Beispiel #1
0
 def draw_letters(self):
     count = len(self.tile_set)
     for i in xrange(0, TILES_PER_HAND-count):
         tile = lbo.draw()
         if tile:
             self.tile_set.add(lbo.draw())
         else:
             break
     self.refresh_letter_tile_map()
Beispiel #2
0
 def __init__(self):
     self.letter_tile_map = {}
     self.tile_set = set()
     #Score is kept track of for the whole game
     self.score = 0
     self.current_high_score_word_tuple = (None, 0)
     for i in xrange(0, TILES_PER_HAND):
         tile = lbo.draw()
         self.tile_set.add(tile)
     self.refresh_letter_tile_map()