Beispiel #1
0
 def onFirstTalk (self,npc,player):
    qs = player.getQuestState("184_Nikolas_Cooperation_Contract")
    qs2 = player.getQuestState("185_Nikolas_Cooperation_Consideration")
    qs3 = player.getQuestState("186_Contract_Execution")
    qs4 = player.getQuestState("187_Nikolas_Heart")
    qs5 = player.getQuestState("188_Seal_Removal")
    q4 = QuestManager.getInstance().getQuest("187_Nikolas_Heart")
    q5 = QuestManager.getInstance().getQuest("188_Seal_Removal")
    if qs or qs2 :
        if qs3 or qs4 or qs5 or not q4 or not q5:
            npc.showChatWindow(player)
            return None
        if qs and qs.getState() == State.COMPLETED:
            if qs.getQuestItemsCount(Certificate) :
                qs3 = self.newQuestState(player)
                qs3.setState(State.STARTED)
            else :
                qs5 = q5.newQuestState(player)
                qs5.setState(State.STARTED)
        elif qs2 and qs2.getState() == State.COMPLETED:
            if qs2.getQuestItemsCount(Certificate) :
                qs4 = q4.newQuestState(player)
                qs4.setState(State.STARTED)
            else :
                qs5 = q5.newQuestState(player)
                qs5.setState(State.STARTED)
    npc.showChatWindow(player)
    return None
Beispiel #2
0
 def onAdvEvent (self,event,npc, player) :
     st = player.getQuestState(qn)
     if not st: return
     htmltext = event
     if event == "30512-03.htm":
         st.playSound("ItemSound.quest_accept")
         st.set("cond","1")
         st.setState(State.STARTED)
     elif event == "30673-04.htm":
         st.set("cond","2")
         st.playSound("ItemSound.quest_middle")
     elif event == "30621-02.htm":
         if player.getLevel() < 50:
            st.addExpAndSp(60000,3000)
         st.giveItems(57,18100)
         st.exitQuest(False)
         st.playSound("ItemSound.quest_finish")
     elif event == "Contract" :
         q1 = QuestManager.getInstance().getQuest("184_Nikolas_Cooperation_Contract")
         if q1 :
             qs1 = q1.newQuestState(player)
             qs1.setState(State.STARTED)
             q1.notifyEvent("30621-01.htm",npc,player)
         return
     elif event == "Consideration" :
         q2 = QuestManager.getInstance().getQuest("185_Nikolas_Cooperation_Consideration")
         if q2 :
             qs2 = q2.newQuestState(st.getPlayer())
             qs2.setState(State.STARTED)
             q2.notifyEvent("30621-01.htm",npc,player)
         return
     return htmltext
Beispiel #3
0
 def onEvent (self,event,st) :
    if event == "dawn" :
       q1 = QuestManager.getInstance().getQuest("142_FallenAngelRequestOfDawn")
       if q1 :
          qs1 = q1.newQuestState(st.getPlayer())
          qs1.setState(State.STARTED)
          q1.notifyEvent("30894-01.htm",None,st.getPlayer())
          st.setState(State.COMPLETED)
       return
    elif event == "dusk" :
       q2 = QuestManager.getInstance().getQuest("143_FallenAngelRequestOfDusk")
       if q2 :
          qs2 = q2.newQuestState(st.getPlayer())
          qs2.setState(State.STARTED)
          q2.notifyEvent("30894-01.htm",None,st.getPlayer())
          st.setState(State.COMPLETED)
       return
    return event
Beispiel #4
0
 def onFirstTalk (self,npc,player):
    st = player.getQuestState(qn)
    q2 = QuestManager.getInstance().getQuest("184_Nikolas_Cooperation_Contract")
    if st:
        player.setLastQuestNpcObject(npc.getObjectId())
        return "32367-01.htm"
    elif q2:
        player.setLastQuestNpcObject(npc.getObjectId())
        q2.notifyEvent("32367-01.htm",npc,player)
    return None