def clearLives():
    client.publish('status/lives', '')
    if lifeDisplay:
        sev.clear()
        led.solid(led.CODE_Display_Fade)
        time.sleep(1.1)
        led.solid(led.CODE_Display_On)
def showLives():
    if lifeDisplay:
        lives = playerstats["game"]["lives"]
        print "Lives remaining: " + str(lives)
        if 0 <= lives <= 9:
            sev.displayDigit(lives)
            if lives == 0:
                led.solid(led.CODE_Col_White)
            elif lives == 1:
                led.flash(led.CODE_Col_Red, led.CODE_Col_Red1, 120)
            elif lives == 2:
                led.solid(led.CODE_Col_Red1)
            elif lives == 3:
                led.solid(led.CODE_Col_Red2)
            elif lives == 4:
                led.solid(led.CODE_Col_Yellow)
            elif lives == 5:
                led.solid(led.CODE_Col_Green)
def showLives():
    client.publish('status/lives', str(playerstats['game']['lives']))
    if lifeDisplay:
        lives = playerstats['game']['lives']
	print "Lives remaining: " + str(lives)
	if 0 <= lives <= 9:
            sev.displayDigit(lives)
            if lives == 0:
                led.solid(led.CODE_Col_White)
            elif lives == 1:
                led.flash(led.CODE_Col_Red, led.CODE_Col_Red1, 120)
            elif lives == 2:
                led.solid(led.CODE_Col_Red1)
            elif lives == 3:
                led.solid(led.CODE_Col_Red2)
            elif lives == 4:
                led.solid(led.CODE_Col_Yellow)
            elif lives == 5:
                led.solid(led.CODE_Col_Green)
def clearLives():
    if lifeDisplay:
        sev.clear()
        led.solid(led.CODE_Display_Fade)
        time.sleep(1.1)
        led.solid(led.CODE_Display_On)