeftDef = Joint('eyeLeft', parent=self.defCmpGrp)
        eyeLeftDef.setComponent(self)

        eyeRightDef = Joint('eyeRight', parent=self.defCmpGrp)
        eyeRightDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        self.headInputConstraint = PoseConstraint('_'.join([self.headCtrlSpace.getName(), 'To', self.neckRefInputTgt.getName()]))
        self.headInputConstraint.setMaintainOffset(True)
        self.headInputConstraint.addConstrainer(self.neckRefInputTgt)
        self.headCtrlSpace.addConstraint(self.headInputConstraint)

        # Constraint outputs
        self.headOutputConstraint = PoseConstraint('_'.join([self.headOutputTgt.getName(), 'To', self.headCtrl.getName()]))
        self.headOutputConstraint.addConstrainer(self.headCtrl)
        self.headOutputTgt.addConstraint(self.headOutputConstraint)

        self.jawOutputConstraint = PoseConstraint('_'.join([self.jawOutputTgt.getName(), 'To', self.jawCtrl.getName()]))
        self.jawOutputConstraint.addConstrainer(self.jawCtrl)
        self.jawOutputTgt.addConstraint(self.jawOutputConstraint)

        self.eyeLOutputConstraint = PoseConstraint('_'.join([self.eyeLOutputTgt.getName(), 'To', self.eyeLeftCtrl.getName()]))
        self.eyeLOutputConstraint.addConstrainer(self.eyeLeftCtrl)
        self.eyeLOutputTgt.addConstraint(self.eyeLOutputConstraint)

        self.eyeROutputConstraint = PoseConstraint('_'.join([self.eyeROutputTgt.getName(), 'To', self.eyeRightCtrl.getName()]))
        self.eyeROutputConstraint.addConstrainer(self.eyeRightCtrl)
        self.eyeROutputTgt.addConstraint(self.eyeROutputConstraint)

        # Add Eye Left Direction KL Op
        self.eyeLeftDirKLOp = KLOperator('eyeLeftDirKLOp', 'DirectionConstraintSolver', 'Kraken')
        self.addOperator(self.eyeLeftDirKLOp)

        # Add Att Inputs
        self.eyeLeftDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeLeftDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeLeftDirKLOp.setInput('position', self.eyeLeftBase)
        self.eyeLeftDirKLOp.setInput('upVector', self.eyeLeftUpV)
        self.eyeLeftDirKLOp.setInput('atVector', self.eyeLeftAtV)

        # Add Xfo Outputs
        self.eyeLeftDirKLOp.setOutput('constrainee', self.eyeLeftCtrlSpace)

        # Add Eye Right Direction KL Op
        self.eyeRightDirKLOp = KLOperator('eyeRightDirKLOp', 'DirectionConstraintSolver', 'Kraken')
        self.addOperator(self.eyeRightDirKLOp)

        # Add Att Inputs
        self.eyeRightDirKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.eyeRightDirKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.eyeRightDirKLOp.setInput('position', self.eyeRightBase)
        self.eyeRightDirKLOp.setInput('upVector', self.eyeRightUpV)
        self.eyeRightDirKLOp.setInput('atVector', self.eyeRightAtV)

        # Add Xfo Outputs
        self.eyeRightDirKLOp.setOutput('constrainee', self.eyeRightCtrlSpace)


        # Add Deformer Joints KL Op
        self.outputsToDeformersKLOp = KLOperator('headDeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.headOutputTgt, self.jawOutputTgt, self.eyeROutputTgt, self.eyeLOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [headDef, jawDef, eyeRightDef, eyeLeftDef])

        Profiler.getInstance().pop()


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(HeadComponentRig, self).loadData(data)

        headXfo = data.get('headXfo')
        headCrvData = data.get('headCrvData')
        eyeLeftXfo = data.get('eyeLeftXfo')
        eyeLeftCrvData = data.get('eyeLeftCrvData')
        eyeRightXfo = data.get('eyeRightXfo')
        eyeRightCrvData = data.get('eyeRightCrvData')
        jawXfo = data.get('jawXfo')
        jawCrvData = data.get('jawCrvData')

        self.headCtrlSpace.xfo = headXfo
        self.headCtrl.xfo = headXfo
        self.headCtrl.setCurveData(headCrvData)

        # self.eyeLeftCtrlSpace.xfo = eyeLeftXfo
        # self.eyeLeftCtrl.xfo = eyeLeftXfo
        self.eyeLeftCtrl.setCurveData(eyeLeftCrvData)

        # self.eyeRightCtrlSpace.xfo = eyeRightXfo
        # self.eyeRightCtrl.xfo = eyeRightXfo
        self.eyeRightCtrl.setCurveData(eyeRightCrvData)

        # LookAt
        eyeLeftRelXfo = headXfo.inverse() * eyeLeftXfo
        eyeRightRelXfo = headXfo.inverse() * eyeRightXfo
        eyeMidRelPos = eyeLeftRelXfo.tr.linearInterpolate(eyeRightRelXfo.tr, 0.5)
        eyeMidRelPos = eyeMidRelPos + Vec3(0.0, 0.0, 8.0)
        eyeLen = eyeLeftRelXfo.tr.distanceTo(eyeRightRelXfo.tr)

        self.eyeLeftBase.xfo = eyeLeftXfo
        self.eyeRightBase.xfo = eyeRightXfo

        self.eyeLeftUpV.xfo = eyeLeftXfo * Xfo(Vec3(0, 1, 0))
        self.eyeRightUpV.xfo = eyeRightXfo * Xfo(Vec3(0, 1, 0))

        self.eyeLeftAtV.xfo.tr = eyeLeftXfo.transformVector(Vec3(8.0, 0.0, 0.0))
        self.eyeRightAtV.xfo.tr = eyeRightXfo.transformVector(Vec3(8.0, 0.0, 0.0))

        lookAtXfo = headXfo.clone()
        lookAtXfo.tr = headXfo.transformVector(eyeMidRelPos)

        self.lookAtCtrl.scalePoints(Vec3(eyeLen * 1.6, eyeLen * 0.65, 1.0))
        self.lookAtCtrl.xfo = lookAtXfo
        self.lookAtCtrlSpace.xfo = lookAtXfo

        self.jawCtrlSpace.xfo = jawXfo
        self.jawCtrl.xfo = jawXfo
        self.jawCtrl.setCurveData(jawCrvData)

        # ============
        # Set IO Xfos
        # ============
        self.neckRefInputTgt.xfo = headXfo
        self.worldRefInputTgt.xfo = headXfo
        self.headOutputTgt.xfo = headXfo
        self.jawOutputTgt.xfo = jawXfo
        self.eyeLOutputTgt.xfo = eyeLeftXfo
        self.eyeROutputTgt.xfo = eyeRightXfo

        # Eval Constraints
        self.headInputConstraint.evaluate()
        self.headOutputConstraint.evaluate()
        self.jawOutputConstraint.evaluate()
        self.eyeLOutputConstraint.evaluate()
        self.eyeROutputConstraint.evaluate()

        # Eval Operators
        self.eyeLeftDirKLOp.evaluate()
        self.eyeRightDirKLOp.evaluate()
        self.outputsToDeformersKLOp.evaluate()

        # Have to set the eye control xfos to match the evaluated xfos from
        self.eyeLeftCtrl.xfo = self.eyeLeftCtrlSpace.xfo
        self.eyeRightCtrl.xfo = self.eyeRightCtrlSpace.xfo
Beispiel #5
0
class FKCollisionComponentRig(FKCollisionComponent):
    """FK Collision Rig"""
    def __init__(self, name='FKCollision', parent=None):

        Profiler.getInstance().push("Construct FK Collision Rig Component:" +
                                    name)
        super(FKCollisionComponentRig, self).__init__(name, parent)

        # =========
        # Controls
        # =========
        # Ground
        self.groundCtrl = Control('ground',
                                  parent=self.ctrlCmpGrp,
                                  shape='square')
        self.groundCtrl.insertCtrlSpace()

        groundSettingsAttrGrp = AttributeGroup("DisplayInfo_ChainSettings",
                                               parent=self.groundCtrl)
        self.groundOffsetYInputAttr = ScalarAttribute(
            'ground_offsetY',
            0.0,
            minValue=0.0,
            maxValue=10.0,
            parent=groundSettingsAttrGrp)

        # FK
        self.fkCtrlSpaces = []
        self.fkCtrls = []
        self.transforms = []
        self.setNumControls(4)
        self.setNumTransforms(4)

        # Add Component Params to FK control
        chainSettingsAttrGrp = AttributeGroup("DisplayInfo_ChainSettings",
                                              parent=self.fkCtrls[0])
        chainDrawDebugInputAttr = BoolAttribute('drawDebug',
                                                value=False,
                                                parent=chainSettingsAttrGrp)

        # Connect IO to controls
        self.drawDebugInputAttr.connect(chainDrawDebugInputAttr)

        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(),
                                        self,
                                        parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)
        self.deformerJoints = []
        self.boneOutputsTgt = []
        self.setNumDeformers(4)

        # =====================
        # Create Component I/O
        # =====================

        # Set IO Targets
        self.boneOutputs.setTarget(self.boneOutputsTgt)

        # ==============
        # Constrain I/O
        # ==============
        # Constrain inputs
        self.rootInputConstraint = PoseConstraint('_'.join([
            self.fkCtrlSpaces[0].getName(), 'To',
            self.rootInputTgt.getName()
        ]))
        self.rootInputConstraint.setMaintainOffset(True)
        self.rootInputConstraint.addConstrainer(self.rootInputTgt)
        self.fkCtrlSpaces[0].addConstraint(self.rootInputConstraint)

        # ===============
        # Add Canvas Ops
        # ===============
        # Add Output Canvas Op
        self.collisionCanvasOp = CanvasOperator(
            'collisionCanvasOp', 'Kraken.Solvers.CollideChainSolver')
        self.addOperator(self.collisionCanvasOp)

        # Add Att Inputs
        self.collisionCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.collisionCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.collisionCanvasOp.setInput('ground_offsetY',
                                        self.groundOffsetYInputAttr)

        # Add Xfo Inputs
        self.collisionCanvasOp.setInput('ground', self.groundCtrl)
        self.collisionCanvasOp.setInput('joints', self.transforms)

        # Add Xfo Outputs
        self.collisionCanvasOp.setOutput('outputs', self.boneOutputsTgt)

        # Add Deformer Canvas Op
        self.deformersToOutputsKLOp = KLOperator('fkChainDeformerKLOp',
                                                 'MultiPoseConstraintSolver',
                                                 'Kraken')
        self.addOperator(self.deformersToOutputsKLOp)

        # Add Att Inputs
        self.deformersToOutputsKLOp.setInput('drawDebug', False)
        self.deformersToOutputsKLOp.setInput('rigScale',
                                             self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.deformersToOutputsKLOp.setInput('constrainers',
                                             self.boneOutputsTgt)

        # Add Xfo Outputs
        self.deformersToOutputsKLOp.setOutput('constrainees',
                                              self.deformerJoints)

        Profiler.getInstance().pop()

    def setNumControls(self, numControls):

        # Add more controls
        if numControls > len(self.fkCtrlSpaces):
            for i in xrange(len(self.fkCtrlSpaces), numControls):
                if i == 0:
                    parent = self.ctrlCmpGrp
                else:
                    parent = self.fkCtrls[i - 1]

                boneName = 'bone' + str(i + 1).zfill(2) + 'FK'
                boneFKCtrlSpace = CtrlSpace(boneName, parent=parent)

                boneFKCtrl = Control(boneName,
                                     parent=boneFKCtrlSpace,
                                     shape="cube")
                boneFKCtrl.alignOnXAxis()

                self.fkCtrlSpaces.append(boneFKCtrlSpace)
                self.fkCtrls.append(boneFKCtrl)

        # Remove extra ctrls
        elif numControls < len(self.fkCtrlSpaces):
            numExtraCtrls = len(self.fkCtrls) - numControls
            for i in xrange(numExtraCtrls):
                extraCtrlSpace = self.fkCtrlSpaces.pop()
                extraCtrl = self.fkCtrls.pop()
                extraCtrlSpace.getParent().removeChild(extraCtrlSpace)
                extraCtrl.getParent().removeChild(extraCtrl)

    def setNumTransforms(self, numTransforms):

        numTransforms += 1

        # Add more transforms
        if numTransforms > len(self.transforms):
            for i in xrange(len(self.transforms), numTransforms):
                name = 'transform' + str(i + 1).zfill(2)

                transform = Transform(name, parent=self.outputHrcGrp)
                self.transforms.append(transform)

        # Remove extra transforms
        elif numTransforms < len(self.transforms):
            numExtraTransforms = len(self.transforms) - numTransforms

            for i in xrange(numExtraTransforms):
                extraTransform = self.transforms.pop()
                extraTransform.getParent().removeChild(extraTransform)

        return True

    def setNumDeformers(self, numDeformers):

        # Add more deformers and outputs
        if numDeformers > len(self.boneOutputsTgt):
            for i in xrange(len(self.boneOutputsTgt), numDeformers):
                name = 'bone' + str(i + 1).zfill(2)

                defOutput = ComponentOutput(name, parent=self.outputHrcGrp)
                self.boneOutputsTgt.append(defOutput)

                boneDef = Joint(name, parent=self.defCmpGrp)
                boneDef.setComponent(self)
                self.deformerJoints.append(boneDef)

        # Remove extra deformers and outputs
        elif numDeformers < len(self.boneOutputsTgt):
            numExtraOutputs = len(self.boneOutputsTgt) - numDeformers
            numExtraDefs = len(self.deformerJoints) - numDeformers

            for i in xrange(numExtraOutputs):
                extraOutput = self.boneOutputsTgt.pop()
                extraDef = self.deformerJoints.pop()

                extraOutput.getParent().removeChild(extraOutput)
                extraDef.getParent().removeChild(extraDef)

        return True

    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(FKCollisionComponentRig, self).loadData(data)

        jointXfos = data['jointXfos']
        boneXfos = data['boneXfos']
        boneLengths = data['boneLengths']
        numJoints = data['numJoints']

        # Add extra controls and outputs
        self.setNumControls(numJoints)
        self.setNumTransforms(numJoints)
        self.setNumDeformers(numJoints)

        for i in xrange(numJoints):
            self.fkCtrlSpaces[i].xfo = boneXfos[i]
            self.fkCtrls[i].xfo = boneXfos[i]
            self.fkCtrls[i].scalePoints(
                Vec3(boneLengths[i], boneLengths[i] * 0.45,
                     boneLengths[i] * 0.45))

        for i in xrange(len(self.transforms)):
            self.transforms[i].xfo = jointXfos[i]

        # ==========================
        # Create Output Constraints
        # ==========================
        # This needs to be done here since the 'numJoints' attribute resizes the
        # number of controls and outputs

        self.chainEndXfoOutputConstraint = PoseConstraint('_'.join([
            self.chainEndXfoOutputTgt.getName(), 'To',
            self.boneOutputsTgt[-1].getName()
        ]))
        self.chainEndXfoOutputConstraint.setMaintainOffset(True)
        self.chainEndXfoOutputConstraint.addConstrainer(
            self.boneOutputsTgt[-1])
        self.chainEndXfoOutputTgt.addConstraint(
            self.chainEndXfoOutputConstraint)

        self.chainEndPosOutputConstraint = PositionConstraint('_'.join([
            self.chainEndPosOutputTgt.getName(), 'To',
            self.boneOutputsTgt[-1].getName()
        ]))
        self.chainEndPosOutputConstraint.setMaintainOffset(True)
        self.chainEndPosOutputConstraint.addConstrainer(
            self.boneOutputsTgt[-1])
        self.chainEndPosOutputTgt.addConstraint(
            self.chainEndPosOutputConstraint)

        self.transformConstraints = []
        for i in xrange(len(self.transforms)):
            if i == len(self.transforms) - 1:
                constrainer = self.fkCtrls[i - 1]
            else:
                constrainer = self.fkCtrls[i]

            transformConstraint = PoseConstraint('_'.join(
                [self.transforms[i].getName(), 'To',
                 constrainer.getName()]))
            transformConstraint.setMaintainOffset(True)
            transformConstraint.addConstrainer(constrainer)
            self.transforms[i].addConstraint(transformConstraint)

            self.transformConstraints.append(transformConstraint)

        # ============
        # Set IO Xfos
        # ============
        self.rootInputTgt.xfo = boneXfos[0]

        for i in xrange(numJoints):
            self.boneOutputsTgt[i].xfo = boneXfos[i]

        self.chainEndXfoOutputTgt.xfo = data['endXfo']
        self.chainEndPosOutputTgt.xfo = data['endXfo']

        # =============
        # Set IO Attrs
        # =============

        # ====================
        # Evaluate Canvas Ops
        # ====================
        # Eval Collision Op to evaulate with new outputs and controls
        self.collisionCanvasOp.evaluate()

        # evaluate the output splice op to evaluate with new outputs and deformers
        self.deformersToOutputsKLOp.evaluate()

        # evaluate the constraints to ensure the outputs are now in the correct location.
        for constraint in self.transformConstraints:
            constraint.evaluate()

        self.rootInputConstraint.evaluate()
        self.chainEndXfoOutputConstraint.evaluate()
Beispiel #6
0
class FootComponentRig(FootComponent):
    """Foot Component"""

    def __init__(self, name="foot", parent=None):

        Profiler.getInstance().push("Construct Neck Rig Component:" + name)
        super(FootComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        self.ankleLenInputAttr = ScalarAttribute('ankleLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp)
        self.toeLenInputAttr = ScalarAttribute('toeLen', 1.0, maxValue=1.0, parent=self.cmpInputAttrGrp)
        self.rightSideInputAttr = BoolAttribute('rightSide', False, parent=self.cmpInputAttrGrp)

        self.footAll = Locator('footAll', parent=self.ctrlCmpGrp)
        self.footAll.setShapeVisibility(False)

        self.ankleIKCtrlSpace = CtrlSpace('ankleIK', parent=self.footAll)
        self.ankleIKCtrl = Control('ankleIK', parent=self.ankleIKCtrlSpace, shape="square")
        self.ankleIKCtrl.alignOnXAxis(negative=True)
        self.ankleIKCtrl.lockTranslation(True, True, True)
        self.ankleIKCtrl.lockScale(True, True, True)

        self.toeIKCtrlSpace = CtrlSpace('toeIK', parent=self.footAll)
        self.toeIKCtrl = Control('toeIK', parent=self.toeIKCtrlSpace, shape="square")
        self.toeIKCtrl.alignOnXAxis()
        self.toeIKCtrl.lockTranslation(True, True, True)
        self.toeIKCtrl.lockScale(True, True, True)

        self.ankleFKCtrlSpace = CtrlSpace('ankleFK', parent=self.ctrlCmpGrp)
        self.ankleFKCtrl = Control('ankleFK', parent=self.ankleFKCtrlSpace, shape="cube")
        self.ankleFKCtrl.alignOnXAxis()
        self.ankleFKCtrl.lockTranslation(True, True, True)
        self.ankleFKCtrl.lockScale(True, True, True)

        self.toeFKCtrlSpace = CtrlSpace('toeFK', parent=self.ankleFKCtrl)
        self.toeFKCtrl = Control('toeFK', parent=self.toeFKCtrlSpace, shape="cube")
        self.toeFKCtrl.alignOnXAxis()
        self.toeFKCtrl.lockTranslation(True, True, True)
        self.toeFKCtrl.lockScale(True, True, True)

        self.footSettingsAttrGrp = AttributeGroup("DisplayInfo_FootSettings", parent=self.ankleIKCtrl)
        self.footDebugInputAttr = BoolAttribute('drawDebug', value=False, parent=self.footSettingsAttrGrp)
        self.footRockInputAttr = ScalarAttribute('footRock', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp)
        self.footBankInputAttr = ScalarAttribute('footBank', value=0.0, minValue=-1.0, maxValue=1.0, parent=self.footSettingsAttrGrp)

        self.drawDebugInputAttr.connect(self.footDebugInputAttr)

        self.pivotAll = Locator('pivotAll', parent=self.ctrlCmpGrp)
        self.pivotAll.setShapeVisibility(False)

        self.backPivotCtrl = Control('backPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.backPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))
        self.backPivotCtrl.lockScale(True, True, True)
        self.backPivotCtrlSpace = self.backPivotCtrl.insertCtrlSpace()

        self.frontPivotCtrl = Control('frontPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.frontPivotCtrl.rotatePoints(0.0, 180.0, 0.0)
        self.frontPivotCtrl.lockScale(True, True, True)
        self.frontPivotCtrlSpace = self.frontPivotCtrl.insertCtrlSpace()
        self.frontPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))

        self.outerPivotCtrl = Control('outerPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.outerPivotCtrl.rotatePoints(0.0, -90.0, 0.0)
        self.outerPivotCtrl.lockScale(True, True, True)
        self.outerPivotCtrlSpace = self.outerPivotCtrl.insertCtrlSpace()
        self.outerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))

        self.innerPivotCtrl = Control('innerPivot', parent=self.pivotAll, shape="axesHalfTarget")
        self.innerPivotCtrl.rotatePoints(0.0, 90.0, 0.0)
        self.innerPivotCtrl.lockScale(True, True, True)
        self.innerPivotCtrlSpace = self.innerPivotCtrl.insertCtrlSpace()
        self.innerPivotCtrl.scalePoints(Vec3(0.5, 0.5, 0.5))


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.ankleDef = Joint('ankle', parent=self.defCmpGrp)
        self.ankleDef.setComponent(self)

        self.toeDef = Joint('toe', parent=self.defCmpGrp)
        self.toeDef.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint to inputs
        self.pivotAllInputConstraint = PoseConstraint('_'.join([self.pivotAll.getName(), 'To', self.ikHandleInputTgt.getName()]))
        self.pivotAllInputConstraint.setMaintainOffset(True)
        self.pivotAllInputConstraint.addConstrainer(self.ikHandleInputTgt)
        self.pivotAll.addConstraint(self.pivotAllInputConstraint)

        self.ankleFKInputConstraint = PoseConstraint('_'.join([self.ankleFKCtrlSpace.getName(), 'To', self.legEndFKInputTgt.getName()]))
        self.ankleFKInputConstraint.setMaintainOffset(True)
        self.ankleFKInputConstraint.addConstrainer(self.legEndFKInputTgt)
        self.ankleFKCtrlSpace.addConstraint(self.ankleFKInputConstraint)

        # Constraint outputs
        self.ikTargetOutputConstraint = PoseConstraint('_'.join([self.ikTargetOutputTgt.getName(), 'To', self.ankleIKCtrl.getName()]))
        self.ikTargetOutputConstraint.setMaintainOffset(True)
        self.ikTargetOutputConstraint.addConstrainer(self.ankleIKCtrl)
        self.ikTargetOutputTgt.addConstraint(self.ikTargetOutputConstraint)


        # =========================
        # Add Foot Pivot Canvas Op
        # =========================
        # self.footPivotCanvasOp = CanvasOperator('footPivotCanvasOp', 'Kraken.Solvers.Biped.BipedFootPivotSolver')
        self.footPivotCanvasOp = KLOperator('footPivotKLOp', 'BipedFootPivotSolver', 'Kraken')

        self.addOperator(self.footPivotCanvasOp)

        # Add Att Inputs
        self.footPivotCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.footPivotCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.footPivotCanvasOp.setInput('rightSide', self.rightSideInputAttr)
        self.footPivotCanvasOp.setInput('footRock', self.footRockInputAttr)
        self.footPivotCanvasOp.setInput('footBank', self.footBankInputAttr)

        # Add Xfo Inputs
        self.footPivotCanvasOp.setInput('pivotAll', self.pivotAll)
        self.footPivotCanvasOp.setInput('backPivot', self.backPivotCtrl)
        self.footPivotCanvasOp.setInput('frontPivot', self.frontPivotCtrl)
        self.footPivotCanvasOp.setInput('outerPivot', self.outerPivotCtrl)
        self.footPivotCanvasOp.setInput('innerPivot', self.innerPivotCtrl)

        # Add Xfo Outputs
        self.footPivotCanvasOp.setOutput('result', self.footAll)


        # =========================
        # Add Foot Solver Canvas Op
        # =========================
        # self.footSolverCanvasOp = CanvasOperator('footSolverCanvasOp', 'Kraken.Solvers.Biped.BipedFootSolver')
        self.footSolverCanvasOp = KLOperator('footSolverKLOp', 'BipedFootSolver', 'Kraken')
        self.addOperator(self.footSolverCanvasOp)

        # Add Att Inputs
        self.footSolverCanvasOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.footSolverCanvasOp.setInput('rigScale', self.rigScaleInputAttr)
        self.footSolverCanvasOp.setInput('ikBlend', self.ikBlendInputAttr)
        self.footSolverCanvasOp.setInput('ankleLen', self.ankleLenInputAttr)
        self.footSolverCanvasOp.setInput('toeLen', self.toeLenInputAttr)

        # Add Xfo Inputs
        self.footSolverCanvasOp.setInput('legEnd', self.legEndInputTgt)
        self.footSolverCanvasOp.setInput('ankleIK', self.ankleIKCtrl)
        self.footSolverCanvasOp.setInput('toeIK', self.toeIKCtrl)
        self.footSolverCanvasOp.setInput('ankleFK', self.ankleFKCtrl)
        self.footSolverCanvasOp.setInput('toeFK', self.toeFKCtrl)

        # Add Xfo Outputs
        self.footSolverCanvasOp.setOutput('ankle_result', self.ankleOutputTgt)
        self.footSolverCanvasOp.setOutput('toe_result', self.toeOutputTgt)


        # ===================
        # Add Deformer KL Op
        # ===================
        self.outputsToDeformersKLOp = KLOperator('foot' + self.getLocation() + 'DeformerKLOp', 'MultiPoseConstraintSolver', 'Kraken')
        self.addOperator(self.outputsToDeformersKLOp)

        # Add Att Inputs
        self.outputsToDeformersKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.outputsToDeformersKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputs
        self.outputsToDeformersKLOp.setInput('constrainers', [self.ankleOutputTgt, self.toeOutputTgt])

        # Add Xfo Outputs
        self.outputsToDeformersKLOp.setOutput('constrainees', [self.ankleDef, self.toeDef])

        Profiler.getInstance().pop()


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(FootComponentRig, self).loadData( data )

        footXfo = data.get('footXfo')
        ankleXfo = data.get('ankleXfo')
        toeXfo = data.get('toeXfo')
        ankleFKXfo = data.get('ankleFKXfo')
        toeFKXfo = data.get('toeFKXfo')
        ankleLen = data.get('ankleLen')
        toeLen = data.get('toeLen')
        backPivotXfo = data.get('backPivotXfo')
        frontPivotXfo = data.get('frontPivotXfo')
        outerPivotXfo = data.get('outerPivotXfo')
        innerPivotXfo = data.get('innerPivotXfo')

        self.footAll.xfo = footXfo
        self.ankleIKCtrlSpace.xfo = ankleXfo
        self.ankleIKCtrl.xfo = ankleXfo
        self.toeIKCtrlSpace.xfo = toeXfo
        self.toeIKCtrl.xfo = toeXfo

        self.ankleFKCtrl.scalePoints(Vec3(ankleLen, 1.0, 1.0))
        self.toeFKCtrl.scalePoints(Vec3(toeLen, 1.0, 1.0))

        self.ankleFKCtrlSpace.xfo.tr = footXfo.tr
        self.ankleFKCtrlSpace.xfo.ori = ankleFKXfo.ori
        self.ankleFKCtrl.xfo.tr = footXfo.tr
        self.ankleFKCtrl.xfo.ori = ankleFKXfo.ori
        self.toeFKCtrlSpace.xfo = toeFKXfo
        self.toeFKCtrl.xfo = toeFKXfo

        self.pivotAll.xfo = footXfo
        self.backPivotCtrlSpace.xfo = backPivotXfo
        self.backPivotCtrl.xfo = backPivotXfo
        self.frontPivotCtrlSpace.xfo = frontPivotXfo
        self.frontPivotCtrl.xfo = frontPivotXfo
        self.outerPivotCtrlSpace.xfo = outerPivotXfo
        self.outerPivotCtrl.xfo = outerPivotXfo
        self.innerPivotCtrlSpace.xfo = innerPivotXfo
        self.innerPivotCtrl.xfo = innerPivotXfo

        if self.getLocation() == 'R':
            self.outerPivotCtrl.rotatePoints(0.0, 180.0, 0.0)
            self.innerPivotCtrl.rotatePoints(0.0, 180.0, 0.0)

        self.ankleIKCtrl.scalePoints(Vec3(ankleLen, 1.0, 1.5))
        self.toeIKCtrl.scalePoints(Vec3(toeLen, 1.0, 1.5))

        # Set Attribute Values
        self.rightSideInputAttr.setValue(self.getLocation() is 'R')
        self.ankleLenInputAttr.setValue(ankleLen)
        self.ankleLenInputAttr.setMax(ankleLen * 3.0)
        self.toeLenInputAttr.setValue(toeLen)
        self.toeLenInputAttr.setMax(toeLen * 3.0)

        # Set IO Xfos
        self.ikHandleInputTgt.xfo = footXfo
        self.legEndInputTgt.xfo.tr = footXfo.tr
        self.legEndInputTgt.xfo.ori = ankleXfo.ori
        self.legEndFKInputTgt.xfo.tr = footXfo.tr
        self.legEndFKInputTgt.xfo.ori = ankleXfo.ori

        self.ikTargetOutputTgt.xfo.tr = footXfo.tr
        self.ikTargetOutputTgt.xfo.ori = ankleXfo.ori

        # Eval Canvas Ops
        self.footPivotCanvasOp.evaluate()
        self.footSolverCanvasOp.evaluate()

        # Eval Constraints
        self.ikTargetOutputConstraint.evaluate()
        self.ankleFKInputConstraint.evaluate()
Beispiel #7
0
class NeckComponentRig(NeckComponent):
    """Neck Component"""

    def __init__(self, name="neck", parent=None):

        Profiler.getInstance().push("Construct Neck Rig Component:" + name)
        super(NeckComponentRig, self).__init__(name, parent)


        # =========
        # Controls
        # =========
        # Neck
        self.neck01Ctrl = Control('neck01', parent=self.ctrlCmpGrp, shape="pin")
        self.neck01Ctrl.setColor("orange")
        self.neck01Ctrl.lockTranslation(True, True, True)
        self.neck01Ctrl.lockScale(True, True, True)

        self.neck01CtrlSpace = self.neck01Ctrl.insertCtrlSpace(name='neck01')

        self.neck02Ctrl = Control('neck02', parent=self.neck01Ctrl, shape="pin")
        self.neck02Ctrl.setColor("orange")
        self.neck02Ctrl.lockTranslation(True, True, True)
        self.neck02Ctrl.lockScale(True, True, True)

        self.neck02CtrlSpace = self.neck02Ctrl.insertCtrlSpace(name='neck02')


        # ==========
        # Deformers
        # ==========
        deformersLayer = self.getOrCreateLayer('deformers')
        self.defCmpGrp = ComponentGroup(self.getName(), self, parent=deformersLayer)
        self.addItem('defCmpGrp', self.defCmpGrp)

        self.neck01Def = Joint('neck01', parent=self.defCmpGrp)
        self.neck01Def.setComponent(self)

        self.neck02Def = Joint('neck02', parent=self.defCmpGrp)
        self.neck02Def.setComponent(self)


        # ==============
        # Constrain I/O
        # ==============
        # Constraint inputs
        neckInputConstraintName = '_'.join([self.neck01CtrlSpace.getName(),
                                            'To',
                                            self.neckBaseInputTgt.getName()])

        self.neckInputCnstr = self.neck01CtrlSpace.constrainTo(
            self.neckBaseInputTgt,
            'Pose',
            maintainOffset=True,
            name=neckInputConstraintName)


        # Constraint outputs
        neck01OutCnstrName = '_'.join([self.neck01OutputTgt.getName(),
                                       'To',
                                       self.neck01Ctrl.getName()])

        self.neck01OutCnstr = self.neck01OutputTgt.constrainTo(
            self.neck01Ctrl,
            'Pose',
            maintainOffset=False,
            name=neck01OutCnstrName)

        neck02OutCnstrName = '_'.join([self.neck02OutputTgt.getName(),
                                       'To',
                                       self.neck02Ctrl.getName()])

        self.neck02OutCnstr = self.neck02OutputTgt.constrainTo(
            self.neck02Ctrl,
            'Pose',
            maintainOffset=False,
            name=neck02OutCnstrName)

        neckEndCnstrName = '_'.join([self.neckEndOutputTgt.getName(),
                                     'To',
                                     self.neck02Ctrl.getName()])

        self.neckEndCnstr = self.neckEndOutputTgt.constrainTo(
            self.neck02Ctrl,
            'Pose',
            maintainOffset=True,
            name=neckEndCnstrName)


        # ==============
        # Add Operators
        # ==============
        # Add Deformer KL Op
        self.neckDeformerKLOp = KLOperator('neckDeformerKLOp',
                                           'MultiPoseConstraintSolver',
                                           'Kraken')

        self.addOperator(self.neckDeformerKLOp)

        # Add Att Inputs
        self.neckDeformerKLOp.setInput('drawDebug', self.drawDebugInputAttr)
        self.neckDeformerKLOp.setInput('rigScale', self.rigScaleInputAttr)

        # Add Xfo Inputstrl)
        self.neckDeformerKLOp.setInput('constrainers',
                                       [self.neck01Ctrl, self.neck02Ctrl])

        # Add Xfo Outputs
        self.neckDeformerKLOp.setOutput('constrainees',
                                        [self.neck01Def, self.neck02Def])

        Profiler.getInstance().pop()


    def loadData(self, data=None):
        """Load a saved guide representation from persisted data.

        Arguments:
        data -- object, The JSON data object.

        Return:
        True if successful.

        """

        super(NeckComponentRig, self).loadData(data)
        neckXfo = data.get('neckXfo')
        neckCrvData = data.get('neckCrvData')
        neckMidXfo = data.get('neckMidXfo')
        neckMidCrvData = data.get('neckMidCrvData')
        neckEndXfo = data.get('neckEndXfo')

        self.neck01CtrlSpace.xfo = neckXfo
        self.neck01Ctrl.xfo = neckXfo
        self.neck01Ctrl.setCurveData(neckCrvData)

        self.neck02CtrlSpace.xfo = neckMidXfo
        self.neck02Ctrl.xfo = neckMidXfo
        self.neck02Ctrl.setCurveData(neckMidCrvData)


        # ============
        # Set IO Xfos
        # ============
        self.neckBaseInputTgt.xfo = neckXfo
        self.neck01OutputTgt.xfo = neckXfo
        self.neck02OutputTgt.xfo = neckMidXfo
        self.neckEndOutputTgt.xfo = neckEndXfo

        # Evaluate Constraints
        self.neckInputCnstr.evaluate()
        self.neck01OutCnstr.evaluate()
        self.neck02OutCnstr.evaluate()
        self.neckEndCnstr.evaluate()