def __init__(self, config): self.config = config self.power = False self._lamps = [Lamp(pins.PIN_LAMP_LEFT), Lamp(pins.PIN_LAMP_RIGHT)] self.keyboard_status = 'unknown' self.moving_steps = 0 self.pir_seen_at = 0 self.porch_pir_seen_at = 0 self.music_process = None self.speech_process = None self.user_status = 'unknown' self.temperature = None self.camera = picamera.PiCamera() GPIO.setwarnings(False) GPIO.setmode(GPIO.BCM) GPIO.setup(pins.PIN_PIR, GPIO.IN) GPIO.setup(pins.PIN_PORCH_PIR, GPIO.IN) GPIO.setup(pins.PIN_RETRACTED, GPIO.IN) GPIO.setup(pins.PIN_TEMPERATURE, GPIO.IN) GPIO.setup(pins.PIN_EXTENDED, GPIO.IN) GPIO.setup(pins.PIN_PSU, GPIO.OUT, initial=GPIO.LOW) GPIO.setup(pins.PIN_SPEAKER, GPIO.OUT, initial=GPIO.LOW) GPIO.setup(pins.PIN_RETRACT, GPIO.OUT, initial=GPIO.LOW) GPIO.setup(pins.PIN_EXTEND, GPIO.OUT, initial=GPIO.LOW) GPIO.setup(pins.PIN_PORCH_LAMP, GPIO.OUT, initial=GPIO.LOW) GPIO.setup(pins.PIN_LAMP_LEFT, GPIO.OUT, initial=GPIO.LOW) GPIO.setup(pins.PIN_LAMP_RIGHT, GPIO.OUT, initial=GPIO.LOW)
def __init__(self): self.active_event = None self.lamp_timeout = 10 self.double_timeout = 0.3 self.inactive_events = { Spotify.NAME: Spotify(), Kodi.NAME: Kodi(), WatchTv.NAME: WatchTv(), WatchPlay.NAME: WatchPlay() } self.input_keys = { "up": Kodi, "down": WatchTv, "left": Spotify, "right": WatchPlay } self.lamp_keys = { "up": "ceiling", "left": "bed", "right": "sofa", "down": "all" } self.lamp_group = LampGroup({ "sofa": Lamp(100, 1), "ceiling": Lamp(100, 2), "bed": Lamp(100, 3), }) self.remotes = [Remote()] self.active_modkey = None
def run(): #OBJETO LAMPARA lamp = Lamp(is_turned_on=False) ventilador_con_lampara = VentiladorConLampara(vent_status=True, lamp_status=True) while True: command = str( input(''' ¿Qué deseas hacer? [p]render [a]pagar [s]alir ''')) if command == 'p': lamp.turn_on() ventilador_con_lampara.encender_ventilador(True) ventilador_con_lampara.turn_on() elif command == 'a': lamp.turn_off() ventilador_con_lampara.encender_ventilador(False) ventilador_con_lampara.turn_off() else: break
def load_rooms_data_from_json(file, vis): with open('data/default.json', 'r') as f: data_dict = json.load(f) rooms = {} for r in data_dict['plan']: rm = data_dict['plan'][r] room = Room(r, rm['width'], rm['height'], vis) for elm in rm['elements']: if elm['type'] == 'lamp': lamp = Lamp(elm['id'], elm['position']['x'], elm['position']['y'], 'on', vis, r) room.addElement(lamp) elif elm['type'] == 'window': window = Window(elm['id'], elm['position']['x'], elm['position']['y'], 'close', vis, r) room.addElement(window) elif elm['type'] == 'motion_sensor': motion_sensor = MotionSensor(elm['id'], elm['position']['x'], elm['position']['y'], 'off', vis, r) room.addElement(motion_sensor) rooms[room.getName()] = room return rooms
def __render_object_layer(self, surface, layer): # dereference heavily used references for speed # draw_rect = pygame.draw.rect draw_lines = pygame.draw.lines surface_blit = surface.blit # rect_color = (255, 0, 0) poly_color = (0, 255, 0) for obj in layer: if hasattr(obj, 'points'): draw_lines(surface, poly_color, obj.closed, obj.points, 3) elif obj.image: surface_blit(obj.image, (obj.x, obj.y)) elif obj.name == 'platform': # draw_rect(surface, rect_color, (obj.x, obj.y, obj.width, obj.height), 3) self.__platform_rects.append( pygame.Rect(obj.x, obj.y, obj.width, obj.height)) elif obj.name == 'lamp': lamp = Lamp(pygame.Rect(obj.x, obj.y, obj.width, obj.height), obj.order) self.__lamps.append(lamp)
def setSnows(self): maxminsnows = 50 sc = [ random.randint(0, 14) + maxminsnows, random.randint(0, 14) + maxminsnows, random.randint(0, 14) + maxminsnows ] for i in range(len(sc)): snows = [] items = [] for j in range(sc[i]): imgfn = ":/images/snow" + str(i + 1) + ".png" x = random.randint(8, self.width() - 8) y = random.randint(10, self.height()) a = 1 hl = self.height() - self.snowalphach_len if y > hl: a = 1 - (y - hl) / self.snowalphach_len lamp = Lamp(self.scn, imgfn, x, y, a) if not self.snowing: lamp.item.hide() snows.append(lamp) items.append(lamp.item) group = self.scn.createItemGroup(items) if i < 2: group.setZValue(4) else: group.setZValue(0) self.snows.append(snows) self.snowgroups.append(items)
def illum_map_elevation(elevation): """ Illumination map for specific elevation. """ lamp = Lamp(light, Point3D(0.0, 0.0, LAMP_HEIGHT), LAMP_AZIMUT_DEG, elevation) plot_illuminance_map(lamp.illuminance, x_distances, y_distances, color_levels=np.linspace(0, 500, 25), title=f"Illumination [lux] (elev={elevation})")
def run(): lamp = Lamp(is_turned_on=False) while True: command = input( "Digite 1 para prender, 2 para apagar y 3 para salir: ") if command == "1": lamp.turn_on() elif command == "2": lamp.turn_off() else: break
def _create_permanent_segments(self, el_pix): perms = [] # PROG el = Lamp(self, el_pix, 66, 0, 64, 19, True) el.move(393, 37) perms.append(el) # VERB el = Lamp(self, el_pix, 66, 41, 64, 20, True) el.move(286, 106) perms.append(el) # NOUN el = Lamp(self, el_pix, 66, 20, 64, 20, True) el.move(393, 106) perms.append(el) for i in range(3): el = Lamp(self, el_pix, 0, 63, 142, 5, True) el.move(305, 170 + i * 55) perms.append(el)
def run(): lamp = Lamp(isTurnOn=False) while True: command = int(input("What is your action?\t\n1. Turn On\t\n2. Turn off\t\n3. Exit\n")) if command == 1: lamp.turnOn() elif command == 2: lamp.turnOff() elif command == 3: break else: print("The command is not found")
def init_controller(): lamp = Lamp(pin=25) while True: try: joy = xbox.Joystick() lamp.on() return joy except Exception as e: print(e) lamp.on() time.sleep(0.5) lamp.off() time.sleep(0.5)
def run(): lamp = Lamp(is_turned_on=False) while True: command = str(input(''' ¿Qué deseas hacer? [p]render [a]pagar [s]alir ''')) if command == 'p': lamp.turn_on() elif command == 'a': lamp.turn_off() else: break
def run(): #lamp1 = lamp.Lamp(is_turned_on=False) lamp1 = Lamp(is_turned_on=False) while True: command = input(''' What so you want to do? [1] Turn ON [0] Turn OFF [3] Exit ''') if command == '1': lamp1.turn_on() lamp1._display_image() elif command == '0': lamp1.turn_off() else: break
def run(): lamp = Lamp(is_turned_on=False) while True: command = input(""" ¿Que deseas hacer? [p]render [a]pagar [s]salir """) if command == 'p': lamp.turn_on() elif command == 'a': lamp.turn_off() else: break
def run(): # intanciar la clase lamp = Lamp(is_turned_on=False) while True: command = input(''' ¿Qué deseas hacer? [p]render [a]pagar [s]alir ''') if command == 'p': lamp.turn_on() elif command == 'a': lamp.turn_off() else: sys.exit()
def run(): lamp = Lamp(is_turned_on=False) while True: command = str( input(''' What do you want to do? [o]On [f]Off [e]Exit ''')) if command == 'o': lamp.turn_on() elif command == 'f': lamp.turn_off() else: quit()
def run(): lamp = Lamp(is_turned_on=True) #inicializar una clase while True: command = str( input(''' ¿Que deseas hacer? [p]render [a]pagar [s]alir ''')) if command == 'p': lamp.turn_on() elif command == 'a': lamp.turn_off() else: break
def main(): lamp = Lamp() while 1: # Open the buffer and wait for somebody to send data fd = open(fifoPath) #(rlist, wlist, xlist) = select.select([fd], [], []) #print rlist for cmd in fd.readlines(): # Process the command (strip off excess whitespace) cmd = cmd.strip() if (cmd == "turn-on"): lamp.set_on(True) elif (cmd == "turn-off"): lamp.set_on(False) elif (cmd == "toggle"): lamp.set_on(not lamp.state)
def run(): lamp = Lamp(_is_turn_on=False) while True: command = str( input(''' choose an option 1. turn on 2. to turn off 3. exit ''')) if command == '1': lamp.turn_on() elif command == '2': lamp.turn_off() else: break
def run(): lamp = Lamp(is_turned_on=False) #lamp = Lamp(True) No se utiliza por convención, ya que no indica a que variable se está asignando. while True: command = str(input(''' ¿Qué deseas hacer? [p]render [a]pagar [s]alir ''')) if command == 'p': lamp.turn_on() elif command == 'a': lamp.turn_off() else: break
def run(): lamp = Lamp(is_turned_on=False) while (True): command = str( raw_input(''' Input one of the following commands: turn o[n] turn of[f] [e]xit ''')) if command == 'n': lamp.turn_on() elif command == 'f': lamp.turn_off() elif command == 'e': return else: print('Can\'t understand your input')
def run(): lamp = Lamp(is_turned_on=False) while True: menu = str( input(""" 😁Bienvenido que deseas hacer?😎 1.- Encender la lampara 2.- Apagar la lampara 3.- Salir Escribe tu opcion aqui: """)) if menu == '1': lamp.turn_on() elif menu == '2': lamp.turn_off() elif menu == '3': print("Haz salido del sistema") return False else: print("Eligue una opcion correcta!")
def __init__(self, width, height): self.width = width self.height = height self.win = pygame.display.set_mode([self.width, self.height], flags=pygame.RESIZABLE) self.bg = pygame.image.load(os.path.join("game_assets", "bg.png")) self.pos = [] self.lamps = [] self.stock = Lamp(25, self.height - 25, 1) self.press = False self.connected = [] pygame.font.init() self.myfont = pygame.font.SysFont('Comic Sans MS', 30) self.draw_line = False self.mouse_pos = [] self.charge_lamp = "" self.index_charge = 0 self.lock = False self.charge = [] self.positions = [] self.connected_lamps = []
def __init__(self, width, height): self.width = width self.height = height self.win = pygame.display.set_mode([self.width, self.height], flags=pygame.RESIZABLE) self.bg = pygame.image.load(os.path.join("game_assets", "bg.png")) self.pos = LEVEL1["pos"] self.lamps = [] self.connected = LEVEL1["connected"] i = 0 for dot in self.pos: self.lamps.append(Lamp(dot[0], dot[1], LEVEL1["charge"][i])) i += 1 count = 0 for lampa in self.lamps: for i in range(len(self.connected[count])): lampa.connected.append(self.lamps[self.connected[count][i]]) count += 1 pygame.font.init() self.myfont = pygame.font.SysFont('Comic Sans MS', 30)
def menu(): lamp = Lamp(is_turned_on=False) while True: command = str( input(''' ¿Qué deseas hacer? [p]render [a]pagar [s]alir ''')) if command == 'p': lamp.turn_on() elif command == 'a': lamp.turn_off() elif command == 's': print('Adios :b') break else: print('Opcion nula')
def main(): lamp = Lamp(is_turned_on=False) while True: command = str( input(''' What do dou wanna do? [ON] Turn on [OFF] Turn off [E] Exit Enter your selection: ''')).upper() if command == 'ON': lamp.turn_on() elif command == 'OFF': lamp.turn_off() elif command == 'E': break else: print('\n INVALID OPTION! \n')
def run(): lamp = Lamp(is_turned_on=True) while True: command = str( input(''' ¿Qué deseas hacer? [p]render [a]pagar [s]alir ''')) if command == 'p': lamp.turn_on() elif command == 'a': lamp.turn_off() elif command == 's': break else: print('\nIngresa un comando válido!') time.sleep(1) os.system('cls')
import os from lamp import Lamp if __name__ == '__main__': lamp = Lamp(False) while True: opt = int( input(''' Choose an option: 0. Turn off 1. Turn on 2. Exit ''')) if opt == 0: lamp.turn_off() elif opt == 1: lamp.turn_on() elif opt == 2: break else: os.system('clear') print('Invalid option')
screen = pygame.display.set_mode((1200, 800)) pygame.display.set_caption("Pixar ball!") ballcollect.add(ball) while True: print(len(ballcollect)) key_check(event, screen, ball, lamp) update_screen(screen, ball, lamp) ballcollect = pygame.sprite.Group() #Assign sprite a value ball = Ball() #Assign sprite a value lamp = Lamp() def keydown_check(event, screen, ball, lamp): """Respond to key presses""" if event.key == pygame.K_RIGHT: lamp.moving_right = True elif event.key == pygame.K_LEFT: lamp.moving_left = True elif event.key == pygame.K_q: sys.exit def keyup_check(event, screen, ball, lamp): """Respond to key releases""" if event.key == pygame.K_RIGHT:
def _setup_ui(self): self.setObjectName('#DSKY') self.setWindowFlags(Qt.Window) self.setFixedSize(500, 580) self.setStyleSheet( 'DSKY{background-image: url(:/resources/dsky.png);}') self.setWindowTitle('mDSKY') el_pix = QPixmap(':/resources/el.png') lamp_pix = QPixmap(':/resources/lamps.png') self._com_act = Lamp(self, el_pix, 0, 1, 65, 61, False) self._com_act.move(285, 36) self._perms = self._create_permanent_segments(el_pix) self._prog = self._create_mode(el_pix, 394, 60) self._verb = self._create_mode(el_pix, 287, 129) self._noun = self._create_mode(el_pix, 394, 129) self._sign1, self._reg1 = self._create_reg(el_pix, 287, 184) self._sign2, self._reg2 = self._create_reg(el_pix, 287, 239) self._sign3, self._reg3 = self._create_reg(el_pix, 287, 294) self._but_verb = self._create_button(8, 404, 0b10001) # VERB self._but_noun = self._create_button(8, 474, 0b11111) # NOUN self._but_plus = self._create_button(78, 369, 0b11010) # + self._but_minus = self._create_button(78, 439, 0b11011) # - self._but_0 = self._create_button(78, 509, 0b10000) # 0 self._but_7 = self._create_button(148, 369, 0b00111) # 7 self._but_4 = self._create_button(148, 439, 0b00100) # 4 self._but_1 = self._create_button(148, 509, 0b00001) # 1 self._but_8 = self._create_button(218, 369, 0b01000) # 8 self._but_5 = self._create_button(218, 439, 0b00101) # 5 self._but_2 = self._create_button(218, 509, 0b00010) # 2 self._but_9 = self._create_button(288, 369, 0b01001) # 9 self._but_6 = self._create_button(288, 439, 0b00110) # 6 self._but_3 = self._create_button(288, 509, 0b00011) # 3 self._but_clr = self._create_button(359, 369, 0b11110) # CLR self._but_pro = self._create_button(359, 439, 0b100000) # PRO self._but_key_rel = self._create_button(359, 509, 0b11001) # KEY REL self._but_enter = self._create_button(429, 404, 0b11100) # ENTER self._but_reset = self._create_button(429, 474, 0b10010) # RESET self._upl_act = Lamp(self, lamp_pix, 0, 0, 78, 37, False) self._upl_act.move(45, 34) self._no_att = Lamp(self, lamp_pix, 0, 38, 78, 37, False) self._no_att.move(45, 77) self._stby = Lamp(self, lamp_pix, 0, 76, 78, 37, False) self._stby.move(45, 120) self._key_rel = Lamp(self, lamp_pix, 0, 114, 78, 37, False) self._key_rel.move(45, 163) self._opr_err = Lamp(self, lamp_pix, 0, 152, 78, 37, False) self._opr_err.move(45, 206) self._prio_disp = Lamp(self, lamp_pix, 0, 190, 78, 37, False) self._prio_disp.move(45, 249) self._no_dap = Lamp(self, lamp_pix, 0, 228, 78, 37, False) self._no_dap.move(45, 292) self._temp = Lamp(self, lamp_pix, 79, 0, 78, 37, False) self._temp.move(134, 34) self._gimbal_lock = Lamp(self, lamp_pix, 79, 38, 78, 37, False) self._gimbal_lock.move(134, 77) self._prog_alarm = Lamp(self, lamp_pix, 79, 76, 78, 37, False) self._prog_alarm.move(134, 120) self._restart = Lamp(self, lamp_pix, 79, 114, 78, 37, False) self._restart.move(134, 163) self._tracker = Lamp(self, lamp_pix, 79, 152, 78, 37, False) self._tracker.move(134, 206) self._alt = Lamp(self, lamp_pix, 79, 190, 78, 37, False) self._alt.move(134, 249) self._vel = Lamp(self, lamp_pix, 79, 228, 78, 37, False) self._vel.move(134, 292) self._il_lamps = [ self._upl_act, self._no_att, self._stby, self._key_rel, self._opr_err, self._prio_disp, self._no_dap, self._temp, self._gimbal_lock, self._prog_alarm, self._restart, self._tracker, self._alt, self._vel ] self.show()