def test_init_uses_connection(self): lb = Leaderboard('lb0', connection=Redis(db=1)) lb.redis_connection.connection_pool.connection_kwargs[ 'db'].should.equal(1) lb = Leaderboard('lb1', connection=StrictRedis(db=1)) lb.redis_connection.connection_pool.connection_kwargs[ 'db'].should.equal(1)
def test_init_uses_connection_pooling(self): lb0 = Leaderboard('lb0', db=0) lb1 = Leaderboard('lb1', db=0) lb2 = Leaderboard('lb2', db=1) lb0.redis_connection.connection_pool.should.equal( lb1.redis_connection.connection_pool) lb0.redis_connection.connection_pool.should_not.equal( lb2.redis_connection.connection_pool)
def test_global_member_data_option(self): self.leaderboard = Leaderboard('name', global_member_data=True) self.__rank_members_in_leaderboard() self.leaderboard.redis_connection.exists( "name:member_data").should.be.false self.leaderboard.redis_connection.exists("member_data").should.be.true
def test_can_set_member_data_namespace_option(self): self.leaderboard = Leaderboard('name', member_data_namespace='md') self.__rank_members_in_leaderboard() self.leaderboard.redis_connection.exists( "name:member_data").should.be.false self.leaderboard.redis_connection.exists("name:md").should.be.true
def match_result_bot(self, user1, user2, match_info): user1_obj = User.objects.get(idUser=user1['userID']) scoreDiff = int(user1['score']) - int(user2['score']) if scoreDiff > 0: user1_obj.winCount += 1 udiff = 30 user1_obj.trophiesCount += udiff else: user1_obj.loseCount += 1 udiff = 30 user1_obj.trophiesCount -= udiff user1_obj.save() highscore_lb = Leaderboard('Bazuka_V1') highscore_lb.rank_member(user1_obj.username, user1_obj.trophiesCount, user1_obj.idUser) responseData = { 'user1': { 'userID': user1_obj.idUser, 'trophy_sum': user1_obj.trophiesCount, 'trophy_diff': udiff }, 'user2': { 'userID': -1, 'trophy_sum': 0, 'trophy_diff': 0 }, 'winner': int(match_info['winner']), 'roomID': match_info['roomID'] } return responseData
def handle(self, *args, **options): # All time leaderboard highscores = Leaderboard('highscores') users = User.objects.filter() for user in users: highscores.rank_member(user.id, user.skill_point) # Monthly leaderboards monthly_scores = MonthlyScore.objects.filter() for monthly in monthly_scores: monthly_highscores = Leaderboard(str(monthly.month.month) + '-' + str(monthly.month.year) + '_highscores', host="redis") monthly_highscores.rank_member(monthly.user.id, monthly.skill_point)
def test_merge_leaderboards(self): foo_leaderboard = Leaderboard('foo') bar_leaderboard = Leaderboard('bar') foo_leaderboard.rank_member('foo_1', 1) foo_leaderboard.rank_member('foo_2', 2) bar_leaderboard.rank_member('bar_1', 1) bar_leaderboard.rank_member('bar_2', 2) bar_leaderboard.rank_member('bar_3', 5) foo_leaderboard.merge_leaderboards('foobar', ['bar'], aggregate='SUM') foobar_leaderboard = Leaderboard('foobar') foobar_leaderboard.total_members().should.equal(5) foobar_leaderboard.leaders(1)[0]['member'].should.equal('bar_3')
def get(self, request, game, user_id): """ Returns the scores around the user """ scoreboard = Leaderboard(game) scores = scoreboard.around_me(user_id) return {"meta": {}, "scores": scores if scores else []}
def get_queryset(self): highscores = Leaderboard('highscores') page = int(self.kwargs["page"]) users = highscores.leaders(page) user_ids = [] for user in users: user_ids.append(user["member"]) return User.objects.filter(id__in=user_ids).order_by("-skill_point")
def handle(self, *args, **options): global supported code = options['code'] field = options['field'] user_pk = options['user_pk'] user = User.objects.get(pk=user_pk) lb_key = leaderboard_key_for(user) print("\nZeroing scores for game %s for field %s for user %s" % (game_model_map[code].__name__, field, user_pk)) model = game_model_map[code] if field == 'sc': lb_score = Leaderboard('%s_sc' % (code,), host=settings.LEADERBOARD_REDIS_HOST) model.objects.filter(user=user).update(stat_score=0) lb_score.rank_member(lb_key, 0) elif field == 'tm': lb_time = Leaderboard('%s_tm' % (code,), host=settings.LEADERBOARD_REDIS_HOST) model.objects.filter(user=user).update(stat_time_secs=0) lb_time.rank_member(lb_key, 0)
def test_intersect_leaderboards(self): foo_leaderboard = Leaderboard('foo') bar_leaderboard = Leaderboard('bar') foo_leaderboard.rank_member('foo_1', 1) foo_leaderboard.rank_member('foo_2', 2) foo_leaderboard.rank_member('bar_3', 6) bar_leaderboard.rank_member('bar_1', 3) bar_leaderboard.rank_member('foo_1', 4) bar_leaderboard.rank_member('bar_3', 5) foo_leaderboard.intersect_leaderboards('foobar', ['bar'], aggregate='SUM') foobar_leaderboard = Leaderboard('foobar') foobar_leaderboard.total_members().should.equal(2) foobar_leaderboard.leaders(1)[0]['member'].should.equal('bar_3')
def get_leaders(request): if request.method == 'GET': # data = request.data # userID = data['userID'] # deviceID = data['deviceID'] highscore_lb = Leaderboard('Bazuka_V1') top_100 = highscore_lb.top(100) responseData = {"top": top_100} return JsonResponse(responseData, status=status.HTTP_200_OK, encoder=MyEncoder)
def handle(self, *args, **options): global supported code = options['code'] if code == '-1': to_do = supported else: if code not in supported: raise Exception("Unrecognized code:%s" % code) to_do = [code] for game in to_do: print("\nDeleting all scores for game %s" % game_model_map[game].__name__) model = game_model_map[game] model.objects.all().delete() lb_score = Leaderboard('%s_sc' % (game, ), host=settings.LEADERBOARD_REDIS_HOST) lb_time = Leaderboard('%s_tm' % (game, ), host=settings.LEADERBOARD_REDIS_HOST) lb_score.delete_leaderboard() lb_time.delete_leaderboard()
def get_active_leaderboard(game, stat): if game not in ['ctv', 'ntb']: raise Exception("Unsupported game: %s" % game) if stat not in ['sc', 'tm']: raise Exception("Unsupported stat type: %s" % stat) #last_sun, last_sat = last_sun_sat() #active_week = (last_sat + datetime.timedelta(days=1)).strftime("%Y_%m_%d") lb = Leaderboard('%s_%s' % (game, stat), host=settings.LEADERBOARD_REDIS_HOST) return lb
async def add_leaderboard(self, ctx, leaderboard, points=100): """Add a new leaderboard.""" points = float(points) if leaderboard in self.bot.lboards.keys(): await ctx.send('Leaderboard already exists!') return self.bot.lboards[leaderboard] = Leaderboard( leaderboard, page_size=10, password=self.bot.redis_key) logging.info('Added the leaderboard "%s" with %f points', leaderboard, points)
def handle(self, *args, **options): global supported code = options['code'] if code == '-1': to_do = supported else: if code not in supported: raise Exception("Unrecognized code:%s" % code) to_do = [code] for game in to_do: print("\nProcessing game %s" % game_model_map[game].__name__) model = game_model_map[game] lb_score = Leaderboard('%s_sc' % (game, ), host=settings.LEADERBOARD_REDIS_HOST) lb_time = Leaderboard('%s_tm' % (game, ), host=settings.LEADERBOARD_REDIS_HOST) lb_score.delete_leaderboard() lb_time.delete_leaderboard() # iterate all users who has data us_count = User.objects.count() count = 1 for us in User.objects.all(): #print("Processing user %d of %d" % (count, us_count)) # find and set best score best = model.objects.filter(user=us, current_best=True) if best.count() > 0: best = best[0].stat_score lb_score.rank_member(leaderboard_key_for(us), best) # compute time and set time = model.objects.filter(user=us) if time.count() > 0: time_played = time.aggregate( Sum('stat_time_secs'))['stat_time_secs__sum'] lb_time.rank_member(leaderboard_key_for(us), time_played) count += 1
def get(self, request, game, page=1): """ Returns the high scores @todo: pagination """ scoreboard = Leaderboard(game) scores = scoreboard.leaders(int(page)) total_pages = scoreboard.total_pages() return { "meta": { "total_pages": int(total_pages) }, "scores": scores if scores else [] }
def highscores(request, game="trivia", page=1): """ displays the scoreboard table """ template_name = 'scoreboard/highscores.html' # You can set the default page size #Leaderboard.DEFAULT_PAGE_SIZE = 2 page = int(page) scoreboard = Leaderboard(game) scores = scoreboard.leaders(int(page)) if not scores: scores = [] total_pages = int(scoreboard.total_pages()) # Pagination values has_next = True if (page < total_pages) else False has_prev = True if (page != 1) else False next_page = page + 1 if has_next else page prev_page = page - 1 if has_prev else page # hashmap to get the score instance quickly score_list = {} # Collect the user ids user_ids = [] for score in scores: user_ids.append(score["member"]) score_list[int(score["member"])] = score # Fetch users in question users = User.objects.filter(pk__in=user_ids) for user in users: score_list[user.pk]["user"] = user context = { 'scores': scores, 'total_pages': total_pages, 'game': game, 'page': page, 'has_next': has_next, 'has_prev': has_prev, 'next_page': next_page, 'prev_page': prev_page, } return render(request, template_name, context=context)
def main(): parser = argparse.ArgumentParser() parser.add_argument('--mode', choices=AVAILABLE_MODES, required=True) parser.add_argument('--count', type=check_positive, default=None) parser.add_argument('--user_id', default=None) parser.add_argument('--country', default=None) args = parser.parse_args() mode = args.mode count = args.count user_id = args.user_id country = args.country leaderboard = Leaderboard(mode, count, country, user_id) result = leaderboard.get_records() print(result)
def get(self, request, *args, **kwargs): if request.GET.get("month") is None: today = datetime.datetime.today() month = str(today.month) + "-" + str(today.year) else: month = request.GET.get("month") monthly_highscores = Leaderboard(month + "_highscores", host="redis") page = int(self.kwargs["page"]) users = monthly_highscores.leaders(page) response = [] for user_id in users: user = User.objects.get(id=user_id["member"]) response.append({ "id": user.id, "username": user.username, "skill_point": user_id["score"], "profile_photo": user.profile_photo if user.profile_photo else None }) return Response(response, status=status.HTTP_200_OK)
def post(self, request, game, page=1): """ Creates new rankings Params: game: game identifier user_id: pk of the user score: positive integer Returns: 1 on creation, 0 on updation """ user_id = request.POST.get('user_id') score = request.POST.get('score') try: user = User.objects.get(pk=user_id) except: return Http404('User Not Found') scoreboard = Leaderboard(game) status = scoreboard.rank_member(user.id, int(score)) return {"status": status}
def update_username(request): if request.method == 'POST': data = request.POST userID = (data.get('userID', default=None)) username = data.get('username', default=None) user = None if userID is not None: user = User.objects.get(idUser=userID) user.username = username user.save() highscore_lb = Leaderboard('Bazuka_V1') highscore_lb.rank_member(user.username, user.trophiesCount, user.idUser) responseData = { 'userID': userID, 'deviceID': user.deviceID, 'username': username } return JsonResponse(responseData, status=status.HTTP_200_OK)
def setUp(self): self.leaderboard = Leaderboard('name', decode_responses=True)
def get(self, request, *args, **kwargs): highscores = Leaderboard('highscores') return Response({"total_pages": highscores.total_pages()})
def test_init_sets_page_size_to_default_if_set_to_invalid_value(self): self.leaderboard = Leaderboard('name', page_size=0) self.leaderboard.page_size.should.equal(Leaderboard.DEFAULT_PAGE_SIZE)
from leaderboard_app.models import Player from itertools import islice from faker import Faker import random from leaderboard.leaderboard import Leaderboard from leaderboard_app.utils import * import json highscore_leaderboard = Leaderboard("highscore") fake = Faker() country_codes = ['TR', 'US', 'FR', 'ES', 'IT'] def bulk_create(size): batch_size = 200 objs = (Player(display_name=fake.name(), country_iso_code=random.choice(country_codes), points=i) for i in range(int(size))) while True: batch = list(islice(objs, batch_size)) if not batch: break Player.objects.bulk_create(batch, batch_size) def iterative_create(size): objs = (Player(display_name=fake.name(), country_iso_code=random.choice(country_codes), points=i) for i in range(int(size)))
def test_can_use_StrictRedis_class_for_connection(self): lb = Leaderboard('lb1', connection=StrictRedis(db=0)) lb.rank_member('david', 50.1) lb.score_for('david').should.equal(50.1) lb.rank_for('david').should.equal(1) len(lb.leaders(1)).should.equal(1)
def update_match_result(request): if request.method == 'POST': data = request.POST user1ID = data.get('user1ID', default=None) user2ID = data.get('user2ID', default=None) roomID = data.get('roomID', default=None) user1Score = data.get('user1Score', default=None) user2Score = data.get('user2Score', default=None) scoreDiff = abs(int(user1Score) - int(user2Score)) if user1ID is None or user2ID is None: return Response('invalid userID', status=status.HTTP_400_BAD_REQUEST) userID = [user1ID, user2ID] winner = data.get('winner', default=None) turn = data.get('turn', default=None) u1diff = None u2diff = None if winner is None or turn is None: return Response('invalid userID', status=status.HTTP_400_BAD_REQUEST) if int(user2ID) == -2: user = User.objects.get(idUser=user1ID) if user.winCount != 0 or user.loseCount != 0: responseData = { 'user1': { 'userID': user.idUser, 'trophy_sum': user.trophiesCount, 'trophy_diff': 0 }, 'user2': { 'userID': -1, 'trophy_sum': 0, 'trophy_diff': 0 }, 'winner': int(winner), 'roomID': roomID } return JsonResponse(responseData, status=status.HTTP_200_OK) else: udiff = None if int(user1Score) > int(user2Score): user.winCount += 1 udiff = calculate_trophy(user.trophiesCount, user.level, True, int(turn), scoreDiff) user.trophiesCount += udiff else: user.loseCount += 1 udiff = calculate_trophy(user.trophiesCount, user.level, False, int(turn), scoreDiff) user.trophiesCount += udiff user.save() highscore_lb = Leaderboard('Bazuka_V1') highscore_lb.rank_member(user.username, user.trophiesCount, user.idUser) responseData = { 'user1': { 'userID': user.idUser, 'trophy_sum': user.trophiesCount, 'trophy_diff': udiff }, 'user2': { 'userID': -1, 'trophy_sum': 0, 'trophy_diff': 0 }, 'winner': int(winner), 'roomID': roomID } return JsonResponse(responseData, status=status.HTTP_200_OK) elif int(user2ID) == -1: user = User.objects.get(idUser=user1ID) udiff = None if int(user1Score) > int(user2Score): user.winCount += 1 udiff = calculate_trophy(user.trophiesCount, user.level, True, int(turn), scoreDiff) user.trophiesCount += udiff else: user.loseCount += 1 udiff = calculate_trophy(user.trophiesCount, user.level, False, int(turn), scoreDiff) user.trophiesCount += udiff user.save() highscore_lb = Leaderboard('Bazuka_V1') highscore_lb.rank_member(user.username, user.trophiesCount, user.idUser) responseData = { 'user1': { 'userID': user.idUser, 'trophy_sum': user.trophiesCount, 'trophy_diff': udiff }, 'user2': { 'userID': -1, 'trophy_sum': 0, 'trophy_diff': 0 }, 'winner': int(winner), 'roomID': roomID } return JsonResponse(responseData, status=status.HTTP_200_OK) else: user1 = User.objects.get(idUser=userID[int(winner)]) user2 = User.objects.get(idUser=userID[1 - int(winner)]) if int(user1Score) == -1 or int(user2Score) == -1: user1.winCount += 1 u1diff = 20 user1.trophiesCount += u1diff user2.loseCount += 1 u2diff = -10 if user2.trophiesCount < 10: u2diff = -user2.trophiesCount user2.trophiesCount += u2diff else: user1.winCount += 1 u1diff = calculate_trophy(user1.trophiesCount, user1.level, True, int(turn), scoreDiff) user1.trophiesCount += u1diff user2.loseCount += 1 u2diff = calculate_trophy(user2.trophiesCount, user2.level, False, int(turn), scoreDiff) user2.trophiesCount += u2diff user1.save() user2.save() highscore_lb = Leaderboard('Bazuka_V1') highscore_lb.rank_member(user1.username, user1.trophiesCount, user1.idUser) highscore_lb.rank_member(user2.username, user2.trophiesCount, user2.idUser) responseData = { 'user1': { 'userID': user1.idUser, 'trophy_sum': user1.trophiesCount, 'trophy_diff': u1diff }, 'user2': { 'userID': user2.idUser, 'trophy_sum': user2.trophiesCount, 'trophy_diff': u2diff }, 'winner': 0, 'roomID': roomID } return JsonResponse(responseData, status=status.HTTP_200_OK)
def setUp(self): self.leaderboard = Leaderboard('name')
def reward_punish_users(match_id): match = Match.objects.get(id=match_id) today = datetime.today() highscores = Leaderboard('highscores') monthly_highscores = Leaderboard( str(today.month) + '-' + str(today.year) + '_highscores') score_total = match.home_team_score + match.away_team_score games = Game.objects.filter(match=match) odds = {} for game in games: odds[game.string] = game.odd winning_games = [] # MS1 MSX MS2 CS1-X CS2-X CS1-2 if match.home_team_score > match.away_team_score: winning_games.append('ms1') winning_games.append('cs1-x') winning_games.append('cs1-2') elif match.away_team_score > match.home_team_score: winning_games.append('ms2') winning_games.append('cs2-x') winning_games.append('cs1-2') else: winning_games.append('msx') winning_games.append('cs1-x') winning_games.append('cs2-x') # H1 HX H2 home_score = match.home_team_score away_score = match.away_team_score if match.handicap == "0": pass elif match.handicap.startswith("-"): away_score = away_score + int(match.handicap[-1]) if home_score > away_score: winning_games.append("h1") elif away_score > home_score: winning_games.append("h2") else: winning_games.append("hx") else: home_score = home_score + int(match.handicap) if home_score > away_score: winning_games.append("h1") elif away_score > home_score: winning_games.append("h2") else: winning_games.append("hx") # KGVAR KGYOK if match.home_team_score > 0 and match.away_team_score > 0: winning_games.append('kgvar') else: winning_games.append('kgyok') # TEK CIFT if score_total % 2 == 0: winning_games.append('tccift') else: winning_games.append('tctek') # TG 0-1 2-3 4-6 7+ if score_total < 2: winning_games.append('tg0-1') elif score_total < 4: winning_games.append('tg2-3') elif score_total < 7: winning_games.append('tg4-6') else: winning_games.append('tg7+') # 1.5 ALT UST if score_total < 2: winning_games.append('au1,5-alt') else: winning_games.append('au1,5-ust') # 2.5 ALT UST if score_total < 3: winning_games.append('au2,5-alt') else: winning_games.append('au2,5-ust') # 3.5 ALT UST if score_total < 4: winning_games.append('au3,5-alt') else: winning_games.append('au3,5-ust') # IY 1.5 ALT UST if (match.home_first_half_score + match.away_first_half_score) < 2: winning_games.append('iyau1,5-alt') else: winning_games.append('iyau1,5-ust') # IY1 IY0 IY2 if match.home_first_half_score > match.away_first_half_score: winning_games.append("iy1") elif match.home_first_half_score == match.away_first_half_score: winning_games.append("iy0") else: winning_games.append("iy2") # IY/MS if match.home_first_half_score > match.away_first_half_score: if match.home_team_score > match.away_team_score: winning_games.append("iyms1/1") elif match.home_team_score == match.away_team_score: winning_games.append("iyms1/x") else: winning_games.append("iyms1/2") elif match.home_first_half_score == match.away_first_half_score: if match.home_team_score > match.away_team_score: winning_games.append("iymsx/1") elif match.home_team_score == match.away_team_score: winning_games.append("iymsx/x") else: winning_games.append("iymsx/2") else: if match.home_team_score > match.away_team_score: winning_games.append("iyms2/1") elif match.home_team_score == match.away_team_score: winning_games.append("iyms2/x") else: winning_games.append("iyms2/2") # Rewarding and punishing users for game in GAMES_LIST: if game in winning_games: predictions = Prediction.objects.filter(game=game, match=match) for prediction in predictions: user = User.objects.get(id=prediction.user.id) user.skill_point = user.skill_point + odds[game] * 10.0 # Updating all time leaderboard highscores.rank_member(user.id, user.skill_point) # Updating monthly leaderboard monthly = MonthlyScore.objects.filter(month__month=today.month) if monthly.exists(): monthly = monthly.first() monthly.skill_point += odds[game] * 10.0 monthly.save() else: monthly = MonthlyScore.objects.create( user=user, skill_point=(odds[game] * 10.0), month=today) monthly_highscores.rank_member(user.id, monthly.skill_point) user.save() # Trophy progression successful_predictions = SuccessCount.objects.filter( user=user, league=match.league) if successful_predictions.exists(): successful_predictions = successful_predictions.first() successful_predictions.count += 1 successful_predictions.save() trophy_type = TrophyType.objects.filter( league=match.league, count=successful_predictions.count) if trophy_type.exists(): trophy_type = trophy_type.first() Trophy.objects.create( user=user, text=trophy_type.text, league=trophy_type.league, description=trophy_type.description, image=trophy_type.image) else: SuccessCount.objects.create(user=user, league=match.league, count=1) else: predictions = Prediction.objects.filter(game=game) for prediction in predictions: user = User.objects.get(id=prediction.user.id) user.skill_point = user.skill_point - odds[game] * 0.1 highscores.rank_member(user.id, user.skill_point) user.save() monthly = MonthlyScore.objects.filter(month__month=today.month) if monthly.exists(): monthly = monthly.first() monthly.skill_point += odds[game] * -0.1 monthly.save() else: monthly = MonthlyScore.objects.create( user=user, skill_point=(odds[game] * -0.1), month=today) monthly_highscores.rank_member(user.id, monthly.skill_point) return winning_games