Beispiel #1
0
    def init_crosschecks(self):
        """ Calculate and return a list of cross-check bit patterns for the indicated axis """

        # The cross-check set is the set of letters that can appear in a square
        # and make cross words (above/left and/or below/right of the square) valid
        board = self._autoplayer.board()
        # Prepare to visit all squares on the axis
        x, y = self.coordinate_of(0)
        xd, yd = self.coordinate_step()
        # Fetch the default cross-check bits, which depend on the rack.
        # If the rack contains a wildcard (blank tile), the default cc set
        # contains all letters in the Alphabet. Otherwise, it contains the
        # letters in the rack.
        all_cc = self._autoplayer.rack_bit_pattern()
        # Go through the open squares and calculate their cross-checks
        for ix in range(Board.SIZE):
            cc = all_cc  # Start with the default cross-check set
            if not board.is_covered(x, y):
                if self.is_horizontal():
                    above = board.letters_above(x, y)
                    below = board.letters_below(x, y)
                else:
                    above = board.letters_left(x, y)
                    below = board.letters_right(x, y)
                query = above or u""
                query += u"?"
                if below:
                    query += below
                if len(query) > 1:
                    # Nontrivial cross-check: Query the word database
                    # for words that fit this pattern
                    # Don't need a sorted result
                    matches = self.DAWG.find_matches(query, sort=False)
                    bits = 0
                    if matches:
                        cix = len(above) if above else 0
                        # Note the set of allowed letters here
                        bits = Alphabet.bit_pattern(
                            [wrd[cix] for wrd in matches])
                    # Reduce the cross-check set by intersecting it with the allowed set.
                    # If the cross-check set and the rack have nothing in common, this
                    # will lead to the square being marked as closed, which saves
                    # calculation later on
                    cc &= bits
            # Initialize the square
            self._sq[ix].init(self._autoplayer, x, y, cc)
            # Keep track of empty squares within the axis in a bit pattern for speed
            if self._sq[ix].is_empty():
                self._empty_bits |= 1 << ix
            x += xd
            y += yd
Beispiel #2
0
    def init_crosschecks(self):
        """ Calculate and return a list of cross-check bit patterns for the indicated axis """

        # The cross-check set is the set of letters that can appear in a square
        # and make cross words (above/left and/or below/right of the square) valid
        board = self._autoplayer.board()
        # Prepare to visit all squares on the axis
        x, y = self.coordinate_of(0)
        xd, yd = self.coordinate_step()
        # Fetch the default cross-check bits, which depend on the rack.
        # If the rack contains a wildcard (blank tile), the default cc set
        # contains all letters in the Alphabet. Otherwise, it contains the
        # letters in the rack.
        all_cc = self._autoplayer.rack_bit_pattern()
        # Go through the open squares and calculate their cross-checks
        for ix in range(Board.SIZE):
            cc = all_cc # Start with the default cross-check set
            if not board.is_covered(x, y):
                if self.is_horizontal():
                    above = board.letters_above(x, y)
                    below = board.letters_below(x, y)
                else:
                    above = board.letters_left(x, y)
                    below = board.letters_right(x, y)
                query = u'' if not above else above
                query += u'?'
                if below:
                    query += below
                if len(query) > 1:
                    # Nontrivial cross-check: Query the word database for words that fit this pattern
                    matches = Wordbase.dawg().find_matches(query, sort = False) # Don't need a sorted result
                    bits = 0
                    if matches:
                        cix = 0 if not above else len(above)
                        # Note the set of allowed letters here
                        bits = Alphabet.bit_pattern([wrd[cix] for wrd in matches])
                    # Reduce the cross-check set by intersecting it with the allowed set.
                    # If the cross-check set and the rack have nothing in common, this
                    # will lead to the square being marked as closed, which saves
                    # calculation later on
                    cc &= bits
            # Initialize the square
            self._sq[ix].init(self._autoplayer, x, y, cc)
            # Keep track of empty squares within the axis in a bit pattern for speed
            if self._sq[ix].is_empty():
                self._empty_bits |= (1 << ix)
            x += xd
            y += yd
Beispiel #3
0
    def __init__(self, state):

        # List of valid, candidate moves
        self._candidates = []
        self._state = state
        self._board = state.board()
        # The rack that the autoplayer has to work with
        self._rack = state.player_rack().contents()

        # Calculate a bit pattern representation of the rack
        if u'?' in self._rack:
            # Wildcard in rack: all letters allowed
            self._rack_bit_pattern = Alphabet.all_bits_set()
        else:
            # No wildcard: limits the possibilities of covering squares
            self._rack_bit_pattern = Alphabet.bit_pattern(self._rack)
Beispiel #4
0
    def __init__(self, state, robot_level=0):

        # List of valid, candidate moves
        self._candidates = []
        self._state = state
        self._board = state.board()
        # The rack that the autoplayer has to work with
        self._rack = state.player_rack().contents()
        self._robot_level = robot_level

        # Calculate a bit pattern representation of the rack
        if u'?' in self._rack:
            # Wildcard in rack: all letters allowed
            self._rack_bit_pattern = Alphabet.all_bits_set()
        else:
            # No wildcard: limits the possibilities of covering squares
            self._rack_bit_pattern = Alphabet.bit_pattern(self._rack)