Beispiel #1
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 def test_init_uses_connection(self):
     lb = Leaderboard('lb0', connection=Redis(db=1))
     lb.redis_connection.connection_pool.connection_kwargs[
         'db'].should.equal(1)
     lb = Leaderboard('lb1', connection=StrictRedis(db=1))
     lb.redis_connection.connection_pool.connection_kwargs[
         'db'].should.equal(1)
Beispiel #2
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    def test_init_uses_connection_pooling(self):
        lb0 = Leaderboard('lb0', db=0)
        lb1 = Leaderboard('lb1', db=0)
        lb2 = Leaderboard('lb2', db=1)

        lb0.redis_connection.connection_pool.should.equal(
            lb1.redis_connection.connection_pool)
        lb0.redis_connection.connection_pool.should_not.equal(
            lb2.redis_connection.connection_pool)
Beispiel #3
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    def test_global_member_data_option(self):
        self.leaderboard = Leaderboard('name', global_member_data=True)
        self.__rank_members_in_leaderboard()

        self.leaderboard.redis_connection.exists(
            "name:member_data").should.be.false
        self.leaderboard.redis_connection.exists("member_data").should.be.true
Beispiel #4
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    def test_can_set_member_data_namespace_option(self):
        self.leaderboard = Leaderboard('name', member_data_namespace='md')
        self.__rank_members_in_leaderboard()

        self.leaderboard.redis_connection.exists(
            "name:member_data").should.be.false
        self.leaderboard.redis_connection.exists("name:md").should.be.true
Beispiel #5
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    def match_result_bot(self, user1, user2, match_info):

        user1_obj = User.objects.get(idUser=user1['userID'])
        scoreDiff = int(user1['score']) - int(user2['score'])
        if scoreDiff > 0:
            user1_obj.winCount += 1
            udiff = 30
            user1_obj.trophiesCount += udiff
        else:
            user1_obj.loseCount += 1
            udiff = 30
            user1_obj.trophiesCount -= udiff
        user1_obj.save()
        highscore_lb = Leaderboard('Bazuka_V1')
        highscore_lb.rank_member(user1_obj.username, user1_obj.trophiesCount,
                                 user1_obj.idUser)
        responseData = {
            'user1': {
                'userID': user1_obj.idUser,
                'trophy_sum': user1_obj.trophiesCount,
                'trophy_diff': udiff
            },
            'user2': {
                'userID': -1,
                'trophy_sum': 0,
                'trophy_diff': 0
            },
            'winner': int(match_info['winner']),
            'roomID': match_info['roomID']
        }
        return responseData
Beispiel #6
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    def handle(self, *args, **options):
        # All time leaderboard
        highscores = Leaderboard('highscores')
        users = User.objects.filter()
        for user in users:
            highscores.rank_member(user.id, user.skill_point)

        # Monthly leaderboards
        monthly_scores = MonthlyScore.objects.filter()
        for monthly in monthly_scores:
            monthly_highscores = Leaderboard(str(monthly.month.month) + '-' +
                                             str(monthly.month.year) +
                                             '_highscores',
                                             host="redis")
            monthly_highscores.rank_member(monthly.user.id,
                                           monthly.skill_point)
Beispiel #7
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    def test_merge_leaderboards(self):
        foo_leaderboard = Leaderboard('foo')
        bar_leaderboard = Leaderboard('bar')

        foo_leaderboard.rank_member('foo_1', 1)
        foo_leaderboard.rank_member('foo_2', 2)
        bar_leaderboard.rank_member('bar_1', 1)
        bar_leaderboard.rank_member('bar_2', 2)
        bar_leaderboard.rank_member('bar_3', 5)

        foo_leaderboard.merge_leaderboards('foobar', ['bar'], aggregate='SUM')

        foobar_leaderboard = Leaderboard('foobar')
        foobar_leaderboard.total_members().should.equal(5)

        foobar_leaderboard.leaders(1)[0]['member'].should.equal('bar_3')
    def get(self, request, game, user_id):
        """
        Returns the scores around the user
        """
        scoreboard = Leaderboard(game)
        scores = scoreboard.around_me(user_id)

        return {"meta": {}, "scores": scores if scores else []}
Beispiel #9
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 def get_queryset(self):
     highscores = Leaderboard('highscores')
     page = int(self.kwargs["page"])
     users = highscores.leaders(page)
     user_ids = []
     for user in users:
         user_ids.append(user["member"])
     return User.objects.filter(id__in=user_ids).order_by("-skill_point")
Beispiel #10
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    def handle(self, *args, **options):
        global supported
        code = options['code']
        field = options['field']
        user_pk = options['user_pk']
        user = User.objects.get(pk=user_pk)
        lb_key = leaderboard_key_for(user)

        print("\nZeroing scores for game %s for field %s for user %s"  % (game_model_map[code].__name__, field, user_pk))
        model = game_model_map[code]
        if field == 'sc':
            lb_score = Leaderboard('%s_sc' % (code,), host=settings.LEADERBOARD_REDIS_HOST)
            model.objects.filter(user=user).update(stat_score=0)
            lb_score.rank_member(lb_key, 0)
        elif field == 'tm':
            lb_time = Leaderboard('%s_tm' % (code,), host=settings.LEADERBOARD_REDIS_HOST)
            model.objects.filter(user=user).update(stat_time_secs=0)
            lb_time.rank_member(lb_key, 0)
Beispiel #11
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    def test_intersect_leaderboards(self):
        foo_leaderboard = Leaderboard('foo')
        bar_leaderboard = Leaderboard('bar')

        foo_leaderboard.rank_member('foo_1', 1)
        foo_leaderboard.rank_member('foo_2', 2)
        foo_leaderboard.rank_member('bar_3', 6)
        bar_leaderboard.rank_member('bar_1', 3)
        bar_leaderboard.rank_member('foo_1', 4)
        bar_leaderboard.rank_member('bar_3', 5)

        foo_leaderboard.intersect_leaderboards('foobar', ['bar'],
                                               aggregate='SUM')

        foobar_leaderboard = Leaderboard('foobar')
        foobar_leaderboard.total_members().should.equal(2)

        foobar_leaderboard.leaders(1)[0]['member'].should.equal('bar_3')
Beispiel #12
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def get_leaders(request):
    if request.method == 'GET':
        # data = request.data
        # userID = data['userID']
        # deviceID = data['deviceID']
        highscore_lb = Leaderboard('Bazuka_V1')
        top_100 = highscore_lb.top(100)
        responseData = {"top": top_100}
        return JsonResponse(responseData,
                            status=status.HTTP_200_OK,
                            encoder=MyEncoder)
Beispiel #13
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    def handle(self, *args, **options):
        global supported
        code = options['code']
        if code == '-1':
            to_do = supported
        else:
            if code not in supported:
                raise Exception("Unrecognized code:%s" % code)
            to_do = [code]

        for game in to_do:
            print("\nDeleting all scores for game %s" %
                  game_model_map[game].__name__)
            model = game_model_map[game]
            model.objects.all().delete()
            lb_score = Leaderboard('%s_sc' % (game, ),
                                   host=settings.LEADERBOARD_REDIS_HOST)
            lb_time = Leaderboard('%s_tm' % (game, ),
                                  host=settings.LEADERBOARD_REDIS_HOST)
            lb_score.delete_leaderboard()
            lb_time.delete_leaderboard()
Beispiel #14
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def get_active_leaderboard(game, stat):
    if game not in ['ctv', 'ntb']:
        raise Exception("Unsupported game: %s" % game)

    if stat not in ['sc', 'tm']:
        raise Exception("Unsupported stat type: %s" % stat)

    #last_sun, last_sat = last_sun_sat()
    #active_week = (last_sat + datetime.timedelta(days=1)).strftime("%Y_%m_%d")
    lb = Leaderboard('%s_%s' % (game, stat),
                     host=settings.LEADERBOARD_REDIS_HOST)
    return lb
    async def add_leaderboard(self, ctx, leaderboard, points=100):
        """Add a new leaderboard."""
        points = float(points)

        if leaderboard in self.bot.lboards.keys():
            await ctx.send('Leaderboard already exists!')
            return

        self.bot.lboards[leaderboard] = Leaderboard(
            leaderboard, page_size=10, password=self.bot.redis_key)

        logging.info('Added the leaderboard "%s" with %f points', leaderboard,
                     points)
Beispiel #16
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    def handle(self, *args, **options):
        global supported
        code = options['code']
        if code == '-1':
            to_do = supported
        else:
            if code not in supported:
                raise Exception("Unrecognized code:%s" % code)
            to_do = [code]

        for game in to_do:
            print("\nProcessing game %s" % game_model_map[game].__name__)
            model = game_model_map[game]
            lb_score = Leaderboard('%s_sc' % (game, ),
                                   host=settings.LEADERBOARD_REDIS_HOST)
            lb_time = Leaderboard('%s_tm' % (game, ),
                                  host=settings.LEADERBOARD_REDIS_HOST)
            lb_score.delete_leaderboard()
            lb_time.delete_leaderboard()

            # iterate all users who has data
            us_count = User.objects.count()
            count = 1
            for us in User.objects.all():
                #print("Processing user %d of %d" % (count, us_count))
                # find and set best score
                best = model.objects.filter(user=us, current_best=True)
                if best.count() > 0:
                    best = best[0].stat_score
                    lb_score.rank_member(leaderboard_key_for(us), best)

                # compute time and set
                time = model.objects.filter(user=us)
                if time.count() > 0:
                    time_played = time.aggregate(
                        Sum('stat_time_secs'))['stat_time_secs__sum']
                    lb_time.rank_member(leaderboard_key_for(us), time_played)

                count += 1
 def get(self, request, game, page=1):
     """
     Returns the high scores
     @todo: pagination
     """
     scoreboard = Leaderboard(game)
     scores = scoreboard.leaders(int(page))
     total_pages = scoreboard.total_pages()
     return {
         "meta": {
             "total_pages": int(total_pages)
         },
         "scores": scores if scores else []
     }
def highscores(request, game="trivia", page=1):
    """
    displays the scoreboard table
    """
    template_name = 'scoreboard/highscores.html'
    # You can set the default page size
    #Leaderboard.DEFAULT_PAGE_SIZE = 2
    page = int(page)
    scoreboard = Leaderboard(game)
    scores = scoreboard.leaders(int(page))
    if not scores:
        scores = []
    total_pages = int(scoreboard.total_pages())

    # Pagination values
    has_next = True if (page < total_pages) else False
    has_prev = True if (page != 1) else False
    next_page = page + 1 if has_next else page
    prev_page = page - 1 if has_prev else page

    # hashmap to get the score instance quickly
    score_list = {}

    # Collect the user ids
    user_ids = []
    for score in scores:
        user_ids.append(score["member"])
        score_list[int(score["member"])] = score

    # Fetch users in question
    users = User.objects.filter(pk__in=user_ids)

    for user in users:
        score_list[user.pk]["user"] = user

    context = {
        'scores': scores,
        'total_pages': total_pages,
        'game': game,
        'page': page,
        'has_next': has_next,
        'has_prev': has_prev,
        'next_page': next_page,
        'prev_page': prev_page,
    }

    return render(request, template_name, context=context)
def main():
    parser = argparse.ArgumentParser()
    parser.add_argument('--mode', choices=AVAILABLE_MODES, required=True)
    parser.add_argument('--count', type=check_positive, default=None)
    parser.add_argument('--user_id', default=None)
    parser.add_argument('--country', default=None)

    args = parser.parse_args()

    mode = args.mode
    count = args.count
    user_id = args.user_id
    country = args.country

    leaderboard = Leaderboard(mode, count, country, user_id)
    result = leaderboard.get_records()
    print(result)
Beispiel #20
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 def get(self, request, *args, **kwargs):
     if request.GET.get("month") is None:
         today = datetime.datetime.today()
         month = str(today.month) + "-" + str(today.year)
     else:
         month = request.GET.get("month")
     monthly_highscores = Leaderboard(month + "_highscores", host="redis")
     page = int(self.kwargs["page"])
     users = monthly_highscores.leaders(page)
     response = []
     for user_id in users:
         user = User.objects.get(id=user_id["member"])
         response.append({
             "id": user.id,
             "username": user.username,
             "skill_point": user_id["score"],
             "profile_photo": user.profile_photo if user.profile_photo else None
         })
     return Response(response, status=status.HTTP_200_OK)
    def post(self, request, game, page=1):
        """
        Creates new rankings

        Params:
            game: game identifier
            user_id: pk of the user
            score: positive integer

        Returns:
            1 on creation, 0 on updation
        """
        user_id = request.POST.get('user_id')
        score = request.POST.get('score')

        try:
            user = User.objects.get(pk=user_id)
        except:
            return Http404('User Not Found')

        scoreboard = Leaderboard(game)
        status = scoreboard.rank_member(user.id, int(score))
        return {"status": status}
Beispiel #22
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def update_username(request):

    if request.method == 'POST':
        data = request.POST
        userID = (data.get('userID', default=None))
        username = data.get('username', default=None)
        user = None

        if userID is not None:
            user = User.objects.get(idUser=userID)

        user.username = username
        user.save()
        highscore_lb = Leaderboard('Bazuka_V1')
        highscore_lb.rank_member(user.username, user.trophiesCount,
                                 user.idUser)

        responseData = {
            'userID': userID,
            'deviceID': user.deviceID,
            'username': username
        }
        return JsonResponse(responseData, status=status.HTTP_200_OK)
 def setUp(self):
     self.leaderboard = Leaderboard('name', decode_responses=True)
Beispiel #24
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 def get(self, request, *args, **kwargs):
     highscores = Leaderboard('highscores')
     return Response({"total_pages": highscores.total_pages()})
Beispiel #25
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 def test_init_sets_page_size_to_default_if_set_to_invalid_value(self):
     self.leaderboard = Leaderboard('name', page_size=0)
     self.leaderboard.page_size.should.equal(Leaderboard.DEFAULT_PAGE_SIZE)
Beispiel #26
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from leaderboard_app.models import Player
from itertools import islice
from faker import Faker
import random
from leaderboard.leaderboard import Leaderboard
from leaderboard_app.utils import *
import json

highscore_leaderboard = Leaderboard("highscore")

fake = Faker()
country_codes = ['TR', 'US', 'FR', 'ES', 'IT']


def bulk_create(size):
    batch_size = 200
    objs = (Player(display_name=fake.name(),
                   country_iso_code=random.choice(country_codes),
                   points=i) for i in range(int(size)))

    while True:
        batch = list(islice(objs, batch_size))
        if not batch:
            break
        Player.objects.bulk_create(batch, batch_size)


def iterative_create(size):
    objs = (Player(display_name=fake.name(),
                   country_iso_code=random.choice(country_codes),
                   points=i) for i in range(int(size)))
Beispiel #27
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 def test_can_use_StrictRedis_class_for_connection(self):
     lb = Leaderboard('lb1', connection=StrictRedis(db=0))
     lb.rank_member('david', 50.1)
     lb.score_for('david').should.equal(50.1)
     lb.rank_for('david').should.equal(1)
     len(lb.leaders(1)).should.equal(1)
Beispiel #28
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def update_match_result(request):
    if request.method == 'POST':
        data = request.POST
        user1ID = data.get('user1ID', default=None)
        user2ID = data.get('user2ID', default=None)
        roomID = data.get('roomID', default=None)
        user1Score = data.get('user1Score', default=None)
        user2Score = data.get('user2Score', default=None)
        scoreDiff = abs(int(user1Score) - int(user2Score))
        if user1ID is None or user2ID is None:
            return Response('invalid userID',
                            status=status.HTTP_400_BAD_REQUEST)
        userID = [user1ID, user2ID]
        winner = data.get('winner', default=None)
        turn = data.get('turn', default=None)
        u1diff = None
        u2diff = None
        if winner is None or turn is None:
            return Response('invalid userID',
                            status=status.HTTP_400_BAD_REQUEST)

        if int(user2ID) == -2:
            user = User.objects.get(idUser=user1ID)
            if user.winCount != 0 or user.loseCount != 0:
                responseData = {
                    'user1': {
                        'userID': user.idUser,
                        'trophy_sum': user.trophiesCount,
                        'trophy_diff': 0
                    },
                    'user2': {
                        'userID': -1,
                        'trophy_sum': 0,
                        'trophy_diff': 0
                    },
                    'winner': int(winner),
                    'roomID': roomID
                }
                return JsonResponse(responseData, status=status.HTTP_200_OK)
            else:
                udiff = None
                if int(user1Score) > int(user2Score):
                    user.winCount += 1
                    udiff = calculate_trophy(user.trophiesCount, user.level,
                                             True, int(turn), scoreDiff)
                    user.trophiesCount += udiff
                else:
                    user.loseCount += 1
                    udiff = calculate_trophy(user.trophiesCount, user.level,
                                             False, int(turn), scoreDiff)
                    user.trophiesCount += udiff
                user.save()
                highscore_lb = Leaderboard('Bazuka_V1')
                highscore_lb.rank_member(user.username, user.trophiesCount,
                                         user.idUser)
                responseData = {
                    'user1': {
                        'userID': user.idUser,
                        'trophy_sum': user.trophiesCount,
                        'trophy_diff': udiff
                    },
                    'user2': {
                        'userID': -1,
                        'trophy_sum': 0,
                        'trophy_diff': 0
                    },
                    'winner': int(winner),
                    'roomID': roomID
                }
                return JsonResponse(responseData, status=status.HTTP_200_OK)
        elif int(user2ID) == -1:
            user = User.objects.get(idUser=user1ID)
            udiff = None
            if int(user1Score) > int(user2Score):
                user.winCount += 1
                udiff = calculate_trophy(user.trophiesCount, user.level, True,
                                         int(turn), scoreDiff)
                user.trophiesCount += udiff
            else:
                user.loseCount += 1
                udiff = calculate_trophy(user.trophiesCount, user.level, False,
                                         int(turn), scoreDiff)
                user.trophiesCount += udiff
            user.save()
            highscore_lb = Leaderboard('Bazuka_V1')
            highscore_lb.rank_member(user.username, user.trophiesCount,
                                     user.idUser)
            responseData = {
                'user1': {
                    'userID': user.idUser,
                    'trophy_sum': user.trophiesCount,
                    'trophy_diff': udiff
                },
                'user2': {
                    'userID': -1,
                    'trophy_sum': 0,
                    'trophy_diff': 0
                },
                'winner': int(winner),
                'roomID': roomID
            }
            return JsonResponse(responseData, status=status.HTTP_200_OK)
        else:
            user1 = User.objects.get(idUser=userID[int(winner)])
            user2 = User.objects.get(idUser=userID[1 - int(winner)])
            if int(user1Score) == -1 or int(user2Score) == -1:
                user1.winCount += 1
                u1diff = 20
                user1.trophiesCount += u1diff

                user2.loseCount += 1
                u2diff = -10
                if user2.trophiesCount < 10:
                    u2diff = -user2.trophiesCount
                user2.trophiesCount += u2diff

            else:
                user1.winCount += 1
                u1diff = calculate_trophy(user1.trophiesCount, user1.level,
                                          True, int(turn), scoreDiff)
                user1.trophiesCount += u1diff

                user2.loseCount += 1
                u2diff = calculate_trophy(user2.trophiesCount, user2.level,
                                          False, int(turn), scoreDiff)
                user2.trophiesCount += u2diff

            user1.save()
            user2.save()
            highscore_lb = Leaderboard('Bazuka_V1')
            highscore_lb.rank_member(user1.username, user1.trophiesCount,
                                     user1.idUser)
            highscore_lb.rank_member(user2.username, user2.trophiesCount,
                                     user2.idUser)

            responseData = {
                'user1': {
                    'userID': user1.idUser,
                    'trophy_sum': user1.trophiesCount,
                    'trophy_diff': u1diff
                },
                'user2': {
                    'userID': user2.idUser,
                    'trophy_sum': user2.trophiesCount,
                    'trophy_diff': u2diff
                },
                'winner': 0,
                'roomID': roomID
            }
            return JsonResponse(responseData, status=status.HTTP_200_OK)
Beispiel #29
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 def setUp(self):
     self.leaderboard = Leaderboard('name')
Beispiel #30
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def reward_punish_users(match_id):
    match = Match.objects.get(id=match_id)
    today = datetime.today()
    highscores = Leaderboard('highscores')
    monthly_highscores = Leaderboard(
        str(today.month) + '-' + str(today.year) + '_highscores')
    score_total = match.home_team_score + match.away_team_score
    games = Game.objects.filter(match=match)
    odds = {}
    for game in games:
        odds[game.string] = game.odd
    winning_games = []
    # MS1 MSX MS2 CS1-X CS2-X CS1-2
    if match.home_team_score > match.away_team_score:
        winning_games.append('ms1')
        winning_games.append('cs1-x')
        winning_games.append('cs1-2')
    elif match.away_team_score > match.home_team_score:
        winning_games.append('ms2')
        winning_games.append('cs2-x')
        winning_games.append('cs1-2')
    else:
        winning_games.append('msx')
        winning_games.append('cs1-x')
        winning_games.append('cs2-x')
    # H1 HX H2
    home_score = match.home_team_score
    away_score = match.away_team_score
    if match.handicap == "0":
        pass
    elif match.handicap.startswith("-"):
        away_score = away_score + int(match.handicap[-1])
        if home_score > away_score:
            winning_games.append("h1")
        elif away_score > home_score:
            winning_games.append("h2")
        else:
            winning_games.append("hx")
    else:
        home_score = home_score + int(match.handicap)
        if home_score > away_score:
            winning_games.append("h1")
        elif away_score > home_score:
            winning_games.append("h2")
        else:
            winning_games.append("hx")
    # KGVAR KGYOK
    if match.home_team_score > 0 and match.away_team_score > 0:
        winning_games.append('kgvar')
    else:
        winning_games.append('kgyok')
    # TEK CIFT
    if score_total % 2 == 0:
        winning_games.append('tccift')
    else:
        winning_games.append('tctek')
    # TG 0-1 2-3 4-6 7+
    if score_total < 2:
        winning_games.append('tg0-1')
    elif score_total < 4:
        winning_games.append('tg2-3')
    elif score_total < 7:
        winning_games.append('tg4-6')
    else:
        winning_games.append('tg7+')
    # 1.5 ALT UST
    if score_total < 2:
        winning_games.append('au1,5-alt')
    else:
        winning_games.append('au1,5-ust')
    # 2.5 ALT UST
    if score_total < 3:
        winning_games.append('au2,5-alt')
    else:
        winning_games.append('au2,5-ust')
    # 3.5 ALT UST
    if score_total < 4:
        winning_games.append('au3,5-alt')
    else:
        winning_games.append('au3,5-ust')
    # IY 1.5 ALT UST
    if (match.home_first_half_score + match.away_first_half_score) < 2:
        winning_games.append('iyau1,5-alt')
    else:
        winning_games.append('iyau1,5-ust')
    # IY1 IY0 IY2
    if match.home_first_half_score > match.away_first_half_score:
        winning_games.append("iy1")
    elif match.home_first_half_score == match.away_first_half_score:
        winning_games.append("iy0")
    else:
        winning_games.append("iy2")
    # IY/MS
    if match.home_first_half_score > match.away_first_half_score:
        if match.home_team_score > match.away_team_score:
            winning_games.append("iyms1/1")
        elif match.home_team_score == match.away_team_score:
            winning_games.append("iyms1/x")
        else:
            winning_games.append("iyms1/2")
    elif match.home_first_half_score == match.away_first_half_score:
        if match.home_team_score > match.away_team_score:
            winning_games.append("iymsx/1")
        elif match.home_team_score == match.away_team_score:
            winning_games.append("iymsx/x")
        else:
            winning_games.append("iymsx/2")
    else:
        if match.home_team_score > match.away_team_score:
            winning_games.append("iyms2/1")
        elif match.home_team_score == match.away_team_score:
            winning_games.append("iyms2/x")
        else:
            winning_games.append("iyms2/2")
    # Rewarding and punishing users
    for game in GAMES_LIST:
        if game in winning_games:
            predictions = Prediction.objects.filter(game=game, match=match)
            for prediction in predictions:
                user = User.objects.get(id=prediction.user.id)
                user.skill_point = user.skill_point + odds[game] * 10.0

                # Updating all time leaderboard
                highscores.rank_member(user.id, user.skill_point)
                # Updating monthly leaderboard
                monthly = MonthlyScore.objects.filter(month__month=today.month)
                if monthly.exists():
                    monthly = monthly.first()
                    monthly.skill_point += odds[game] * 10.0
                    monthly.save()
                else:
                    monthly = MonthlyScore.objects.create(
                        user=user,
                        skill_point=(odds[game] * 10.0),
                        month=today)
                monthly_highscores.rank_member(user.id, monthly.skill_point)

                user.save()

                # Trophy progression
                successful_predictions = SuccessCount.objects.filter(
                    user=user, league=match.league)
                if successful_predictions.exists():
                    successful_predictions = successful_predictions.first()
                    successful_predictions.count += 1
                    successful_predictions.save()
                    trophy_type = TrophyType.objects.filter(
                        league=match.league,
                        count=successful_predictions.count)
                    if trophy_type.exists():
                        trophy_type = trophy_type.first()
                        Trophy.objects.create(
                            user=user,
                            text=trophy_type.text,
                            league=trophy_type.league,
                            description=trophy_type.description,
                            image=trophy_type.image)
                else:
                    SuccessCount.objects.create(user=user,
                                                league=match.league,
                                                count=1)
        else:
            predictions = Prediction.objects.filter(game=game)
            for prediction in predictions:
                user = User.objects.get(id=prediction.user.id)
                user.skill_point = user.skill_point - odds[game] * 0.1
                highscores.rank_member(user.id, user.skill_point)
                user.save()
                monthly = MonthlyScore.objects.filter(month__month=today.month)
                if monthly.exists():
                    monthly = monthly.first()
                    monthly.skill_point += odds[game] * -0.1
                    monthly.save()
                else:
                    monthly = MonthlyScore.objects.create(
                        user=user,
                        skill_point=(odds[game] * -0.1),
                        month=today)
                monthly_highscores.rank_member(user.id, monthly.skill_point)
    return winning_games