Beispiel #1
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def test_ray2_to_from_dict():
    """Test the to/from dict of Ray2D objects."""
    pt = Point2D(2, 0)
    vec = Vector2D(0, 2)
    ray = Ray2D(pt, vec)
    ray_dict = ray.to_dict()
    new_ray = Ray2D.from_dict(ray_dict)
    assert isinstance(new_ray, Ray2D)
    assert new_ray.to_dict() == ray_dict
Beispiel #2
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def test_to_from_array():
    """Test to/from array method."""
    test_ray = Ray2D(Point2D(2, 0), Vector2D(2, 2))
    ray_array = ((2, 0), (2, 2))

    assert test_ray == Ray2D.from_array(ray_array)

    ray_array = ((2, 0), (2, 2))
    test_ray = Ray2D(Point2D(2, 0), Vector2D(2, 2))

    assert test_ray.to_array() == ray_array

    test_ray_2 = Ray2D.from_array(test_ray.to_array())
    assert test_ray == test_ray_2
Beispiel #3
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def test_equality():
    """Test the equality of Ray2D objects."""
    pt = Point2D(2, 0)
    vec = Vector2D(0, 2)
    ray = Ray2D(pt, vec)
    ray_dup = ray.duplicate()
    ray_alt = Ray2D(Point2D(2, 0.1), vec)

    assert ray is ray
    assert ray is not ray_dup
    assert ray == ray_dup
    assert hash(ray) == hash(ray_dup)
    assert ray != ray_alt
    assert hash(ray) != hash(ray_alt)
Beispiel #4
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def test_intersect_line_ray():
    """Test the Ray2D distance_to_point method."""
    pt_1 = Point2D(2, 2)
    vec_1 = Vector2D(0, 2)
    ray_1 = Ray2D(pt_1, vec_1)

    pt_2 = Point2D(0, 3)
    vec_2 = Vector2D(4, 0)
    ray_2 = Ray2D(pt_2, vec_2)

    pt_3 = Point2D(0, 0)
    vec_3 = Vector2D(1, 1)
    ray_3 = Ray2D(pt_3, vec_3)

    assert ray_1.intersect_line_ray(ray_2) == Point2D(2, 3)
    assert ray_1.intersect_line_ray(ray_3) == Point2D(2, 2)
Beispiel #5
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 def __init__(self,
              point,
              edge_left,
              edge_right,
              direction_vectors=None,
              tol=1e-10):
     self.point = point
     self.edge_left = edge_left
     self.edge_right = edge_right
     self.prev = None
     self.next = None
     self.lav = None
     self.tol = tol
     self.id = None
     # this should be handled better. Maybe membership in lav implies validity?
     self._valid = True
     creator_vectors = (edge_left.v.normalize() * -1,
                        edge_right.v.normalize())
     if direction_vectors is None:
         direction_vectors = creator_vectors
     # The determinant of two 2d vectors equals the sign of their cross product
     # If second vector is to left, then sign of det is pos, else neg
     # So if cw polygon, convex angle will be neg (since second vector to right)
     # In this case, since we flip first vector, concave will be neg
     self._is_reflex = direction_vectors[0].determinant(
         direction_vectors[1]) < 0.0
     self._bisector = Ray2D(
         self.point,
         operator.add(*creator_vectors) * (-1 if self.is_reflex else 1))
     log.info("Created vertex %s", self.__repr__())
     _debug.line((self.bisector.p.x, self.bisector.p.y,
                  self.bisector.p.x + self.bisector.v.x * 100,
                  self.bisector.p.y + self.bisector.v.y * 100),
                 fill="blue")
Beispiel #6
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def test_reflect():
    """Test the Ray2D reflect method."""
    pt = Point2D(2, 2)
    vec = Vector2D(0, 2)
    ray = Ray2D(pt, vec)

    origin_1 = Point2D(0, 1)
    origin_2 = Point2D(1, 1)
    normal_1 = Vector2D(0, 1)
    normal_2 = Vector2D(-1, 1).normalize()

    assert ray.reflect(normal_1, origin_1).p == Point2D(2, 0)
    assert ray.reflect(normal_1, origin_1).v == Vector2D(0, -2)
    assert ray.reflect(normal_1, origin_2).p == Point2D(2, 0)
    assert ray.reflect(normal_1, origin_2).v == Vector2D(0, -2)

    test_1 = ray.reflect(normal_2, origin_2)
    assert test_1.p == Point2D(2, 2)
    assert test_1.v.x == pytest.approx(2, rel=1e-3)
    assert test_1.v.y == pytest.approx(0, rel=1e-3)

    test_2 = ray.reflect(normal_2, origin_1)
    assert test_2.p.x == pytest.approx(1, rel=1e-3)
    assert test_2.p.y == pytest.approx(3, rel=1e-3)
    assert test_1.v.x == pytest.approx(2, rel=1e-3)
    assert test_1.v.y == pytest.approx(0, rel=1e-3)
Beispiel #7
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def test_arc2_split_line_infinite():
    """Test the Arc2D split_line_ray_infinite method."""
    pt = Point2D(2, 0)
    arc = Arc2D(pt, 1, 0, math.pi)
    circle = Arc2D(pt, 1)

    int1 = circle.split_line_infinite(Ray2D(Point2D(), Vector2D(1, 0)))
    assert len(int1) == 2
    assert int1[0].p1 == Point2D(3, 0)
    assert int1[0].p2.x == pytest.approx(1, rel=1e-2)
    assert int1[0].p2.y == pytest.approx(0, rel=1e-2)
    assert int1[1].p2 == Point2D(3, 0)
    assert int1[1].p1.x == pytest.approx(1, rel=1e-2)
    assert int1[1].p1.y == pytest.approx(0, rel=1e-2)

    int2 = arc.split_line_infinite(Ray2D(Point2D(0, 0.5), Vector2D(1, 0)))
    assert len(int2) == 3
Beispiel #8
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def test_scale_world_origin():
    """Test the Ray2D scale method with None origin."""
    pt = Point2D(2, 2)
    vec = Vector2D(0, 2)
    ray = Ray2D(pt, vec)

    new_ray = ray.scale(2)
    assert new_ray.p == Point2D(4, 4)
    assert new_ray.v == Point2D(0, 4)
    assert new_ray.v.magnitude == 4
Beispiel #9
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def test_move():
    """Test the Ray2D move method."""
    pt = Point2D(2, 0)
    vec = Vector2D(0, 2)
    ray = Ray2D(pt, vec)

    vec_1 = Vector2D(2, 2)
    new_ray = ray.move(vec_1)
    assert new_ray.p == Point2D(4, 2)
    assert new_ray.v == vec
Beispiel #10
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def test_closest_point():
    """Test the Ray2D closest_point method."""
    pt = Point2D(2, 2)
    vec = Vector2D(0, 2)
    ray = Ray2D(pt, vec)

    near_pt = Point2D(3, 3)
    assert ray.closest_point(near_pt) == Point2D(2, 3)
    near_pt = Point2D(2, 0)
    assert ray.closest_point(near_pt) == Point2D(2, 2)
    near_pt = Point2D(1, 5)
    assert ray.closest_point(near_pt) == Point2D(2, 5)
Beispiel #11
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def test_distance_to_point():
    """Test the Ray2D distance_to_point method."""
    pt = Point2D(2, 2)
    vec = Vector2D(0, 2)
    ray = Ray2D(pt, vec)

    near_pt = Point2D(3, 3)
    assert ray.distance_to_point(near_pt) == 1
    near_pt = Point2D(2, 0)
    assert ray.distance_to_point(near_pt) == 2
    near_pt = Point2D(1, 5)
    assert ray.distance_to_point(near_pt) == 1
Beispiel #12
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    def _point_height_rights(point, vector_2d, altitude, obstacle_poly,
                             obstacle_height, default):
        """Get the height of a given 2D point and sun vector for a rights boundary.

        This will return None if the obstacle has no effect on the height.
        """
        int_pts = obstacle_poly.intersect_line_ray(Ray2D(point, vector_2d))
        if len(int_pts) != 0:
            pt_dist = min([point.distance_to_point(pt) for pt in int_pts])
            new_height = pt_dist * math.tan(altitude) + obstacle_height
            if new_height < default:
                return new_height
        return default
def test_intersect_line_ray():
    """Test the Polygon2D intersect_line_ray method."""
    pts = (Point2D(0, 0), Point2D(2, 0), Point2D(2, 2), Point2D(0, 2))
    polygon = Polygon2D(pts)

    ray_1 = Ray2D(Point2D(-1, 1), Vector2D(1, 0))
    ray_2 = Ray2D(Point2D(1, 1), Vector2D(1, 0))
    ray_3 = Ray2D(Point2D(1, 1), Vector2D(11, 0))
    ray_4 = Ray2D(Point2D(-1, 1), Vector2D(-1, 0))

    assert len(polygon.intersect_line_ray(ray_1)) == 2
    assert len(polygon.intersect_line_ray(ray_2)) == 1
    assert len(polygon.intersect_line_ray(ray_3)) == 1
    assert len(polygon.intersect_line_ray(ray_4)) == 0

    line_1 = LineSegment2D(Point2D(-1, 1), Vector2D(0.5, 0))
    line_2 = LineSegment2D(Point2D(-1, 1), Vector2D(2, 0))
    line_3 = LineSegment2D(Point2D(-1, 1), Vector2D(3, 0))

    assert len(polygon.intersect_line_ray(line_1)) == 0
    assert len(polygon.intersect_line_ray(line_2)) == 1
    assert len(polygon.intersect_line_ray(line_3)) == 2
Beispiel #14
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def test_ray2d_init():
    """Test the initalization of Ray2D objects and basic properties."""
    pt = Point2D(2, 0)
    vec = Vector2D(0, 2)
    ray = Ray2D(pt, vec)
    str(ray)  # test the string representation of the ray

    assert ray.p == Point2D(2, 0)
    assert ray.v == Vector2D(0, 2)

    flip_ray = ray.reverse()
    assert flip_ray.p == Point2D(2, 0)
    assert flip_ray.v == Vector2D(0, -2)
Beispiel #15
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def test_scale():
    """Test the Ray2D scale method."""
    pt = Point2D(2, 2)
    vec = Vector2D(0, 2)
    ray = Ray2D(pt, vec)

    origin_1 = Point2D(0, 2)
    origin_2 = Point2D(1, 1)
    new_ray = ray.scale(2, origin_1)
    assert new_ray.p == Point2D(4, 2)
    assert new_ray.v == Point2D(0, 4)
    assert new_ray.v.magnitude == 4

    new_ray = ray.scale(2, origin_2)
    assert new_ray.p == Point2D(3, 3)
    assert new_ray.v == Point2D(0, 4)
Beispiel #16
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def test_rotate():
    """Test the Ray2D rotate method."""
    pt = Point2D(2, 2)
    vec = Vector2D(0, 2)
    ray = Ray2D(pt, vec)
    origin_1 = Point2D(0, 2)

    test_1 = ray.rotate(math.pi, origin_1)
    assert test_1.p.x == pytest.approx(-2, rel=1e-3)
    assert test_1.p.y == pytest.approx(2, rel=1e-3)
    assert test_1.v.x == pytest.approx(0, rel=1e-3)
    assert test_1.v.y == pytest.approx(-2, rel=1e-3)

    test_2 = ray.rotate(math.pi / 2, origin_1)
    assert test_2.p.x == pytest.approx(0, rel=1e-3)
    assert test_2.p.y == pytest.approx(4, rel=1e-3)
    assert test_2.v.x == pytest.approx(-2, rel=1e-3)
    assert test_2.v.y == pytest.approx(0, rel=1e-3)
Beispiel #17
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def test_ray2d_immutability():
    """Test the immutability of Ray2D objects."""
    pt = Point2D(2, 0)
    vec = Vector2D(0, 2)
    ray = Ray2D(pt, vec)

    assert isinstance(ray, Ray2D)
    with pytest.raises(AttributeError):
        ray.p.x = 3
    with pytest.raises(AttributeError):
        ray.v.x = 3
    with pytest.raises(AttributeError):
        ray.p = Point2D(0, 0)
    with pytest.raises(AttributeError):
        ray.v = Vector2D(2, 2)

    ray_copy = ray.duplicate()
    assert ray.p == ray_copy.p
    assert ray.v == ray_copy.v
def test_intersect_line_infinite():
    """Test the Polygon2D intersect_line_infinite method."""
    pts = (Point2D(0, 0), Point2D(2, 0), Point2D(2, 2), Point2D(0, 2))
    polygon = Polygon2D(pts)

    ray_1 = Ray2D(Point2D(-1, 1), Vector2D(1, 0))
    ray_2 = Ray2D(Point2D(1, 1), Vector2D(1, 0))
    ray_3 = Ray2D(Point2D(1, 1), Vector2D(11, 0))
    ray_4 = Ray2D(Point2D(-1, 1), Vector2D(-1, 0))
    ray_5 = Ray2D(Point2D(-1, 3), Vector2D(-1, 0))
    ray_6 = Ray2D(Point2D(0, 2), Vector2D(-1, -1))

    assert len(polygon.intersect_line_infinite(ray_1)) == 2
    assert len(polygon.intersect_line_infinite(ray_2)) == 2
    assert len(polygon.intersect_line_infinite(ray_3)) == 2
    assert len(polygon.intersect_line_infinite(ray_4)) == 2
    assert len(polygon.intersect_line_infinite(ray_5)) == 0
    assert len(polygon.intersect_line_infinite(ray_6)) > 0
def to_ray2d(ray):
    """Ladybug Ray2D from Rhino Ray3d."""
    return Ray2D(to_point2d(ray.Position), to_vector2d(ray.Direction))