Beispiel #1
0
def checkVersions():
    """
    Update the current file metadata with component versions on the database

    :return:
    """
    item = Item(fromScene=True)

    for ns, componentMData in item.components.iteritems():
        if ns == 'cam':
            # todo tratar versoes da camera
            continue

        if componentMData['assembleMode'] == 'reference':
            refComponent = ReferenceComponent(ns, componentMData, parent=item)
            refComponent.checkDBForNewVersion()

        elif componentMData['assembleMode'] == 'xlo':
            xloComponent = XloComponent(ns, componentMData, parent=item)
            xloComponent.checkDBForNewVersion()
            xloComponent.checkDBForNewCacheVersion()

        elif componentMData['assembleMode'] == 'cache':
            cacheComponent = CacheComponent(ns, componentMData, parent=item)
            cacheComponent.checkDBForNewVersion()

    item.putDataToDB()
Beispiel #2
0
def cacheCamera(task, code):

    shot = Item(task=task, code=code, itemType='shot')

    if 'cam' not in shot.caches:
        shot.caches['cam'] = {
            'code': '0000',
            'ver': 1,
            'updateMode': 'last',
            'task': 'rig',
            'assembleMode': 'camera',
            'type': 'asset',
            'cacheVer': 0,
            'name': ''
        }

    camera = CameraComponent('cam', shot.caches['cam'], parent=shot)
    camera.wrapData()
    if not camera.cameraTransform:
        pm.confirmDialog(title='No Camera',
                         ma='center',
                         icon='information',
                         message='No camera to cache',
                         button=['OK'],
                         defaultButton='OK',
                         dismissString='ok')
        return

    shot.caches['cam']['cacheVer'] += 1
    cacheFullPath = camera.getCachePublishPath(make=True)

    jobCam = ' -root ' + camera.cameraTransform.name()
    jobFile = " -file " + cacheFullPath

    ini = str(int(pm.playbackOptions(q=True, min=True)))
    fim = str(int(pm.playbackOptions(q=True, max=True)))
    jobFrameRange = ' -frameRange ' + ini + ' ' + fim

    # set parameters for alembic cache
    jobAttr = ' -attr translateX -attr translateY -attr translateZ -attr rotateX ' \
              '-attr rotateY -attr rotateZ -attr scaleX -attr scaleY -attr scaleZ -attr visibility'
    jobOptions = " -worldSpace -writeVisibility"

    # build cache arguments
    jobArg = jobFrameRange + jobOptions + jobAttr + jobCam + jobFile

    # do caching
    pm.AbcExport(j=jobArg)

    shot.putDataToDB()
Beispiel #3
0
def ingestPieces(pathSrc, pathTgt):
    setPiecesPath = r'wolftv\asset\set_piece'
    proxyModelPath = r'modeling\proxy_model\source'

    setPiecesFullPath = os.path.join(pathSrc, setPiecesPath)
    fileList = pm.getFileList(folder=setPiecesFullPath)

    progressWin = ProgressWindowWidget(title='set pieces',
                                       maxValue=len(fileList))

    for piece in fileList:

        logger.info('importing %s to pipeLine' % piece)
        progressWin.progressUpdate(1)

        fileName = piece
        versionPath = os.path.join(setPiecesFullPath, fileName, proxyModelPath)
        versionsAvailable = pm.getFileList(folder=versionPath)
        maxVer = 0
        for ver in versionsAvailable:
            verNum = int(ver[1:])
            maxVer = max(maxVer, verNum)
            version = 'v%03d' % maxVer

        pieceFullPath = os.path.join(versionPath, version)
        pieceFile = pm.getFileList(folder=pieceFullPath)[0]
        pieceFullPath = os.path.join(pieceFullPath, pieceFile)

        ingestionDict = {
            'name': fileName,
            'version': maxVer,
            'sourcePath': pieceFullPath,
            'assetType': 'set_piece',
            'task': 'proxy',
            'setAssemble': os.path.split(pathSrc)[-1]
        }

        database.incrementNextCode('asset', fromBegining=True)
        itemMData = database.createItem(
            itemType='asset',
            name=fileName,
            path=pathTgt,
            workflow='static',
            customData={'ingestData': ingestionDict})

        item = Item(task='proxy', code=itemMData['proxy']['code'])
        item.status = 'created'
        item.putDataToDB()

        workPath = item.getWorkPath(make=True)
        shutil.copyfile(pieceFullPath, workPath)

        prj = database.getCurrentProject()
        insertFileInfo(workPath,
                       projectName=prj,
                       task=item.task,
                       code=item.code,
                       type=item.type)

        # done copy to publish folder
        item.publishVer += 1
        publishPath = item.getPublishPath(make=True)
        shutil.copyfile(workPath, publishPath)
        item.putDataToDB()

        logger.info('%s imported as %s and published' %
                    (piece, item.task + item.code + item.name))
    progressWin.closeWindow()
Beispiel #4
0
def build(itemType, task, code):
    parcial = False
    empty = True

    item = Item(task=task, code=code, itemType=itemType)

    if not item.source:
        itemList = item.components
    else:
        itemList = item.source

    pm.newFile(f=True, new=True)
    newComponentsDict = {}

    if item.type == 'shot':
        print 'creating camera...'
        cameraItem = Item(task='rig', code='0000', itemType='asset')
        print cameraItem.noData
        if cameraItem.noData:
            pm.confirmDialog(title='No base camera', ma='center',
                             message='Please make an asset code:0000 as base camera',
                             button=['OK'], defaultButton='OK', dismissString='OK')
            return

        cameraMData = {'code': '0000', 'ver': cameraItem.publishVer, 'updateMode': 'last',
                      'task': 'rig', 'assembleMode': 'camera','proxyMode':'rig', 'type': 'asset'}
        camera = CameraComponent('cam', cameraMData, parent=item)



        camera.wrapData()
        if not camera.cameraTransform:
            camera.addToScene()
        newComponentsDict['cam'] = camera.getDataDict()


    for ns, sourceMData in itemList.iteritems():
        source = SceneSource(ns, sourceMData, parent=item)
        sourceItem = source.getItem()

        if sourceItem.publishVer == 0:
            print 'Component %s not yet published!!' % (ns + ':' + source.task + source.code)
            parcial = True
            continue

        empty = False

        if source.assembleMode == 'import':
            source.importToScene()

        elif source.assembleMode == 'reference':
            newComponentsDict[ns] = source.addReferenceToScene()

        elif source.assembleMode == 'copy':
            newComponentsDict = source.copyToScene()

        elif source.assembleMode == 'cache':
            newComponentsDict = source.addCacheToScene()

        elif source.assembleMode == 'xlo':
            newComponentsDict = source.addXloToScene()

    item.components = newComponentsDict

    # update infos on scene and database
    if not empty or not item.components:
        pm.fileInfo['projectName'] = database.getCurrentProject()
        pm.fileInfo['task'] = item.task
        pm.fileInfo['code'] = item.code
        pm.fileInfo['type'] = item.type

        if item.type == 'shot':
            pm.playbackOptions(ast=item.frameRange[0], aet=item.frameRange[1])
            pm.currentUnit(time='film')

        item.workVer = 1
        item.status = 'created'

        item.putDataToDB()
        sceneDirPath = item.getPath()[0]
        sceneFullPath = item.getWorkPath()

        if not os.path.exists(sceneDirPath):
            os.makedirs(sceneDirPath)

        pm.saveAs(sceneFullPath)

        if parcial:
            item.status = 'partial'
            pm.confirmDialog(title='Warning', ma='center',
                             message='WARNING build: Some components have no publish to complete build this file!',
                             button=['OK'], defaultButton='OK', dismissString='OK')
            item.putDataToDB()
        else:
            pm.confirmDialog(title='Warning', ma='center',
                             message='%s assembled sucessfully!' % item.filename,
                             button=['OK'], defaultButton='OK', dismissString='OK')

    else:
        pm.confirmDialog(title='Warning', ma='center',
                         message='ERROR build: No component published to build this file',
                         button=['OK'], defaultButton='OK', dismissString='OK')
Beispiel #5
0
def sceneRefCheck(silent=False):
    """

    Compare the current scene references versions with metadata and update as needed

    :param silent: boolean
    :return:
    """
    uptodate = True
    print 'init sceneChecking...'
    currentProject = database.getCurrentProject()
    projName = pm.fileInfo.get('projectName')

    if currentProject != projName:
        print 'ERROR sceneRefCheck: This file is from a project different from the current project'
        return

    item = Item(fromScene=True)  # get current scene metadata

    # compare references and metadata and create lists of references to add, delete, update and replace
    refOnSceneList = pm.getReferences()
    toDelete = [x for x in refOnSceneList if x not in item.components]
    toAdd = [x for x in item.components if x not in refOnSceneList and x != 'cam']
    toReplace = [x for x in item.components if item.components[x]['task'] != item.components[x]['proxyMode']]
    refToCheckUpdate = [x for x in refOnSceneList if x not in toDelete and x not in toReplace]
    toUpdate = {}

    # create the list of references to update depending on the assemble mode
    for ns in refToCheckUpdate:
        if item.components[ns]['assembleMode'] == 'camera':
            continue

        if item.components[ns]['assembleMode'] == 'reference':
            component = ReferenceComponent(ns, item.components[ns], parent=item)
            toUpdate[ns] = component.updateVersion(refOnSceneList[ns])

        if item.components[ns]['assembleMode'] == 'xlo':
            component = XloComponent(ns, item.components[ns], parent=item)
            toUpdate[ns] = component.updateVersion(refOnSceneList[ns])

        if item.components[ns]['assembleMode'] == 'cache':
            cache = CacheComponent(ns, item.components[ns], parent=item)
            toUpdate[ns] = cache.updateVersion(refOnSceneList[ns])

    # If not in silent mode, show dialogs to the user choose which references should be processed
    if not silent:
        if toDelete:
            uptodate = False
            toDelete = pm.layoutDialog(ui=lambda: refCheckPrompt(toDelete, 'delete')).split(',')

        if toAdd:
            uptodate = False
            toAdd = pm.layoutDialog(ui=lambda: refCheckPrompt(toAdd, 'add')).split(',')

        if toReplace:
            uptodate = False
            toReplace = pm.layoutDialog(ui=lambda: refCheckPrompt(toReplace, 'replace')).split(',')

        upDateList = [x for x, y in toUpdate.iteritems() if y ]
        if upDateList:
            uptodate = False
            upDateList = pm.layoutDialog(ui=lambda: refCheckPrompt(upDateList, 'update')).split(',')
            toUpdate = {x: y for x, y in toUpdate.iteritems() if x in upDateList}
        else:
            toUpdate = {}

        if uptodate:
            pm.confirmDialog(title='Scene Check', ma='center',
                             message='Versions ok!',
                             button=['OK'], defaultButton='OK', dismissString='OK')



    # Do the processing
    # delete
    print 'toDelete:%s' % toDelete
    for ns in toDelete:
        refOnSceneList[ns].remove()

    # add
    print 'toAdd:%s' % toAdd
    for ns in toAdd:
        if item.components[ns]['assembleMode'] == 'camera':
            continue

        print ns
        if item.components[ns]['assembleMode'] == 'reference':
            component = ReferenceComponent(ns, item.components[ns], parent=item)
            component.addToScene()

        elif item.components[ns]['assembleMode'] == 'xlo':
            component = XloComponent(ns, item.components[ns], parent=item)
            component.addToScene()

            cache = CacheComponent(ns, item.components[ns], parent=item)
            cache.importCache()

        elif item.components[ns]['assembleMode'] == 'cache':
            cache = CacheComponent(ns, item.components[ns], parent=item)
            cache.addToScene()

    #update versions
    for ns, versions in toUpdate.iteritems():
        if item.components[ns]['assembleMode'] == 'camera':
            continue

        if item.components[ns]['assembleMode'] == 'reference':
            component = ReferenceComponent(ns, item.components[ns], parent=item)
            componentPath = component.getPublishPath()
            refOnSceneList[ns].replaceWith(componentPath)

        if item.components[ns]['assembleMode'] == 'xlo':
            if 'ver' in versions:
                component = XloComponent(ns, item.components[ns], parent=item)
                componentPath = component.getPublishPath()
                refOnSceneList[ns].replaceWith(componentPath)

            if 'cacheVer' in versions:
                #todo check if need to delete old cache node
                cache = CacheComponent(ns, item.components[ns], parent=item)
                cache.importCache()

        if item.components[ns]['assembleMode'] == 'cache':
            component = CacheComponent(ns, item.components[ns], parent=item)
            componentPath = component.getPublishPath()
            refOnSceneList[ns].replaceWith(componentPath)

    # Replace
    for ns in toReplace:
        if item.components[ns]['assembleMode'] == 'reference':
            print item.components[ns]['task'], item.components[ns]['proxyMode']
            item.components[ns]['task'] = item.components[ns]['proxyMode']
            print item.components[ns]['task'], item.components[ns]['proxyMode']
            component = ReferenceComponent(ns, item.components[ns], parent=item)
            print component.getPublishPath()
            # todo check if existe uma versao
            refOnSceneList[ns].replaceWith(component.getPublishPath())
    item.putDataToDB()

    print 'done sceneChecking!'
Beispiel #6
0
def build(itemType=None, task=None, code=None, silent=False):
    logger.debug('initiate Scene Building %s %s %s' % (task, code, itemType))
    parcial = False
    empty = True


    item = Item(task=task, code=code, itemType=itemType)

    if not item.source:
        logger.debug('No source found. Using components')
        logger.debug('components %s' % item.components)
        itemUnOrdered = item.components
    else:
        logger.debug('Using source')
        itemUnOrdered = item.source

    pm.newFile(f=True, new=True)
    newComponentsDict = {}

    itemDict = OrderedDict()
    parentList = ['']
    count = 0

    while len(itemUnOrdered) != len(itemDict):
        count += 1
        level = [[key, x['code']] for key, x in itemUnOrdered.iteritems() if x['onSceneParent'] in parentList]

        parentList = [x[1] for x in level]
        for x in level:
            itemDict[x[0]] = itemUnOrdered[x[0]]
        if count > 100:
            break

    logger.debug(itemDict)

    if item.type == 'shot':
        logger.debug('creating camera...')
        cameraItem = Item(task='rig', code='0000', itemType='asset')
        if cameraItem.noData:
            pm.confirmDialog(title='No base camera', ma='center',
                             message='Please make an asset code:0000 as base camera',
                             button=['OK'], defaultButton='OK', dismissString='OK')
            return

        cameraMData = {'code': '0000', 'ver': cameraItem.publishVer, 'updateMode': 'last',
                      'task': 'rig', 'assembleMode': 'camera', 'proxyMode': 'rig',
                       'onSceneParent': None, 'type': 'asset', 'xform': {}}
        camera = CameraComponent('cam', cameraMData, parent=item)

        camera.wrapData()
        if not camera.cameraTransform:
            camera.addToScene()
        newComponentsDict['cam'] = camera.getDataDict()
        empty = False

    for ns, sourceMData in itemDict.iteritems():
        source = SceneSource(ns, sourceMData, parent=item)
        if source.assembleMode == 'createGroup':
            source.createGroup()
        empty = False

    for ns, sourceMData in itemDict.iteritems():
        source = SceneSource(ns, sourceMData, parent=item)
        sourceItem = source.getItem()

        if sourceItem.publishVer == 0:
            logger.warn('Component %s not yet published!!' % (ns + ':' + source.task + source.code))
            parcial = True
            newComponentsDict[ns] = sourceMData
            continue

        empty = False

        if source.assembleMode == 'import':
            source.importToScene()

        elif source.assembleMode == 'reference':
            newComponentsDict[ns] = source.addReferenceToScene()

        elif source.assembleMode == 'copy':
            newComponentsDict = source.copyToScene()

        elif source.assembleMode == 'cache':
            newComponentsDict = source.addCacheToScene()

        elif source.assembleMode == 'xlo':
            newComponentsDict = source.addXloToScene()

    item.components = newComponentsDict

    # update infos on scene and database
    if not empty or not item.components:
        pm.fileInfo['projectName'] = database.getCurrentProject()
        pm.fileInfo['task'] = item.task
        pm.fileInfo['code'] = item.code
        pm.fileInfo['type'] = item.type

        if item.type == 'shot':
            pm.playbackOptions(ast=item.frameRange[0], aet=item.frameRange[1])
            pm.currentUnit(time='film')

        item.workVer = 1
        item.status = 'created'

        item.putDataToDB()

        sceneDirPath = item.getPath()[0]
        sceneFullPath = item.getWorkPath()

        if not os.path.exists(sceneDirPath):
            os.makedirs(sceneDirPath)

        pm.saveAs(sceneFullPath)

        if parcial:  # todo make parcial rebuild
            item.status = 'partial'
            if not silent:
                pm.confirmDialog(title='Warning', ma='center',
                                 message='WARNING build: Some components have no publish to complete build this file!',
                                 button=['OK'], defaultButton='OK', dismissString='OK')
            else:
                logger.warn ('Some components have no publish to complete build this file!'
                             '')
            item.putDataToDB()
        else:
            if not silent:
                pm.confirmDialog(title='Warning', ma='center',
                                 message='%s assembled sucessfully!' % item.filename,
                                 button=['OK'], defaultButton='OK', dismissString='OK')
            else:
                logger.info('%s assembled sucessfully!' % item.filename)
    else:
        if not silent:
            pm.confirmDialog(title='Warning', ma='center',
                             message='ERROR build: No component published to build this file',
                             button=['OK'], defaultButton='OK', dismissString='OK')
        else:
            logger.error('No component published to build this file')